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14 lines
181 B
GLSL
14 lines
181 B
GLSL
#version 300 es
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#ifdef GL_ES
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precision lowp float;
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#endif
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uniform sampler2D image;
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in vec2 tex;
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layout(location = 0) out vec4 color;
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void main()
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{
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color = texture(image, tex);
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} |