Zelda64Recomp/patches
2024-03-14 00:44:47 -04:00
..
code/sub_s
.gitignore
actor_transform_tagging.c Update RT64 and transform tagging for tile scroll interpolation 2024-03-02 13:33:09 -05:00
camera_patches.c
camera_transform_tagging.c Rewrite star drawing code to use tris and matrices instead of rects for better interpolation 2024-03-12 18:01:58 -04:00
cheats.c
culling.c Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations 2024-02-24 16:14:48 -05:00
debug_patches.c Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
dpad.rgba32.bin Implemented D-Pad transformation masks and ocarina 2024-03-05 02:55:05 -05:00
dpad.rgba32.png Implemented D-Pad transformation masks and ocarina 2024-03-05 02:55:05 -05:00
effect_patches.c Patched lens/telescope effect to not stretch in widescreen, fixed incorrect trigger icons in UI. 2024-03-14 00:44:47 -04:00
effect_transform_tagging.c Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene 2024-03-13 19:26:29 -04:00
fixes.c
graphics.h Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
input.c Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene 2024-03-13 19:26:29 -04:00
input.h Implemented rumble, added control options menu with rumble strength and targeting mode 2024-03-04 02:13:12 -05:00
item_transform_tagging.c Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene 2024-03-13 19:26:29 -04:00
Makefile Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations 2024-02-24 16:14:48 -05:00
misc_funcs.h Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
options.c Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
patch_helpers.h Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64 2024-02-17 22:11:07 -05:00
patches.h Rewrite star drawing code to use tris and matrices instead of rects for better interpolation 2024-03-12 18:01:58 -04:00
patches.ld Fix POLY_XLU_DISP overflow by making gfx buffers 10x larger, added error reporting when gfx buffers overflow 2024-02-24 16:13:39 -05:00
play_patches.c Implemented rumble, added control options menu with rumble strength and targeting mode 2024-03-04 02:13:12 -05:00
play_patches.h Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64 2024-03-02 23:28:48 -05:00
print.c Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
quicksave_patches.c
sky_transform_tagging.c Rewrite star drawing code to use tris and matrices instead of rects for better interpolation 2024-03-12 18:01:58 -04:00
sound_patches.c Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
sound.h Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
syms.ld Transform tagging for snow weather effect 2024-03-11 00:13:32 -04:00
terrain_transform_tagging.c Update RT64 and transform tagging for tile scroll interpolation 2024-03-02 13:33:09 -05:00
transform_ids.h Fix bug with bowstring tranform tagging, transform tagging for effects, made d-pad buttons skip mask transformation cutscene 2024-03-13 19:26:29 -04:00
ui_patches.c Implemented D-Pad transformation masks and ocarina 2024-03-05 02:55:05 -05:00
ui_transform_tagging.c Transform tagging for pause screen cursor 2024-03-03 03:18:07 -05:00