Zelda64Recomp/patches
2024-05-04 01:20:14 -04:00
..
dummy_headers Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
.gitignore
actor_transform_tagging.c Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
autosave.rgba32.bin WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosave.rgba32.png WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosaving.c Add 'player can pause' check to autosave logic (#17) 2024-05-03 13:01:53 -04:00
billboard_tagging.c Skip rotation interpolation on the ground in the intro cutscene 2024-04-01 03:40:54 -04:00
camera_patches.c
camera_transform_tagging.c Added camera interpolation workarounds for specific modes or scenes 2024-05-03 19:55:34 -04:00
cheats.c
culling.c
cutscene_patches.c Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
debug_patches.c added set time debug ui 2024-04-05 11:25:45 -05:00
dpad.rgba32.bin
dpad.rgba32.png
effect_patches.c Fixed telescope effect breaking when the scale is 0 2024-04-01 14:42:33 -04:00
effect_transform_tagging.c Transform tagging for clear tag actor (mainly for bomb explosions), update RT64 2024-04-24 14:56:23 -04:00
fixes.c
graphics.h
input_latency.c update rumble on vi thread 2024-04-16 10:58:43 -04:00
input.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
input.h Implemented mouse aiming 2024-04-26 01:48:26 -04:00
item_transform_tagging.c Transform tagging for clear tag actor (mainly for bomb explosions), update RT64 2024-04-24 14:56:23 -04:00
Makefile
misc_funcs.h added set time debug ui 2024-04-05 11:25:45 -05:00
ocarina_effect_patches.c Patched ocarina wipe effects to work in widescreen by injecting new vertex and triangle lists 2024-04-04 20:37:08 -04:00
options.c Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
particle_transform_tagging.c Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance 2024-04-15 20:05:31 -04:00
patch_helpers.h
patches.h Refined conditions for when autosaving is allowed 2024-05-02 02:38:17 -04:00
patches.ld
play_patches.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
play_patches.h WIP autosave functionality 2024-05-01 04:06:53 -04:00
print.c
quicksave_patches.c
rewind.ia16.bin Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
rewind.ia16.png Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
room_patches.c
save_patches.c Asynchronous saving 2024-05-01 02:38:33 -04:00
sky_transform_tagging.c
song_transform_tagging.c Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance 2024-04-15 20:05:31 -04:00
sound_patches.c
sound.h
specific_actor_transform_tagging.c Interpolation fixes for snowhead/ikana boulders and beaver race rings (#18) 2024-05-03 12:57:07 -04:00
syms.ld WIP autosave functionality 2024-05-01 04:06:53 -04:00
terrain_transform_tagging.c Skip rotation interpolation on the ground in the intro cutscene 2024-04-01 03:40:54 -04:00
transform_ids.h Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
ui_patches.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
ui_transform_tagging.c Fix bug with pause tiles being in wrong location when unpausing, update RT64 2024-04-06 12:42:15 -04:00