aseprite/README.md

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# Aseprite
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*Copyright (C) 2001-2017 David Capello*
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[![Build Status](https://travis-ci.org/aseprite/aseprite.svg)](https://travis-ci.org/aseprite/aseprite)
[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/aseprite/aseprite?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
## Introduction
**Aseprite** is a program to create animated sprites. Its main
features are:
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* Sprites are composed by [**layers** & **frames**](http://www.aseprite.org/docs/timeline/) (as separated concepts).
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* Supported [color modes](http://www.aseprite.org/docs/color/): **RGBA**, **Indexed** (palettes up to 256
colors), and Grayscale.
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* Load/save sequence of **PNG** files and **GIF** animations (and
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FLC, FLI, JPG, BMP, PCX, TGA).
* Export/import animations to/from **Sprite Sheets**.
* **Tiled** drawing mode, useful to draw **patterns** and textures.
* **Undo/Redo** for every operation.
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* Real-time **animation preview**.
* [**Multiple editors**](http://www.aseprite.org/docs/workspace/#drag-and-drop-tabs) support.
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* Pixel-art specific tools like filled **Contour**, **Polygon**, [**Shading**](http://www.aseprite.org/docs/shading/) mode, etc.
* [**Onion skinning**](https://www.aseprite.org/docs/animation/#onion-skinning)
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## Issues
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There is a list of
[Known Issues](https://github.com/aseprite/aseprite/issues) (things
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to be fixed or that aren't yet implemented).
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If you found a bug or have a new idea/feature for the program,
[you can report them](https://github.com/aseprite/aseprite/issues/new).
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## Support
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You can ask for help in:
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* [Aseprite Community](https://community.aseprite.org/)
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* Official support: [support@aseprite.org](mailto:support@aseprite.org)
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* Social networks and community-driven places:
[Twitter](https://twitter.com/aseprite/),
[Facebook](https://facebook.com/aseprite/),
[YouTube](https://www.youtube.com/user/aseprite),
[Google+](https://plus.google.com/+AsepriteOrg/posts),
[IRC](http://webchat.freenode.net/?channels=aseprite),
[DeviantArt](https://aseprite.deviantart.com/).
## Authors
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* David Capello [davidcapello@gmail.com](mailto:davidcapello@gmail.com) <br />
Programmer, designer, and maintainer. <br />
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http://davidcapello.com/
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* Ilija Melentijevic <br />
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New GUI skin for Aseprite v0.8. A lot of good ideas. <br />
http://ilkke.blogspot.com/ <br />
http://www.pixeljoint.com/p/9270.htm
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* Contributors <br />
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http://www.aseprite.org/contributors/
Thanks to all the people who have contributed ideas, patches, bugs
report, feature requests, donations, and help me developing Aseprite.
## Credits
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Aseprite includes color palettes created by:
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* [Richard "DawnBringer" Fhager](http://pixeljoint.com/p/23821.htm), [16 colors](http://pixeljoint.com/forum/forum_posts.asp?TID=12795), [32 colors](http://pixeljoint.com/forum/forum_posts.asp?TID=16247).
* [Arne Niklas Jansson](http://androidarts.com/), [16 colors](http://androidarts.com/palette/16pal.htm), [32 colors](http://wayofthepixel.net/index.php?topic=15824.msg144494).
* [ENDESGA Studios](https://twitter.com/ENDESGA), [EDG16 and EDG32](https://forums.tigsource.com/index.php?topic=46126.msg1279124#msg1279124), and [other palettes](https://twitter.com/ENDESGA/status/865812366931353600)
* [Hyohnoo Games](https://twitter.com/Hyohnoo), [mail24](https://twitter.com/Hyohnoo/status/797472587974639616) palette.
* [Davit Masia](https://twitter.com/DavitMasia), [matriax8c](https://twitter.com/DavitMasia/status/834862452164612096) palette.
* [Javier Guerrero](https://twitter.com/Xavier_Gd), [nyx8](https://twitter.com/Xavier_Gd/status/868519467864686594) palette.
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It tries to replicate some pixel-art algorithms:
* [RotSprite](http://forums.sonicretro.org/index.php?showtopic=8848&st=15&p=159754&#entry159754) by Xenowhirl.
* [Pixel perfect drawing algorithm](http://deepnight.net/pixel-perfect-drawing/) by [Sébastien Bénard](https://twitter.com/deepnightfr) and [Carduus](https://twitter.com/CarduusHimself/status/420554200737935361).
Aseprite uses [several third-party open source projects](docs/LICENSES.md).
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## License
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This program is distributed under three different licenses:
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1. Source code and official releases/binaries are distributed under
our [End-User License Agreement for Aseprite (EULA)](EULA.txt). Please check
that there are [modules/libraries in the source code](src/README.md) that
are distributed under the MIT license
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(e.g. [laf](https://github.com/aseprite/laf),
[clip](https://github.com/aseprite/clip),
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[she](https://github.com/aseprite/aseprite/tree/master/src/she),
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[gfx](src/gfx), [ui](src/ui), etc.).
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2. You can request a special
[educational license](http://www.aseprite.org/faq/#is-there-an-educational-license)
in case you are a teacher in an educational institution and want to
use Aseprite in your classroom (in-situ).
3. Steam releases are distributed under the terms of the
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[Steam Subscriber Agreement](http://store.steampowered.com/subscriber_agreement/).
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You can get more information about Aseprite license in the
[FAQ](http://www.aseprite.org/faq/#licensing-&-commercial).