mirror of
https://github.com/LizardByte/Sunshine.git
synced 2025-02-07 03:40:11 +00:00
1265 lines
40 KiB
C++
1265 lines
40 KiB
C++
#include <fcntl.h>
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#include <linux/uinput.h>
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#include <poll.h>
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#include <libevdev/libevdev-uinput.h>
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#include <libevdev/libevdev.h>
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#include <cmath>
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#include <cstring>
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#include <filesystem>
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#include "sunshine/main.h"
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#include "sunshine/platform/common.h"
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#include "sunshine/utility.h"
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#include "sunshine/platform/common.h"
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// Support older versions
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#ifndef REL_HWHEEL_HI_RES
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#define REL_HWHEEL_HI_RES 0x0c
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#endif
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#ifndef REL_WHEEL_HI_RES
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#define REL_WHEEL_HI_RES 0x0b
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#endif
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using namespace std::literals;
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namespace platf {
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constexpr auto mail_evdev = "platf::evdev"sv;
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using evdev_t = util::safe_ptr<libevdev, libevdev_free>;
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using uinput_t = util::safe_ptr<libevdev_uinput, libevdev_uinput_destroy>;
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constexpr pollfd read_pollfd { -1, 0, 0 };
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KITTY_USING_MOVE_T(pollfd_t, pollfd, read_pollfd, {
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if(el.fd >= 0) {
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ioctl(el.fd, EVIOCGRAB, (void *)0);
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close(el.fd);
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}
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});
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using mail_evdev_t = std::tuple<int, uinput_t::pointer, rumble_queue_t, pollfd_t>;
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struct keycode_t {
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std::uint32_t keycode;
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std::uint32_t scancode;
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int pressed;
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};
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constexpr auto UNKNOWN = 0;
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static constexpr std::array<keycode_t, 0xDF> init_keycodes() {
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std::array<keycode_t, 0xDF> keycodes {};
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#define __CONVERT(wincode, linuxcode, scancode) \
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static_assert(wincode < keycodes.size(), "Keycode doesn't fit into keycode array"); \
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static_assert(wincode >= 0, "Are you mad?, keycode needs to be greater than zero"); \
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keycodes[wincode] = keycode_t { linuxcode, scancode };
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constexpr auto VK_NUMPAD = 0x60;
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constexpr auto VK_F1 = 0x70;
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constexpr auto VK_F13 = 0x7C;
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constexpr auto VK_0 = 0x30;
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for(auto x = 0; x < 9; ++x) {
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keycodes[x + VK_NUMPAD + 1] = keycode_t { (std::uint32_t)KEY_KP1 + x, (std::uint32_t)0x70059 + x };
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keycodes[x + VK_0 + 1] = keycode_t { (std::uint32_t)KEY_1 + x, (std::uint32_t)0x7001E + x };
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}
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for(auto x = 0; x < 10; ++x) {
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keycodes[x + VK_F1] = keycode_t { (std::uint32_t)KEY_F1 + x, (std::uint32_t)0x70046 + x };
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}
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for(auto x = 0; x < 12; ++x) {
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keycodes[x + VK_F13] = keycode_t { (std::uint32_t)KEY_F13 + x, (std::uint32_t)0x7003A + x };
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}
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__CONVERT(0x08 /* VKEY_BACK */, KEY_BACKSPACE, 0x7002A);
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__CONVERT(0x09 /* VKEY_TAB */, KEY_TAB, 0x7002B);
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__CONVERT(0x0C /* VKEY_CLEAR */, KEY_CLEAR, UNKNOWN);
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__CONVERT(0x0D /* VKEY_RETURN */, KEY_ENTER, 0x70028);
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__CONVERT(0x10 /* VKEY_SHIFT */, KEY_LEFTSHIFT, 0x700E1);
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__CONVERT(0x11 /* VKEY_CONTROL */, KEY_LEFTCTRL, 0x700E0);
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__CONVERT(0x12 /* VKEY_MENU */, KEY_LEFTALT, UNKNOWN);
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__CONVERT(0x13 /* VKEY_PAUSE */, KEY_PAUSE, UNKNOWN);
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__CONVERT(0x14 /* VKEY_CAPITAL */, KEY_CAPSLOCK, 0x70039);
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__CONVERT(0x15 /* VKEY_KANA */, KEY_KATAKANAHIRAGANA, UNKNOWN);
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__CONVERT(0x16 /* VKEY_HANGUL */, KEY_HANGEUL, UNKNOWN);
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__CONVERT(0x17 /* VKEY_JUNJA */, KEY_HANJA, UNKNOWN);
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__CONVERT(0x19 /* VKEY_KANJI */, KEY_KATAKANA, UNKNOWN);
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__CONVERT(0x1B /* VKEY_ESCAPE */, KEY_ESC, 0x70029);
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__CONVERT(0x20 /* VKEY_SPACE */, KEY_SPACE, 0x7002C);
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__CONVERT(0x21 /* VKEY_PRIOR */, KEY_PAGEUP, 0x7004B);
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__CONVERT(0x22 /* VKEY_NEXT */, KEY_PAGEDOWN, 0x7004E);
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__CONVERT(0x23 /* VKEY_END */, KEY_END, 0x7004D);
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__CONVERT(0x24 /* VKEY_HOME */, KEY_HOME, 0x7004A);
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__CONVERT(0x25 /* VKEY_LEFT */, KEY_LEFT, 0x70050);
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__CONVERT(0x26 /* VKEY_UP */, KEY_UP, 0x70052);
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__CONVERT(0x27 /* VKEY_RIGHT */, KEY_RIGHT, 0x7004F);
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__CONVERT(0x28 /* VKEY_DOWN */, KEY_DOWN, 0x70051);
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__CONVERT(0x29 /* VKEY_SELECT */, KEY_SELECT, UNKNOWN);
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__CONVERT(0x2A /* VKEY_PRINT */, KEY_PRINT, UNKNOWN);
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__CONVERT(0x2C /* VKEY_SNAPSHOT */, KEY_SYSRQ, 0x70046);
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__CONVERT(0x2D /* VKEY_INSERT */, KEY_INSERT, 0x70049);
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__CONVERT(0x2E /* VKEY_DELETE */, KEY_DELETE, 0x7004C);
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__CONVERT(0x2F /* VKEY_HELP */, KEY_HELP, UNKNOWN);
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__CONVERT(0x30 /* VKEY_0 */, KEY_0, 0x70027);
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__CONVERT(0x31 /* VKEY_1 */, KEY_1, 0x7001E);
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__CONVERT(0x32 /* VKEY_2 */, KEY_2, 0x7001F);
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__CONVERT(0x33 /* VKEY_3 */, KEY_3, 0x70020);
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__CONVERT(0x34 /* VKEY_4 */, KEY_4, 0x70021);
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__CONVERT(0x35 /* VKEY_5 */, KEY_5, 0x70022);
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__CONVERT(0x36 /* VKEY_6 */, KEY_6, 0x70023);
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__CONVERT(0x37 /* VKEY_7 */, KEY_7, 0x70024);
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__CONVERT(0x38 /* VKEY_8 */, KEY_8, 0x70025);
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__CONVERT(0x39 /* VKEY_9 */, KEY_9, 0x70026);
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__CONVERT(0x41 /* VKEY_A */, KEY_A, 0x70004);
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__CONVERT(0x42 /* VKEY_B */, KEY_B, 0x70005);
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__CONVERT(0x43 /* VKEY_C */, KEY_C, 0x70006);
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__CONVERT(0x44 /* VKEY_D */, KEY_D, 0x70007);
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__CONVERT(0x45 /* VKEY_E */, KEY_E, 0x70008);
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__CONVERT(0x46 /* VKEY_F */, KEY_F, 0x70009);
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__CONVERT(0x47 /* VKEY_G */, KEY_G, 0x7000A);
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__CONVERT(0x48 /* VKEY_H */, KEY_H, 0x7000B);
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__CONVERT(0x49 /* VKEY_I */, KEY_I, 0x7000C);
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__CONVERT(0x4A /* VKEY_J */, KEY_J, 0x7000D);
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__CONVERT(0x4B /* VKEY_K */, KEY_K, 0x7000E);
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__CONVERT(0x4C /* VKEY_L */, KEY_L, 0x7000F);
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__CONVERT(0x4D /* VKEY_M */, KEY_M, 0x70010);
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__CONVERT(0x4E /* VKEY_N */, KEY_N, 0x70011);
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__CONVERT(0x4F /* VKEY_O */, KEY_O, 0x70012);
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__CONVERT(0x50 /* VKEY_P */, KEY_P, 0x70013);
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__CONVERT(0x51 /* VKEY_Q */, KEY_Q, 0x70014);
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__CONVERT(0x52 /* VKEY_R */, KEY_R, 0x70015);
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__CONVERT(0x53 /* VKEY_S */, KEY_S, 0x70016);
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__CONVERT(0x54 /* VKEY_T */, KEY_T, 0x70017);
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__CONVERT(0x55 /* VKEY_U */, KEY_U, 0x70018);
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__CONVERT(0x56 /* VKEY_V */, KEY_V, 0x70019);
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__CONVERT(0x57 /* VKEY_W */, KEY_W, 0x7001A);
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__CONVERT(0x58 /* VKEY_X */, KEY_X, 0x7001B);
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__CONVERT(0x59 /* VKEY_Y */, KEY_Y, 0x7001C);
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__CONVERT(0x5A /* VKEY_Z */, KEY_Z, 0x7001D);
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__CONVERT(0x5B /* VKEY_LWIN */, KEY_LEFTMETA, 0x700E3);
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__CONVERT(0x5C /* VKEY_RWIN */, KEY_RIGHTMETA, 0x700E7);
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__CONVERT(0x5F /* VKEY_SLEEP */, KEY_SLEEP, UNKNOWN);
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__CONVERT(0x60 /* VKEY_NUMPAD0 */, KEY_KP0, 0x70062);
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__CONVERT(0x61 /* VKEY_NUMPAD1 */, KEY_KP1, 0x70059);
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__CONVERT(0x62 /* VKEY_NUMPAD2 */, KEY_KP2, 0x7005A);
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__CONVERT(0x63 /* VKEY_NUMPAD3 */, KEY_KP3, 0x7005B);
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__CONVERT(0x64 /* VKEY_NUMPAD4 */, KEY_KP4, 0x7005C);
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__CONVERT(0x65 /* VKEY_NUMPAD5 */, KEY_KP5, 0x7005D);
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__CONVERT(0x66 /* VKEY_NUMPAD6 */, KEY_KP6, 0x7005E);
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__CONVERT(0x67 /* VKEY_NUMPAD7 */, KEY_KP7, 0x7005F);
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__CONVERT(0x68 /* VKEY_NUMPAD8 */, KEY_KP8, 0x70060);
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__CONVERT(0x69 /* VKEY_NUMPAD9 */, KEY_KP9, 0x70061);
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__CONVERT(0x6A /* VKEY_MULTIPLY */, KEY_KPASTERISK, 0x70055);
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__CONVERT(0x6B /* VKEY_ADD */, KEY_KPPLUS, 0x70057);
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__CONVERT(0x6C /* VKEY_SEPARATOR */, KEY_KPCOMMA, UNKNOWN);
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__CONVERT(0x6D /* VKEY_SUBTRACT */, KEY_KPMINUS, 0x70056);
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__CONVERT(0x6E /* VKEY_DECIMAL */, KEY_KPDOT, 0x70063);
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__CONVERT(0x6F /* VKEY_DIVIDE */, KEY_KPSLASH, 0x70054);
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__CONVERT(0x7A /* VKEY_F11 */, KEY_F11, 70044);
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__CONVERT(0x7B /* VKEY_F12 */, KEY_F12, 70045);
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__CONVERT(0x90 /* VKEY_NUMLOCK */, KEY_NUMLOCK, 0x70053);
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__CONVERT(0x91 /* VKEY_SCROLL */, KEY_SCROLLLOCK, 0x70047);
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__CONVERT(0xA0 /* VKEY_LSHIFT */, KEY_LEFTSHIFT, 0x700E1);
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__CONVERT(0xA1 /* VKEY_RSHIFT */, KEY_RIGHTSHIFT, 0x700E5);
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__CONVERT(0xA2 /* VKEY_LCONTROL */, KEY_LEFTCTRL, 0x700E0);
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__CONVERT(0xA3 /* VKEY_RCONTROL */, KEY_RIGHTCTRL, 0x700E4);
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__CONVERT(0xA4 /* VKEY_LMENU */, KEY_LEFTALT, 0x7002E);
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__CONVERT(0xA5 /* VKEY_RMENU */, KEY_RIGHTALT, 0x700E6);
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__CONVERT(0xBA /* VKEY_OEM_1 */, KEY_SEMICOLON, 0x70033);
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__CONVERT(0xBB /* VKEY_OEM_PLUS */, KEY_EQUAL, 0x7002E);
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__CONVERT(0xBC /* VKEY_OEM_COMMA */, KEY_COMMA, 0x70036);
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__CONVERT(0xBD /* VKEY_OEM_MINUS */, KEY_MINUS, 0x7002D);
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__CONVERT(0xBE /* VKEY_OEM_PERIOD */, KEY_DOT, 0x70037);
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__CONVERT(0xBF /* VKEY_OEM_2 */, KEY_SLASH, 0x70038);
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__CONVERT(0xC0 /* VKEY_OEM_3 */, KEY_GRAVE, 0x70035);
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__CONVERT(0xDB /* VKEY_OEM_4 */, KEY_LEFTBRACE, 0x7002F);
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__CONVERT(0xDC /* VKEY_OEM_5 */, KEY_BACKSLASH, 0x70031);
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__CONVERT(0xDD /* VKEY_OEM_6 */, KEY_RIGHTBRACE, 0x70030);
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__CONVERT(0xDE /* VKEY_OEM_7 */, KEY_APOSTROPHE, 0x70034);
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#undef __CONVERT
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return keycodes;
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}
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static constexpr auto keycodes = init_keycodes();
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constexpr touch_port_t target_touch_port {
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0, 0,
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19200, 12000
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};
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static std::pair<std::uint32_t, std::uint32_t> operator*(const std::pair<std::uint32_t, std::uint32_t> &l, int r) {
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return {
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l.first * r,
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l.second * r,
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};
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}
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static std::pair<std::uint32_t, std::uint32_t> operator/(const std::pair<std::uint32_t, std::uint32_t> &l, int r) {
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return {
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l.first / r,
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l.second / r,
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};
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}
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static std::pair<std::uint32_t, std::uint32_t> &operator+=(std::pair<std::uint32_t, std::uint32_t> &l, const std::pair<std::uint32_t, std::uint32_t> &r) {
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l.first += r.first;
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l.second += r.second;
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return l;
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}
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static inline void print(const ff_envelope &envelope) {
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BOOST_LOG(debug)
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<< "Envelope:"sv << std::endl
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<< " attack_length: " << envelope.attack_length << std::endl
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<< " attack_level: " << envelope.attack_level << std::endl
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<< " fade_length: " << envelope.fade_length << std::endl
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<< " fade_level: " << envelope.fade_level;
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}
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static inline void print(const ff_replay &replay) {
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BOOST_LOG(debug)
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<< "Replay:"sv << std::endl
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<< " length: "sv << replay.length << std::endl
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<< " delay: "sv << replay.delay;
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}
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static inline void print(const ff_trigger &trigger) {
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BOOST_LOG(debug)
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<< "Trigger:"sv << std::endl
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<< " button: "sv << trigger.button << std::endl
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<< " interval: "sv << trigger.interval;
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}
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static inline void print(const ff_effect &effect) {
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BOOST_LOG(debug)
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<< std::endl
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<< std::endl
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<< "Received rumble effect with id: ["sv << effect.id << ']';
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switch(effect.type) {
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case FF_CONSTANT:
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BOOST_LOG(debug)
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<< "FF_CONSTANT:"sv << std::endl
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<< " direction: "sv << effect.direction << std::endl
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<< " level: "sv << effect.u.constant.level;
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print(effect.u.constant.envelope);
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break;
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case FF_PERIODIC:
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BOOST_LOG(debug)
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<< "FF_CONSTANT:"sv << std::endl
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<< " direction: "sv << effect.direction << std::endl
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<< " waveform: "sv << effect.u.periodic.waveform << std::endl
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<< " period: "sv << effect.u.periodic.period << std::endl
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<< " magnitude: "sv << effect.u.periodic.magnitude << std::endl
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<< " offset: "sv << effect.u.periodic.offset << std::endl
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<< " phase: "sv << effect.u.periodic.phase;
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print(effect.u.periodic.envelope);
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break;
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case FF_RAMP:
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BOOST_LOG(debug)
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<< "FF_RAMP:"sv << std::endl
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<< " direction: "sv << effect.direction << std::endl
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<< " start_level:" << effect.u.ramp.start_level << std::endl
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<< " end_level:" << effect.u.ramp.end_level;
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print(effect.u.ramp.envelope);
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break;
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case FF_RUMBLE:
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BOOST_LOG(debug)
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<< "FF_RUMBLE:" << std::endl
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<< " direction: "sv << effect.direction << std::endl
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<< " strong_magnitude: " << effect.u.rumble.strong_magnitude << std::endl
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<< " weak_magnitude: " << effect.u.rumble.weak_magnitude;
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break;
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case FF_SPRING:
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BOOST_LOG(debug)
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<< "FF_SPRING:" << std::endl
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<< " direction: "sv << effect.direction;
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break;
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case FF_FRICTION:
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BOOST_LOG(debug)
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<< "FF_FRICTION:" << std::endl
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<< " direction: "sv << effect.direction;
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break;
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case FF_DAMPER:
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BOOST_LOG(debug)
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<< "FF_DAMPER:" << std::endl
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<< " direction: "sv << effect.direction;
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break;
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case FF_INERTIA:
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BOOST_LOG(debug)
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<< "FF_INERTIA:" << std::endl
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<< " direction: "sv << effect.direction;
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break;
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case FF_CUSTOM:
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BOOST_LOG(debug)
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<< "FF_CUSTOM:" << std::endl
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<< " direction: "sv << effect.direction;
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break;
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default:
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BOOST_LOG(debug)
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<< "FF_UNKNOWN:" << std::endl
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<< " direction: "sv << effect.direction;
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break;
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}
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print(effect.replay);
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print(effect.trigger);
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}
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// Emulate rumble effects
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class effect_t {
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public:
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KITTY_DEFAULT_CONSTR_MOVE(effect_t)
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effect_t(int gamepadnr, uinput_t::pointer dev, rumble_queue_t &&q)
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: gamepadnr { gamepadnr }, dev { dev }, rumble_queue { std::move(q) }, gain { 0xFFFF }, id_to_data {} {}
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class data_t {
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public:
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KITTY_DEFAULT_CONSTR(data_t)
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data_t(const ff_effect &effect)
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: delay { effect.replay.delay },
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length { effect.replay.length },
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end_point { std::chrono::steady_clock::time_point::min() },
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envelope {},
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start {},
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end {} {
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switch(effect.type) {
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case FF_CONSTANT:
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start.weak = effect.u.constant.level;
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start.strong = effect.u.constant.level;
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end.weak = effect.u.constant.level;
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end.strong = effect.u.constant.level;
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envelope = effect.u.constant.envelope;
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break;
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case FF_PERIODIC:
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start.weak = effect.u.periodic.magnitude;
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start.strong = effect.u.periodic.magnitude;
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end.weak = effect.u.periodic.magnitude;
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end.strong = effect.u.periodic.magnitude;
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envelope = effect.u.periodic.envelope;
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break;
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case FF_RAMP:
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start.weak = effect.u.ramp.start_level;
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start.strong = effect.u.ramp.start_level;
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end.weak = effect.u.ramp.end_level;
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end.strong = effect.u.ramp.end_level;
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envelope = effect.u.ramp.envelope;
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break;
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case FF_RUMBLE:
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start.weak = effect.u.rumble.weak_magnitude;
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start.strong = effect.u.rumble.strong_magnitude;
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end.weak = effect.u.rumble.weak_magnitude;
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end.strong = effect.u.rumble.strong_magnitude;
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break;
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default:
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BOOST_LOG(warning) << "Effect type ["sv << effect.id << "] not implemented"sv;
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}
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}
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std::uint32_t magnitude(std::chrono::milliseconds time_left, std::uint32_t start, std::uint32_t end) {
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auto rel = end - start;
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return start + (rel * time_left.count() / length.count());
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}
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std::pair<std::uint32_t, std::uint32_t> rumble(std::chrono::steady_clock::time_point tp) {
|
|
if(end_point < tp) {
|
|
return {};
|
|
}
|
|
|
|
auto time_left =
|
|
std::chrono::duration_cast<std::chrono::milliseconds>(
|
|
end_point - tp);
|
|
|
|
// If it needs to be delayed'
|
|
if(time_left > length) {
|
|
return {};
|
|
}
|
|
|
|
auto t = length - time_left;
|
|
|
|
auto weak = magnitude(t, start.weak, end.weak);
|
|
auto strong = magnitude(t, start.strong, end.strong);
|
|
|
|
if(t.count() < envelope.attack_length) {
|
|
weak = (envelope.attack_level * t.count() + weak * (envelope.attack_length - t.count())) / envelope.attack_length;
|
|
strong = (envelope.attack_level * t.count() + strong * (envelope.attack_length - t.count())) / envelope.attack_length;
|
|
}
|
|
else if(time_left.count() < envelope.fade_length) {
|
|
auto dt = (t - length).count() + envelope.fade_length;
|
|
|
|
weak = (envelope.fade_level * dt + weak * (envelope.fade_length - dt)) / envelope.fade_length;
|
|
strong = (envelope.fade_level * dt + strong * (envelope.fade_length - dt)) / envelope.fade_length;
|
|
}
|
|
|
|
return {
|
|
weak, strong
|
|
};
|
|
}
|
|
|
|
void activate() {
|
|
end_point = std::chrono::steady_clock::now() + delay + length;
|
|
}
|
|
|
|
void deactivate() {
|
|
end_point = std::chrono::steady_clock::time_point::min();
|
|
}
|
|
|
|
std::chrono::milliseconds delay;
|
|
std::chrono::milliseconds length;
|
|
|
|
std::chrono::steady_clock::time_point end_point;
|
|
|
|
ff_envelope envelope;
|
|
struct {
|
|
std::uint32_t weak, strong;
|
|
} start;
|
|
|
|
struct {
|
|
std::uint32_t weak, strong;
|
|
} end;
|
|
};
|
|
|
|
std::pair<std::uint32_t, std::uint32_t> rumble(std::chrono::steady_clock::time_point tp) {
|
|
std::pair<std::uint32_t, std::uint32_t> weak_strong {};
|
|
for(auto &[_, data] : id_to_data) {
|
|
weak_strong += data.rumble(tp);
|
|
}
|
|
|
|
std::clamp<std::uint32_t>(weak_strong.first, 0, 0xFFFF);
|
|
std::clamp<std::uint32_t>(weak_strong.second, 0, 0xFFFF);
|
|
|
|
old_rumble = weak_strong * gain / 0xFFFF;
|
|
return old_rumble;
|
|
}
|
|
|
|
void upload(const ff_effect &effect) {
|
|
print(effect);
|
|
|
|
auto it = id_to_data.find(effect.id);
|
|
|
|
if(it == std::end(id_to_data)) {
|
|
id_to_data.emplace(effect.id, effect);
|
|
return;
|
|
}
|
|
|
|
data_t data { effect };
|
|
|
|
data.end_point = it->second.end_point;
|
|
it->second = data;
|
|
}
|
|
|
|
void activate(int id) {
|
|
auto it = id_to_data.find(id);
|
|
|
|
if(it != std::end(id_to_data)) {
|
|
it->second.activate();
|
|
}
|
|
}
|
|
|
|
void deactivate(int id) {
|
|
auto it = id_to_data.find(id);
|
|
|
|
if(it != std::end(id_to_data)) {
|
|
it->second.deactivate();
|
|
}
|
|
}
|
|
|
|
void erase(int id) {
|
|
id_to_data.erase(id);
|
|
BOOST_LOG(debug) << "Removed rumble effect id ["sv << id << ']';
|
|
}
|
|
|
|
// Used as ID for rumble notifications
|
|
int gamepadnr;
|
|
|
|
// Used as ID for adding/removinf devices from evdev notifications
|
|
uinput_t::pointer dev;
|
|
|
|
rumble_queue_t rumble_queue;
|
|
|
|
int gain;
|
|
|
|
// No need to send rumble data when old values equals the new values
|
|
std::pair<std::uint32_t, std::uint32_t> old_rumble;
|
|
|
|
std::unordered_map<int, data_t> id_to_data;
|
|
};
|
|
|
|
struct rumble_ctx_t {
|
|
std::thread rumble_thread;
|
|
|
|
safe::queue_t<mail_evdev_t> rumble_queue_queue;
|
|
};
|
|
|
|
void broadcastRumble(safe::queue_t<mail_evdev_t> &ctx);
|
|
int startRumble(rumble_ctx_t &ctx) {
|
|
ctx.rumble_thread = std::thread { broadcastRumble, std::ref(ctx.rumble_queue_queue) };
|
|
|
|
return 0;
|
|
}
|
|
|
|
void stopRumble(rumble_ctx_t &ctx) {
|
|
ctx.rumble_queue_queue.stop();
|
|
|
|
BOOST_LOG(debug) << "Waiting for Gamepad notifications to stop..."sv;
|
|
ctx.rumble_thread.join();
|
|
BOOST_LOG(debug) << "Gamepad notifications stopped"sv;
|
|
}
|
|
|
|
static auto notifications = safe::make_shared<rumble_ctx_t>(startRumble, stopRumble);
|
|
|
|
struct input_raw_t {
|
|
public:
|
|
void clear_touchscreen() {
|
|
std::filesystem::path touch_path { appdata() / "sunshine_touchscreen"sv };
|
|
|
|
if(std::filesystem::is_symlink(touch_path)) {
|
|
std::filesystem::remove(touch_path);
|
|
}
|
|
|
|
touch_input.reset();
|
|
}
|
|
|
|
void clear_keyboard() {
|
|
std::filesystem::path key_path { appdata() / "sunshine_keyboard"sv };
|
|
|
|
if(std::filesystem::is_symlink(key_path)) {
|
|
std::filesystem::remove(key_path);
|
|
}
|
|
|
|
keyboard_input.reset();
|
|
}
|
|
|
|
void clear_mouse() {
|
|
std::filesystem::path mouse_path { appdata() / "sunshine_mouse"sv };
|
|
|
|
if(std::filesystem::is_symlink(mouse_path)) {
|
|
std::filesystem::remove(mouse_path);
|
|
}
|
|
|
|
mouse_input.reset();
|
|
}
|
|
|
|
void clear_gamepad(int nr) {
|
|
auto &[dev, _] = gamepads[nr];
|
|
|
|
if(!dev) {
|
|
return;
|
|
}
|
|
|
|
// Remove this gamepad from notifications
|
|
rumble_ctx->rumble_queue_queue.raise(nr, dev.get(), nullptr, pollfd_t {});
|
|
|
|
std::stringstream ss;
|
|
|
|
ss << "sunshine_gamepad_"sv << nr;
|
|
|
|
auto gamepad_path = platf::appdata() / ss.str();
|
|
if(std::filesystem::is_symlink(gamepad_path)) {
|
|
std::filesystem::remove(gamepad_path);
|
|
}
|
|
|
|
gamepads[nr] = std::make_pair(uinput_t {}, gamepad_state_t {});
|
|
}
|
|
|
|
int create_mouse() {
|
|
int err = libevdev_uinput_create_from_device(mouse_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &mouse_input);
|
|
|
|
if(err) {
|
|
BOOST_LOG(error) << "Could not create Sunshine Mouse: "sv << strerror(-err);
|
|
return -1;
|
|
}
|
|
|
|
std::filesystem::create_symlink(libevdev_uinput_get_devnode(mouse_input.get()), appdata() / "sunshine_mouse"sv);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int create_touchscreen() {
|
|
int err = libevdev_uinput_create_from_device(touch_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &touch_input);
|
|
|
|
if(err) {
|
|
BOOST_LOG(error) << "Could not create Sunshine Touchscreen: "sv << strerror(-err);
|
|
return -1;
|
|
}
|
|
|
|
std::filesystem::create_symlink(libevdev_uinput_get_devnode(touch_input.get()), appdata() / "sunshine_touchscreen"sv);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int create_keyboard() {
|
|
int err = libevdev_uinput_create_from_device(keyboard_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &keyboard_input);
|
|
|
|
if(err) {
|
|
BOOST_LOG(error) << "Could not create Sunshine Keyboard: "sv << strerror(-err);
|
|
return -1;
|
|
}
|
|
|
|
std::filesystem::create_symlink(libevdev_uinput_get_devnode(keyboard_input.get()), appdata() / "sunshine_keyboard"sv);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int alloc_gamepad(int nr, rumble_queue_t &&rumble_queue) {
|
|
TUPLE_2D_REF(input, gamepad_state, gamepads[nr]);
|
|
|
|
int err = libevdev_uinput_create_from_device(gamepad_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &input);
|
|
|
|
gamepad_state = gamepad_state_t {};
|
|
|
|
if(err) {
|
|
BOOST_LOG(error) << "Could not create Sunshine Gamepad: "sv << strerror(-err);
|
|
return -1;
|
|
}
|
|
|
|
std::stringstream ss;
|
|
ss << "sunshine_gamepad_"sv << nr;
|
|
auto gamepad_path = platf::appdata() / ss.str();
|
|
|
|
if(std::filesystem::is_symlink(gamepad_path)) {
|
|
std::filesystem::remove(gamepad_path);
|
|
}
|
|
|
|
auto dev_node = libevdev_uinput_get_devnode(input.get());
|
|
|
|
rumble_ctx->rumble_queue_queue.raise(
|
|
nr,
|
|
input.get(),
|
|
std::move(rumble_queue),
|
|
pollfd_t {
|
|
dup(libevdev_uinput_get_fd(input.get())),
|
|
(std::int16_t)POLLIN,
|
|
(std::int16_t)0,
|
|
});
|
|
|
|
std::filesystem::create_symlink(dev_node, gamepad_path);
|
|
return 0;
|
|
}
|
|
|
|
void clear() {
|
|
clear_touchscreen();
|
|
clear_keyboard();
|
|
clear_mouse();
|
|
for(int x = 0; x < gamepads.size(); ++x) {
|
|
clear_gamepad(x);
|
|
}
|
|
}
|
|
|
|
~input_raw_t() {
|
|
clear();
|
|
}
|
|
|
|
safe::shared_t<rumble_ctx_t>::ptr_t rumble_ctx;
|
|
|
|
std::vector<std::pair<uinput_t, gamepad_state_t>> gamepads;
|
|
uinput_t mouse_input;
|
|
uinput_t touch_input;
|
|
uinput_t keyboard_input;
|
|
|
|
evdev_t gamepad_dev;
|
|
evdev_t touch_dev;
|
|
evdev_t mouse_dev;
|
|
evdev_t keyboard_dev;
|
|
};
|
|
|
|
inline void rumbleIterate(std::vector<effect_t> &effects, std::vector<pollfd_t> &polls, std::chrono::milliseconds to) {
|
|
auto res = poll(&polls.data()->el, polls.size(), to.count());
|
|
|
|
// If timed out
|
|
if(!res) {
|
|
return;
|
|
}
|
|
|
|
if(res < 0) {
|
|
char err_str[1024];
|
|
BOOST_LOG(error) << "Couldn't poll Gamepad file descriptors: "sv << strerror_r(errno, err_str, 1024);
|
|
|
|
return;
|
|
}
|
|
|
|
for(int x = 0; x < polls.size(); ++x) {
|
|
auto poll = std::begin(polls) + x;
|
|
auto effect_it = std::begin(effects) + x;
|
|
|
|
auto fd = (*poll)->fd;
|
|
|
|
// TUPLE_2D_REF(dev, q, *dev_q_it);
|
|
|
|
// on error
|
|
if((*poll)->revents & (POLLHUP | POLLRDHUP | POLLERR)) {
|
|
BOOST_LOG(warning) << "Gamepad ["sv << x << "] file discriptor closed unexpectedly"sv;
|
|
|
|
polls.erase(poll);
|
|
effects.erase(effect_it);
|
|
|
|
continue;
|
|
}
|
|
|
|
if(!((*poll)->revents & POLLIN)) {
|
|
continue;
|
|
}
|
|
|
|
input_event events[64];
|
|
|
|
// Read all available events
|
|
auto bytes = read(fd, &events, sizeof(events));
|
|
|
|
if(bytes < 0) {
|
|
char err_str[1024];
|
|
|
|
BOOST_LOG(error) << "Couldn't read evdev input ["sv << errno << "]: "sv << strerror_r(errno, err_str, 1024);
|
|
|
|
polls.erase(poll);
|
|
effects.erase(effect_it);
|
|
|
|
continue;
|
|
}
|
|
|
|
if(bytes < sizeof(input_event)) {
|
|
BOOST_LOG(warning) << "Reading evdev input: Expected at least "sv << sizeof(input_event) << " bytes, got "sv << bytes << " instead"sv;
|
|
continue;
|
|
}
|
|
|
|
auto event_count = bytes / sizeof(input_event);
|
|
|
|
for(auto event = events; event != (events + event_count); ++event) {
|
|
switch(event->type) {
|
|
case EV_FF:
|
|
// BOOST_LOG(debug) << "EV_FF: "sv << event->value << " aka "sv << util::hex(event->value).to_string_view();
|
|
|
|
if(event->code == FF_GAIN) {
|
|
BOOST_LOG(debug) << "EV_FF: code [FF_GAIN]: value: "sv << event->value << " aka "sv << util::hex(event->value).to_string_view();
|
|
effect_it->gain = std::clamp(event->value, 0, 0xFFFF);
|
|
|
|
break;
|
|
}
|
|
|
|
BOOST_LOG(debug) << "EV_FF: id ["sv << event->code << "]: value: "sv << event->value << " aka "sv << util::hex(event->value).to_string_view();
|
|
|
|
if(event->value) {
|
|
effect_it->activate(event->code);
|
|
}
|
|
else {
|
|
effect_it->deactivate(event->code);
|
|
}
|
|
break;
|
|
case EV_UINPUT:
|
|
switch(event->code) {
|
|
case UI_FF_UPLOAD: {
|
|
uinput_ff_upload upload {};
|
|
|
|
// *VERY* important, without this you break
|
|
// the kernel and have to reboot due to dead
|
|
// hanging process
|
|
upload.request_id = event->value;
|
|
|
|
ioctl(fd, UI_BEGIN_FF_UPLOAD, &upload);
|
|
auto fg = util::fail_guard([&]() {
|
|
upload.retval = 0;
|
|
ioctl(fd, UI_END_FF_UPLOAD, &upload);
|
|
});
|
|
|
|
effect_it->upload(upload.effect);
|
|
} break;
|
|
case UI_FF_ERASE: {
|
|
uinput_ff_erase erase {};
|
|
|
|
// *VERY* important, without this you break
|
|
// the kernel and have to reboot due to dead
|
|
// hanging process
|
|
erase.request_id = event->value;
|
|
|
|
ioctl(fd, UI_BEGIN_FF_ERASE, &erase);
|
|
auto fg = util::fail_guard([&]() {
|
|
erase.retval = 0;
|
|
ioctl(fd, UI_END_FF_ERASE, &erase);
|
|
});
|
|
|
|
effect_it->erase(erase.effect_id);
|
|
} break;
|
|
}
|
|
break;
|
|
default:
|
|
BOOST_LOG(debug)
|
|
<< util::hex(event->type).to_string_view() << ": "sv
|
|
<< util::hex(event->code).to_string_view() << ": "sv
|
|
<< event->value << " aka "sv << util::hex(event->value).to_string_view();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void broadcastRumble(safe::queue_t<mail_evdev_t> &rumble_queue_queue) {
|
|
std::vector<effect_t> effects;
|
|
std::vector<pollfd_t> polls;
|
|
|
|
while(rumble_queue_queue.running()) {
|
|
while(rumble_queue_queue.peek()) {
|
|
auto dev_rumble_queue = rumble_queue_queue.pop();
|
|
|
|
if(!dev_rumble_queue) {
|
|
// rumble_queue_queue is no longer running
|
|
return;
|
|
}
|
|
|
|
auto gamepadnr = std::get<0>(*dev_rumble_queue);
|
|
auto dev = std::get<1>(*dev_rumble_queue);
|
|
auto &rumble_queue = std::get<2>(*dev_rumble_queue);
|
|
auto &pollfd = std::get<3>(*dev_rumble_queue);
|
|
|
|
{
|
|
auto effect_it = std::find_if(std::begin(effects), std::end(effects), [dev](auto &curr_effect) {
|
|
return dev == curr_effect.dev;
|
|
});
|
|
|
|
if(effect_it != std::end(effects)) {
|
|
|
|
auto poll_it = std::begin(polls) + (effect_it - std::begin(effects));
|
|
|
|
polls.erase(poll_it);
|
|
effects.erase(effect_it);
|
|
|
|
BOOST_LOG(debug) << "Removed Gamepad device from notifications"sv;
|
|
|
|
continue;
|
|
}
|
|
|
|
// There may be an attepmt to remove, that which not exists
|
|
if(!rumble_queue) {
|
|
BOOST_LOG(warning) << "Attempting to remove a gamepad device from notifications that isn't already registered"sv;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
polls.emplace_back(std::move(pollfd));
|
|
effects.emplace_back(gamepadnr, dev, std::move(rumble_queue));
|
|
|
|
BOOST_LOG(debug) << "Added Gamepad device to notifications"sv;
|
|
}
|
|
|
|
if(polls.empty()) {
|
|
std::this_thread::sleep_for(50ms);
|
|
}
|
|
else {
|
|
rumbleIterate(effects, polls, 100ms);
|
|
|
|
auto now = std::chrono::steady_clock::now();
|
|
for(auto &effect : effects) {
|
|
TUPLE_2D(old_weak, old_strong, effect.old_rumble);
|
|
TUPLE_2D(weak, strong, effect.rumble(now));
|
|
|
|
if(old_weak != weak || old_strong != strong) {
|
|
BOOST_LOG(debug) << "Sending haptic feedback: lowfreq [0x"sv << util::hex(weak).to_string_view() << "]: highfreq [0x"sv << util::hex(strong).to_string_view() << ']';
|
|
|
|
effect.rumble_queue->raise(effect.gamepadnr, weak, strong);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {
|
|
auto touchscreen = ((input_raw_t *)input.get())->touch_input.get();
|
|
|
|
auto scaled_x = (int)std::lround((x + touch_port.offset_x) * ((float)target_touch_port.width / (float)touch_port.width));
|
|
auto scaled_y = (int)std::lround((y + touch_port.offset_y) * ((float)target_touch_port.height / (float)touch_port.height));
|
|
|
|
libevdev_uinput_write_event(touchscreen, EV_ABS, ABS_X, scaled_x);
|
|
libevdev_uinput_write_event(touchscreen, EV_ABS, ABS_Y, scaled_y);
|
|
libevdev_uinput_write_event(touchscreen, EV_KEY, BTN_TOOL_FINGER, 1);
|
|
libevdev_uinput_write_event(touchscreen, EV_KEY, BTN_TOOL_FINGER, 0);
|
|
|
|
libevdev_uinput_write_event(touchscreen, EV_SYN, SYN_REPORT, 0);
|
|
}
|
|
|
|
void move_mouse(input_t &input, int deltaX, int deltaY) {
|
|
auto mouse = ((input_raw_t *)input.get())->mouse_input.get();
|
|
|
|
if(deltaX) {
|
|
libevdev_uinput_write_event(mouse, EV_REL, REL_X, deltaX);
|
|
}
|
|
|
|
if(deltaY) {
|
|
libevdev_uinput_write_event(mouse, EV_REL, REL_Y, deltaY);
|
|
}
|
|
|
|
libevdev_uinput_write_event(mouse, EV_SYN, SYN_REPORT, 0);
|
|
}
|
|
|
|
void button_mouse(input_t &input, int button, bool release) {
|
|
int btn_type;
|
|
int scan;
|
|
|
|
if(button == 1) {
|
|
btn_type = BTN_LEFT;
|
|
scan = 90001;
|
|
}
|
|
else if(button == 2) {
|
|
btn_type = BTN_MIDDLE;
|
|
scan = 90003;
|
|
}
|
|
else if(button == 3) {
|
|
btn_type = BTN_RIGHT;
|
|
scan = 90002;
|
|
}
|
|
else if(button == 4) {
|
|
btn_type = BTN_SIDE;
|
|
scan = 90004;
|
|
}
|
|
else {
|
|
btn_type = BTN_EXTRA;
|
|
scan = 90005;
|
|
}
|
|
|
|
auto mouse = ((input_raw_t *)input.get())->mouse_input.get();
|
|
libevdev_uinput_write_event(mouse, EV_MSC, MSC_SCAN, scan);
|
|
libevdev_uinput_write_event(mouse, EV_KEY, btn_type, release ? 0 : 1);
|
|
libevdev_uinput_write_event(mouse, EV_SYN, SYN_REPORT, 0);
|
|
}
|
|
|
|
void scroll(input_t &input, int high_res_distance) {
|
|
int distance = high_res_distance / 120;
|
|
|
|
auto mouse = ((input_raw_t *)input.get())->mouse_input.get();
|
|
libevdev_uinput_write_event(mouse, EV_REL, REL_WHEEL, distance);
|
|
libevdev_uinput_write_event(mouse, EV_REL, REL_WHEEL_HI_RES, high_res_distance);
|
|
libevdev_uinput_write_event(mouse, EV_SYN, SYN_REPORT, 0);
|
|
}
|
|
|
|
static keycode_t keysym(std::uint16_t modcode) {
|
|
if(modcode <= keycodes.size()) {
|
|
return keycodes[modcode];
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
void keyboard(input_t &input, uint16_t modcode, bool release) {
|
|
auto keyboard = ((input_raw_t *)input.get())->keyboard_input.get();
|
|
|
|
auto keycode = keysym(modcode);
|
|
if(keycode.keycode == UNKNOWN) {
|
|
return;
|
|
}
|
|
|
|
if(keycode.scancode != UNKNOWN && (release || !keycode.pressed)) {
|
|
libevdev_uinput_write_event(keyboard, EV_MSC, MSC_SCAN, keycode.scancode);
|
|
}
|
|
|
|
libevdev_uinput_write_event(keyboard, EV_KEY, keycode.keycode, release ? 0 : (1 + keycode.pressed));
|
|
libevdev_uinput_write_event(keyboard, EV_SYN, SYN_REPORT, 0);
|
|
|
|
keycode.pressed = 1;
|
|
}
|
|
|
|
int alloc_gamepad(input_t &input, int nr, rumble_queue_t &&rumble_queue) {
|
|
return ((input_raw_t *)input.get())->alloc_gamepad(nr, std::move(rumble_queue));
|
|
}
|
|
|
|
void free_gamepad(input_t &input, int nr) {
|
|
((input_raw_t *)input.get())->clear_gamepad(nr);
|
|
}
|
|
|
|
void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state) {
|
|
TUPLE_2D_REF(uinput, gamepad_state_old, ((input_raw_t *)input.get())->gamepads[nr]);
|
|
|
|
|
|
auto bf = gamepad_state.buttonFlags ^ gamepad_state_old.buttonFlags;
|
|
auto bf_new = gamepad_state.buttonFlags;
|
|
|
|
if(bf) {
|
|
// up pressed == -1, down pressed == 1, else 0
|
|
if((DPAD_UP | DPAD_DOWN) & bf) {
|
|
int button_state = bf_new & DPAD_UP ? -1 : (bf_new & DPAD_DOWN ? 1 : 0);
|
|
|
|
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_HAT0Y, button_state);
|
|
}
|
|
|
|
if((DPAD_LEFT | DPAD_RIGHT) & bf) {
|
|
int button_state = bf_new & DPAD_LEFT ? -1 : (bf_new & DPAD_RIGHT ? 1 : 0);
|
|
|
|
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_HAT0X, button_state);
|
|
}
|
|
|
|
if(START & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_START, bf_new & START ? 1 : 0);
|
|
if(BACK & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_SELECT, bf_new & BACK ? 1 : 0);
|
|
if(LEFT_STICK & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_THUMBL, bf_new & LEFT_STICK ? 1 : 0);
|
|
if(RIGHT_STICK & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_THUMBR, bf_new & RIGHT_STICK ? 1 : 0);
|
|
if(LEFT_BUTTON & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_TL, bf_new & LEFT_BUTTON ? 1 : 0);
|
|
if(RIGHT_BUTTON & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_TR, bf_new & RIGHT_BUTTON ? 1 : 0);
|
|
if(HOME & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_MODE, bf_new & HOME ? 1 : 0);
|
|
if(A & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_SOUTH, bf_new & A ? 1 : 0);
|
|
if(B & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_EAST, bf_new & B ? 1 : 0);
|
|
if(X & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_NORTH, bf_new & X ? 1 : 0);
|
|
if(Y & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_WEST, bf_new & Y ? 1 : 0);
|
|
}
|
|
|
|
if(gamepad_state_old.lt != gamepad_state.lt) {
|
|
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_Z, gamepad_state.lt);
|
|
}
|
|
|
|
if(gamepad_state_old.rt != gamepad_state.rt) {
|
|
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_RZ, gamepad_state.rt);
|
|
}
|
|
|
|
if(gamepad_state_old.lsX != gamepad_state.lsX) {
|
|
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_X, gamepad_state.lsX);
|
|
}
|
|
|
|
if(gamepad_state_old.lsY != gamepad_state.lsY) {
|
|
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_Y, -gamepad_state.lsY);
|
|
}
|
|
|
|
if(gamepad_state_old.rsX != gamepad_state.rsX) {
|
|
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_RX, gamepad_state.rsX);
|
|
}
|
|
|
|
if(gamepad_state_old.rsY != gamepad_state.rsY) {
|
|
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_RY, -gamepad_state.rsY);
|
|
}
|
|
|
|
gamepad_state_old = gamepad_state;
|
|
libevdev_uinput_write_event(uinput.get(), EV_SYN, SYN_REPORT, 0);
|
|
}
|
|
|
|
evdev_t keyboard() {
|
|
evdev_t dev { libevdev_new() };
|
|
|
|
libevdev_set_uniq(dev.get(), "Sunshine Keyboard");
|
|
libevdev_set_id_product(dev.get(), 0xDEAD);
|
|
libevdev_set_id_vendor(dev.get(), 0xBEEF);
|
|
libevdev_set_id_bustype(dev.get(), 0x3);
|
|
libevdev_set_id_version(dev.get(), 0x111);
|
|
libevdev_set_name(dev.get(), "Keyboard passthrough");
|
|
|
|
libevdev_enable_event_type(dev.get(), EV_KEY);
|
|
for(const auto &keycode : keycodes) {
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, keycode.keycode, nullptr);
|
|
}
|
|
libevdev_enable_event_type(dev.get(), EV_MSC);
|
|
libevdev_enable_event_code(dev.get(), EV_MSC, MSC_SCAN, nullptr);
|
|
|
|
return dev;
|
|
}
|
|
|
|
evdev_t mouse() {
|
|
evdev_t dev { libevdev_new() };
|
|
|
|
libevdev_set_uniq(dev.get(), "Sunshine Mouse");
|
|
libevdev_set_id_product(dev.get(), 0x4038);
|
|
libevdev_set_id_vendor(dev.get(), 0x46D);
|
|
libevdev_set_id_bustype(dev.get(), 0x3);
|
|
libevdev_set_id_version(dev.get(), 0x111);
|
|
libevdev_set_name(dev.get(), "Logitech Wireless Mouse PID:4038");
|
|
|
|
libevdev_enable_event_type(dev.get(), EV_KEY);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_LEFT, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_RIGHT, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_MIDDLE, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_SIDE, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_EXTRA, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_FORWARD, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_BACK, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TASK, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, 280, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, 281, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, 282, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, 283, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, 284, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, 285, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, 286, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, 287, nullptr);
|
|
|
|
libevdev_enable_event_type(dev.get(), EV_REL);
|
|
libevdev_enable_event_code(dev.get(), EV_REL, REL_X, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_REL, REL_Y, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_REL, REL_WHEEL, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_REL, REL_WHEEL_HI_RES, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_REL, REL_HWHEEL, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_REL, REL_HWHEEL_HI_RES, nullptr);
|
|
|
|
libevdev_enable_event_type(dev.get(), EV_MSC);
|
|
libevdev_enable_event_code(dev.get(), EV_MSC, MSC_SCAN, nullptr);
|
|
|
|
return dev;
|
|
}
|
|
|
|
evdev_t touchscreen() {
|
|
evdev_t dev { libevdev_new() };
|
|
|
|
libevdev_set_uniq(dev.get(), "Sunshine Touch");
|
|
libevdev_set_id_product(dev.get(), 0xDEAD);
|
|
libevdev_set_id_vendor(dev.get(), 0xBEEF);
|
|
libevdev_set_id_bustype(dev.get(), 0x3);
|
|
libevdev_set_id_version(dev.get(), 0x111);
|
|
libevdev_set_name(dev.get(), "Touchscreen passthrough");
|
|
|
|
libevdev_enable_property(dev.get(), INPUT_PROP_DIRECT);
|
|
|
|
|
|
libevdev_enable_event_type(dev.get(), EV_KEY);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TOUCH, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TOOL_PEN, nullptr); // Needed to be enabled for BTN_TOOL_FINGER to work.
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TOOL_FINGER, nullptr);
|
|
|
|
input_absinfo absx {
|
|
0,
|
|
0,
|
|
target_touch_port.width,
|
|
1,
|
|
0,
|
|
28
|
|
};
|
|
|
|
input_absinfo absy {
|
|
0,
|
|
0,
|
|
target_touch_port.height,
|
|
1,
|
|
0,
|
|
28
|
|
};
|
|
libevdev_enable_event_type(dev.get(), EV_ABS);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_X, &absx);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_Y, &absy);
|
|
|
|
return dev;
|
|
}
|
|
|
|
evdev_t x360() {
|
|
evdev_t dev { libevdev_new() };
|
|
|
|
input_absinfo stick {
|
|
0,
|
|
-32768, 32767,
|
|
16,
|
|
128,
|
|
0
|
|
};
|
|
|
|
input_absinfo trigger {
|
|
0,
|
|
0, 255,
|
|
0,
|
|
0,
|
|
0
|
|
};
|
|
|
|
input_absinfo dpad {
|
|
0,
|
|
-1, 1,
|
|
0,
|
|
0,
|
|
0
|
|
};
|
|
|
|
libevdev_set_uniq(dev.get(), "Sunshine Gamepad");
|
|
libevdev_set_id_product(dev.get(), 0x28E);
|
|
libevdev_set_id_vendor(dev.get(), 0x45E);
|
|
libevdev_set_id_bustype(dev.get(), 0x3);
|
|
libevdev_set_id_version(dev.get(), 0x110);
|
|
libevdev_set_name(dev.get(), "Microsoft X-Box 360 pad");
|
|
|
|
libevdev_enable_event_type(dev.get(), EV_KEY);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_WEST, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_EAST, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_NORTH, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_SOUTH, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_THUMBL, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_THUMBR, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TR, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TL, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_SELECT, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_MODE, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_START, nullptr);
|
|
|
|
libevdev_enable_event_type(dev.get(), EV_ABS);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_HAT0Y, &dpad);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_HAT0X, &dpad);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_Z, &trigger);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_RZ, &trigger);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_X, &stick);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_RX, &stick);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_Y, &stick);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_RY, &stick);
|
|
|
|
libevdev_enable_event_type(dev.get(), EV_FF);
|
|
libevdev_enable_event_code(dev.get(), EV_FF, FF_RUMBLE, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_FF, FF_CONSTANT, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_FF, FF_PERIODIC, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_FF, FF_SINE, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_FF, FF_RAMP, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_FF, FF_GAIN, nullptr);
|
|
|
|
return dev;
|
|
}
|
|
|
|
input_t input() {
|
|
input_t result { new input_raw_t() };
|
|
auto &gp = *(input_raw_t *)result.get();
|
|
|
|
gp.rumble_ctx = notifications.ref();
|
|
|
|
gp.gamepads.resize(MAX_GAMEPADS);
|
|
|
|
// Ensure starting from clean slate
|
|
gp.clear();
|
|
gp.keyboard_dev = keyboard();
|
|
gp.touch_dev = touchscreen();
|
|
gp.mouse_dev = mouse();
|
|
gp.gamepad_dev = x360();
|
|
|
|
// If we do not have a keyboard, gamepad or mouse, no input is possible and we should abort
|
|
if(gp.create_mouse() || gp.create_touchscreen() || gp.create_keyboard()) {
|
|
log_flush();
|
|
std::abort();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void freeInput(void *p) {
|
|
auto *input = (input_raw_t *)p;
|
|
delete input;
|
|
}
|
|
|
|
std::vector<std::string_view> &supported_gamepads() {
|
|
static std::vector<std::string_view> gamepads { "x360"sv };
|
|
|
|
return gamepads;
|
|
}
|
|
} // namespace platf
|