Zelda64Recomp/patches
2024-05-26 07:23:25 +01:00
..
dummy_headers
.gitignore Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation 2024-05-06 14:11:00 -04:00
actor_transform_tagging.c
autosave.rgba32.bin WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosave.rgba32.png WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosaving.c 1.0.1 Hotfixes (#190) 2024-05-18 18:46:11 -04:00
billboard_tagging.c
camera_patches.c
camera_transform_tagging.c Added some more mode-specific camera interpolation logic 2024-05-05 23:09:33 -04:00
cheats.c
culling.c
cutscene_patches.c
debug_patches.c
dpad.rgba32.bin
dpad.rgba32.png
effect_patches.c Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
effect_transform_tagging.c Fix Skull Kid curse effect in ultrawide (32:9+) (#259) 2024-05-26 07:23:25 +01:00
fixes.c Fix "Dawn of the X day" screen ending too early (#266) 2024-05-25 23:41:00 -04:00
graphics.h Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
input_latency.c update rumble on vi thread 2024-04-16 10:58:43 -04:00
input.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
input.h Implemented mouse aiming 2024-04-26 01:48:26 -04:00
item_transform_tagging.c Transform tagging for clear tag actor (mainly for bomb explosions), update RT64 2024-04-24 14:56:23 -04:00
Makefile Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
misc_funcs.h Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
ocarina_effect_patches.c Fix Skull Kid curse effect in ultrawide (32:9+) (#259) 2024-05-26 07:23:25 +01:00
options.c Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation 2024-05-06 14:11:00 -04:00
particle_transform_tagging.c Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance 2024-04-15 20:05:31 -04:00
patch_helpers.h
patches.h Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
patches.ld
play_patches.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
play_patches.h WIP autosave functionality 2024-05-01 04:06:53 -04:00
print.c
quicksave_patches.c
required_patches.c Building Instructions & CI (#178) 2024-05-18 04:23:48 +02:00
rewind.ia16.bin Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
rewind.ia16.png Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
room_patches.c
save_patches.c Asynchronous saving 2024-05-01 02:38:33 -04:00
sky_transform_tagging.c
song_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
sound_patches.c
sound.h
specific_actor_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
syms.ld Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
terrain_transform_tagging.c Various transform tagging 2024-05-05 19:09:11 -04:00
transform_ids.h Various transform tagging 2024-05-05 19:09:11 -04:00
ui_patches.c Fix the right edge on the purple background for scene title cards (#20) 2024-05-06 20:03:48 -04:00
ui_transform_tagging.c Fix bug with pause tiles being in wrong location when unpausing, update RT64 2024-04-06 12:42:15 -04:00