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# Aseprite
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[![build ](https://github.com/aseprite/aseprite/actions/workflows/build.yml/badge.svg )](https://github.com/aseprite/aseprite/actions/workflows/build.yml)
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[![Translation Status ](https://hosted.weblate.org/widget/aseprite/aseprite/svg-badge.svg )](https://hosted.weblate.org/engage/aseprite/)
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[![Discourse Community ](https://img.shields.io/badge/discourse-community-brightgreen.svg?style=flat )](https://community.aseprite.org/)
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[![Discord Server ](https://discordapp.com/api/guilds/324979738533822464/embed.png )](https://discord.gg/Yb2CeX8)
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## Introduction
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**Aseprite** is a program to create animated sprites. Its main features are:
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* Sprites are composed of [layers & frames ](https://www.aseprite.org/docs/timeline/ ) as separated concepts.
* Support for [color profiles ](https://www.aseprite.org/docs/color-profile/ ) and different [color modes ](https://www.aseprite.org/docs/color-mode/ ): RGBA, Indexed (palettes up to 256 colors), Grayscale.
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* [Animation facilities ](https://www.aseprite.org/docs/animation/ ), with real-time [preview ](https://www.aseprite.org/docs/preview-window/ ) and [onion skinning ](https://www.aseprite.org/docs/onion-skinning/ ).
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* [Export/import ](https://www.aseprite.org/docs/exporting/ ) animations to/from [sprite sheets ](https://www.aseprite.org/docs/sprite-sheet/ ), GIF files, or sequence of PNG files (and FLC, FLI, JPG, BMP, PCX, TGA).
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* [Multiple editors ](https://www.aseprite.org/docs/workspace/#drag-and-drop-tabs ) support.
* [Layer groups ](https://imgur.com/x3OKkGj ) for organizing your work, and [reference layers ](https://twitter.com/aseprite/status/806889204601016325 ) for rotoscoping.
* Pixel-art specific tools like [Pixel Perfect freehand mode ](https://imgur.com/0fdlNau ), [Shading ink ](https://www.aseprite.org/docs/shading/ ), [Custom Brushes ](https://twitter.com/aseprite/status/1196883990080344067 ), [Outlines ](https://twitter.com/aseprite/status/1126548469865431041 ), [Wide Pixels ](https://imgur.com/1yZKUcs ), etc.
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* Other special drawing tools like [Pressure sensitivity ](https://twitter.com/aseprite/status/1253770784708886533 ), [Symmetry Tool ](https://twitter.com/aseprite/status/659709226747625472 ), [Stroke and Fill ](https://imgur.com/7JZQ81o ) selection, [Gradients ](https://twitter.com/aseprite/status/1126549217856622597 ).
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* [Tiled mode ](https://youtu.be/G_JeWBaxQIg ) useful to draw patterns and textures.
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* [Transform multiple frames/layers ](https://twitter.com/aseprite/status/1170007034651172866 ) at the same time.
* [Lua scripting capabilities ](https://www.aseprite.org/docs/scripting/ ).
* [CLI - Command Line Interface ](https://www.aseprite.org/docs/cli/ ) to automatize tasks.
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* [Quick Reference / Cheat Sheet ](https://www.aseprite.org/quickref/ ) keyboard shortcuts ([customizable keys](https://imgur.com/rvAUxyF) and [mouse wheel ](https://imgur.com/oNqFqVb )).
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* [Reopen closed files ](https://twitter.com/aseprite/status/1202641475256881153 ) and [recover data ](https://www.aseprite.org/docs/data-recovery/ ) in case of crash.
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* Undo/Redo for every operation and support for [non-linear undo ](https://imgur.com/9I42fZK ).
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* [More features & tips ](https://twitter.com/aseprite/status/1124442198651678720 )
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## Issues
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There is a list of
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[Known Issues ](https://github.com/aseprite/aseprite/issues ) (things
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to be fixed or that aren't yet implemented).
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If you found a bug or have a new idea/feature for the program,
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[you can report them ](https://github.com/aseprite/aseprite/issues/new ).
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## Support
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You can ask for help in:
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* [Aseprite Community ](https://community.aseprite.org/ )
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* [Aseprite Discord Server ](https://discord.gg/Yb2CeX8 )
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* Official support: [support@aseprite.org ](mailto:support@aseprite.org )
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* Social networks and community-driven places:
[Twitter ](https://twitter.com/aseprite/ ),
[Facebook ](https://facebook.com/aseprite/ ),
[YouTube ](https://www.youtube.com/user/aseprite ),
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[Instagram ](https://www.instagram.com/aseprite/ ).
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## Authors
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Aseprite is being developed by [Igara Studio ](https://igara.com/ ):
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* [David Capello ](https://davidcapello.com/ )
* [Gaspar Capello ](https://github.com/Gasparoken )
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* [Martín Capello ](https://github.com/martincapello )
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## Credits
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The default Aseprite theme was introduced in v0.8, created by:
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* [Ilija Melentijevic ](https://ilkke.net/ )
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A modified dark version of this theme introduced in v1.3-beta1 was created by:
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* [Nicolas Desilets ](https://twitter.com/MapleGecko )
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* [David Capello ](https://twitter.com/davidcapello )
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Aseprite includes color palettes created by:
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* [Richard "DawnBringer" Fhager ](http://pixeljoint.com/p/23821.htm ), [16 colors ](http://pixeljoint.com/forum/forum_posts.asp?TID=12795 ), [32 colors ](http://pixeljoint.com/forum/forum_posts.asp?TID=16247 ).
* [Arne Niklas Jansson ](http://androidarts.com/ ), [16 colors ](http://androidarts.com/palette/16pal.htm ), [32 colors ](http://wayofthepixel.net/index.php?topic=15824.msg144494 ).
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* [ENDESGA Studios ](https://twitter.com/ENDESGA ), [EDG16 and EDG32 ](https://forums.tigsource.com/index.php?topic=46126.msg1279124#msg1279124 ), and [other palettes ](https://twitter.com/ENDESGA/status/865812366931353600 ).
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* [Hyohnoo Games ](https://twitter.com/Hyohnoo ), [mail24 ](https://twitter.com/Hyohnoo/status/797472587974639616 ) palette.
* [Davit Masia ](https://twitter.com/DavitMasia ), [matriax8c ](https://twitter.com/DavitMasia/status/834862452164612096 ) palette.
* [Javier Guerrero ](https://twitter.com/Xavier_Gd ), [nyx8 ](https://twitter.com/Xavier_Gd/status/868519467864686594 ) palette.
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* [Adigun A. Polack ](https://twitter.com/adigunpolack ), [AAP-64 ](http://pixeljoint.com/pixelart/119466.htm ), [AAP-Splendor128 ](http://pixeljoint.com/pixelart/120714.htm ), [SimpleJPC-16 ](http://pixeljoint.com/pixelart/119844.htm ), and [AAP-Micro12 ](http://pixeljoint.com/pixelart/121151.htm ) palette.
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* [PineTreePizza ](https://twitter.com/PineTreePizza ), [Rosy-42 ](https://twitter.com/PineTreePizza/status/1006536191955623938 ) palette.
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It tries to replicate some pixel-art algorithms:
* [RotSprite ](http://forums.sonicretro.org/index.php?showtopic=8848&st=15&p=159754&#entry159754 ) by Xenowhirl.
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* [Pixel perfect drawing algorithm ](https://deepnight.net/blog/tools/pixel-perfect-drawing/ ) by [Sébastien Bénard ](https://twitter.com/deepnightfr ) and [Carduus ](https://twitter.com/CarduusHimself/status/420554200737935361 ).
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Thanks to [third-party open source projects ](docs/LICENSES.md ), to
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[contributors ](https://www.aseprite.org/contributors/ ), and all the
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people who have contributed ideas, patches, bugs report, feature
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requests, donations, and help us to develop Aseprite.
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## License
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This program is distributed under three different licenses:
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1. Source code and official releases/binaries are distributed under
our [End-User License Agreement for Aseprite (EULA) ](EULA.txt ). Please check
that there are [modules/libraries in the source code ](src/README.md ) that
are distributed under the MIT license
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(e.g. [laf ](https://github.com/aseprite/laf ),
[clip ](https://github.com/aseprite/clip ),
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[undo ](https://github.com/aseprite/undo ),
[observable ](https://github.com/aseprite/observable ),
[ui ](src/ui ), etc.).
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2. You can request a special
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[educational license ](https://www.aseprite.org/faq/#is-there-an-educational-license )
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in case you are a teacher in an educational institution and want to
use Aseprite in your classroom (in-situ).
3. Steam releases are distributed under the terms of the
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[Steam Subscriber Agreement ](http://store.steampowered.com/subscriber_agreement/ ).
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You can get more information about Aseprite license in the
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[FAQ ](https://www.aseprite.org/faq/#licensing-&-commercial ).