Zelda64Recomp/lib
Reonu 5aa650bffa
Update RT64 for HD texture framework and DXIL linker (#262)
* WIP HD texture support

* Remove STB implementation as it's already defined in RT64

* Fix texcoords for seamless pause background patch

* Fix RT64 compilation error and temporarily disable shader cache

* Fix vertices for bottom strip in seamless pause background patch

* Update RT64 for mip preloading and alignment fixes

* Update RT64 for zipped texture pack support and fix CMake warning flags for clang-cl

* Update RT64 to have multiple pack loading and texture memory stats in the debugger

* Update RT64 to fix replace button crash

* Update to RT64 main as HD textures were merged and completely removed shader cache as it's not needed

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Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2024-07-25 23:08:23 -04:00
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concurrentqueue
freetype-windows-binaries@d6fb49d11a
GamepadMotionHelpers Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion 2024-01-22 23:08:59 -05:00
lunasvg@610b8bf514 Updated rmlui to master 2024-04-20 15:36:34 -05:00
mm-decomp@5607eec18b Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
N64ModernRuntime@ce68e96c17 Update N64ModernRuntime and add debug game thread naming (#408) 2024-06-21 15:40:06 +02:00
RmlUi@a893ea6386 Updated rmlui to master 2024-04-20 15:36:34 -05:00
rt64@0fd6d05b8a Update RT64 for HD texture framework and DXIL linker (#262) 2024-07-25 23:08:23 -04:00
sse2neon@42c704755d Fix arm64 building and X11 conflicts (#214) 2024-05-22 02:39:34 +02:00
FindFreetype.cmake