Zelda64Recomp/patches
LT_SCHMIDDY 1bbdbfacd2
Added Recomp Events for before and after first-person aiming update. (#511)
* Added Recomp Events for first-person aiming.

* Mods can now force right-stick aiming.

* Refactored aiming event code for formatting and clarity.
2024-11-23 21:55:31 -05:00
..
dummy_headers
.gitignore
actor_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
autosave.rgba32.bin
autosave.rgba32.png
autosaving.c add exports and events for moon crash save and owl save (#487) 2024-10-14 15:32:18 -04:00
billboard_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
camera_patches.c Add API function export for camera Z-targeting fixes (#503) 2024-11-20 22:48:22 -05:00
camera_patches.h
camera_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
cheats.c
culling.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
custom_syms.toml Add custom symbols toml and made non-relocatable versions of original gamestate functions, added base patch for Play_Init 2024-10-14 15:32:31 -04:00
cutscene_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
debug_patches.c
dpad.rgba32.bin
dpad.rgba32.png
effect_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
effect_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
fixes.c Update RT64 for HD texture framework and DXIL linker (#262) 2024-07-25 23:08:23 -04:00
graphics.h
input_latency.c Added Recomp Events for before and after first-person aiming update. (#511) 2024-11-23 21:55:31 -05:00
input.c Added Recomp Events for before and after first-person aiming update. (#511) 2024-11-23 21:55:31 -05:00
input.h Added Recomp Events for before and after first-person aiming update. (#511) 2024-11-23 21:55:31 -05:00
item_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
Makefile Remove decomp elf dependency and automate patch relocations (#419) 2024-07-05 16:33:34 -04:00
misc_funcs.h
ocarina_effect_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
options.c Add custom symbols toml and made non-relocatable versions of original gamestate functions, added base patch for Play_Init 2024-10-14 15:32:31 -04:00
particle_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
patch_helpers.h
patches.h Update modern runtime for mod support, add some exports and events in the patches 2024-10-14 15:28:30 -04:00
patches.ld Update modern runtime for mod support, add some exports and events in the patches 2024-10-14 15:28:30 -04:00
play_patches.c Add recomp_after_play_init event (#496) 2024-10-14 16:53:30 -04:00
play_patches.h
print.c Update modern runtime for mod support, add some exports and events in the patches 2024-10-14 15:28:30 -04:00
quicksave_patches.c
required_patches.c add exports and events for moon crash save and owl save (#487) 2024-10-14 15:32:18 -04:00
rewind.ia16.bin
rewind.ia16.png
room_patches.c
save_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
skip_sos.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
sky_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
song_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
sound_patches.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
sound.h
specific_actor_transform_tagging.c Fix strict mode validation failure in latest N64Recomp version and update N64Recomp commit in github workflow 2024-09-06 16:56:58 -04:00
syms.ld Remove decomp elf dependency and automate patch relocations (#419) 2024-07-05 16:33:34 -04:00
terrain_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
transform_ids.h
ui_patches.c Updated RT64 and enabled RT64 extended RDRAM mode 2024-10-14 15:28:30 -04:00
ui_transform_tagging.c Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00