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code/sub_s
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.gitignore
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actor_transform_tagging.c
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Update RT64 and transform tagging for tile scroll interpolation
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2024-03-02 13:33:09 -05:00 |
camera_patches.c
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camera_transform_tagging.c
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Rewrite star drawing code to use tris and matrices instead of rects for better interpolation
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2024-03-12 18:01:58 -04:00 |
cheats.c
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culling.c
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Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations
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2024-02-24 16:14:48 -05:00 |
debug_patches.c
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
dpad.rgba32.bin
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Implemented D-Pad transformation masks and ocarina
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2024-03-05 02:55:05 -05:00 |
dpad.rgba32.png
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Implemented D-Pad transformation masks and ocarina
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2024-03-05 02:55:05 -05:00 |
effect_patches.c
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Patched lens/telescope effect to not stretch in widescreen, fixed incorrect trigger icons in UI.
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2024-03-14 00:44:47 -04:00 |
effect_transform_tagging.c
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Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene
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2024-03-13 19:26:29 -04:00 |
fixes.c
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graphics.h
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
input.c
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Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene
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2024-03-13 19:26:29 -04:00 |
input.h
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Implemented rumble, added control options menu with rumble strength and targeting mode
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2024-03-04 02:13:12 -05:00 |
item_transform_tagging.c
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Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene
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2024-03-13 19:26:29 -04:00 |
Makefile
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Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations
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2024-02-24 16:14:48 -05:00 |
misc_funcs.h
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
options.c
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
patch_helpers.h
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Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64
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2024-02-17 22:11:07 -05:00 |
patches.h
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Rewrite star drawing code to use tris and matrices instead of rects for better interpolation
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2024-03-12 18:01:58 -04:00 |
patches.ld
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Fix POLY_XLU_DISP overflow by making gfx buffers 10x larger, added error reporting when gfx buffers overflow
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2024-02-24 16:13:39 -05:00 |
play_patches.c
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Implemented rumble, added control options menu with rumble strength and targeting mode
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2024-03-04 02:13:12 -05:00 |
play_patches.h
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Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64
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2024-03-02 23:28:48 -05:00 |
print.c
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
quicksave_patches.c
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sky_transform_tagging.c
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Rewrite star drawing code to use tris and matrices instead of rects for better interpolation
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2024-03-12 18:01:58 -04:00 |
sound_patches.c
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Added background music volume and low health beep settings, imported warp names
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2024-03-10 16:40:41 -04:00 |
sound.h
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Added background music volume and low health beep settings, imported warp names
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2024-03-10 16:40:41 -04:00 |
syms.ld
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Transform tagging for snow weather effect
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2024-03-11 00:13:32 -04:00 |
terrain_transform_tagging.c
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Update RT64 and transform tagging for tile scroll interpolation
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2024-03-02 13:33:09 -05:00 |
transform_ids.h
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Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene
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2024-03-13 19:26:29 -04:00 |
ui_patches.c
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Implemented D-Pad transformation masks and ocarina
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2024-03-05 02:55:05 -05:00 |
ui_transform_tagging.c
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Transform tagging for pause screen cursor
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2024-03-03 03:18:07 -05:00 |