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# ASEPRITE Source Code
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# Aseprite Source Code
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If you are here is because you want to learn about ASEPRITE source
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If you are here is because you want to learn about Aseprite source
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code. I'll try to write in these `README.md` files a summary of each
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module/library.
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# Modules & Libraries
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Aseprite is separated in the following layers/modules:
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## Level 0: Completely independent modules
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These libraries are easy to be used and embedded in other software
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because they don't depend on any other component.
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* [allegro](allegro/): Modified version of [Allegro](http://alleg.sourceforge.net/) library, used for keyboard/mouse input, and drawing 2D graphics on screen.
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* [base](base/): Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
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* [gfx](gfx/): Abstract graphics structures like point, size, rectangle, region, color, etc.
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* [scripting](scripting/): JavaScript engine ([V8](https://code.google.com/p/v8/)).
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* [undo](undo/): Generic library to manage undo history of undoable actions.
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## Level 1
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* [net](net/) -> base: Networking library to send HTTP requests.
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* [raster](raster/) -> base, gfx: Library to handle graphics entities like sprites, images, frames.
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* [she](she/) -> allegro: A (Work In Progress) wrapper for Allegro library.
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* [webserver](webserver/) -> base: HTTP web server (based on [mongoose](https://github.com/valenok/mongoose))
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## Level 2
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* [filters](filters/) -> base, gfx, raster: FX for raster images.
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* [ui](ui/) -> base, gfx, she: Portable UI library (buttons, windows, text fields, etc.)
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* [updater](updater/) -> base, net: Component to check for updates.
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## Level 3
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* [app](app/) -> allegro, base, filters, gfx, raster, scripting, she, ui, undo, updater, webserver
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## Level 4
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* [main](main/) -> app, base, she, ui
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