Sunshine/sunshine/platform/linux/graphics.cpp
2021-09-14 15:07:34 +02:00

867 lines
25 KiB
C++

#include "graphics.h"
#include "sunshine/video.h"
#include <fcntl.h>
// I want to have as little build dependencies as possible
// There aren't that many DRM_FORMAT I need to use, so define them here
//
// They aren't likely to change any time soon.
#define fourcc_code(a, b, c, d) ((std::uint32_t)(a) | ((std::uint32_t)(b) << 8) | \
((std::uint32_t)(c) << 16) | ((std::uint32_t)(d) << 24))
#define fourcc_mod_code(vendor, val) ((((uint64_t)vendor) << 56) | ((val)&0x00ffffffffffffffULL))
#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
#define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4') /* [31:0] A:R:G:B 8:8:8:8 little endian */
#define DRM_FORMAT_XRGB8888 fourcc_code('X', 'R', '2', '4') /* [31:0] x:R:G:B 8:8:8:8 little endian */
#define DRM_FORMAT_XBGR8888 fourcc_code('X', 'B', '2', '4') /* [31:0] x:B:G:R 8:8:8:8 little endian */
#define DRM_FORMAT_MOD_INVALID fourcc_mod_code(0, ((1ULL << 56) - 1))
#define SUNSHINE_SHADERS_DIR SUNSHINE_ASSETS_DIR "/shaders/opengl"
using namespace std::literals;
namespace gl {
GladGLContext ctx;
void drain_errors(const std::string_view &prefix) {
GLenum err;
while((err = ctx.GetError()) != GL_NO_ERROR) {
BOOST_LOG(error) << "GL: "sv << prefix << ": ["sv << util::hex(err).to_string_view() << ']';
}
}
tex_t::~tex_t() {
if(!size() == 0) {
ctx.DeleteTextures(size(), begin());
}
}
tex_t tex_t::make(std::size_t count) {
tex_t textures { count };
ctx.GenTextures(textures.size(), textures.begin());
float color[] = { 0.0f, 0.0f, 0.0f, 1.0f };
for(auto tex : textures) {
gl::ctx.BindTexture(GL_TEXTURE_2D, tex);
gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // x
gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // y
gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl::ctx.TexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color);
}
return textures;
}
frame_buf_t::~frame_buf_t() {
if(begin()) {
ctx.DeleteFramebuffers(size(), begin());
}
}
frame_buf_t frame_buf_t::make(std::size_t count) {
frame_buf_t frame_buf { count };
ctx.GenFramebuffers(frame_buf.size(), frame_buf.begin());
return frame_buf;
}
void frame_buf_t::copy(int id, int texture, int offset_x, int offset_y, int width, int height) {
gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, (*this)[id]);
gl::ctx.ReadBuffer(GL_COLOR_ATTACHMENT0 + id);
gl::ctx.BindTexture(GL_TEXTURE_2D, texture);
gl::ctx.CopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, offset_x, offset_y, width, height);
}
std::string shader_t::err_str() {
int length;
ctx.GetShaderiv(handle(), GL_INFO_LOG_LENGTH, &length);
std::string string;
string.resize(length);
ctx.GetShaderInfoLog(handle(), length, &length, string.data());
string.resize(length - 1);
return string;
}
util::Either<shader_t, std::string> shader_t::compile(const std::string_view &source, GLenum type) {
shader_t shader;
auto data = source.data();
GLint length = source.length();
shader._shader.el = ctx.CreateShader(type);
ctx.ShaderSource(shader.handle(), 1, &data, &length);
ctx.CompileShader(shader.handle());
int status = 0;
ctx.GetShaderiv(shader.handle(), GL_COMPILE_STATUS, &status);
if(!status) {
return shader.err_str();
}
return shader;
}
GLuint shader_t::handle() const {
return _shader.el;
}
buffer_t buffer_t::make(util::buffer_t<GLint> &&offsets, const char *block, const std::string_view &data) {
buffer_t buffer;
buffer._block = block;
buffer._size = data.size();
buffer._offsets = std::move(offsets);
ctx.GenBuffers(1, &buffer._buffer.el);
ctx.BindBuffer(GL_UNIFORM_BUFFER, buffer.handle());
ctx.BufferData(GL_UNIFORM_BUFFER, data.size(), (const std::uint8_t *)data.data(), GL_DYNAMIC_DRAW);
return buffer;
}
GLuint buffer_t::handle() const {
return _buffer.el;
}
const char *buffer_t::block() const {
return _block;
}
void buffer_t::update(const std::string_view &view, std::size_t offset) {
ctx.BindBuffer(GL_UNIFORM_BUFFER, handle());
ctx.BufferSubData(GL_UNIFORM_BUFFER, offset, view.size(), (const void *)view.data());
}
void buffer_t::update(std::string_view *members, std::size_t count, std::size_t offset) {
util::buffer_t<std::uint8_t> buffer { _size };
for(int x = 0; x < count; ++x) {
auto val = members[x];
std::copy_n((const std::uint8_t *)val.data(), val.size(), &buffer[_offsets[x]]);
}
update(util::view(buffer.begin(), buffer.end()), offset);
}
std::string program_t::err_str() {
int length;
ctx.GetProgramiv(handle(), GL_INFO_LOG_LENGTH, &length);
std::string string;
string.resize(length);
ctx.GetShaderInfoLog(handle(), length, &length, string.data());
string.resize(length - 1);
return string;
}
util::Either<program_t, std::string> program_t::link(const shader_t &vert, const shader_t &frag) {
program_t program;
program._program.el = ctx.CreateProgram();
ctx.AttachShader(program.handle(), vert.handle());
ctx.AttachShader(program.handle(), frag.handle());
// p_handle stores a copy of the program handle, since program will be moved before
// the fail guard funcion is called.
auto fg = util::fail_guard([p_handle = program.handle(), &vert, &frag]() {
ctx.DetachShader(p_handle, vert.handle());
ctx.DetachShader(p_handle, frag.handle());
});
ctx.LinkProgram(program.handle());
int status = 0;
ctx.GetProgramiv(program.handle(), GL_LINK_STATUS, &status);
if(!status) {
return program.err_str();
}
return program;
}
void program_t::bind(const buffer_t &buffer) {
ctx.UseProgram(handle());
auto i = ctx.GetUniformBlockIndex(handle(), buffer.block());
ctx.BindBufferBase(GL_UNIFORM_BUFFER, i, buffer.handle());
}
std::optional<buffer_t> program_t::uniform(const char *block, std::pair<const char *, std::string_view> *members, std::size_t count) {
auto i = ctx.GetUniformBlockIndex(handle(), block);
if(i == GL_INVALID_INDEX) {
BOOST_LOG(error) << "Couldn't find index of ["sv << block << ']';
return std::nullopt;
}
int size;
ctx.GetActiveUniformBlockiv(handle(), i, GL_UNIFORM_BLOCK_DATA_SIZE, &size);
bool error_flag = false;
util::buffer_t<GLint> offsets { count };
auto indices = (std::uint32_t *)alloca(count * sizeof(std::uint32_t));
auto names = (const char **)alloca(count * sizeof(const char *));
auto names_p = names;
std::for_each_n(members, count, [names_p](auto &member) mutable {
*names_p++ = std::get<0>(member);
});
std::fill_n(indices, count, GL_INVALID_INDEX);
ctx.GetUniformIndices(handle(), count, names, indices);
for(int x = 0; x < count; ++x) {
if(indices[x] == GL_INVALID_INDEX) {
error_flag = true;
BOOST_LOG(error) << "Couldn't find ["sv << block << '.' << members[x].first << ']';
}
}
if(error_flag) {
return std::nullopt;
}
ctx.GetActiveUniformsiv(handle(), count, indices, GL_UNIFORM_OFFSET, offsets.begin());
util::buffer_t<std::uint8_t> buffer { (std::size_t)size };
for(int x = 0; x < count; ++x) {
auto val = std::get<1>(members[x]);
std::copy_n((const std::uint8_t *)val.data(), val.size(), &buffer[offsets[x]]);
}
return buffer_t::make(std::move(offsets), block, std::string_view { (char *)buffer.begin(), buffer.size() });
}
GLuint program_t::handle() const {
return _program.el;
}
} // namespace gl
namespace gbm {
device_destroy_fn device_destroy;
create_device_fn create_device;
int init() {
static void *handle { nullptr };
static bool funcs_loaded = false;
if(funcs_loaded) return 0;
if(!handle) {
handle = dyn::handle({ "libgbm.so.1", "libgbm.so" });
if(!handle) {
return -1;
}
}
std::vector<std::tuple<GLADapiproc *, const char *>> funcs {
{ (GLADapiproc *)&device_destroy, "gbm_device_destroy" },
{ (GLADapiproc *)&create_device, "gbm_create_device" },
};
if(dyn::load(handle, funcs)) {
return -1;
}
funcs_loaded = true;
return 0;
}
} // namespace gbm
namespace egl {
constexpr auto EGL_LINUX_DMA_BUF_EXT = 0x3270;
constexpr auto EGL_LINUX_DRM_FOURCC_EXT = 0x3271;
constexpr auto EGL_DMA_BUF_PLANE0_FD_EXT = 0x3272;
constexpr auto EGL_DMA_BUF_PLANE0_OFFSET_EXT = 0x3273;
constexpr auto EGL_DMA_BUF_PLANE0_PITCH_EXT = 0x3274;
constexpr auto EGL_DMA_BUF_PLANE1_FD_EXT = 0x3275;
constexpr auto EGL_DMA_BUF_PLANE1_OFFSET_EXT = 0x3276;
constexpr auto EGL_DMA_BUF_PLANE1_PITCH_EXT = 0x3277;
constexpr auto EGL_DMA_BUF_PLANE2_FD_EXT = 0x3278;
constexpr auto EGL_DMA_BUF_PLANE2_OFFSET_EXT = 0x3279;
constexpr auto EGL_DMA_BUF_PLANE2_PITCH_EXT = 0x327A;
constexpr auto EGL_DMA_BUF_PLANE3_FD_EXT = 0x3440;
constexpr auto EGL_DMA_BUF_PLANE3_OFFSET_EXT = 0x3441;
constexpr auto EGL_DMA_BUF_PLANE3_PITCH_EXT = 0x3442;
constexpr auto EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT = 0x3443;
constexpr auto EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT = 0x3444;
constexpr auto EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT = 0x3445;
constexpr auto EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT = 0x3446;
constexpr auto EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT = 0x3447;
constexpr auto EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT = 0x3448;
constexpr auto EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT = 0x3449;
constexpr auto EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT = 0x344A;
bool fail() {
return eglGetError() != EGL_SUCCESS;
}
display_t make_display(std::variant<gbm::gbm_t::pointer, wl_display *, _XDisplay *> native_display) {
constexpr auto EGL_PLATFORM_GBM_MESA = 0x31D7;
constexpr auto EGL_PLATFORM_WAYLAND_KHR = 0x31D8;
constexpr auto EGL_PLATFORM_X11_KHR = 0x31D5;
int egl_platform;
void *native_display_p;
switch(native_display.index()) {
case 0:
egl_platform = EGL_PLATFORM_GBM_MESA;
native_display_p = std::get<0>(native_display);
break;
case 1:
egl_platform = EGL_PLATFORM_WAYLAND_KHR;
native_display_p = std::get<1>(native_display);
break;
case 2:
egl_platform = EGL_PLATFORM_X11_KHR;
native_display_p = std::get<2>(native_display);
break;
default:
BOOST_LOG(error) << "egl::make_display(): Index ["sv << native_display.index() << "] not implemented"sv;
return nullptr;
}
// native_display.left() equals native_display.right()
display_t display = eglGetPlatformDisplay(egl_platform, native_display_p, nullptr);
if(fail()) {
BOOST_LOG(error) << "Couldn't open EGL display: ["sv << util::hex(eglGetError()).to_string_view() << ']';
return nullptr;
}
int major, minor;
if(!eglInitialize(display.get(), &major, &minor)) {
BOOST_LOG(error) << "Couldn't initialize EGL display: ["sv << util::hex(eglGetError()).to_string_view() << ']';
return nullptr;
}
const char *extension_st = eglQueryString(display.get(), EGL_EXTENSIONS);
const char *version = eglQueryString(display.get(), EGL_VERSION);
const char *vendor = eglQueryString(display.get(), EGL_VENDOR);
const char *apis = eglQueryString(display.get(), EGL_CLIENT_APIS);
BOOST_LOG(debug) << "EGL: ["sv << vendor << "]: version ["sv << version << ']';
BOOST_LOG(debug) << "API's supported: ["sv << apis << ']';
const char *extensions[] {
"EGL_KHR_create_context",
"EGL_KHR_surfaceless_context",
"EGL_EXT_image_dma_buf_import",
};
for(auto ext : extensions) {
if(!std::strstr(extension_st, ext)) {
BOOST_LOG(error) << "Missing extension: ["sv << ext << ']';
return nullptr;
}
}
return display;
}
std::optional<ctx_t> make_ctx(display_t::pointer display) {
constexpr int conf_attr[] {
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE
};
int count;
EGLConfig conf;
if(!eglChooseConfig(display, conf_attr, &conf, 1, &count)) {
BOOST_LOG(error) << "Couldn't set config attributes: ["sv << util::hex(eglGetError()).to_string_view() << ']';
return std::nullopt;
}
if(!eglBindAPI(EGL_OPENGL_API)) {
BOOST_LOG(error) << "Couldn't bind API: ["sv << util::hex(eglGetError()).to_string_view() << ']';
return std::nullopt;
}
constexpr int attr[] {
EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE
};
ctx_t ctx { display, eglCreateContext(display, conf, EGL_NO_CONTEXT, attr) };
if(fail()) {
BOOST_LOG(error) << "Couldn't create EGL context: ["sv << util::hex(eglGetError()).to_string_view() << ']';
return std::nullopt;
}
TUPLE_EL_REF(ctx_p, 1, ctx.el);
if(!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, ctx_p)) {
BOOST_LOG(error) << "Couldn't make current display"sv;
return std::nullopt;
}
if(!gladLoadGLContext(&gl::ctx, eglGetProcAddress)) {
BOOST_LOG(error) << "Couldn't load OpenGL library"sv;
return std::nullopt;
}
BOOST_LOG(debug) << "GL: vendor: "sv << gl::ctx.GetString(GL_VENDOR);
BOOST_LOG(debug) << "GL: renderer: "sv << gl::ctx.GetString(GL_RENDERER);
BOOST_LOG(debug) << "GL: version: "sv << gl::ctx.GetString(GL_VERSION);
BOOST_LOG(debug) << "GL: shader: "sv << gl::ctx.GetString(GL_SHADING_LANGUAGE_VERSION);
gl::ctx.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
return ctx;
}
struct plane_attr_t {
EGLAttrib fd;
EGLAttrib offset;
EGLAttrib pitch;
EGLAttrib lo;
EGLAttrib hi;
};
inline plane_attr_t get_plane(std::uint32_t plane_indice) {
switch(plane_indice) {
case 0:
return {
EGL_DMA_BUF_PLANE0_FD_EXT,
EGL_DMA_BUF_PLANE0_OFFSET_EXT,
EGL_DMA_BUF_PLANE0_PITCH_EXT,
EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT,
EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT,
};
case 1:
return {
EGL_DMA_BUF_PLANE1_FD_EXT,
EGL_DMA_BUF_PLANE1_OFFSET_EXT,
EGL_DMA_BUF_PLANE1_PITCH_EXT,
EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT,
EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT,
};
case 2:
return {
EGL_DMA_BUF_PLANE2_FD_EXT,
EGL_DMA_BUF_PLANE2_OFFSET_EXT,
EGL_DMA_BUF_PLANE2_PITCH_EXT,
EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT,
EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT,
};
case 3:
return {
EGL_DMA_BUF_PLANE3_FD_EXT,
EGL_DMA_BUF_PLANE3_OFFSET_EXT,
EGL_DMA_BUF_PLANE3_PITCH_EXT,
EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT,
EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT,
};
}
// Avoid warning
return {};
}
std::optional<rgb_t> import_source(display_t::pointer egl_display, const surface_descriptor_t &xrgb) {
EGLAttrib attribs[47];
int atti = 0;
attribs[atti++] = EGL_WIDTH;
attribs[atti++] = xrgb.width;
attribs[atti++] = EGL_HEIGHT;
attribs[atti++] = xrgb.height;
attribs[atti++] = EGL_LINUX_DRM_FOURCC_EXT;
attribs[atti++] = xrgb.fourcc;
for(auto x = 0; x < 4; ++x) {
auto fd = xrgb.fds[x];
if(fd < 0) {
continue;
}
auto plane_attr = get_plane(x);
attribs[atti++] = plane_attr.fd;
attribs[atti++] = fd;
attribs[atti++] = plane_attr.offset;
attribs[atti++] = xrgb.offsets[x];
attribs[atti++] = plane_attr.pitch;
attribs[atti++] = xrgb.pitches[x];
if(xrgb.modifier != DRM_FORMAT_MOD_INVALID) {
attribs[atti++] = plane_attr.lo;
attribs[atti++] = xrgb.modifier & 0xFFFFFFFF;
attribs[atti++] = plane_attr.hi;
attribs[atti++] = xrgb.modifier >> 32;
}
}
attribs[atti++] = EGL_NONE;
rgb_t rgb {
egl_display,
eglCreateImage(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, attribs),
gl::tex_t::make(1)
};
if(!rgb->xrgb8) {
BOOST_LOG(error) << "Couldn't import RGB Image: "sv << util::hex(eglGetError()).to_string_view();
return std::nullopt;
}
gl::ctx.BindTexture(GL_TEXTURE_2D, rgb->tex[0]);
gl::ctx.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, rgb->xrgb8);
gl::ctx.BindTexture(GL_TEXTURE_2D, 0);
gl_drain_errors;
return rgb;
}
std::optional<nv12_t> import_target(display_t::pointer egl_display, std::array<file_t, nv12_img_t::num_fds> &&fds, const surface_descriptor_t &r8, const surface_descriptor_t &gr88) {
EGLAttrib img_attr_planes[2][13] {
{ EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_R8,
EGL_WIDTH, r8.width,
EGL_HEIGHT, r8.height,
EGL_DMA_BUF_PLANE0_FD_EXT, r8.fds[0],
EGL_DMA_BUF_PLANE0_OFFSET_EXT, r8.offsets[0],
EGL_DMA_BUF_PLANE0_PITCH_EXT, r8.pitches[0],
EGL_NONE },
{ EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_GR88,
EGL_WIDTH, gr88.width,
EGL_HEIGHT, gr88.height,
EGL_DMA_BUF_PLANE0_FD_EXT, r8.fds[0],
EGL_DMA_BUF_PLANE0_OFFSET_EXT, gr88.offsets[0],
EGL_DMA_BUF_PLANE0_PITCH_EXT, gr88.pitches[0],
EGL_NONE },
};
nv12_t nv12 {
egl_display,
eglCreateImage(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, img_attr_planes[0]),
eglCreateImage(egl_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, img_attr_planes[1]),
gl::tex_t::make(2),
gl::frame_buf_t::make(2),
std::move(fds)
};
if(!nv12->r8 || !nv12->bg88) {
BOOST_LOG(error) << "Couldn't create KHR Image"sv;
return std::nullopt;
}
gl::ctx.BindTexture(GL_TEXTURE_2D, nv12->tex[0]);
gl::ctx.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, nv12->r8);
gl::ctx.BindTexture(GL_TEXTURE_2D, nv12->tex[1]);
gl::ctx.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, nv12->bg88);
nv12->buf.bind(std::begin(nv12->tex), std::end(nv12->tex));
gl_drain_errors;
return nv12;
}
void sws_t::set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) {
video::color_t *color_p;
switch(colorspace) {
case 5: // SWS_CS_SMPTE170M
color_p = &video::colors[0];
break;
case 1: // SWS_CS_ITU709
color_p = &video::colors[2];
break;
case 9: // SWS_CS_BT2020
default:
BOOST_LOG(warning) << "Colorspace: ["sv << colorspace << "] not yet supported: switching to default"sv;
color_p = &video::colors[0];
};
if(color_range > 1) {
// Full range
++color_p;
}
std::string_view members[] {
util::view(color_p->color_vec_y),
util::view(color_p->color_vec_u),
util::view(color_p->color_vec_v),
util::view(color_p->range_y),
util::view(color_p->range_uv),
};
color_matrix.update(members, sizeof(members) / sizeof(decltype(members[0])));
program[0].bind(color_matrix);
program[1].bind(color_matrix);
}
std::optional<sws_t> sws_t::make(int in_width, int in_height, int out_width, int out_heigth, gl::tex_t &&tex) {
sws_t sws;
sws.serial = std::numeric_limits<std::uint64_t>::max();
// Ensure aspect ratio is maintained
auto scalar = std::fminf(out_width / (float)in_width, out_heigth / (float)in_height);
auto out_width_f = in_width * scalar;
auto out_height_f = in_height * scalar;
// result is always positive
auto offsetX_f = (out_width - out_width_f) / 2;
auto offsetY_f = (out_heigth - out_height_f) / 2;
sws.out_width = out_width_f;
sws.out_height = out_height_f;
sws.in_width = in_width;
sws.in_height = in_height;
sws.offsetX = offsetX_f;
sws.offsetY = offsetY_f;
auto width_i = 1.0f / sws.out_width;
{
const char *sources[] {
SUNSHINE_SHADERS_DIR "/ConvertUV.frag",
SUNSHINE_SHADERS_DIR "/ConvertUV.vert",
SUNSHINE_SHADERS_DIR "/ConvertY.frag",
SUNSHINE_SHADERS_DIR "/Scene.vert",
SUNSHINE_SHADERS_DIR "/Scene.frag",
};
GLenum shader_type[2] {
GL_FRAGMENT_SHADER,
GL_VERTEX_SHADER,
};
constexpr auto count = sizeof(sources) / sizeof(const char *);
util::Either<gl::shader_t, std::string> compiled_sources[count];
bool error_flag = false;
for(int x = 0; x < count; ++x) {
auto &compiled_source = compiled_sources[x];
compiled_source = gl::shader_t::compile(read_file(sources[x]), shader_type[x % 2]);
gl_drain_errors;
if(compiled_source.has_right()) {
BOOST_LOG(error) << sources[x] << ": "sv << compiled_source.right();
error_flag = true;
}
}
if(error_flag) {
return std::nullopt;
}
auto program = gl::program_t::link(compiled_sources[3].left(), compiled_sources[4].left());
if(program.has_right()) {
BOOST_LOG(error) << "GL linker: "sv << program.right();
return std::nullopt;
}
// Cursor - shader
sws.program[2] = std::move(program.left());
program = gl::program_t::link(compiled_sources[1].left(), compiled_sources[0].left());
if(program.has_right()) {
BOOST_LOG(error) << "GL linker: "sv << program.right();
return std::nullopt;
}
// UV - shader
sws.program[1] = std::move(program.left());
program = gl::program_t::link(compiled_sources[3].left(), compiled_sources[2].left());
if(program.has_right()) {
BOOST_LOG(error) << "GL linker: "sv << program.right();
return std::nullopt;
}
// Y - shader
sws.program[0] = std::move(program.left());
}
auto loc_width_i = gl::ctx.GetUniformLocation(sws.program[1].handle(), "width_i");
if(loc_width_i < 0) {
BOOST_LOG(error) << "Couldn't find uniform [width_i]"sv;
return std::nullopt;
}
gl::ctx.UseProgram(sws.program[1].handle());
gl::ctx.Uniform1fv(loc_width_i, 1, &width_i);
auto color_p = &video::colors[0];
std::pair<const char *, std::string_view> members[] {
std::make_pair("color_vec_y", util::view(color_p->color_vec_y)),
std::make_pair("color_vec_u", util::view(color_p->color_vec_u)),
std::make_pair("color_vec_v", util::view(color_p->color_vec_v)),
std::make_pair("range_y", util::view(color_p->range_y)),
std::make_pair("range_uv", util::view(color_p->range_uv)),
};
auto color_matrix = sws.program[0].uniform("ColorMatrix", members, sizeof(members) / sizeof(decltype(members[0])));
if(!color_matrix) {
return std::nullopt;
}
sws.color_matrix = std::move(*color_matrix);
sws.tex = std::move(tex);
sws.cursor_framebuffer = gl::frame_buf_t::make(1);
sws.cursor_framebuffer.bind(&sws.tex[0], &sws.tex[1]);
sws.program[0].bind(sws.color_matrix);
sws.program[1].bind(sws.color_matrix);
gl::ctx.BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gl_drain_errors;
return std::move(sws);
}
int sws_t::blank(gl::frame_buf_t &fb, int offsetX, int offsetY, int width, int height) {
auto f = [&]() {
std::swap(offsetX, this->offsetX);
std::swap(offsetY, this->offsetY);
std::swap(width, this->out_width);
std::swap(height, this->out_height);
};
f();
auto fg = util::fail_guard(f);
return convert(fb);
}
std::optional<sws_t> sws_t::make(int in_width, int in_height, int out_width, int out_heigth) {
auto tex = gl::tex_t::make(2);
gl::ctx.BindTexture(GL_TEXTURE_2D, tex[0]);
gl::ctx.TexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, in_width, in_height);
return make(in_width, in_height, out_width, out_heigth, std::move(tex));
}
void sws_t::load_ram(platf::img_t &img) {
loaded_texture = tex[0];
gl::ctx.BindTexture(GL_TEXTURE_2D, loaded_texture);
gl::ctx.TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, img.width, img.height, GL_BGRA, GL_UNSIGNED_BYTE, img.data);
}
void sws_t::load_vram(img_descriptor_t &img, int offset_x, int offset_y, int texture) {
// When only a sub-part of the image must be encoded...
const bool copy = offset_x || offset_y || img.sd.width != in_width || img.sd.height != in_height;
if(copy) {
auto framebuf = gl::frame_buf_t::make(1);
framebuf.bind(&texture, &texture + 1);
loaded_texture = tex[0];
framebuf.copy(0, loaded_texture, offset_x, offset_y, in_width, in_height);
}
else {
loaded_texture = texture;
}
if(img.data) {
GLenum attachment = GL_COLOR_ATTACHMENT0;
gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, cursor_framebuffer[0]);
gl::ctx.UseProgram(program[2].handle());
// When a copy has already been made...
if(!copy) {
gl::ctx.BindTexture(GL_TEXTURE_2D, texture);
gl::ctx.DrawBuffers(1, &attachment);
gl::ctx.Viewport(0, 0, in_width, in_height);
gl::ctx.DrawArrays(GL_TRIANGLES, 0, 3);
loaded_texture = tex[0];
}
gl::ctx.BindTexture(GL_TEXTURE_2D, tex[1]);
if(serial != img.serial) {
serial = img.serial;
gl::ctx.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, img.width, img.height, 0, GL_BGRA, GL_UNSIGNED_BYTE, img.data);
}
gl::ctx.Enable(GL_BLEND);
gl::ctx.DrawBuffers(1, &attachment);
#ifndef NDEBUG
auto status = gl::ctx.CheckFramebufferStatus(GL_FRAMEBUFFER);
if(status != GL_FRAMEBUFFER_COMPLETE) {
BOOST_LOG(error) << "Pass Cursor: CheckFramebufferStatus() --> [0x"sv << util::hex(status).to_string_view() << ']';
return;
}
#endif
gl::ctx.Viewport(img.x, img.y, img.width, img.height);
gl::ctx.DrawArrays(GL_TRIANGLES, 0, 3);
gl::ctx.Disable(GL_BLEND);
gl::ctx.BindTexture(GL_TEXTURE_2D, 0);
gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, 0);
}
}
int sws_t::convert(gl::frame_buf_t &fb) {
gl::ctx.BindTexture(GL_TEXTURE_2D, loaded_texture);
GLenum attachments[] {
GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1
};
for(int x = 0; x < sizeof(attachments) / sizeof(decltype(attachments[0])); ++x) {
gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, fb[x]);
gl::ctx.DrawBuffers(1, &attachments[x]);
#ifndef NDEBUG
auto status = gl::ctx.CheckFramebufferStatus(GL_FRAMEBUFFER);
if(status != GL_FRAMEBUFFER_COMPLETE) {
BOOST_LOG(error) << "Pass "sv << x << ": CheckFramebufferStatus() --> [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
#endif
gl::ctx.UseProgram(program[x].handle());
gl::ctx.Viewport(offsetX / (x + 1), offsetY / (x + 1), out_width / (x + 1), out_height / (x + 1));
gl::ctx.DrawArrays(GL_TRIANGLES, 0, 3);
}
gl::ctx.BindTexture(GL_TEXTURE_2D, 0);
gl::ctx.Flush();
return 0;
}
} // namespace egl
void free_frame(AVFrame *frame) {
av_frame_free(&frame);
}