Sunshine/sunshine/platform/windows/input.cpp

492 lines
12 KiB
C++
Executable File

#include <windows.h>
#include <cmath>
#include <ViGEm/Client.h>
#include "misc.h"
#include "sunshine/config.h"
#include "sunshine/main.h"
#include "sunshine/platform/common.h"
namespace platf {
using namespace std::literals;
thread_local HDESK _lastKnownInputDesktop = nullptr;
constexpr touch_port_t target_touch_port {
0, 0,
65535, 65535
};
using client_t = util::safe_ptr<_VIGEM_CLIENT_T, vigem_free>;
using target_t = util::safe_ptr<_VIGEM_TARGET_T, vigem_target_free>;
static VIGEM_TARGET_TYPE map(const std::string_view &gp) {
if(gp == "x360"sv) {
return Xbox360Wired;
}
return DualShock4Wired;
}
void CALLBACK x360_notify(
client_t::pointer client,
target_t::pointer target,
std::uint8_t largeMotor, std::uint8_t smallMotor,
std::uint8_t /* led_number */,
void *userdata);
void CALLBACK ds4_notify(
client_t::pointer client,
target_t::pointer target,
std::uint8_t largeMotor, std::uint8_t smallMotor,
DS4_LIGHTBAR_COLOR /* led_color */,
void *userdata);
class vigem_t {
public:
int init() {
VIGEM_ERROR status;
client.reset(vigem_alloc());
status = vigem_connect(client.get());
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(warning) << "Couldn't setup connection to ViGEm for gamepad support ["sv << util::hex(status).to_string_view() << ']';
return -1;
}
gamepads.resize(MAX_GAMEPADS);
return 0;
}
int alloc_gamepad_interal(int nr, rumble_queue_t &rumble_queue, VIGEM_TARGET_TYPE gp_type) {
auto &[rumble, gp] = gamepads[nr];
assert(!gp);
if(gp_type == Xbox360Wired) {
gp.reset(vigem_target_x360_alloc());
}
else {
gp.reset(vigem_target_ds4_alloc());
}
auto status = vigem_target_add(client.get(), gp.get());
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(error) << "Couldn't add Gamepad to ViGEm connection ["sv << util::hex(status).to_string_view() << ']';
return -1;
}
rumble = std::move(rumble_queue);
if(gp_type == Xbox360Wired) {
status = vigem_target_x360_register_notification(client.get(), gp.get(), x360_notify, this);
}
else {
status = vigem_target_ds4_register_notification(client.get(), gp.get(), ds4_notify, this);
}
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(warning) << "Couldn't register notifications for rumble support ["sv << util::hex(status).to_string_view() << ']';
}
return 0;
}
void free_target(int nr) {
auto &[_, gp] = gamepads[nr];
if(gp && vigem_target_is_attached(gp.get())) {
auto status = vigem_target_remove(client.get(), gp.get());
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(warning) << "Couldn't detach gamepad from ViGEm ["sv << util::hex(status).to_string_view() << ']';
}
}
gp.reset();
}
void rumble(target_t::pointer target, std::uint8_t smallMotor, std::uint8_t largeMotor) {
for(int x = 0; x < gamepads.size(); ++x) {
auto &[rumble_queue, gp] = gamepads[x];
if(gp.get() == target) {
rumble_queue->raise(x, ((std::uint16_t)smallMotor) << 8, ((std::uint16_t)largeMotor) << 8);
return;
}
}
}
~vigem_t() {
if(client) {
for(auto &[_, gp] : gamepads) {
if(gp && vigem_target_is_attached(gp.get())) {
auto status = vigem_target_remove(client.get(), gp.get());
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(warning) << "Couldn't detach gamepad from ViGEm ["sv << util::hex(status).to_string_view() << ']';
}
}
}
vigem_disconnect(client.get());
}
}
std::vector<std::pair<rumble_queue_t, target_t>> gamepads;
client_t client;
};
void CALLBACK x360_notify(
client_t::pointer client,
target_t::pointer target,
std::uint8_t largeMotor, std::uint8_t smallMotor,
std::uint8_t /* led_number */,
void *userdata) {
BOOST_LOG(debug)
<< "largeMotor: "sv << (int)largeMotor << std::endl
<< "smallMotor: "sv << (int)smallMotor;
task_pool.push(&vigem_t::rumble, (vigem_t *)userdata, target, smallMotor, largeMotor);
}
void CALLBACK ds4_notify(
client_t::pointer client,
target_t::pointer target,
std::uint8_t largeMotor, std::uint8_t smallMotor,
DS4_LIGHTBAR_COLOR /* led_color */,
void *userdata) {
BOOST_LOG(debug)
<< "largeMotor: "sv << (int)largeMotor << std::endl
<< "smallMotor: "sv << (int)smallMotor;
task_pool.push(&vigem_t::rumble, (vigem_t *)userdata, target, smallMotor, largeMotor);
}
input_t input() {
input_t result { new vigem_t {} };
auto vigem = (vigem_t *)result.get();
if(vigem->init()) {
return nullptr;
}
return result;
}
void send_input(INPUT &i) {
retry:
auto send = SendInput(1, &i, sizeof(INPUT));
if(send != 1) {
auto hDesk = syncThreadDesktop();
if(_lastKnownInputDesktop != hDesk) {
_lastKnownInputDesktop = hDesk;
goto retry;
}
BOOST_LOG(error) << "Couldn't send input"sv;
}
}
void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
mi.dwFlags =
MOUSEEVENTF_MOVE |
MOUSEEVENTF_ABSOLUTE |
// MOUSEEVENTF_VIRTUALDESK maps to the entirety of the desktop rather than the primary desktop
MOUSEEVENTF_VIRTUALDESK;
auto scaled_x = std::lround((x + touch_port.offset_x) * ((float)target_touch_port.width / (float)touch_port.width));
auto scaled_y = std::lround((y + touch_port.offset_y) * ((float)target_touch_port.height / (float)touch_port.height));
mi.dx = scaled_x;
mi.dy = scaled_y;
send_input(i);
}
void move_mouse(input_t &input, int deltaX, int deltaY) {
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
mi.dwFlags = MOUSEEVENTF_MOVE;
mi.dx = deltaX;
mi.dy = deltaY;
send_input(i);
}
void button_mouse(input_t &input, int button, bool release) {
constexpr auto KEY_STATE_DOWN = (SHORT)0x8000;
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
int mouse_button;
if(button == 1) {
mi.dwFlags = release ? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_LEFTDOWN;
mouse_button = VK_LBUTTON;
}
else if(button == 2) {
mi.dwFlags = release ? MOUSEEVENTF_MIDDLEUP : MOUSEEVENTF_MIDDLEDOWN;
mouse_button = VK_MBUTTON;
}
else if(button == 3) {
mi.dwFlags = release ? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_RIGHTDOWN;
mouse_button = VK_RBUTTON;
}
else if(button == 4) {
mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN;
mi.mouseData = XBUTTON1;
mouse_button = VK_XBUTTON1;
}
else {
mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN;
mi.mouseData = XBUTTON2;
mouse_button = VK_XBUTTON2;
}
auto key_state = GetAsyncKeyState(mouse_button);
bool key_state_down = (key_state & KEY_STATE_DOWN) != 0;
if(key_state_down != release) {
BOOST_LOG(warning) << "Button state of mouse_button ["sv << button << "] does not match the desired state"sv;
return;
}
send_input(i);
}
void scroll(input_t &input, int distance) {
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
mi.dwFlags = MOUSEEVENTF_WHEEL;
mi.mouseData = distance;
send_input(i);
}
void keyboard(input_t &input, uint16_t modcode, bool release) {
INPUT i {};
i.type = INPUT_KEYBOARD;
auto &ki = i.ki;
// For some reason, MapVirtualKey(VK_LWIN, MAPVK_VK_TO_VSC) doesn't seem to work :/
if(modcode != VK_LWIN && modcode != VK_RWIN && modcode != VK_PAUSE) {
ki.wScan = MapVirtualKey(modcode, MAPVK_VK_TO_VSC);
ki.dwFlags = KEYEVENTF_SCANCODE;
}
else {
ki.wVk = modcode;
}
// https://docs.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input#keystroke-message-flags
switch(modcode) {
case VK_RMENU:
case VK_RCONTROL:
case VK_INSERT:
case VK_DELETE:
case VK_HOME:
case VK_END:
case VK_PRIOR:
case VK_NEXT:
case VK_UP:
case VK_DOWN:
case VK_LEFT:
case VK_RIGHT:
case VK_DIVIDE:
ki.dwFlags |= KEYEVENTF_EXTENDEDKEY;
break;
default:
break;
}
if(release) {
ki.dwFlags |= KEYEVENTF_KEYUP;
}
send_input(i);
}
int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) {
if(!input) {
return 0;
}
return ((vigem_t *)input.get())->alloc_gamepad_interal(nr, rumble_queue, map(config::input.gamepad));
}
void free_gamepad(input_t &input, int nr) {
if(!input) {
return;
}
((vigem_t *)input.get())->free_target(nr);
}
static VIGEM_ERROR x360_update(client_t::pointer client, target_t::pointer gp, const gamepad_state_t &gamepad_state) {
auto &xusb = *(PXUSB_REPORT)&gamepad_state;
return vigem_target_x360_update(client, gp, xusb);
}
static DS4_DPAD_DIRECTIONS ds4_dpad(const gamepad_state_t &gamepad_state) {
auto flags = gamepad_state.buttonFlags;
if(flags & DPAD_UP) {
if(flags & DPAD_RIGHT) {
return DS4_BUTTON_DPAD_NORTHEAST;
}
else if(flags & DPAD_LEFT) {
return DS4_BUTTON_DPAD_NORTHWEST;
}
else {
return DS4_BUTTON_DPAD_NORTH;
}
}
else if(flags & DPAD_DOWN) {
if(flags & DPAD_RIGHT) {
return DS4_BUTTON_DPAD_SOUTHEAST;
}
else if(flags & DPAD_LEFT) {
return DS4_BUTTON_DPAD_SOUTHWEST;
}
else {
return DS4_BUTTON_DPAD_SOUTH;
}
}
else if(flags & DPAD_RIGHT) {
return DS4_BUTTON_DPAD_EAST;
}
else if(flags & DPAD_LEFT) {
return DS4_BUTTON_DPAD_WEST;
}
return DS4_BUTTON_DPAD_NONE;
}
static DS4_BUTTONS ds4_buttons(const gamepad_state_t &gamepad_state) {
int buttons {};
auto flags = gamepad_state.buttonFlags;
// clang-format off
if(flags & LEFT_STICK) buttons |= DS4_BUTTON_THUMB_LEFT;
if(flags & RIGHT_STICK) buttons |= DS4_BUTTON_THUMB_RIGHT;
if(flags & LEFT_BUTTON) buttons |= DS4_BUTTON_SHOULDER_LEFT;
if(flags & RIGHT_BUTTON) buttons |= DS4_BUTTON_SHOULDER_RIGHT;
if(flags & START) buttons |= DS4_BUTTON_OPTIONS;
if(flags & A) buttons |= DS4_BUTTON_CROSS;
if(flags & B) buttons |= DS4_BUTTON_CIRCLE;
if(flags & X) buttons |= DS4_BUTTON_SQUARE;
if(flags & Y) buttons |= DS4_BUTTON_TRIANGLE;
if(gamepad_state.lt > 0) buttons |= DS4_BUTTON_TRIGGER_LEFT;
if(gamepad_state.rt > 0) buttons |= DS4_BUTTON_TRIGGER_RIGHT;
// clang-format on
return (DS4_BUTTONS)buttons;
}
static DS4_SPECIAL_BUTTONS ds4_special_buttons(const gamepad_state_t &gamepad_state) {
int buttons {};
if(gamepad_state.buttonFlags & BACK) buttons |= DS4_SPECIAL_BUTTON_TOUCHPAD;
if(gamepad_state.buttonFlags & HOME) buttons |= DS4_SPECIAL_BUTTON_PS;
return (DS4_SPECIAL_BUTTONS)buttons;
}
static std::uint8_t to_ds4_triggerX(std::int16_t v) {
return (v + std::numeric_limits<std::uint16_t>::max() / 2 + 1) / 257;
}
static std::uint8_t to_ds4_triggerY(std::int16_t v) {
auto new_v = -((std::numeric_limits<std::uint16_t>::max() / 2 + v - 1)) / 257;
return new_v == 0 ? 0xFF : (std::uint8_t)new_v;
}
static VIGEM_ERROR ds4_update(client_t::pointer client, target_t::pointer gp, const gamepad_state_t &gamepad_state) {
DS4_REPORT report;
DS4_REPORT_INIT(&report);
DS4_SET_DPAD(&report, ds4_dpad(gamepad_state));
report.wButtons |= ds4_buttons(gamepad_state);
report.bSpecial = ds4_special_buttons(gamepad_state);
report.bTriggerL = gamepad_state.lt;
report.bTriggerR = gamepad_state.rt;
report.bThumbLX = to_ds4_triggerX(gamepad_state.lsX);
report.bThumbLY = to_ds4_triggerY(gamepad_state.lsY);
report.bThumbRX = to_ds4_triggerX(gamepad_state.rsX);
report.bThumbRY = to_ds4_triggerY(gamepad_state.rsY);
return vigem_target_ds4_update(client, gp, report);
}
void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state) {
// If there is no gamepad support
if(!input) {
return;
}
auto vigem = (vigem_t *)input.get();
auto &[_, gp] = vigem->gamepads[nr];
VIGEM_ERROR status;
if(vigem_target_get_type(gp.get()) == Xbox360Wired) {
status = x360_update(vigem->client.get(), gp.get(), gamepad_state);
}
else {
status = ds4_update(vigem->client.get(), gp.get(), gamepad_state);
}
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(fatal) << "Couldn't send gamepad input to ViGEm ["sv << util::hex(status).to_string_view() << ']';
log_flush();
std::abort();
}
}
void freeInput(void *p) {
auto vigem = (vigem_t *)p;
delete vigem;
}
std::vector<std::string_view> &supported_gamepads() {
// ds4 == ps4
static std::vector<std::string_view> gps {
"x360"sv, "ds4"sv, "ps4"sv
};
return gps;
}
} // namespace platf