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dummy_headers
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
.gitignore
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actor_transform_tagging.c
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
autosave.rgba32.bin
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
autosave.rgba32.png
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
autosaving.c
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Add 'player can pause' check to autosave logic (#17)
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2024-05-03 13:01:53 -04:00 |
billboard_tagging.c
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Skip rotation interpolation on the ground in the intro cutscene
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2024-04-01 03:40:54 -04:00 |
camera_patches.c
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camera_transform_tagging.c
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Added camera interpolation workarounds for specific modes or scenes
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2024-05-03 19:55:34 -04:00 |
cheats.c
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culling.c
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cutscene_patches.c
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
debug_patches.c
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added set time debug ui
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2024-04-05 11:25:45 -05:00 |
dpad.rgba32.bin
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dpad.rgba32.png
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effect_patches.c
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Fixed telescope effect breaking when the scale is 0
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2024-04-01 14:42:33 -04:00 |
effect_transform_tagging.c
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Transform tagging for clear tag actor (mainly for bomb explosions), update RT64
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2024-04-24 14:56:23 -04:00 |
fixes.c
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graphics.h
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input_latency.c
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update rumble on vi thread
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2024-04-16 10:58:43 -04:00 |
input.c
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
input.h
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Implemented mouse aiming
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2024-04-26 01:48:26 -04:00 |
item_transform_tagging.c
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Transform tagging for clear tag actor (mainly for bomb explosions), update RT64
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2024-04-24 14:56:23 -04:00 |
Makefile
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misc_funcs.h
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added set time debug ui
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2024-04-05 11:25:45 -05:00 |
ocarina_effect_patches.c
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Patched ocarina wipe effects to work in widescreen by injecting new vertex and triangle lists
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2024-04-04 20:37:08 -04:00 |
options.c
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Implement rewind button in save menu to load the base file instead of the owl save/autosave
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2024-05-04 01:20:14 -04:00 |
particle_transform_tagging.c
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Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance
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2024-04-15 20:05:31 -04:00 |
patch_helpers.h
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patches.h
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Refined conditions for when autosaving is allowed
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2024-05-02 02:38:17 -04:00 |
patches.ld
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play_patches.c
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
play_patches.h
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
print.c
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quicksave_patches.c
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rewind.ia16.bin
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Implement rewind button in save menu to load the base file instead of the owl save/autosave
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2024-05-04 01:20:14 -04:00 |
rewind.ia16.png
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Implement rewind button in save menu to load the base file instead of the owl save/autosave
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2024-05-04 01:20:14 -04:00 |
room_patches.c
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save_patches.c
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Asynchronous saving
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2024-05-01 02:38:33 -04:00 |
sky_transform_tagging.c
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song_transform_tagging.c
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Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance
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2024-04-15 20:05:31 -04:00 |
sound_patches.c
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sound.h
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specific_actor_transform_tagging.c
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Interpolation fixes for snowhead/ikana boulders and beaver race rings (#18)
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2024-05-03 12:57:07 -04:00 |
syms.ld
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
terrain_transform_tagging.c
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Skip rotation interpolation on the ground in the intro cutscene
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2024-04-01 03:40:54 -04:00 |
transform_ids.h
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
ui_patches.c
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
ui_transform_tagging.c
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Fix bug with pause tiles being in wrong location when unpausing, update RT64
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2024-04-06 12:42:15 -04:00 |