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# Aseprite
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*Copyright (C) 2001-2017 David Capello*
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[![Build Status ](https://travis-ci.org/aseprite/aseprite.svg )](https://travis-ci.org/aseprite/aseprite)
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[![Gitter ](https://badges.gitter.im/Join%20Chat.svg )](https://gitter.im/aseprite/aseprite?utm_source=badge& utm_medium=badge& utm_campaign=pr-badge& utm_content=badge)
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## Introduction
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**Aseprite** is a program to create animated sprites. Its main
features are:
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* Sprites are composed by [**layers** & **frames** ](http://www.aseprite.org/docs/timeline/ ) (as separated concepts).
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* Supported [color modes ](http://www.aseprite.org/docs/color/ ): **RGBA** , **Indexed** (palettes up to 256
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colors), and Grayscale.
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* Load/save sequence of **PNG** files and **GIF** animations (and
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FLC, FLI, JPG, BMP, PCX, TGA).
* Export/import animations to/from **Sprite Sheets** .
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* **Tiled** drawing mode, useful to draw **patterns** and textures.
* **Undo/Redo** for every operation.
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* Real-time **animation preview** .
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* [**Multiple editors** ](http://www.aseprite.org/docs/workspace/#drag-and-drop-tabs ) support.
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* Pixel-art specific tools like filled **Contour** , **Polygon** , [**Shading** ](http://www.aseprite.org/docs/shading/ ) mode, etc.
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* [**Onion skinning** ](https://www.aseprite.org/docs/animation/#onion-skinning )
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## Issues
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There is a list of
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[Known Issues ](https://github.com/aseprite/aseprite/issues ) (things
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to be fixed or that aren't yet implemented).
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If you found a bug or have a new idea/feature for the program,
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[you can report them ](https://github.com/aseprite/aseprite/issues/new ).
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## Support
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You can ask for help in:
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* [Aseprite Community ](https://community.aseprite.org/ )
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* Official support: [support@aseprite.org ](mailto:support@aseprite.org )
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* Social networks and community-driven places:
[Twitter ](https://twitter.com/aseprite/ ),
[Facebook ](https://facebook.com/aseprite/ ),
[YouTube ](https://www.youtube.com/user/aseprite ),
[Google+ ](https://plus.google.com/+AsepriteOrg/posts ),
[IRC ](http://webchat.freenode.net/?channels=aseprite ),
[DeviantArt ](https://aseprite.deviantart.com/ ).
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## Authors
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* David Capello [davidcapello@gmail.com ](mailto:davidcapello@gmail.com ) < br />
Programmer, designer, and maintainer. < br / >
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http://davidcapello.com/
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* Ilija Melentijevic < br />
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New GUI skin for Aseprite v0.8. A lot of good ideas. < br / >
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http://ilkke.blogspot.com/ < br / >
http://www.pixeljoint.com/p/9270.htm
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* Contributors < br />
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http://www.aseprite.org/contributors/
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Thanks to all the people who have contributed ideas, patches, bugs
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report, feature requests, donations, and help me developing Aseprite.
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## Credits
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Aseprite includes color palettes created by:
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* [Richard "DawnBringer" Fhager ](http://pixeljoint.com/p/23821.htm ), [16 colors ](http://pixeljoint.com/forum/forum_posts.asp?TID=12795 ), [32 colors ](http://pixeljoint.com/forum/forum_posts.asp?TID=16247 ).
* [Arne Niklas Jansson ](http://androidarts.com/ ), [16 colors ](http://androidarts.com/palette/16pal.htm ), [32 colors ](http://wayofthepixel.net/index.php?topic=15824.msg144494 ).
* [ENDESGA Studios ](https://twitter.com/ENDESGA ), [EDG16 and EDG32 ](https://forums.tigsource.com/index.php?topic=46126.msg1279124#msg1279124 ), and [other palettes ](https://twitter.com/ENDESGA/status/865812366931353600 )
* [Hyohnoo Games ](https://twitter.com/Hyohnoo ), [mail24 ](https://twitter.com/Hyohnoo/status/797472587974639616 ) palette.
* [Davit Masia ](https://twitter.com/DavitMasia ), [matriax8c ](https://twitter.com/DavitMasia/status/834862452164612096 ) palette.
* [Javier Guerrero ](https://twitter.com/Xavier_Gd ), [nyx8 ](https://twitter.com/Xavier_Gd/status/868519467864686594 ) palette.
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It tries to replicate some pixel-art algorithms:
* [RotSprite ](http://forums.sonicretro.org/index.php?showtopic=8848&st=15&p=159754&#entry159754 ) by Xenowhirl.
* [Pixel perfect drawing algorithm ](http://deepnight.net/pixel-perfect-drawing/ ) by [Sébastien Bénard ](https://twitter.com/deepnightfr ) and [Carduus ](https://twitter.com/CarduusHimself/status/420554200737935361 ).
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Aseprite uses [several third-party open source projects ](docs/LICENSES.md ).
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## License
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This program is distributed under three different licenses:
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1. Source code and official releases/binaries are distributed under
our [End-User License Agreement for Aseprite (EULA) ](EULA.txt ). Please check
that there are [modules/libraries in the source code ](src/README.md ) that
are distributed under the MIT license
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(e.g. [laf ](https://github.com/aseprite/laf ),
[clip ](https://github.com/aseprite/clip ),
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[she ](https://github.com/aseprite/aseprite/tree/master/src/she ),
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[gfx ](src/gfx ), [ui ](src/ui ), etc.).
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2. You can request a special
[educational license ](http://www.aseprite.org/faq/#is-there-an-educational-license )
in case you are a teacher in an educational institution and want to
use Aseprite in your classroom (in-situ).
3. Steam releases are distributed under the terms of the
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[Steam Subscriber Agreement ](http://store.steampowered.com/subscriber_agreement/ ).
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You can get more information about Aseprite license in the
[FAQ ](http://www.aseprite.org/faq/#licensing-&-commercial ).