Update README.md file

This commit is contained in:
David Capello 2013-03-27 23:13:43 -03:00
parent a66d24d631
commit a1ff62b33b

View File

@ -2,76 +2,45 @@
*Copyright (C) 2001-2013 David Capello*
> THIS PROGRAM IS DISTRIBUTED WITHOUT ANY WARRANTY<br/>
> See the license section for more information.
> See the [license section](#license) for more information.
## Introduction
**Aseprite** is an open source program to create animated
sprites. Sprites are little images that can be used in your website or
in a video game. You can draw characters with movement, intros,
textures, patterns, backgrounds, logos, color palettes, isometric
levels, etc.
**Aseprite** is an open source program to create animated sprites.
Its main features are:
What makes Aseprite different? It focuses on pixel editing, to do
pixel-art. Indeed, it isn't a photo retouching tool or a vector
graphics editor. Mainly it is a tool to create tiny animations
pixel-by-pixel.
## Features
The main features of Aseprite are:
* Sprites are composed by **layers** &amp; **frames**.
* Sprites are composed by **layers** &amp; **frames** (as separated concepts).
* Supported color modes: **RGBA**, **Indexed** (palettes up to 256
colors), and Grayscale.
* Supported image formats (load/save): **PNG**, **GIF**, JPG, FLC,
FLI, BMP, PCX, TGA, and ASE (special format).
* Load and save animations in a **sequence of bitmaps**
(e.g. frame1.png, frame2.png, etc.).
* Load/save sequence of **PNG** files and **GIF** animations (also
FLC, FLI, JPG, BMP, PCX, TGA).
* Export/import animations to/from **Sprite Sheets**.
* **Tiled** drawing mode, useful to draw **patterns** and textures.
* **Undo/Redo** for every operation.
* **Multiple editors** support. You can split an editor horizontally
or vertically multiple times to edit and view the same sprite with
different zooms, or different sprites.
* Import/Export **Sprite Sheets**.
* Mini-editor with **real-time animation preview**.
* **Multiple editors** support.
* Pixel art specific tools like filled **Contour** &amp; **Polygon**.
* **Onion skinning**
## Configuration files
## Issues
In Windows XP/Vista/7 the main configuration file is `aseprite.ini`
which is saved in the same folder of `aseprite.exe` executable file
(in this way Aseprite is a portable application, i.e. you can
transport a copy of the program in your USB drive).
There are a list of
[Known Issues](https://code.google.com/p/aseprite/issues/list) (things
to be fixed or that aren't yet implemented).
The following is a list of all configuration files that you could
modify (it is not recommended to do so, but is useful if you want to
super-customize Aseprite):
If you found a bug, or you have a new idea/feature for the program,
you can report then using the following links:
aseprite.ini Program configuration
data/gui.xml Menus, shortcuts, and tools
data/convmatr.def Convolutions matrices
data/skins/*.* Aseprite skins
data/widgets/*.xml XML files with dialogs
* [Report a bug](http://code.google.com/p/aseprite/issues/entry)
* [Report a feature](http://code.google.com/p/aseprite/issues/entry?template=New%20feature)
In GNU/Linux, the configuration file is ~/.asepriterc, and the data/
files are searched in these locations (in priority order):
## Support
$HOME/.aseprite/
../share/aseprite/
./data/
You can ask for help in:
## Contact Information
You can report problems (bugs) or features in the Google Code project:
* [Bugs](http://code.google.com/p/aseprite/issues/entry)
* [Request features](http://code.google.com/p/aseprite/issues/entry?template=New%20feature)
* [Aseprite Group](http://groups.google.com/group/aseprite-discuss) ([subscribe](mailto:aseprite-discuss+subscribe@googlegroups.com))
For more information, visit the official page of the project:
http://www.aseprite.org/
* [Aseprite mailing list](http://groups.google.com/group/aseprite-discuss) ([subscribe](mailto:aseprite-discuss+subscribe@googlegroups.com))
* [Twitter](http://twitter.com/aseprite/)
* [Website](http://www.aseprite.org/) (IRC, G+, Facebook, deviantArt, etc.)
## License