Zelda64Recomp/ultramodern
Reonu 23eb6b7eea
Support for high precision framebuffers and dither noise (RT64) (#252)
* 64 bit framebuffer for rt64

* Remove mention of motion blur cap from readme

* Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs

* Increase dither noise strength at higher resolutions to make it more noticeable

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Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-26 01:24:46 -04:00
..
audio.cpp Fixed audio channels getting swapped twice 2024-03-21 23:56:19 -04:00
config.hpp Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
events.cpp Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
mesgqueue.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
misc_ultra.cpp
port_main.c
rt64_layer.cpp Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
scheduling.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
task_win32.cpp
threadqueue.cpp Implemented new thread scheduling logic that doesn't need a central scheduler thread, removed all uses of atomic waits 2024-04-25 02:57:06 -04:00
threads.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
timer.cpp Switch system_clock to high_resolution_clock, work around win32 sleep_for/sleep_until bug when clocks go backwards 2024-04-06 00:33:07 -04:00
ultra64.h Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
ultrainit.cpp Asynchronous saving 2024-05-01 02:38:33 -04:00
ultramodern.hpp Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00