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platform
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Refactor gamepad device creation
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2020-01-25 20:46:14 +01:00 |
audio.cpp
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audio.h
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config.cpp
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Configure source for frame capturing on Windows
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2020-01-24 01:05:43 +01:00 |
config.h
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Configure source for frame capturing on Windows
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2020-01-24 01:05:43 +01:00 |
crypto.cpp
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Generate Private Key and Certificate if none exist
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2020-01-23 16:00:44 +01:00 |
crypto.h
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Generate Private Key and Certificate if none exist
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2020-01-23 16:00:44 +01:00 |
input.cpp
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Multiple Gamepad support for Windows
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2020-01-25 01:27:47 +01:00 |
input.h
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Refactor gamepad device creation
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2020-01-25 20:46:14 +01:00 |
main.cpp
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Proper Interrupt Handling
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2020-01-20 00:22:13 +01:00 |
main.h
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move_by_copy.h
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network.cpp
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network.h
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nvhttp.cpp
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Fix crashing when not waiting for pin, yet /pin is called
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2020-01-23 20:31:04 +01:00 |
nvhttp.h
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Proper Interrupt Handling
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2020-01-20 00:22:13 +01:00 |
process.cpp
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Fix stream not starting properly on Windows when option "cmd" omitted in apps.json
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2020-01-23 19:32:16 +01:00 |
process.h
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Fix stream not starting properly on Windows when option "cmd" omitted in apps.json
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2020-01-23 19:32:16 +01:00 |
stream.cpp
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Moved loss stats from debug to verbose
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2020-01-24 23:42:18 +01:00 |
stream.h
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Proper Interrupt Handling
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2020-01-20 00:22:13 +01:00 |
task_pool.h
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thread_pool.h
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thread_safe.h
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Proper Interrupt Handling
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2020-01-20 00:22:13 +01:00 |
utility.h
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uuid.h
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Automatically generate unique id
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2020-01-20 23:08:44 +01:00 |
video.cpp
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Fix row pitch being assumed to be 'width * 4'
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2020-01-22 18:42:53 -08:00 |
video.h
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Add support for HEVC and client-specified colorspaces
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2020-01-19 19:46:45 -08:00 |