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# Aseprite Source Code
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If you are here is because you want to learn about Aseprite source
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code. I'll try to write in these `README.md` files a summary of each
module/library.
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# Modules & Libraries
Aseprite is separated in the following layers/modules:
## Level 0: Completely independent modules
These libraries are easy to be used and embedded in other software
because they don't depend on any other component.
* [allegro ](allegro/ ): Modified version of [Allegro ](http://alleg.sourceforge.net/ ) library, used for keyboard/mouse input, and drawing 2D graphics on screen.
* [base ](base/ ): Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
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* [css ](css/ ): Style sheet library.
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* [gfx ](gfx/ ): Abstract graphics structures like point, size, rectangle, region, color, etc.
* [scripting ](scripting/ ): JavaScript engine ([V8 ](https://code.google.com/p/v8/ )).
* [undo ](undo/ ): Generic library to manage undo history of undoable actions.
## Level 1
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* [net ](net/ ) (base): Networking library to send HTTP requests.
* [raster ](raster/ ) (base, gfx): Library to handle graphics entities like sprites, images, frames.
* [she ](she/ ) (allegro): A (Work In Progress) wrapper for Allegro library.
* [webserver ](webserver/ ) (base): HTTP web server (based on [mongoose ](https://github.com/valenok/mongoose ))
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* [doc ](doc/ ) (base, gfx): Document model library (business layer, replacement of `raster` library).
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## Level 2
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* [filters ](filters/ ) (base, gfx, raster): FX for raster images.
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* [iff ](iff/ ) (base, doc): Image File Formats library (load/save documents).
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* [ui ](ui/ ) (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
* [updater ](updater/ ) (base, net): Component to check for updates.
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## Level 3
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* [app ](app/ ) (allegro, base, doc, filters, gfx, iff, raster, scripting, she, ui, undo, updater, webserver)
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## Level 4
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* [main ](main/ ) (app, base, she, ui)