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Add tileset creation/deletion tests in lua
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@ -1,10 +1,11 @@
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-- Copyright (C) 2022 Igara Studio S.A.
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-- Copyright (C) 2022-2023 Igara Studio S.A.
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--
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--
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-- This file is released under the terms of the MIT license.
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-- This file is released under the terms of the MIT license.
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-- Read LICENSE.txt for more information.
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-- Read LICENSE.txt for more information.
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dofile('./test_utils.lua')
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dofile('./test_utils.lua')
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-- Create a Tilemap and manipulate its Tileset
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do
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do
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local spr = Sprite(4, 4, ColorMode.INDEXED)
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local spr = Sprite(4, 4, ColorMode.INDEXED)
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@ -49,3 +50,69 @@ do
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assert(tileset:tile(ti).image.id == tileset:getTile(ti).id)
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assert(tileset:tile(ti).image.id == tileset:getTile(ti).id)
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end
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end
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end
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end
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-- Create and delete Tilesets
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do
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local spr = Sprite(4, 4, ColorMode.INDEXED)
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-- Create a tileset with default parameters
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local tileset = spr:newTileset()
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assert(#tileset == 1)
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assert(tileset.grid.origin.x == 0)
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assert(tileset.grid.origin.y == 0)
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assert(tileset.grid.tileSize.width == 16)
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assert(tileset.grid.tileSize.height == 16)
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assert(tileset.name == "")
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assert(#spr.tilesets == 1)
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-- Create a tileset passing a grid
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local tileset2 = spr:newTileset(Grid{0, 0 ,32, 32})
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assert(#tileset2 == 1)
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assert(tileset2.grid.origin.x == 0)
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assert(tileset2.grid.origin.y == 0)
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assert(tileset2.grid.tileSize.width == 32)
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assert(tileset2.grid.tileSize.height == 32)
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assert(tileset2.name == "")
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assert(#spr.tilesets == 2)
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-- Create a tileset passing a table and a number of tiles
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local tileset3 = spr:newTileset({0, 0 ,64, 64}, 5)
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assert(#tileset3 == 5)
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assert(tileset3.grid.origin.x == 0)
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assert(tileset3.grid.origin.y == 0)
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assert(tileset3.grid.tileSize.width == 64)
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assert(tileset3.grid.tileSize.height == 64)
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assert(tileset3.name == "")
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assert(#spr.tilesets == 3)
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tileset3.name = "Tileset 3"
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-- Duplicate a tileset
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local tileset4 = spr:newTileset(tileset3)
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assert(#tileset4 == 5)
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assert(tileset4.grid.origin.x == 0)
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assert(tileset4.grid.origin.y == 0)
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assert(tileset4.grid.tileSize.width == 64)
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assert(tileset4.grid.tileSize.height == 64)
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assert(tileset4.name == "Tileset 3")
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assert(#spr.tilesets == 4)
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-- Undo last tileset addition
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app.undo()
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assert(#spr.tilesets == 3)
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-- Delete tileset
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spr:deleteTileset(2)
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assert(#spr.tilesets == 2)
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spr:deleteTileset(tileset2)
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assert(#spr.tilesets == 1)
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-- Undo last tileset removal
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app.undo()
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assert(#spr.tilesets == 2)
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assert(#tileset2 == 1)
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assert(tileset2.grid.origin.x == 0)
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assert(tileset2.grid.origin.y == 0)
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assert(tileset2.grid.tileSize.width == 32)
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assert(tileset2.grid.tileSize.height == 32)
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assert(tileset2.name == "")
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end
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