Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
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2024-05-04 15:42:19 -04:00
assets Move rmlui reload to F10 and make F11 toggle fullscreen 2024-05-04 15:42:19 -04:00
icons Add Linux taskbar icon (#6) 2024-04-25 03:04:18 -04:00
include Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly 2024-05-04 13:08:14 -04:00
lib Update RT64 2024-05-04 02:10:58 -04:00
patches Made loading autosaves spawn the player in dungeons when the save was made while in a dungeon 2024-05-04 14:32:33 -04:00
rsp
shadercache Implemented shader cache preloading 2024-04-27 00:02:10 -04:00
shaders Update RT64, split UI immutable sampler into its own descriptor set 2023-11-24 18:12:58 -05:00
src Move rmlui reload to F10 and make F11 toggle fullscreen 2024-05-04 15:42:19 -04:00
ultramodern Moved UI resource destruction to RT64 deinit hook, temporarily disabled shader cache as it's out of date 2024-05-01 04:25:22 -04:00
.gitignore Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
.gitmodules Update RT64 and refactor RT64 handling 2024-04-14 15:59:42 -04:00
CMakeLists.txt Fixed cmake sometimes not linking required libraries on linux 2024-04-27 16:04:13 -04:00
CMakeSettings.json Added release with debug info configuration for VS 2023-10-29 12:13:41 -04:00
launch.vs.json Rename cmake project, embed data for custom code directly into executable instead of a separate file 2024-03-15 01:15:33 -04:00
overlays.us.rev1.txt Reorganized config menu tabs, hide debug menu behind manual config file edit, added missing recompiler config file 2024-03-15 12:13:39 -04:00
patches.toml Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
rev1_overlays.txt
us.rev1.toml Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00