aseprite/data/tips/tips.en

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# Allegro Sprite Editor tips
# Copyright (C) 2001-2009 by David Capello
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**********************************************************************
\palette ase.pcx
\image ase.pcx
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Welcome to ASE 0.8
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READ THIS!
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This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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http://www.aseprite.org/
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**********************************************************************
\image zoom.pcx
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Use the <1>, <2>, <3>, <4>, <5> and <6> keys to set the zoom in the
current editor's viewport.
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You can use the mouse wheel too.
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**********************************************************************
\image eyedropper.pcx
You can pick a color from the sprite using <Alt+Left button>. This
replaces the ``Tool Foreground Color''.
<Alt+Right button> replaces the ``Tool Background Color'' and the <X>
switches the Foreground and Background colors.
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**********************************************************************
\image anicontrols.pcx
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The animation controls appears when you put the mouse above the status bar.
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Also you can move through frames using the keyboard:
\split
<Left> = go to previous frame
<Home> = go to first frame
\next
<Right> = go to next frame
<End> = go to last frame
\done
<Enter> = play animation
**********************************************************************
\image aniedit.pcx
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Do you want edit layers, frames and cels? Use the ``Animation Editor''.
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Go to ``Tools > Animation Editor'' menu or press <Tab> key when you are
editing a sprite.
**********************************************************************
\image newframe.pcx
You can add new animation frames pressing <N> key or using
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``Frame > New'' menu.
**********************************************************************
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\image onion.pcx
You can use the onion-skinning feature to edit animations (press <C>
key to see the ``Tools Setup'' window). The onion-skinning works only
for transparent layers, the ``Background'' layer can't be used.
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**********************************************************************
When you apply some effect (like Convolution Matrix, or Color Curves),
you can choose the target channels:
\split
\image tar_rgb.pcx
* R: Red channel
* G: Green channel
* B: Blue channel
* A: Alpha channel
\next
\image tar_gray.pcx
* K: Black channel
* A: Alpha channel
\next
\image tar_indx.pcx
* R: Red channel
* G: Green channel
* B: Blue channel
* Index: Use directly the index
\done
Also you will be able to specify to what images apply the effect:
\split
\image tar_1.pcx
Current frame in current layer
\next
\image tar_2.pcx
All frames of current layer
\next
\image tar_3.pcx
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All layers in current frame
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\next
\image tar_4.pcx
All frames in all layers
\done
**********************************************************************
\image colcurv.pcx
In the ``Color Curve'' window, you can use the <Ins> and <Del> keys to
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insert or remove vertices respectively. Also, if you press in a
vertex with the right mouse button, the ``Point Properties'' window (to
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change the coordinates manually) will be appears.
**********************************************************************
\split
\image nodither.pcx
A RGB image without dithering.
\next
\image dither.pcx
Ordered dithering method.
\done
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See ``Tool > Options'' menu or press <Ctrl+Shift+O>.
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**********************************************************************
\palette sprite.pcx
\image sprite.pcx
And remember look for updates in:
http://www.aseprite.org/
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Copyright (C) 2001-2009 by David Capello