mirror of
https://github.com/LizardByte/Sunshine.git
synced 2024-11-16 23:10:13 +00:00
8d5a9054ec
Co-authored-by: Cameron Gutman <aicommander@gmail.com>
56 lines
2.0 KiB
CMake
56 lines
2.0 KiB
CMake
cmake_minimum_required(VERSION 3.18)
|
|
# `CMAKE_CUDA_ARCHITECTURES` requires 3.18
|
|
# todo - set this conditionally
|
|
|
|
# todo - set version to 0.0.0 once confident in automated versioning
|
|
project(Sunshine VERSION 0.22.0
|
|
DESCRIPTION "Sunshine is a self-hosted game stream host for Moonlight."
|
|
HOMEPAGE_URL "https://app.lizardbyte.dev/Sunshine")
|
|
|
|
set(PROJECT_LICENSE "GPL-3.0")
|
|
|
|
set(PROJECT_LONG_DESCRIPTION "Offering low latency, cloud gaming server capabilities with support for AMD, Intel, \
|
|
and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any \
|
|
Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from \
|
|
your favorite web browser. Pair from the local server or any mobile device.")
|
|
|
|
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
|
message(STATUS "Setting build type to 'Release' as none was specified.")
|
|
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE)
|
|
endif()
|
|
|
|
# set the module path, used for includes
|
|
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
|
|
|
|
# set version info for this build
|
|
include(${CMAKE_MODULE_PATH}/prep/build_version.cmake)
|
|
|
|
# cmake build flags
|
|
include(${CMAKE_MODULE_PATH}/prep/options.cmake)
|
|
|
|
# configure special package files, such as sunshine.desktop, Flatpak manifest, Portfile , etc.
|
|
include(${CMAKE_MODULE_PATH}/prep/special_package_configuration.cmake)
|
|
|
|
# Exit early if END_BUILD is ON, i.e. when only generating package manifests
|
|
if(${END_BUILD})
|
|
return()
|
|
endif()
|
|
|
|
# project constants
|
|
include(${CMAKE_MODULE_PATH}/prep/constants.cmake)
|
|
|
|
# load macros
|
|
include(${CMAKE_MODULE_PATH}/macros/common.cmake)
|
|
|
|
# load dependencies
|
|
include(${CMAKE_MODULE_PATH}/dependencies/common.cmake)
|
|
|
|
# setup compile definitions
|
|
include(${CMAKE_MODULE_PATH}/compile_definitions/common.cmake)
|
|
|
|
# target definitions
|
|
include(${CMAKE_MODULE_PATH}/targets/common.cmake)
|
|
|
|
# packaging
|
|
include(${CMAKE_MODULE_PATH}/packaging/common.cmake)
|