aseprite/tests/scripts/tileset.lua
2023-01-12 09:25:43 -03:00

119 lines
3.1 KiB
Lua

-- Copyright (C) 2022-2023 Igara Studio S.A.
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
dofile('./test_utils.lua')
-- Create a Tilemap and manipulate its Tileset
do
local spr = Sprite(4, 4, ColorMode.INDEXED)
app.command.NewLayer{ tilemap=true }
local tilemap = spr.layers[2]
local tileset = tilemap.tileset
assert(#tileset == 1);
app.useTool{
tool='pencil',
color=1,
layer=tilemap,
tilesetMode=TilesetMode.STACK,
points={ Point(0, 0) }}
assert(#tileset == 2)
assert(tileset.name == "")
tileset.name = "Default Land"
assert(tileset.name == "Default Land")
-- Tileset user data
assert(tileset.data == "")
tileset.data = "land"
assert(tileset.data == "land")
assert(tileset.color == Color())
tileset.color = Color(255, 0, 0)
assert(tileset.color == Color(255, 0, 0))
-- Create extra tile
app.useTool{
tool='pencil',
color=1,
layer=tilemap,
tilesetMode=TilesetMode.STACK,
points={ Point(1, 1) }}
assert(#tileset == 3)
-- Check that Tileset:getTile(ti) returns Tileset:tile(ti).image user data
for ti=0,2 do
assert(tileset:tile(ti).image.id == tileset:getTile(ti).id)
end
end
-- Create and delete Tilesets
do
local spr = Sprite(4, 4, ColorMode.INDEXED)
-- Create a tileset with default parameters
local tileset = spr:newTileset()
assert(#tileset == 1)
assert(tileset.grid.origin.x == 0)
assert(tileset.grid.origin.y == 0)
assert(tileset.grid.tileSize.width == 16)
assert(tileset.grid.tileSize.height == 16)
assert(tileset.name == "")
assert(#spr.tilesets == 1)
-- Create a tileset passing a grid
local tileset2 = spr:newTileset(Grid{0, 0 ,32, 32})
assert(#tileset2 == 1)
assert(tileset2.grid.origin.x == 0)
assert(tileset2.grid.origin.y == 0)
assert(tileset2.grid.tileSize.width == 32)
assert(tileset2.grid.tileSize.height == 32)
assert(tileset2.name == "")
assert(#spr.tilesets == 2)
-- Create a tileset passing a table and a number of tiles
local tileset3 = spr:newTileset({0, 0 ,64, 64}, 5)
assert(#tileset3 == 5)
assert(tileset3.grid.origin.x == 0)
assert(tileset3.grid.origin.y == 0)
assert(tileset3.grid.tileSize.width == 64)
assert(tileset3.grid.tileSize.height == 64)
assert(tileset3.name == "")
assert(#spr.tilesets == 3)
tileset3.name = "Tileset 3"
-- Duplicate a tileset
local tileset4 = spr:newTileset(tileset3)
assert(#tileset4 == 5)
assert(tileset4.grid.origin.x == 0)
assert(tileset4.grid.origin.y == 0)
assert(tileset4.grid.tileSize.width == 64)
assert(tileset4.grid.tileSize.height == 64)
assert(tileset4.name == "Tileset 3")
assert(#spr.tilesets == 4)
-- Undo last tileset addition
app.undo()
assert(#spr.tilesets == 3)
-- Delete tileset
spr:deleteTileset(2)
assert(#spr.tilesets == 2)
spr:deleteTileset(tileset2)
assert(#spr.tilesets == 1)
-- Undo last tileset removal
app.undo()
assert(#spr.tilesets == 2)
assert(#tileset2 == 1)
assert(tileset2.grid.origin.x == 0)
assert(tileset2.grid.origin.y == 0)
assert(tileset2.grid.tileSize.width == 32)
assert(tileset2.grid.tileSize.height == 32)
assert(tileset2.name == "")
end