aseprite/src/app/commands/cmd_undo_history.cpp

245 lines
5.8 KiB
C++
Raw Normal View History

// Aseprite
// Copyright (C) 2015 David Capello
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/cmd.h"
#include "app/commands/command.h"
#include "app/console.h"
#include "app/context.h"
#include "app/document.h"
#include "app/document_access.h"
#include "app/document_undo.h"
#include "app/document_undo_observer.h"
#include "app/modules/gui.h"
#include "base/bind.h"
#include "doc/context_observer.h"
#include "doc/documents_observer.h"
#include "doc/site.h"
#include "undo/undo_state.h"
#include "undo_history.xml.h"
namespace app {
class UndoHistoryWindow : public app::gen::UndoHistory,
public doc::ContextObserver,
public doc::DocumentsObserver,
public app::DocumentUndoObserver {
public:
class Item : public ui::ListItem {
public:
Item(const undo::UndoState* state)
: ui::ListItem(
(state ? static_cast<Cmd*>(state->cmd())->label():
std::string("Initial State"))),
m_state(state) {
}
const undo::UndoState* state() { return m_state; }
private:
const undo::UndoState* m_state;
};
UndoHistoryWindow(Context* ctx)
: m_ctx(ctx),
m_document(nullptr) {
actions()->Change.connect(&UndoHistoryWindow::onChangeAction, this);
}
~UndoHistoryWindow() {
}
private:
bool onProcessMessage(ui::Message* msg) override {
switch (msg->type()) {
case ui::kOpenMessage:
load_window_pos(this, "UndoHistory");
m_ctx->addObserver(this);
m_ctx->documents().addObserver(this);
if (m_ctx->activeDocument()) {
attachDocument(
static_cast<app::Document*>(m_ctx->activeDocument()));
}
break;
case ui::kCloseMessage:
save_window_pos(this, "UndoHistory");
if (m_document)
detachDocument();
m_ctx->documents().removeObserver(this);
m_ctx->removeObserver(this);
break;
}
return app::gen::UndoHistory::onProcessMessage(msg);
}
void onChangeAction() {
Item* item = static_cast<Item*>(
actions()->getSelectedChild());
if (m_document &&
m_document->undoHistory()->currentState() != item->state()) {
try {
DocumentWriter writer(m_document, 100);
m_document->undoHistory()->moveToState(item->state());
m_document->generateMaskBoundaries();
m_document->notifyGeneralUpdate();
}
catch (const std::exception& ex) {
selectState(m_document->undoHistory()->currentState());
Console::showException(ex);
}
}
}
// ContextObserver
void onActiveSiteChange(const doc::Site& site) override {
if (m_document == site.document())
return;
attachDocument(
static_cast<app::Document*>(
const_cast<doc::Document*>(site.document())));
}
// DocumentsObserver
void onRemoveDocument(doc::Document* doc) override {
if (m_document && m_document == doc)
detachDocument();
}
// DocumentUndoObserver
void onAddUndoState(DocumentUndo* history) override {
ASSERT(history->currentState());
Item* item = new Item(history->currentState());
actions()->addChild(item);
actions()->layout();
view()->updateView();
actions()->selectChild(item);
}
void onAfterUndo(DocumentUndo* history) override {
selectState(history->currentState());
}
void onAfterRedo(DocumentUndo* history) override {
selectState(history->currentState());
}
void onClearRedo(DocumentUndo* history) override {
refillList(history);
}
void attachDocument(app::Document* document) {
detachDocument();
m_document = document;
if (!document)
return;
DocumentUndo* history = m_document->undoHistory();
history->addObserver(this);
refillList(history);
}
void detachDocument() {
if (!m_document)
return;
clearList();
m_document->undoHistory()->removeObserver(this);
m_document = nullptr;
}
void clearList() {
ui::Widget* child;
while ((child = actions()->firstChild()))
delete child;
actions()->layout();
view()->updateView();
}
void refillList(DocumentUndo* history) {
clearList();
// Create an item to reference the initial state (undo state == nullptr)
Item* current = new Item(nullptr);
actions()->addChild(current);
const undo::UndoState* state = history->firstState();
while (state) {
Item* item = new Item(state);
actions()->addChild(item);
if (state == history->currentState())
current = item;
state = state->next();
}
actions()->layout();
view()->updateView();
if (current)
actions()->selectChild(current);
}
void selectState(const undo::UndoState* state) {
for (auto child : actions()->children()) {
Item* item = static_cast<Item*>(child);
if (item->state() == state) {
actions()->selectChild(item);
break;
}
}
}
Context* m_ctx;
app::Document* m_document;
};
class UndoHistoryCommand : public Command {
public:
UndoHistoryCommand();
Command* clone() const override { return new UndoHistoryCommand(*this); }
protected:
void onExecute(Context* ctx) override;
};
static UndoHistoryWindow* g_window = NULL;
UndoHistoryCommand::UndoHistoryCommand()
: Command("UndoHistory",
"Undo History",
CmdUIOnlyFlag)
{
}
void UndoHistoryCommand::onExecute(Context* ctx)
{
if (!g_window)
g_window = new UndoHistoryWindow(ctx);
if (g_window->isVisible())
g_window->setVisible(false);
else
g_window->openWindow();
}
Command* CommandFactory::createUndoHistoryCommand()
{
return new UndoHistoryCommand;
}
} // namespace app