Zelda64Recomp/patches
2024-05-06 20:03:48 -04:00
..
dummy_headers Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
.gitignore Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation 2024-05-06 14:11:00 -04:00
actor_transform_tagging.c Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
autosave.rgba32.bin WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosave.rgba32.png WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosaving.c Fixed autosave timing when loading file or after moon crash 2024-05-05 00:27:08 -04:00
billboard_tagging.c
camera_patches.c
camera_transform_tagging.c Added some more mode-specific camera interpolation logic 2024-05-05 23:09:33 -04:00
cheats.c
culling.c
cutscene_patches.c Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
debug_patches.c
dpad.rgba32.bin
dpad.rgba32.png
effect_patches.c
effect_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
fixes.c Various transform tagging 2024-05-05 19:09:11 -04:00
graphics.h
input_latency.c update rumble on vi thread 2024-04-16 10:58:43 -04:00
input.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
input.h Implemented mouse aiming 2024-04-26 01:48:26 -04:00
item_transform_tagging.c Transform tagging for clear tag actor (mainly for bomb explosions), update RT64 2024-04-24 14:56:23 -04:00
Makefile Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation 2024-05-06 14:11:00 -04:00
misc_funcs.h Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly 2024-05-04 13:08:14 -04:00
ocarina_effect_patches.c
options.c Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation 2024-05-06 14:11:00 -04:00
particle_transform_tagging.c Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance 2024-04-15 20:05:31 -04:00
patch_helpers.h
patches.h Refined conditions for when autosaving is allowed 2024-05-02 02:38:17 -04:00
patches.ld
play_patches.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
play_patches.h WIP autosave functionality 2024-05-01 04:06:53 -04:00
print.c
quicksave_patches.c
rewind.ia16.bin Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
rewind.ia16.png Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
room_patches.c
save_patches.c Asynchronous saving 2024-05-01 02:38:33 -04:00
sky_transform_tagging.c
song_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
sound_patches.c
sound.h
specific_actor_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
syms.ld Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly 2024-05-04 13:08:14 -04:00
terrain_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
transform_ids.h Various transform tagging 2024-05-05 19:09:11 -04:00
ui_patches.c Fix the right edge on the purple background for scene title cards (#20) 2024-05-06 20:03:48 -04:00
ui_transform_tagging.c Fix bug with pause tiles being in wrong location when unpausing, update RT64 2024-04-06 12:42:15 -04:00