Sunshine/platform/linux_evdev.cpp
2019-12-06 20:43:53 +01:00

365 lines
11 KiB
C++

#include <libevdev/libevdev.h>
#include <libevdev/libevdev-uinput.h>
#include <X11/X.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/XKBlib.h>
#include <X11/extensions/XTest.h>
#include <iostream>
#include <string.h>
#include "common.h"
#include "utility.h"
namespace platf {
constexpr std::uint16_t DPAD_UP = 0x0001;
constexpr std::uint16_t DPAD_DOWN = 0x0002;
constexpr std::uint16_t DPAD_LEFT = 0x0004;
constexpr std::uint16_t DPAD_RIGHT = 0x0008;
constexpr std::uint16_t START = 0x0010;
constexpr std::uint16_t BACK = 0x0020;
constexpr std::uint16_t LEFT_STICK = 0x0040;
constexpr std::uint16_t RIGHT_STICK = 0x0080;
constexpr std::uint16_t LEFT_BUTTON = 0x0100;
constexpr std::uint16_t RIGHT_BUTTON = 0x0200;
constexpr std::uint16_t HOME = 0x0400;
constexpr std::uint16_t A = 0x1000;
constexpr std::uint16_t B = 0x2000;
constexpr std::uint16_t X = 0x4000;
constexpr std::uint16_t Y = 0x8000;
using namespace std::literals;
using evdev_t = util::safe_ptr<libevdev, libevdev_free>;
using uinput_t = util::safe_ptr<libevdev_uinput, libevdev_uinput_destroy>;
struct input_raw_t {
evdev_t dev;
uinput_t uinput;
display_t display;
gamepad_state_t gamepad_state;
};
//TODO: Use libevdev for keyboard and mouse, then any mention of X11 can be removed from linux_input.cpp
struct display_attr_t {
display_attr_t() : display { XOpenDisplay(nullptr) }, window { DefaultRootWindow(display) }, attr {} {
XGetWindowAttributes(display, window, &attr);
}
~display_attr_t() {
XCloseDisplay(display);
}
Display *display;
Window window;
XWindowAttributes attr;
};
void move_mouse(input_t &input, int deltaX, int deltaY) {
auto &disp = *((display_attr_t *) ((input_raw_t*)input.get())->display.get());
XWarpPointer(disp.display, None, None, 0, 0, 0, 0, deltaX, deltaY);
XFlush(disp.display);
}
void button_mouse(input_t &input, int button, bool release) {
auto &disp = *((display_attr_t *) ((input_raw_t*)input.get())->display.get());
XTestFakeButtonEvent(disp.display, button, !release, CurrentTime);
XFlush(disp.display);
}
void scroll(input_t &input, int distance) {
auto &disp = *((display_attr_t *) ((input_raw_t*)input.get())->display.get());
int button = distance > 0 ? 4 : 5;
distance = std::abs(distance / 120);
while(distance > 0) {
--distance;
XTestFakeButtonEvent(disp.display, button, True, CurrentTime);
XTestFakeButtonEvent(disp.display, button, False, CurrentTime);
XSync(disp.display, 0);
}
XFlush(disp.display);
}
uint16_t keysym(uint16_t modcode) {
constexpr auto VK_NUMPAD = 0x60;
constexpr auto VK_F1 = 0x70;
if(modcode >= VK_NUMPAD && modcode < VK_NUMPAD + 10) {
return XK_KP_0 + (modcode - VK_NUMPAD);
}
if(modcode >= VK_F1 && modcode < VK_F1 + 13) {
return XK_F1 + (modcode - VK_F1);
}
switch(modcode) {
case 0x08:
return XK_BackSpace;
case 0x09:
return XK_Tab;
case 0x0D:
return XK_Return;
case 0x13:
return XK_Pause;
case 0x14:
return XK_Caps_Lock;
case 0x1B:
return XK_Escape;
case 0x21:
return XK_Page_Up;
case 0x22:
return XK_Page_Down;
case 0x23:
return XK_End;
case 0x24:
return XK_Home;
case 0x25:
return XK_Left;
case 0x26:
return XK_Up;
case 0x27:
return XK_Right;
case 0x28:
return XK_Down;
case 0x29:
return XK_Select;
case 0x2B:
return XK_Execute;
case 0x2C:
return XK_Print; //FIXME: is this correct? (printscreen)
case 0x2D:
return XK_Insert;
case 0x2E:
return XK_Delete;
case 0x2F:
return XK_Help;
case 0x6A:
return XK_KP_Multiply;
case 0x6B:
return XK_KP_Add;
case 0x6C:
return XK_KP_Decimal; //FIXME: is this correct? (Comma)
case 0x6D:
return XK_KP_Subtract;
case 0x6E:
return XK_KP_Separator; //FIXME: is this correct? (Period)
case 0x6F:
return XK_KP_Divide;
case 0x90:
return XK_Num_Lock; //FIXME: is this correct: (NumlockClear)
case 0x91:
return XK_Scroll_Lock;
case 0xA0:
return XK_Shift_L;
case 0xA1:
return XK_Shift_R;
case 0xA2:
return XK_Control_L;
case 0xA3:
return XK_Control_R;
case 0xA4:
return XK_Alt_L;
case 0xA5: /* return XK_Alt_R; */
return XK_Super_L;
case 0xBA:
return XK_semicolon;
case 0xBB:
return XK_equal;
case 0xBC:
return XK_comma;
case 0xBD:
return XK_minus;
case 0xBE:
return XK_period;
case 0xBF:
return XK_slash;
case 0xC0:
return XK_grave;
case 0xDB:
return XK_bracketleft;
case 0xDC:
return XK_backslash;
case 0xDD:
return XK_bracketright;
case 0xDE:
return XK_apostrophe;
case 0x01: //FIXME: Moonlight doesn't support Super key
return XK_Super_L;
case 0x02:
return XK_Super_R;
}
return modcode;
}
void keyboard(input_t &input, uint16_t modcode, bool release) {
auto &disp = *((display_attr_t *) ((input_raw_t*)input.get())->display.get());
KeyCode kc = XKeysymToKeycode(disp.display, keysym(modcode));
if(!kc) {
return;
}
XTestFakeKeyEvent(disp.display, kc, !release, 0);
XSync(disp.display, 0);
XFlush(disp.display);
}
void gamepad(input_t &input, const gamepad_state_t &gamepad_state) {
auto &gp = *(input_raw_t*)input.get();
auto bf = gamepad_state.buttonFlags ^ gp.gamepad_state.buttonFlags;
auto bf_new = gamepad_state.buttonFlags;
if(bf) {
// up pressed == -1, down pressed == 1, else 0
if(DPAD_UP & bf) {
int val = bf_new & DPAD_UP ? -1 : (bf_new & DPAD_DOWN ? 1 : 0);
libevdev_uinput_write_event(gp.uinput.get(), EV_ABS, ABS_HAT0Y, val);
}
else if(DPAD_DOWN & bf) {
int val = bf_new & DPAD_DOWN ? 1 : 0;
libevdev_uinput_write_event(gp.uinput.get(), EV_ABS, ABS_HAT0Y, val);
}
if(DPAD_LEFT & bf) {
int val = bf_new & DPAD_LEFT ? -1 : (bf_new & DPAD_RIGHT ? 1 : 0);
libevdev_uinput_write_event(gp.uinput.get(), EV_ABS, ABS_HAT0X, val);
}
else if(DPAD_RIGHT & bf) {
int val = bf_new & DPAD_RIGHT ? 1 : 0;
libevdev_uinput_write_event(gp.uinput.get(), EV_ABS, ABS_HAT0X, val);
}
if(START & bf) libevdev_uinput_write_event(gp.uinput.get(), EV_KEY, BTN_START, bf_new & START ? 1 : 0);
if(BACK & bf) libevdev_uinput_write_event(gp.uinput.get(), EV_KEY, BTN_SELECT, bf_new & BACK ? 1 : 0);
if(LEFT_STICK & bf) libevdev_uinput_write_event(gp.uinput.get(), EV_KEY, BTN_THUMBL, bf_new & LEFT_STICK ? 1 : 0);
if(RIGHT_STICK & bf) libevdev_uinput_write_event(gp.uinput.get(), EV_KEY, BTN_THUMBR, bf_new & RIGHT_STICK ? 1 : 0);
if(LEFT_BUTTON & bf) libevdev_uinput_write_event(gp.uinput.get(), EV_KEY, BTN_TL, bf_new & LEFT_BUTTON ? 1 : 0);
if(RIGHT_BUTTON & bf) libevdev_uinput_write_event(gp.uinput.get(), EV_KEY, BTN_TR, bf_new & RIGHT_BUTTON ? 1 : 0);
if(HOME & bf) libevdev_uinput_write_event(gp.uinput.get(), EV_KEY, BTN_MODE, bf_new & HOME ? 1 : 0);
if(A & bf) libevdev_uinput_write_event(gp.uinput.get(), EV_KEY, BTN_SOUTH, bf_new & A ? 1 : 0);
if(B & bf) libevdev_uinput_write_event(gp.uinput.get(), EV_KEY, BTN_EAST, bf_new & B ? 1 : 0);
if(X & bf) libevdev_uinput_write_event(gp.uinput.get(), EV_KEY, BTN_NORTH, bf_new & X ? 1 : 0);
if(Y & bf) libevdev_uinput_write_event(gp.uinput.get(), EV_KEY, BTN_WEST, bf_new & Y ? 1 : 0);
}
if(gp.gamepad_state.lt != gamepad_state.lt) {
libevdev_uinput_write_event(gp.uinput.get(), EV_ABS, ABS_Z, gamepad_state.lt);
}
if(gp.gamepad_state.rt != gamepad_state.rt) {
libevdev_uinput_write_event(gp.uinput.get(), EV_ABS, ABS_RZ, gamepad_state.rt);
}
if(gp.gamepad_state.lsX != gamepad_state.lsX) {
libevdev_uinput_write_event(gp.uinput.get(), EV_ABS, ABS_X, gamepad_state.lsX);
}
if(gp.gamepad_state.lsY != gamepad_state.lsY) {
libevdev_uinput_write_event(gp.uinput.get(), EV_ABS, ABS_Y, -gamepad_state.lsY);
}
if(gp.gamepad_state.rsX != gamepad_state.rsX) {
libevdev_uinput_write_event(gp.uinput.get(), EV_ABS, ABS_RX, gamepad_state.rsX);
}
if(gp.gamepad_state.rsY != gamepad_state.rsY) {
libevdev_uinput_write_event(gp.uinput.get(), EV_ABS, ABS_RY, -gamepad_state.rsY);
}
gp.gamepad_state = gamepad_state;
libevdev_uinput_write_event(gp.uinput.get(), EV_SYN, SYN_REPORT, 0);
}
input_t input() {
input_t result { new input_raw_t() };
auto &gp = *(input_raw_t*)result.get();
gp.dev.reset(libevdev_new());
input_absinfo stick {
0,
-32768, 32767,
16,
128,
0
};
input_absinfo trigger {
0,
0, 255,
0,
0,
0
};
input_absinfo dpad {
0,
-1, 1,
0,
0,
0
};
libevdev_set_uniq(gp.dev.get(), "Sunshine Gamepad");
libevdev_set_id_product(gp.dev.get(), 0x28E);
libevdev_set_id_vendor(gp.dev.get(), 0x45E);
libevdev_set_id_bustype(gp.dev.get(), 0x3);
libevdev_set_id_version(gp.dev.get(), 0x110);
libevdev_set_name(gp.dev.get(), "Microsoft X-Box 360 pad");
libevdev_enable_event_type(gp.dev.get(), EV_KEY);
libevdev_enable_event_code(gp.dev.get(), EV_KEY, BTN_WEST, nullptr);
libevdev_enable_event_code(gp.dev.get(), EV_KEY, BTN_EAST, nullptr);
libevdev_enable_event_code(gp.dev.get(), EV_KEY, BTN_NORTH, nullptr);
libevdev_enable_event_code(gp.dev.get(), EV_KEY, BTN_SOUTH, nullptr);
libevdev_enable_event_code(gp.dev.get(), EV_KEY, BTN_THUMBL, nullptr);
libevdev_enable_event_code(gp.dev.get(), EV_KEY, BTN_THUMBR, nullptr);
libevdev_enable_event_code(gp.dev.get(), EV_KEY, BTN_TR, nullptr);
libevdev_enable_event_code(gp.dev.get(), EV_KEY, BTN_TL, nullptr);
libevdev_enable_event_code(gp.dev.get(), EV_KEY, BTN_SELECT, nullptr);
libevdev_enable_event_code(gp.dev.get(), EV_KEY, BTN_MODE, nullptr);
libevdev_enable_event_code(gp.dev.get(), EV_KEY, BTN_START, nullptr);
libevdev_enable_event_type(gp.dev.get(), EV_ABS);
libevdev_enable_event_code(gp.dev.get(), EV_ABS, ABS_HAT0Y, &dpad);
libevdev_enable_event_code(gp.dev.get(), EV_ABS, ABS_HAT0X, &dpad);
libevdev_enable_event_code(gp.dev.get(), EV_ABS, ABS_Z, &trigger);
libevdev_enable_event_code(gp.dev.get(), EV_ABS, ABS_RZ, &trigger);
libevdev_enable_event_code(gp.dev.get(), EV_ABS, ABS_X, &stick);
libevdev_enable_event_code(gp.dev.get(), EV_ABS, ABS_RX, &stick);
libevdev_enable_event_code(gp.dev.get(), EV_ABS, ABS_Y, &stick);
libevdev_enable_event_code(gp.dev.get(), EV_ABS, ABS_RY, &stick);
libevdev_uinput *buf;
int err = libevdev_uinput_create_from_device(gp.dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &buf);
gp.uinput.reset(buf);
if(err) {
std::cout << "Could not create Sunshine Gamepad: "sv << strerror(-err) << std::endl;
return nullptr;
}
gp.display = display();
return result;
}
void freeInput(void *p) {
auto *input = (input_raw_t*)p;
delete input;
}
}