Sunshine/sunshine/platform/common.h
2020-01-09 12:12:18 +01:00

85 lines
2.2 KiB
C++

//
// Created by loki on 6/21/19.
//
#ifndef SUNSHINE_COMMON_H
#define SUNSHINE_COMMON_H
#include <string>
#include "sunshine/utility.h"
namespace platf {
struct img_t {
public:
std::uint8_t *data;
std::int32_t width;
std::int32_t height;
virtual ~img_t() = default;
};
enum class capture_e : int {
ok,
reinit,
timeout,
error
};
class display_t {
public:
virtual capture_e snapshot(std::unique_ptr<img_t> &img, bool cursor) = 0;
virtual int reinit() = 0;
virtual std::unique_ptr<img_t> alloc_img() = 0;
virtual ~display_t() = default;
};
class mic_t {
public:
virtual std::vector<std::int16_t> sample(std::size_t sample_size) = 0;
virtual ~mic_t() = default;
};
void freeInput(void*);
using input_t = util::safe_ptr<void, freeInput>;
std::string get_local_ip();
std::unique_ptr<mic_t> microphone();
std::shared_ptr<display_t> display();
input_t input();
void move_mouse(input_t &input, int deltaX, int deltaY);
void button_mouse(input_t &input, int button, bool release);
void scroll(input_t &input, int distance);
void keyboard(input_t &input, uint16_t modcode, bool release);
namespace gp {
void dpad_y(input_t &input, int button_state); // up pressed == -1, down pressed == 1, else 0
void dpad_x(input_t &input, int button_state); // left pressed == -1, right pressed == 1, else 0
void start(input_t &input, int button_down);
void back(input_t &input, int button_down);
void left_stick(input_t &input, int button_down);
void right_stick(input_t &input, int button_down);
void left_button(input_t &input, int button_down);
void right_button(input_t &input, int button_down);
void home(input_t &input, int button_down);
void a(input_t &input, int button_down);
void b(input_t &input, int button_down);
void x(input_t &input, int button_down);
void y(input_t &input, int button_down);
void left_trigger(input_t &input, std::uint8_t abs_z);
void right_trigger(input_t &input, std::uint8_t abs_z);
void left_stick_x(input_t &input, std::int16_t x);
void left_stick_y(input_t &input, std::int16_t y);
void right_stick_x(input_t &input, std::int16_t x);
void right_stick_y(input_t &input, std::int16_t y);
void sync(input_t &input);
}
}
#endif //SUNSHINE_COMMON_H