1265 lines
40 KiB
C++

#include <fcntl.h>
#include <linux/uinput.h>
#include <poll.h>
#include <libevdev/libevdev-uinput.h>
#include <libevdev/libevdev.h>
#include <cmath>
#include <cstring>
#include <filesystem>
#include "sunshine/main.h"
#include "sunshine/platform/common.h"
#include "sunshine/utility.h"
#include "sunshine/platform/common.h"
// Support older versions
#ifndef REL_HWHEEL_HI_RES
#define REL_HWHEEL_HI_RES 0x0c
#endif
#ifndef REL_WHEEL_HI_RES
#define REL_WHEEL_HI_RES 0x0b
#endif
using namespace std::literals;
namespace platf {
constexpr auto mail_evdev = "platf::evdev"sv;
using evdev_t = util::safe_ptr<libevdev, libevdev_free>;
using uinput_t = util::safe_ptr<libevdev_uinput, libevdev_uinput_destroy>;
constexpr pollfd read_pollfd { -1, 0, 0 };
KITTY_USING_MOVE_T(pollfd_t, pollfd, read_pollfd, {
if(el.fd >= 0) {
ioctl(el.fd, EVIOCGRAB, (void *)0);
close(el.fd);
}
});
using mail_evdev_t = std::tuple<int, uinput_t::pointer, rumble_queue_t, pollfd_t>;
struct keycode_t {
std::uint32_t keycode;
std::uint32_t scancode;
int pressed;
};
constexpr auto UNKNOWN = 0;
static constexpr std::array<keycode_t, 0xDF> init_keycodes() {
std::array<keycode_t, 0xDF> keycodes {};
#define __CONVERT(wincode, linuxcode, scancode) \
static_assert(wincode < keycodes.size(), "Keycode doesn't fit into keycode array"); \
static_assert(wincode >= 0, "Are you mad?, keycode needs to be greater than zero"); \
keycodes[wincode] = keycode_t { linuxcode, scancode };
constexpr auto VK_NUMPAD = 0x60;
constexpr auto VK_F1 = 0x70;
constexpr auto VK_F13 = 0x7C;
constexpr auto VK_0 = 0x30;
for(auto x = 0; x < 9; ++x) {
keycodes[x + VK_NUMPAD + 1] = keycode_t { (std::uint32_t)KEY_KP1 + x, (std::uint32_t)0x70059 + x };
keycodes[x + VK_0 + 1] = keycode_t { (std::uint32_t)KEY_1 + x, (std::uint32_t)0x7001E + x };
}
for(auto x = 0; x < 10; ++x) {
keycodes[x + VK_F1] = keycode_t { (std::uint32_t)KEY_F1 + x, (std::uint32_t)0x70046 + x };
}
for(auto x = 0; x < 12; ++x) {
keycodes[x + VK_F13] = keycode_t { (std::uint32_t)KEY_F13 + x, (std::uint32_t)0x7003A + x };
}
__CONVERT(0x08 /* VKEY_BACK */, KEY_BACKSPACE, 0x7002A);
__CONVERT(0x09 /* VKEY_TAB */, KEY_TAB, 0x7002B);
__CONVERT(0x0C /* VKEY_CLEAR */, KEY_CLEAR, UNKNOWN);
__CONVERT(0x0D /* VKEY_RETURN */, KEY_ENTER, 0x70028);
__CONVERT(0x10 /* VKEY_SHIFT */, KEY_LEFTSHIFT, 0x700E1);
__CONVERT(0x11 /* VKEY_CONTROL */, KEY_LEFTCTRL, 0x700E0);
__CONVERT(0x12 /* VKEY_MENU */, KEY_LEFTALT, UNKNOWN);
__CONVERT(0x13 /* VKEY_PAUSE */, KEY_PAUSE, UNKNOWN);
__CONVERT(0x14 /* VKEY_CAPITAL */, KEY_CAPSLOCK, 0x70039);
__CONVERT(0x15 /* VKEY_KANA */, KEY_KATAKANAHIRAGANA, UNKNOWN);
__CONVERT(0x16 /* VKEY_HANGUL */, KEY_HANGEUL, UNKNOWN);
__CONVERT(0x17 /* VKEY_JUNJA */, KEY_HANJA, UNKNOWN);
__CONVERT(0x19 /* VKEY_KANJI */, KEY_KATAKANA, UNKNOWN);
__CONVERT(0x1B /* VKEY_ESCAPE */, KEY_ESC, 0x70029);
__CONVERT(0x20 /* VKEY_SPACE */, KEY_SPACE, 0x7002C);
__CONVERT(0x21 /* VKEY_PRIOR */, KEY_PAGEUP, 0x7004B);
__CONVERT(0x22 /* VKEY_NEXT */, KEY_PAGEDOWN, 0x7004E);
__CONVERT(0x23 /* VKEY_END */, KEY_END, 0x7004D);
__CONVERT(0x24 /* VKEY_HOME */, KEY_HOME, 0x7004A);
__CONVERT(0x25 /* VKEY_LEFT */, KEY_LEFT, 0x70050);
__CONVERT(0x26 /* VKEY_UP */, KEY_UP, 0x70052);
__CONVERT(0x27 /* VKEY_RIGHT */, KEY_RIGHT, 0x7004F);
__CONVERT(0x28 /* VKEY_DOWN */, KEY_DOWN, 0x70051);
__CONVERT(0x29 /* VKEY_SELECT */, KEY_SELECT, UNKNOWN);
__CONVERT(0x2A /* VKEY_PRINT */, KEY_PRINT, UNKNOWN);
__CONVERT(0x2C /* VKEY_SNAPSHOT */, KEY_SYSRQ, 0x70046);
__CONVERT(0x2D /* VKEY_INSERT */, KEY_INSERT, 0x70049);
__CONVERT(0x2E /* VKEY_DELETE */, KEY_DELETE, 0x7004C);
__CONVERT(0x2F /* VKEY_HELP */, KEY_HELP, UNKNOWN);
__CONVERT(0x30 /* VKEY_0 */, KEY_0, 0x70027);
__CONVERT(0x31 /* VKEY_1 */, KEY_1, 0x7001E);
__CONVERT(0x32 /* VKEY_2 */, KEY_2, 0x7001F);
__CONVERT(0x33 /* VKEY_3 */, KEY_3, 0x70020);
__CONVERT(0x34 /* VKEY_4 */, KEY_4, 0x70021);
__CONVERT(0x35 /* VKEY_5 */, KEY_5, 0x70022);
__CONVERT(0x36 /* VKEY_6 */, KEY_6, 0x70023);
__CONVERT(0x37 /* VKEY_7 */, KEY_7, 0x70024);
__CONVERT(0x38 /* VKEY_8 */, KEY_8, 0x70025);
__CONVERT(0x39 /* VKEY_9 */, KEY_9, 0x70026);
__CONVERT(0x41 /* VKEY_A */, KEY_A, 0x70004);
__CONVERT(0x42 /* VKEY_B */, KEY_B, 0x70005);
__CONVERT(0x43 /* VKEY_C */, KEY_C, 0x70006);
__CONVERT(0x44 /* VKEY_D */, KEY_D, 0x70007);
__CONVERT(0x45 /* VKEY_E */, KEY_E, 0x70008);
__CONVERT(0x46 /* VKEY_F */, KEY_F, 0x70009);
__CONVERT(0x47 /* VKEY_G */, KEY_G, 0x7000A);
__CONVERT(0x48 /* VKEY_H */, KEY_H, 0x7000B);
__CONVERT(0x49 /* VKEY_I */, KEY_I, 0x7000C);
__CONVERT(0x4A /* VKEY_J */, KEY_J, 0x7000D);
__CONVERT(0x4B /* VKEY_K */, KEY_K, 0x7000E);
__CONVERT(0x4C /* VKEY_L */, KEY_L, 0x7000F);
__CONVERT(0x4D /* VKEY_M */, KEY_M, 0x70010);
__CONVERT(0x4E /* VKEY_N */, KEY_N, 0x70011);
__CONVERT(0x4F /* VKEY_O */, KEY_O, 0x70012);
__CONVERT(0x50 /* VKEY_P */, KEY_P, 0x70013);
__CONVERT(0x51 /* VKEY_Q */, KEY_Q, 0x70014);
__CONVERT(0x52 /* VKEY_R */, KEY_R, 0x70015);
__CONVERT(0x53 /* VKEY_S */, KEY_S, 0x70016);
__CONVERT(0x54 /* VKEY_T */, KEY_T, 0x70017);
__CONVERT(0x55 /* VKEY_U */, KEY_U, 0x70018);
__CONVERT(0x56 /* VKEY_V */, KEY_V, 0x70019);
__CONVERT(0x57 /* VKEY_W */, KEY_W, 0x7001A);
__CONVERT(0x58 /* VKEY_X */, KEY_X, 0x7001B);
__CONVERT(0x59 /* VKEY_Y */, KEY_Y, 0x7001C);
__CONVERT(0x5A /* VKEY_Z */, KEY_Z, 0x7001D);
__CONVERT(0x5B /* VKEY_LWIN */, KEY_LEFTMETA, 0x700E3);
__CONVERT(0x5C /* VKEY_RWIN */, KEY_RIGHTMETA, 0x700E7);
__CONVERT(0x5F /* VKEY_SLEEP */, KEY_SLEEP, UNKNOWN);
__CONVERT(0x60 /* VKEY_NUMPAD0 */, KEY_KP0, 0x70062);
__CONVERT(0x61 /* VKEY_NUMPAD1 */, KEY_KP1, 0x70059);
__CONVERT(0x62 /* VKEY_NUMPAD2 */, KEY_KP2, 0x7005A);
__CONVERT(0x63 /* VKEY_NUMPAD3 */, KEY_KP3, 0x7005B);
__CONVERT(0x64 /* VKEY_NUMPAD4 */, KEY_KP4, 0x7005C);
__CONVERT(0x65 /* VKEY_NUMPAD5 */, KEY_KP5, 0x7005D);
__CONVERT(0x66 /* VKEY_NUMPAD6 */, KEY_KP6, 0x7005E);
__CONVERT(0x67 /* VKEY_NUMPAD7 */, KEY_KP7, 0x7005F);
__CONVERT(0x68 /* VKEY_NUMPAD8 */, KEY_KP8, 0x70060);
__CONVERT(0x69 /* VKEY_NUMPAD9 */, KEY_KP9, 0x70061);
__CONVERT(0x6A /* VKEY_MULTIPLY */, KEY_KPASTERISK, 0x70055);
__CONVERT(0x6B /* VKEY_ADD */, KEY_KPPLUS, 0x70057);
__CONVERT(0x6C /* VKEY_SEPARATOR */, KEY_KPCOMMA, UNKNOWN);
__CONVERT(0x6D /* VKEY_SUBTRACT */, KEY_KPMINUS, 0x70056);
__CONVERT(0x6E /* VKEY_DECIMAL */, KEY_KPDOT, 0x70063);
__CONVERT(0x6F /* VKEY_DIVIDE */, KEY_KPSLASH, 0x70054);
__CONVERT(0x7A /* VKEY_F11 */, KEY_F11, 70044);
__CONVERT(0x7B /* VKEY_F12 */, KEY_F12, 70045);
__CONVERT(0x90 /* VKEY_NUMLOCK */, KEY_NUMLOCK, 0x70053);
__CONVERT(0x91 /* VKEY_SCROLL */, KEY_SCROLLLOCK, 0x70047);
__CONVERT(0xA0 /* VKEY_LSHIFT */, KEY_LEFTSHIFT, 0x700E1);
__CONVERT(0xA1 /* VKEY_RSHIFT */, KEY_RIGHTSHIFT, 0x700E5);
__CONVERT(0xA2 /* VKEY_LCONTROL */, KEY_LEFTCTRL, 0x700E0);
__CONVERT(0xA3 /* VKEY_RCONTROL */, KEY_RIGHTCTRL, 0x700E4);
__CONVERT(0xA4 /* VKEY_LMENU */, KEY_LEFTALT, 0x7002E);
__CONVERT(0xA5 /* VKEY_RMENU */, KEY_RIGHTALT, 0x700E6);
__CONVERT(0xBA /* VKEY_OEM_1 */, KEY_SEMICOLON, 0x70033);
__CONVERT(0xBB /* VKEY_OEM_PLUS */, KEY_EQUAL, 0x7002E);
__CONVERT(0xBC /* VKEY_OEM_COMMA */, KEY_COMMA, 0x70036);
__CONVERT(0xBD /* VKEY_OEM_MINUS */, KEY_MINUS, 0x7002D);
__CONVERT(0xBE /* VKEY_OEM_PERIOD */, KEY_DOT, 0x70037);
__CONVERT(0xBF /* VKEY_OEM_2 */, KEY_SLASH, 0x70038);
__CONVERT(0xC0 /* VKEY_OEM_3 */, KEY_GRAVE, 0x70035);
__CONVERT(0xDB /* VKEY_OEM_4 */, KEY_LEFTBRACE, 0x7002F);
__CONVERT(0xDC /* VKEY_OEM_5 */, KEY_BACKSLASH, 0x70031);
__CONVERT(0xDD /* VKEY_OEM_6 */, KEY_RIGHTBRACE, 0x70030);
__CONVERT(0xDE /* VKEY_OEM_7 */, KEY_APOSTROPHE, 0x70034);
#undef __CONVERT
return keycodes;
}
static constexpr auto keycodes = init_keycodes();
constexpr touch_port_t target_touch_port {
0, 0,
19200, 12000
};
static std::pair<std::uint32_t, std::uint32_t> operator*(const std::pair<std::uint32_t, std::uint32_t> &l, int r) {
return {
l.first * r,
l.second * r,
};
}
static std::pair<std::uint32_t, std::uint32_t> operator/(const std::pair<std::uint32_t, std::uint32_t> &l, int r) {
return {
l.first / r,
l.second / r,
};
}
static std::pair<std::uint32_t, std::uint32_t> &operator+=(std::pair<std::uint32_t, std::uint32_t> &l, const std::pair<std::uint32_t, std::uint32_t> &r) {
l.first += r.first;
l.second += r.second;
return l;
}
static inline void print(const ff_envelope &envelope) {
BOOST_LOG(debug)
<< "Envelope:"sv << std::endl
<< " attack_length: " << envelope.attack_length << std::endl
<< " attack_level: " << envelope.attack_level << std::endl
<< " fade_length: " << envelope.fade_length << std::endl
<< " fade_level: " << envelope.fade_level;
}
static inline void print(const ff_replay &replay) {
BOOST_LOG(debug)
<< "Replay:"sv << std::endl
<< " length: "sv << replay.length << std::endl
<< " delay: "sv << replay.delay;
}
static inline void print(const ff_trigger &trigger) {
BOOST_LOG(debug)
<< "Trigger:"sv << std::endl
<< " button: "sv << trigger.button << std::endl
<< " interval: "sv << trigger.interval;
}
static inline void print(const ff_effect &effect) {
BOOST_LOG(debug)
<< std::endl
<< std::endl
<< "Received rumble effect with id: ["sv << effect.id << ']';
switch(effect.type) {
case FF_CONSTANT:
BOOST_LOG(debug)
<< "FF_CONSTANT:"sv << std::endl
<< " direction: "sv << effect.direction << std::endl
<< " level: "sv << effect.u.constant.level;
print(effect.u.constant.envelope);
break;
case FF_PERIODIC:
BOOST_LOG(debug)
<< "FF_CONSTANT:"sv << std::endl
<< " direction: "sv << effect.direction << std::endl
<< " waveform: "sv << effect.u.periodic.waveform << std::endl
<< " period: "sv << effect.u.periodic.period << std::endl
<< " magnitude: "sv << effect.u.periodic.magnitude << std::endl
<< " offset: "sv << effect.u.periodic.offset << std::endl
<< " phase: "sv << effect.u.periodic.phase;
print(effect.u.periodic.envelope);
break;
case FF_RAMP:
BOOST_LOG(debug)
<< "FF_RAMP:"sv << std::endl
<< " direction: "sv << effect.direction << std::endl
<< " start_level:" << effect.u.ramp.start_level << std::endl
<< " end_level:" << effect.u.ramp.end_level;
print(effect.u.ramp.envelope);
break;
case FF_RUMBLE:
BOOST_LOG(debug)
<< "FF_RUMBLE:" << std::endl
<< " direction: "sv << effect.direction << std::endl
<< " strong_magnitude: " << effect.u.rumble.strong_magnitude << std::endl
<< " weak_magnitude: " << effect.u.rumble.weak_magnitude;
break;
case FF_SPRING:
BOOST_LOG(debug)
<< "FF_SPRING:" << std::endl
<< " direction: "sv << effect.direction;
break;
case FF_FRICTION:
BOOST_LOG(debug)
<< "FF_FRICTION:" << std::endl
<< " direction: "sv << effect.direction;
break;
case FF_DAMPER:
BOOST_LOG(debug)
<< "FF_DAMPER:" << std::endl
<< " direction: "sv << effect.direction;
break;
case FF_INERTIA:
BOOST_LOG(debug)
<< "FF_INERTIA:" << std::endl
<< " direction: "sv << effect.direction;
break;
case FF_CUSTOM:
BOOST_LOG(debug)
<< "FF_CUSTOM:" << std::endl
<< " direction: "sv << effect.direction;
break;
default:
BOOST_LOG(debug)
<< "FF_UNKNOWN:" << std::endl
<< " direction: "sv << effect.direction;
break;
}
print(effect.replay);
print(effect.trigger);
}
// Emulate rumble effects
class effect_t {
public:
KITTY_DEFAULT_CONSTR_MOVE(effect_t)
effect_t(int gamepadnr, uinput_t::pointer dev, rumble_queue_t &&q)
: gamepadnr { gamepadnr }, dev { dev }, rumble_queue { std::move(q) }, gain { 0xFFFF }, id_to_data {} {}
class data_t {
public:
KITTY_DEFAULT_CONSTR(data_t)
data_t(const ff_effect &effect)
: delay { effect.replay.delay },
length { effect.replay.length },
end_point { std::chrono::steady_clock::time_point::min() },
envelope {},
start {},
end {} {
switch(effect.type) {
case FF_CONSTANT:
start.weak = effect.u.constant.level;
start.strong = effect.u.constant.level;
end.weak = effect.u.constant.level;
end.strong = effect.u.constant.level;
envelope = effect.u.constant.envelope;
break;
case FF_PERIODIC:
start.weak = effect.u.periodic.magnitude;
start.strong = effect.u.periodic.magnitude;
end.weak = effect.u.periodic.magnitude;
end.strong = effect.u.periodic.magnitude;
envelope = effect.u.periodic.envelope;
break;
case FF_RAMP:
start.weak = effect.u.ramp.start_level;
start.strong = effect.u.ramp.start_level;
end.weak = effect.u.ramp.end_level;
end.strong = effect.u.ramp.end_level;
envelope = effect.u.ramp.envelope;
break;
case FF_RUMBLE:
start.weak = effect.u.rumble.weak_magnitude;
start.strong = effect.u.rumble.strong_magnitude;
end.weak = effect.u.rumble.weak_magnitude;
end.strong = effect.u.rumble.strong_magnitude;
break;
default:
BOOST_LOG(warning) << "Effect type ["sv << effect.id << "] not implemented"sv;
}
}
std::uint32_t magnitude(std::chrono::milliseconds time_left, std::uint32_t start, std::uint32_t end) {
auto rel = end - start;
return start + (rel * time_left.count() / length.count());
}
std::pair<std::uint32_t, std::uint32_t> rumble(std::chrono::steady_clock::time_point tp) {
if(end_point < tp) {
return {};
}
auto time_left =
std::chrono::duration_cast<std::chrono::milliseconds>(
end_point - tp);
// If it needs to be delayed'
if(time_left > length) {
return {};
}
auto t = length - time_left;
auto weak = magnitude(t, start.weak, end.weak);
auto strong = magnitude(t, start.strong, end.strong);
if(t.count() < envelope.attack_length) {
weak = (envelope.attack_level * t.count() + weak * (envelope.attack_length - t.count())) / envelope.attack_length;
strong = (envelope.attack_level * t.count() + strong * (envelope.attack_length - t.count())) / envelope.attack_length;
}
else if(time_left.count() < envelope.fade_length) {
auto dt = (t - length).count() + envelope.fade_length;
weak = (envelope.fade_level * dt + weak * (envelope.fade_length - dt)) / envelope.fade_length;
strong = (envelope.fade_level * dt + strong * (envelope.fade_length - dt)) / envelope.fade_length;
}
return {
weak, strong
};
}
void activate() {
end_point = std::chrono::steady_clock::now() + delay + length;
}
void deactivate() {
end_point = std::chrono::steady_clock::time_point::min();
}
std::chrono::milliseconds delay;
std::chrono::milliseconds length;
std::chrono::steady_clock::time_point end_point;
ff_envelope envelope;
struct {
std::uint32_t weak, strong;
} start;
struct {
std::uint32_t weak, strong;
} end;
};
std::pair<std::uint32_t, std::uint32_t> rumble(std::chrono::steady_clock::time_point tp) {
std::pair<std::uint32_t, std::uint32_t> weak_strong {};
for(auto &[_, data] : id_to_data) {
weak_strong += data.rumble(tp);
}
std::clamp<std::uint32_t>(weak_strong.first, 0, 0xFFFF);
std::clamp<std::uint32_t>(weak_strong.second, 0, 0xFFFF);
old_rumble = weak_strong * gain / 0xFFFF;
return old_rumble;
}
void upload(const ff_effect &effect) {
print(effect);
auto it = id_to_data.find(effect.id);
if(it == std::end(id_to_data)) {
id_to_data.emplace(effect.id, effect);
return;
}
data_t data { effect };
data.end_point = it->second.end_point;
it->second = data;
}
void activate(int id) {
auto it = id_to_data.find(id);
if(it != std::end(id_to_data)) {
it->second.activate();
}
}
void deactivate(int id) {
auto it = id_to_data.find(id);
if(it != std::end(id_to_data)) {
it->second.deactivate();
}
}
void erase(int id) {
id_to_data.erase(id);
BOOST_LOG(debug) << "Removed rumble effect id ["sv << id << ']';
}
// Used as ID for rumble notifications
int gamepadnr;
// Used as ID for adding/removinf devices from evdev notifications
uinput_t::pointer dev;
rumble_queue_t rumble_queue;
int gain;
// No need to send rumble data when old values equals the new values
std::pair<std::uint32_t, std::uint32_t> old_rumble;
std::unordered_map<int, data_t> id_to_data;
};
struct rumble_ctx_t {
std::thread rumble_thread;
safe::queue_t<mail_evdev_t> rumble_queue_queue;
};
void broadcastRumble(safe::queue_t<mail_evdev_t> &ctx);
int startRumble(rumble_ctx_t &ctx) {
ctx.rumble_thread = std::thread { broadcastRumble, std::ref(ctx.rumble_queue_queue) };
return 0;
}
void stopRumble(rumble_ctx_t &ctx) {
ctx.rumble_queue_queue.stop();
BOOST_LOG(debug) << "Waiting for Gamepad notifications to stop..."sv;
ctx.rumble_thread.join();
BOOST_LOG(debug) << "Gamepad notifications stopped"sv;
}
static auto notifications = safe::make_shared<rumble_ctx_t>(startRumble, stopRumble);
struct input_raw_t {
public:
void clear_touchscreen() {
std::filesystem::path touch_path { appdata() / "sunshine_touchscreen"sv };
if(std::filesystem::is_symlink(touch_path)) {
std::filesystem::remove(touch_path);
}
touch_input.reset();
}
void clear_keyboard() {
std::filesystem::path key_path { appdata() / "sunshine_keyboard"sv };
if(std::filesystem::is_symlink(key_path)) {
std::filesystem::remove(key_path);
}
keyboard_input.reset();
}
void clear_mouse() {
std::filesystem::path mouse_path { appdata() / "sunshine_mouse"sv };
if(std::filesystem::is_symlink(mouse_path)) {
std::filesystem::remove(mouse_path);
}
mouse_input.reset();
}
void clear_gamepad(int nr) {
auto &[dev, _] = gamepads[nr];
if(!dev) {
return;
}
// Remove this gamepad from notifications
rumble_ctx->rumble_queue_queue.raise(nr, dev.get(), nullptr, pollfd_t {});
std::stringstream ss;
ss << "sunshine_gamepad_"sv << nr;
auto gamepad_path = platf::appdata() / ss.str();
if(std::filesystem::is_symlink(gamepad_path)) {
std::filesystem::remove(gamepad_path);
}
gamepads[nr] = std::make_pair(uinput_t {}, gamepad_state_t {});
}
int create_mouse() {
int err = libevdev_uinput_create_from_device(mouse_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &mouse_input);
if(err) {
BOOST_LOG(error) << "Could not create Sunshine Mouse: "sv << strerror(-err);
return -1;
}
std::filesystem::create_symlink(libevdev_uinput_get_devnode(mouse_input.get()), appdata() / "sunshine_mouse"sv);
return 0;
}
int create_touchscreen() {
int err = libevdev_uinput_create_from_device(touch_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &touch_input);
if(err) {
BOOST_LOG(error) << "Could not create Sunshine Touchscreen: "sv << strerror(-err);
return -1;
}
std::filesystem::create_symlink(libevdev_uinput_get_devnode(touch_input.get()), appdata() / "sunshine_touchscreen"sv);
return 0;
}
int create_keyboard() {
int err = libevdev_uinput_create_from_device(keyboard_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &keyboard_input);
if(err) {
BOOST_LOG(error) << "Could not create Sunshine Keyboard: "sv << strerror(-err);
return -1;
}
std::filesystem::create_symlink(libevdev_uinput_get_devnode(keyboard_input.get()), appdata() / "sunshine_keyboard"sv);
return 0;
}
int alloc_gamepad(int nr, rumble_queue_t &&rumble_queue) {
TUPLE_2D_REF(input, gamepad_state, gamepads[nr]);
int err = libevdev_uinput_create_from_device(gamepad_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &input);
gamepad_state = gamepad_state_t {};
if(err) {
BOOST_LOG(error) << "Could not create Sunshine Gamepad: "sv << strerror(-err);
return -1;
}
std::stringstream ss;
ss << "sunshine_gamepad_"sv << nr;
auto gamepad_path = platf::appdata() / ss.str();
if(std::filesystem::is_symlink(gamepad_path)) {
std::filesystem::remove(gamepad_path);
}
auto dev_node = libevdev_uinput_get_devnode(input.get());
rumble_ctx->rumble_queue_queue.raise(
nr,
input.get(),
std::move(rumble_queue),
pollfd_t {
dup(libevdev_uinput_get_fd(input.get())),
(std::int16_t)POLLIN,
(std::int16_t)0,
});
std::filesystem::create_symlink(dev_node, gamepad_path);
return 0;
}
void clear() {
clear_touchscreen();
clear_keyboard();
clear_mouse();
for(int x = 0; x < gamepads.size(); ++x) {
clear_gamepad(x);
}
}
~input_raw_t() {
clear();
}
safe::shared_t<rumble_ctx_t>::ptr_t rumble_ctx;
std::vector<std::pair<uinput_t, gamepad_state_t>> gamepads;
uinput_t mouse_input;
uinput_t touch_input;
uinput_t keyboard_input;
evdev_t gamepad_dev;
evdev_t touch_dev;
evdev_t mouse_dev;
evdev_t keyboard_dev;
};
inline void rumbleIterate(std::vector<effect_t> &effects, std::vector<pollfd_t> &polls, std::chrono::milliseconds to) {
auto res = poll(&polls.data()->el, polls.size(), to.count());
// If timed out
if(!res) {
return;
}
if(res < 0) {
char err_str[1024];
BOOST_LOG(error) << "Couldn't poll Gamepad file descriptors: "sv << strerror_r(errno, err_str, 1024);
return;
}
for(int x = 0; x < polls.size(); ++x) {
auto poll = std::begin(polls) + x;
auto effect_it = std::begin(effects) + x;
auto fd = (*poll)->fd;
// TUPLE_2D_REF(dev, q, *dev_q_it);
// on error
if((*poll)->revents & (POLLHUP | POLLRDHUP | POLLERR)) {
BOOST_LOG(warning) << "Gamepad ["sv << x << "] file discriptor closed unexpectedly"sv;
polls.erase(poll);
effects.erase(effect_it);
continue;
}
if(!((*poll)->revents & POLLIN)) {
continue;
}
input_event events[64];
// Read all available events
auto bytes = read(fd, &events, sizeof(events));
if(bytes < 0) {
char err_str[1024];
BOOST_LOG(error) << "Couldn't read evdev input ["sv << errno << "]: "sv << strerror_r(errno, err_str, 1024);
polls.erase(poll);
effects.erase(effect_it);
continue;
}
if(bytes < sizeof(input_event)) {
BOOST_LOG(warning) << "Reading evdev input: Expected at least "sv << sizeof(input_event) << " bytes, got "sv << bytes << " instead"sv;
continue;
}
auto event_count = bytes / sizeof(input_event);
for(auto event = events; event != (events + event_count); ++event) {
switch(event->type) {
case EV_FF:
// BOOST_LOG(debug) << "EV_FF: "sv << event->value << " aka "sv << util::hex(event->value).to_string_view();
if(event->code == FF_GAIN) {
BOOST_LOG(debug) << "EV_FF: code [FF_GAIN]: value: "sv << event->value << " aka "sv << util::hex(event->value).to_string_view();
effect_it->gain = std::clamp(event->value, 0, 0xFFFF);
break;
}
BOOST_LOG(debug) << "EV_FF: id ["sv << event->code << "]: value: "sv << event->value << " aka "sv << util::hex(event->value).to_string_view();
if(event->value) {
effect_it->activate(event->code);
}
else {
effect_it->deactivate(event->code);
}
break;
case EV_UINPUT:
switch(event->code) {
case UI_FF_UPLOAD: {
uinput_ff_upload upload {};
// *VERY* important, without this you break
// the kernel and have to reboot due to dead
// hanging process
upload.request_id = event->value;
ioctl(fd, UI_BEGIN_FF_UPLOAD, &upload);
auto fg = util::fail_guard([&]() {
upload.retval = 0;
ioctl(fd, UI_END_FF_UPLOAD, &upload);
});
effect_it->upload(upload.effect);
} break;
case UI_FF_ERASE: {
uinput_ff_erase erase {};
// *VERY* important, without this you break
// the kernel and have to reboot due to dead
// hanging process
erase.request_id = event->value;
ioctl(fd, UI_BEGIN_FF_ERASE, &erase);
auto fg = util::fail_guard([&]() {
erase.retval = 0;
ioctl(fd, UI_END_FF_ERASE, &erase);
});
effect_it->erase(erase.effect_id);
} break;
}
break;
default:
BOOST_LOG(debug)
<< util::hex(event->type).to_string_view() << ": "sv
<< util::hex(event->code).to_string_view() << ": "sv
<< event->value << " aka "sv << util::hex(event->value).to_string_view();
}
}
}
}
void broadcastRumble(safe::queue_t<mail_evdev_t> &rumble_queue_queue) {
std::vector<effect_t> effects;
std::vector<pollfd_t> polls;
while(rumble_queue_queue.running()) {
while(rumble_queue_queue.peek()) {
auto dev_rumble_queue = rumble_queue_queue.pop();
if(!dev_rumble_queue) {
// rumble_queue_queue is no longer running
return;
}
auto gamepadnr = std::get<0>(*dev_rumble_queue);
auto dev = std::get<1>(*dev_rumble_queue);
auto &rumble_queue = std::get<2>(*dev_rumble_queue);
auto &pollfd = std::get<3>(*dev_rumble_queue);
{
auto effect_it = std::find_if(std::begin(effects), std::end(effects), [dev](auto &curr_effect) {
return dev == curr_effect.dev;
});
if(effect_it != std::end(effects)) {
auto poll_it = std::begin(polls) + (effect_it - std::begin(effects));
polls.erase(poll_it);
effects.erase(effect_it);
BOOST_LOG(debug) << "Removed Gamepad device from notifications"sv;
continue;
}
// There may be an attepmt to remove, that which not exists
if(!rumble_queue) {
BOOST_LOG(warning) << "Attempting to remove a gamepad device from notifications that isn't already registered"sv;
continue;
}
}
polls.emplace_back(std::move(pollfd));
effects.emplace_back(gamepadnr, dev, std::move(rumble_queue));
BOOST_LOG(debug) << "Added Gamepad device to notifications"sv;
}
if(polls.empty()) {
std::this_thread::sleep_for(50ms);
}
else {
rumbleIterate(effects, polls, 100ms);
auto now = std::chrono::steady_clock::now();
for(auto &effect : effects) {
TUPLE_2D(old_weak, old_strong, effect.old_rumble);
TUPLE_2D(weak, strong, effect.rumble(now));
if(old_weak != weak || old_strong != strong) {
BOOST_LOG(debug) << "Sending haptic feedback: lowfreq [0x"sv << util::hex(weak).to_string_view() << "]: highfreq [0x"sv << util::hex(strong).to_string_view() << ']';
effect.rumble_queue->raise(effect.gamepadnr, weak, strong);
}
}
}
}
}
void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {
auto touchscreen = ((input_raw_t *)input.get())->touch_input.get();
auto scaled_x = (int)std::lround((x + touch_port.offset_x) * ((float)target_touch_port.width / (float)touch_port.width));
auto scaled_y = (int)std::lround((y + touch_port.offset_y) * ((float)target_touch_port.height / (float)touch_port.height));
libevdev_uinput_write_event(touchscreen, EV_ABS, ABS_X, scaled_x);
libevdev_uinput_write_event(touchscreen, EV_ABS, ABS_Y, scaled_y);
libevdev_uinput_write_event(touchscreen, EV_KEY, BTN_TOOL_FINGER, 1);
libevdev_uinput_write_event(touchscreen, EV_KEY, BTN_TOOL_FINGER, 0);
libevdev_uinput_write_event(touchscreen, EV_SYN, SYN_REPORT, 0);
}
void move_mouse(input_t &input, int deltaX, int deltaY) {
auto mouse = ((input_raw_t *)input.get())->mouse_input.get();
if(deltaX) {
libevdev_uinput_write_event(mouse, EV_REL, REL_X, deltaX);
}
if(deltaY) {
libevdev_uinput_write_event(mouse, EV_REL, REL_Y, deltaY);
}
libevdev_uinput_write_event(mouse, EV_SYN, SYN_REPORT, 0);
}
void button_mouse(input_t &input, int button, bool release) {
int btn_type;
int scan;
if(button == 1) {
btn_type = BTN_LEFT;
scan = 90001;
}
else if(button == 2) {
btn_type = BTN_MIDDLE;
scan = 90003;
}
else if(button == 3) {
btn_type = BTN_RIGHT;
scan = 90002;
}
else if(button == 4) {
btn_type = BTN_SIDE;
scan = 90004;
}
else {
btn_type = BTN_EXTRA;
scan = 90005;
}
auto mouse = ((input_raw_t *)input.get())->mouse_input.get();
libevdev_uinput_write_event(mouse, EV_MSC, MSC_SCAN, scan);
libevdev_uinput_write_event(mouse, EV_KEY, btn_type, release ? 0 : 1);
libevdev_uinput_write_event(mouse, EV_SYN, SYN_REPORT, 0);
}
void scroll(input_t &input, int high_res_distance) {
int distance = high_res_distance / 120;
auto mouse = ((input_raw_t *)input.get())->mouse_input.get();
libevdev_uinput_write_event(mouse, EV_REL, REL_WHEEL, distance);
libevdev_uinput_write_event(mouse, EV_REL, REL_WHEEL_HI_RES, high_res_distance);
libevdev_uinput_write_event(mouse, EV_SYN, SYN_REPORT, 0);
}
static keycode_t keysym(std::uint16_t modcode) {
if(modcode <= keycodes.size()) {
return keycodes[modcode];
}
return {};
}
void keyboard(input_t &input, uint16_t modcode, bool release) {
auto keyboard = ((input_raw_t *)input.get())->keyboard_input.get();
auto keycode = keysym(modcode);
if(keycode.keycode == UNKNOWN) {
return;
}
if(keycode.scancode != UNKNOWN && (release || !keycode.pressed)) {
libevdev_uinput_write_event(keyboard, EV_MSC, MSC_SCAN, keycode.scancode);
}
libevdev_uinput_write_event(keyboard, EV_KEY, keycode.keycode, release ? 0 : (1 + keycode.pressed));
libevdev_uinput_write_event(keyboard, EV_SYN, SYN_REPORT, 0);
keycode.pressed = 1;
}
int alloc_gamepad(input_t &input, int nr, rumble_queue_t &&rumble_queue) {
return ((input_raw_t *)input.get())->alloc_gamepad(nr, std::move(rumble_queue));
}
void free_gamepad(input_t &input, int nr) {
((input_raw_t *)input.get())->clear_gamepad(nr);
}
void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state) {
TUPLE_2D_REF(uinput, gamepad_state_old, ((input_raw_t *)input.get())->gamepads[nr]);
auto bf = gamepad_state.buttonFlags ^ gamepad_state_old.buttonFlags;
auto bf_new = gamepad_state.buttonFlags;
if(bf) {
// up pressed == -1, down pressed == 1, else 0
if((DPAD_UP | DPAD_DOWN) & bf) {
int button_state = bf_new & DPAD_UP ? -1 : (bf_new & DPAD_DOWN ? 1 : 0);
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_HAT0Y, button_state);
}
if((DPAD_LEFT | DPAD_RIGHT) & bf) {
int button_state = bf_new & DPAD_LEFT ? -1 : (bf_new & DPAD_RIGHT ? 1 : 0);
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_HAT0X, button_state);
}
if(START & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_START, bf_new & START ? 1 : 0);
if(BACK & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_SELECT, bf_new & BACK ? 1 : 0);
if(LEFT_STICK & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_THUMBL, bf_new & LEFT_STICK ? 1 : 0);
if(RIGHT_STICK & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_THUMBR, bf_new & RIGHT_STICK ? 1 : 0);
if(LEFT_BUTTON & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_TL, bf_new & LEFT_BUTTON ? 1 : 0);
if(RIGHT_BUTTON & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_TR, bf_new & RIGHT_BUTTON ? 1 : 0);
if(HOME & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_MODE, bf_new & HOME ? 1 : 0);
if(A & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_SOUTH, bf_new & A ? 1 : 0);
if(B & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_EAST, bf_new & B ? 1 : 0);
if(X & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_NORTH, bf_new & X ? 1 : 0);
if(Y & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_WEST, bf_new & Y ? 1 : 0);
}
if(gamepad_state_old.lt != gamepad_state.lt) {
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_Z, gamepad_state.lt);
}
if(gamepad_state_old.rt != gamepad_state.rt) {
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_RZ, gamepad_state.rt);
}
if(gamepad_state_old.lsX != gamepad_state.lsX) {
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_X, gamepad_state.lsX);
}
if(gamepad_state_old.lsY != gamepad_state.lsY) {
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_Y, -gamepad_state.lsY);
}
if(gamepad_state_old.rsX != gamepad_state.rsX) {
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_RX, gamepad_state.rsX);
}
if(gamepad_state_old.rsY != gamepad_state.rsY) {
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_RY, -gamepad_state.rsY);
}
gamepad_state_old = gamepad_state;
libevdev_uinput_write_event(uinput.get(), EV_SYN, SYN_REPORT, 0);
}
evdev_t keyboard() {
evdev_t dev { libevdev_new() };
libevdev_set_uniq(dev.get(), "Sunshine Keyboard");
libevdev_set_id_product(dev.get(), 0xDEAD);
libevdev_set_id_vendor(dev.get(), 0xBEEF);
libevdev_set_id_bustype(dev.get(), 0x3);
libevdev_set_id_version(dev.get(), 0x111);
libevdev_set_name(dev.get(), "Keyboard passthrough");
libevdev_enable_event_type(dev.get(), EV_KEY);
for(const auto &keycode : keycodes) {
libevdev_enable_event_code(dev.get(), EV_KEY, keycode.keycode, nullptr);
}
libevdev_enable_event_type(dev.get(), EV_MSC);
libevdev_enable_event_code(dev.get(), EV_MSC, MSC_SCAN, nullptr);
return dev;
}
evdev_t mouse() {
evdev_t dev { libevdev_new() };
libevdev_set_uniq(dev.get(), "Sunshine Mouse");
libevdev_set_id_product(dev.get(), 0x4038);
libevdev_set_id_vendor(dev.get(), 0x46D);
libevdev_set_id_bustype(dev.get(), 0x3);
libevdev_set_id_version(dev.get(), 0x111);
libevdev_set_name(dev.get(), "Logitech Wireless Mouse PID:4038");
libevdev_enable_event_type(dev.get(), EV_KEY);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_LEFT, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_RIGHT, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_MIDDLE, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_SIDE, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_EXTRA, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_FORWARD, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_BACK, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TASK, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 280, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 281, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 282, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 283, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 284, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 285, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 286, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 287, nullptr);
libevdev_enable_event_type(dev.get(), EV_REL);
libevdev_enable_event_code(dev.get(), EV_REL, REL_X, nullptr);
libevdev_enable_event_code(dev.get(), EV_REL, REL_Y, nullptr);
libevdev_enable_event_code(dev.get(), EV_REL, REL_WHEEL, nullptr);
libevdev_enable_event_code(dev.get(), EV_REL, REL_WHEEL_HI_RES, nullptr);
libevdev_enable_event_code(dev.get(), EV_REL, REL_HWHEEL, nullptr);
libevdev_enable_event_code(dev.get(), EV_REL, REL_HWHEEL_HI_RES, nullptr);
libevdev_enable_event_type(dev.get(), EV_MSC);
libevdev_enable_event_code(dev.get(), EV_MSC, MSC_SCAN, nullptr);
return dev;
}
evdev_t touchscreen() {
evdev_t dev { libevdev_new() };
libevdev_set_uniq(dev.get(), "Sunshine Touch");
libevdev_set_id_product(dev.get(), 0xDEAD);
libevdev_set_id_vendor(dev.get(), 0xBEEF);
libevdev_set_id_bustype(dev.get(), 0x3);
libevdev_set_id_version(dev.get(), 0x111);
libevdev_set_name(dev.get(), "Touchscreen passthrough");
libevdev_enable_property(dev.get(), INPUT_PROP_DIRECT);
libevdev_enable_event_type(dev.get(), EV_KEY);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TOUCH, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TOOL_PEN, nullptr); // Needed to be enabled for BTN_TOOL_FINGER to work.
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TOOL_FINGER, nullptr);
input_absinfo absx {
0,
0,
target_touch_port.width,
1,
0,
28
};
input_absinfo absy {
0,
0,
target_touch_port.height,
1,
0,
28
};
libevdev_enable_event_type(dev.get(), EV_ABS);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_X, &absx);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_Y, &absy);
return dev;
}
evdev_t x360() {
evdev_t dev { libevdev_new() };
input_absinfo stick {
0,
-32768, 32767,
16,
128,
0
};
input_absinfo trigger {
0,
0, 255,
0,
0,
0
};
input_absinfo dpad {
0,
-1, 1,
0,
0,
0
};
libevdev_set_uniq(dev.get(), "Sunshine Gamepad");
libevdev_set_id_product(dev.get(), 0x28E);
libevdev_set_id_vendor(dev.get(), 0x45E);
libevdev_set_id_bustype(dev.get(), 0x3);
libevdev_set_id_version(dev.get(), 0x110);
libevdev_set_name(dev.get(), "Microsoft X-Box 360 pad");
libevdev_enable_event_type(dev.get(), EV_KEY);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_WEST, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_EAST, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_NORTH, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_SOUTH, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_THUMBL, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_THUMBR, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TR, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TL, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_SELECT, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_MODE, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_START, nullptr);
libevdev_enable_event_type(dev.get(), EV_ABS);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_HAT0Y, &dpad);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_HAT0X, &dpad);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_Z, &trigger);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_RZ, &trigger);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_X, &stick);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_RX, &stick);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_Y, &stick);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_RY, &stick);
libevdev_enable_event_type(dev.get(), EV_FF);
libevdev_enable_event_code(dev.get(), EV_FF, FF_RUMBLE, nullptr);
libevdev_enable_event_code(dev.get(), EV_FF, FF_CONSTANT, nullptr);
libevdev_enable_event_code(dev.get(), EV_FF, FF_PERIODIC, nullptr);
libevdev_enable_event_code(dev.get(), EV_FF, FF_SINE, nullptr);
libevdev_enable_event_code(dev.get(), EV_FF, FF_RAMP, nullptr);
libevdev_enable_event_code(dev.get(), EV_FF, FF_GAIN, nullptr);
return dev;
}
input_t input() {
input_t result { new input_raw_t() };
auto &gp = *(input_raw_t *)result.get();
gp.rumble_ctx = notifications.ref();
gp.gamepads.resize(MAX_GAMEPADS);
// Ensure starting from clean slate
gp.clear();
gp.keyboard_dev = keyboard();
gp.touch_dev = touchscreen();
gp.mouse_dev = mouse();
gp.gamepad_dev = x360();
// If we do not have a keyboard, gamepad or mouse, no input is possible and we should abort
if(gp.create_mouse() || gp.create_touchscreen() || gp.create_keyboard()) {
log_flush();
std::abort();
}
return result;
}
void freeInput(void *p) {
auto *input = (input_raw_t *)p;
delete input;
}
std::vector<std::string_view> &supported_gamepads() {
static std::vector<std::string_view> gamepads { "x360"sv };
return gamepads;
}
} // namespace platf