mirror of
https://github.com/LizardByte/Sunshine.git
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618 lines
23 KiB
ReStructuredText
618 lines
23 KiB
ReStructuredText
Setup
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=====
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.. _latest release: https://github.com/LizardByte/Sunshine/releases/latest
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The recommended method for running Sunshine is to use the `binaries`_ bundled with the `latest release`_.
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Binaries
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--------
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Binaries of Sunshine are created for each release. They are available for Linux, macOS, and Windows.
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Binaries can be found in the `latest release`_.
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.. tip:: Some third party packages also exist. See
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:ref:`Third Party Packages <about/third_party_packages:third party packages>`.
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No support will be provided for third party packages!
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Install
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-------
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.. tab:: Docker
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.. warning:: The Docker images are not recommended for most users. No support will be provided!
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Docker images are available on `Dockerhub.io <https://hub.docker.com/repository/docker/lizardbyte/sunshine>`__
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and `ghcr.io <https://github.com/orgs/LizardByte/packages?repo_name=sunshine>`__.
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See :ref:`Docker <about/docker:docker>` for additional information.
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.. tab:: Linux
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**CUDA Compatibility**
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CUDA is used for NVFBC capture.
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.. tip:: See `CUDA GPUS <https://developer.nvidia.com/cuda-gpus>`__ to cross reference Compute Capability to your GPU.
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.. table::
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:widths: auto
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=========================================== ============== ============== ================================
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Package CUDA Version Min Driver CUDA Compute Capabilities
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=========================================== ============== ============== ================================
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sunshine.AppImage 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
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sunshine.pkg.tar.zst 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
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sunshine_{arch}.flatpak 12.0.0 525.60.13 50;52;60;61;62;70;75;80;86;90
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sunshine-debian-bookworm-{arch}.deb 12.0.0 525.60.13 50;52;60;61;62;70;75;80;86;90
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sunshine-debian-bullseye-{arch}.deb 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
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sunshine-fedora-38-{arch}.rpm 12.4.0 525.60.13 50;52;60;61;62;70;75;80;86;90
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sunshine-fedora-39-{arch}.rpm 12.4.0 525.60.13 50;52;60;61;62;70;75;80;86;90
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sunshine-ubuntu-20.04-{arch}.deb 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
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sunshine-ubuntu-22.04-{arch}.deb 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
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=========================================== ============== ============== ================================
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.. tab:: AppImage
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.. caution:: Use distro-specific packages instead of the AppImage if they are available.
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According to AppImageLint the supported distro matrix of the AppImage is below.
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- ✔ Debian bullseye
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- ✔ Debian bookworm
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- ✔ Debian trixie
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- ✖ Debian sid
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- ✔ Ubuntu mantic
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- ✔ Ubuntu lunar
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- ✔ Ubuntu jammy
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- ✔ Ubuntu focal
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- ✖ Ubuntu bionic
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- ✖ Ubuntu xenial
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- ✖ Ubuntu trusty
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- ✖ CentOS 7
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#. Download ``sunshine.AppImage`` to your home directory.
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.. code-block:: bash
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cd ~
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wget https://github.com/LizardByte/Sunshine/releases/latest/download/sunshine.AppImage
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#. Open terminal and run the following code.
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.. code-block:: bash
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./sunshine.AppImage --install
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Start:
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.. code-block:: bash
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./sunshine.AppImage --install && ./sunshine.AppImage
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Uninstall:
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.. code-block:: bash
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./sunshine.AppImage --remove
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.. tab:: Arch Linux Package
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#. Open terminal and run the following code.
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.. code-block:: bash
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wget https://github.com/LizardByte/Sunshine/releases/latest/download/sunshine.pkg.tar.zst
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pacman -U --noconfirm sunshine.pkg.tar.zst
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Uninstall:
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.. code-block:: bash
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pacman -R sunshine
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.. tab:: Debian/Ubuntu Package
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#. Download ``sunshine-{distro}-{distro-version}-{arch}.deb`` and run the following code.
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.. code-block:: bash
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sudo apt install -f ./sunshine-{distro}-{distro-version}-{arch}.deb
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.. note:: The ``{distro-version}`` is the version of the distro we built the package on. The ``{arch}`` is the
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architecture of your operating system.
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.. tip:: You can double click the deb file to see details about the package and begin installation.
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Uninstall:
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.. code-block:: bash
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sudo apt remove sunshine
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.. tab:: Flatpak Package
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.. caution:: Use distro-specific packages instead of the Flatpak if they are available.
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.. important:: The instructions provided here are for the version supplied in the `latest release`_, which does
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not necessarily match the version in the Flathub repository!
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#. Install `Flatpak <https://flatpak.org/setup/>`__ as required.
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#. Download ``sunshine_{arch}.flatpak`` and run the following code.
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.. note:: Be sure to replace ``{arch}`` with the architecture for your operating system.
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System level (recommended)
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.. code-block:: bash
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flatpak install --system ./sunshine_{arch}.flatpak
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User level
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.. code-block:: bash
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flatpak install --user ./sunshine_{arch}.flatpak
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Additional installation (required)
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.. code-block:: bash
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flatpak run --command=additional-install.sh dev.lizardbyte.sunshine
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Start:
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X11 and NVFBC capture (X11 Only)
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.. code-block:: bash
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flatpak run dev.lizardbyte.sunshine
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KMS capture (Wayland & X11)
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.. code-block:: bash
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sudo -i PULSE_SERVER=unix:$(pactl info | awk '/Server String/{print$3}') \
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flatpak run dev.lizardbyte.sunshine
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Uninstall:
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.. code-block:: bash
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flatpak run --command=remove-additional-install.sh dev.lizardbyte.sunshine
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flatpak uninstall --delete-data dev.lizardbyte.sunshine
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.. tab:: RPM Package
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#. Add `rpmfusion` repositories by running the following code.
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.. code-block:: bash
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sudo dnf install \
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https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \
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https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm
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#. Download ``sunshine-{distro}-{distro-version}-{arch}.rpm`` and run the following code.
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.. code-block:: bash
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sudo dnf install ./sunshine-{distro}-{distro-version}-{arch}.rpm
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.. note:: The ``{distro-version}`` is the version of the distro we built the package on. The ``{arch}`` is the
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architecture of your operating system.
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.. tip:: You can double click the rpm file to see details about the package and begin installation.
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Uninstall:
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.. code-block:: bash
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sudo dnf remove sunshine
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The `deb`, `rpm`, `zst`, `Flatpak` and `AppImage` packages should handle these steps automatically.
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Third party packages may not.
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Sunshine needs access to `uinput` to create mouse and gamepad events.
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#. Create and reload `udev` rules for uinput.
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.. code-block:: bash
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echo 'KERNEL=="uinput", SUBSYSTEM=="misc", OPTIONS+="static_node=uinput", TAG+="uaccess"' | \
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sudo tee /etc/udev/rules.d/60-sunshine.rules
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sudo udevadm control --reload-rules
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sudo udevadm trigger
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sudo modprobe uinput
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#. Enable permissions for KMS capture.
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.. warning:: Capture of most Wayland-based desktop environments will fail unless this step is performed.
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.. note:: ``cap_sys_admin`` may as well be root, except you don't need to be root to run it. It is necessary to
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allow Sunshine to use KMS capture.
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**Enable**
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.. code-block:: bash
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sudo setcap cap_sys_admin+p $(readlink -f $(which sunshine))
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**Disable (for Xorg/X11 only)**
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.. code-block:: bash
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sudo setcap -r $(readlink -f $(which sunshine))
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#. Optionally, configure autostart service
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- filename: ``~/.config/systemd/user/sunshine.service``
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- contents:
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.. code-block:: cfg
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[Unit]
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Description=Sunshine self-hosted game stream host for Moonlight.
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StartLimitIntervalSec=500
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StartLimitBurst=5
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[Service]
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ExecStart=<see table>
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Restart=on-failure
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RestartSec=5s
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#Flatpak Only
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#ExecStop=flatpak kill dev.lizardbyte.sunshine
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[Install]
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WantedBy=graphical-session.target
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.. table::
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:widths: auto
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======== ============================================== ===============
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package ExecStart Auto Configured
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======== ============================================== ===============
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aur /usr/bin/sunshine ✔
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deb /usr/bin/sunshine ✔
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rpm /usr/bin/sunshine ✔
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AppImage ~/sunshine.AppImage ✔
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Flatpak flatpak run dev.lizardbyte.sunshine ✔
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======== ============================================== ===============
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**Start once**
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.. code-block:: bash
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systemctl --user start sunshine
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**Start on boot**
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.. code-block:: bash
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systemctl --user enable sunshine
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#. Reboot
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.. code-block:: bash
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sudo reboot now
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.. tab:: macOS
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.. important:: Sunshine on macOS is experimental. Gamepads do not work.
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.. tab:: Homebrew
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#. Install `Homebrew <https://docs.brew.sh/Installation>`__
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#. Update the Homebrew sources and install Sunshine.
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.. code-block:: bash
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brew tap LizardByte/homebrew
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brew install sunshine
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.. tab:: Portfile
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#. Install `MacPorts <https://www.macports.org>`__
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#. Update the Macports sources.
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.. code-block:: bash
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sudo nano /opt/local/etc/macports/sources.conf
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Add this line, replacing your username, below the line that starts with ``rsync``.
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``file:///Users/<username>/ports``
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``Ctrl+x``, then ``Y`` to exit and save changes.
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#. Download and install by running the following code.
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.. code-block:: bash
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mkdir -p ~/ports/multimedia/sunshine
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cd ~/ports/multimedia/sunshine
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curl -O https://github.com/LizardByte/Sunshine/releases/latest/download/Portfile
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cd ~/ports
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portindex
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sudo port install sunshine
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#. The first time you start Sunshine, you will be asked to grant access to screen recording and your microphone.
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#. Optionally, install service
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.. code-block:: bash
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sudo port load Sunshine
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Uninstall:
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.. code-block:: bash
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sudo port uninstall sunshine
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Sunshine can only access microphones on macOS due to system limitations. To stream system audio use
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`Soundflower <https://github.com/mattingalls/Soundflower>`__ or
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`BlackHole <https://github.com/ExistentialAudio/BlackHole>`__.
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.. note:: Command Keys are not forwarded by Moonlight. Right Option-Key is mapped to CMD-Key.
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.. caution:: Gamepads are not currently supported.
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.. tab:: Windows
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.. tab:: Installer
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#. Download and install ``sunshine-windows-installer.exe``
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.. attention:: You should carefully select or unselect the options you want to install. Do not blindly install or
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enable features.
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To uninstall, find Sunshine in the list `here <ms-settings:installed-apps>`__ and select "Uninstall" from the
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overflow menu. Different versions of Windows may provide slightly different steps for uninstall.
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.. tab:: Standalone
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.. warning:: By using this package instead of the installer, performance will be reduced. This package is not
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recommended for most users. No support will be provided!
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#. Download and extract ``sunshine-windows-portable.zip``
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#. Open command prompt as administrator
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#. Firewall rules
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Install:
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.. code-block:: bash
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cd /d {path to extracted directory}
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scripts/add-firewall-rule.bat
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Uninstall:
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.. code-block:: bash
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cd /d {path to extracted directory}
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scripts/delete-firewall-rule.bat
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#. Virtual Gamepad Support
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Install:
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.. code-block:: bash
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cd /d {path to extracted directory}
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scripts/install-gamepad.bat
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Uninstall:
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.. code-block:: bash
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cd /d {path to extracted directory}
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scripts/uninstall-gamepad.bat
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#. Windows service
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Install:
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.. code-block:: bash
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cd /d {path to extracted directory}
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scripts/install-service.bat
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scripts/autostart-service.bat
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Uninstall:
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.. code-block:: bash
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cd /d {path to extracted directory}
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scripts/uninstall-service.bat
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To uninstall, delete the extracted directory which contains the ``sunshine.exe`` file.
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Usage
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-----
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#. If Sunshine is not installed/running as a service, then start sunshine with the following command, unless a start
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command is listed in the specified package `install`_ instructions above.
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.. note:: A service is a process that runs in the background. This is the default when installing Sunshine from the
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Windows installer. Running multiple instances of Sunshine is not advised.
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**Basic usage**
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.. code-block:: bash
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sunshine
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**Specify config file**
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.. code-block:: bash
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sunshine <directory of conf file>/sunshine.conf
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.. note:: You do not need to specify a config file.
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If no config file is entered the default location will be used.
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.. attention:: The configuration file specified will be created if it doesn't exist.
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**Start Sunshine over SSH (Linux/X11)**
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Assuming you are already logged into the host, you can use this command
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.. code-block:: bash
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ssh <user>@<ip_address> 'export DISPLAY=:0; sunshine'
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If you are logged into the host with only a tty (teletypewriter), you can use ``startx`` to start the
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X server prior to executing sunshine.
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You nay need to add ``sleep`` between ``startx`` and ``sunshine`` to allow more time for the display to be ready.
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.. code-block:: bash
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ssh <user>@<ip_address> 'startx &; export DISPLAY=:0; sunshine'
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.. tip:: You could also utilize the ``~/.bash_profile`` or ``~/.bashrc`` files to setup the ``DISPLAY``
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variable.
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.. seealso::
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See :ref:`Remote SSH Headless Setup
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<about/guides/linux/headless_ssh:Remote SSH Headless Setup>` on
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how to setup a headless streaming server without autologin and dummy plugs (X11 + NVidia GPUs)
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#. Configure Sunshine in the web ui
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The web ui is available on `https://localhost:47990 <https://localhost:47990>`__ by default. You may replace
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`localhost` with your internal ip address.
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.. attention:: Ignore any warning given by your browser about "insecure website". This is due to the SSL certificate
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being self signed.
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.. caution:: If running for the first time, make sure to note the username and password that you created.
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#. Add games and applications.
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#. Adjust any configuration settings as needed.
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#. In Moonlight, you may need to add the PC manually.
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#. When Moonlight requests for you insert the pin:
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- Login to the web ui
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- Go to "PIN" in the Navbar
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- Type in your PIN and press Enter, you should get a Success Message
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- In Moonlight, select one of the Applications listed
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Network
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-------
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The Sunshine user interface will be available on port 47990 by default.
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.. warning:: Exposing ports to the internet can be dangerous. Do this at your own risk.
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Arguments
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---------
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To get a list of available arguments run the following:
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.. tab:: General
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.. code-block:: bash
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sunshine --help
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.. tab:: AppImage
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.. code-block:: bash
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./sunshine.AppImage --help
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.. tab:: Flatpak
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.. code-block:: bash
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flatpak run --command=sunshine dev.lizardbyte.Sunshine --help
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Shortcuts
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---------
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All shortcuts start with ``CTRL + ALT + SHIFT``, just like Moonlight
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- ``CTRL + ALT + SHIFT + N`` - Hide/Unhide the cursor (This may be useful for Remote Desktop Mode for Moonlight)
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- ``CTRL + ALT + SHIFT + F1/F12`` - Switch to different monitor for Streaming
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Application List
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----------------
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- Applications should be configured via the web UI.
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- A basic understanding of working directories and commands is required.
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- You can use Environment variables in place of values
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- ``$(HOME)`` will be replaced by the value of ``$HOME``
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- ``$$`` will be replaced by ``$``, e.g. ``$$(HOME)`` will be become ``$(HOME)``
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- ``env`` - Adds or overwrites Environment variables for the commands/applications run by Sunshine
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- ``"Variable name":"Variable value"``
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- ``apps`` - The list of applications
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- Advanced users may want to edit the application list manually. The format is ``json``.
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- Example ``json`` application:
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.. code-block:: json
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{
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"cmd": "command to open app",
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"detached": [
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"some-command",
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"another-command"
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],
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"image-path": "/full-path/to/png-image",
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"name": "An App",
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"output": "/full-path/to/command-log-file",
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"prep-cmd": [
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{
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"do": "some-command",
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"undo": "undo-that-command"
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}
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],
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"working-dir": "/full-path/to/working-directory"
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}
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- ``cmd`` - The main application
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- ``detached`` - A list of commands to be run and forgotten about
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- If not specified, a process is started that sleeps indefinitely
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- ``image-path`` - The full path to the cover art image to use.
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- ``name`` - The name of the application/game
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- ``output`` - The file where the output of the command is stored
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- ``auto-detach`` - Specifies whether the app should be treated as detached if it exits quickly
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- ``wait-all`` - Specifies whether to wait for all processes to terminate rather than just the initial process
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- ``exit-timeout`` - Specifies how long to wait in seconds for the process to gracefully exit (default: 5 seconds)
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- ``prep-cmd`` - A list of commands to be run before/after the application
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- If any of the prep-commands fail, starting the application is aborted
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- ``do`` - Run before the application
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- If it fails, all ``undo`` commands of the previously succeeded ``do`` commands are run
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- ``undo`` - Run after the application has terminated
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- Failures of ``undo`` commands are ignored
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- ``working-dir`` - The working directory to use. If not specified, Sunshine will use the application directory.
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- For more examples see :ref:`app examples <about/guides/app_examples:app examples>`.
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Considerations
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--------------
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- On Windows, Sunshine uses the Desktop Duplication API which only supports capturing from the GPU used for display.
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If you want to capture and encode on the eGPU, connect a display or HDMI dummy display dongle to it and run the games
|
|
on that display.
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- When an application is started, if there is an application already running, it will be terminated.
|
|
- When the application has been shutdown, the stream shuts down as well.
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|
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- For example, if you attempt to run ``steam`` as a ``cmd`` instead of ``detached`` the stream will immediately fail.
|
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This is due to the method in which the steam process is executed. Other applications may behave similarly.
|
|
- This does not apply to ``detached`` applications.
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|
|
|
- The "Desktop" app works the same as any other application except it has no commands. It does not start an application,
|
|
instead it simply starts a stream. If you removed it and would like to get it back, just add a new application with
|
|
the name "Desktop" and "desktop.png" as the image path.
|
|
- For the Linux flatpak you must prepend commands with ``flatpak-spawn --host``.
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|
|
|
HDR Support
|
|
-----------
|
|
Streaming HDR content is officially supported on Windows hosts and experimentally supported for Linux hosts.
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|
|
|
- General HDR support information and requirements:
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|
|
|
- HDR must be activated in the host OS, which may require an HDR-capable display or EDID emulator dongle connected to your host PC.
|
|
- You must also enable the HDR option in your Moonlight client settings, otherwise the stream will be SDR (and probably overexposed if your host is HDR).
|
|
- A good HDR experience relies on proper HDR display calibration both in the OS and in game. HDR calibration can differ significantly between client and host displays.
|
|
- You may also need to tune the brightness slider or HDR calibration options in game to the different HDR brightness capabilities of your client's display.
|
|
- Some GPUs video encoders can produce lower image quality or encoding performance when streaming in HDR compared to SDR.
|
|
|
|
- Additional information:
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|
|
|
.. tab:: Windows
|
|
|
|
- HDR streaming is supported for Intel, AMD, and NVIDIA GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles.
|
|
- We recommend calibrating the display by streaming the Windows HDR Calibration app to your client device and saving an HDR calibration profile to use while streaming.
|
|
- Older games that use NVIDIA-specific NVAPI HDR rather than native Windows HDR support may not display properly in HDR.
|
|
|
|
.. tab:: Linux
|
|
|
|
- HDR streaming is supported for Intel and AMD GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles using VAAPI.
|
|
- The KMS capture backend is required for HDR capture. Other capture methods, like NvFBC or X11, do not support HDR.
|
|
- You will need a desktop environment with a compositor that supports HDR rendering, such as Gamescope or KDE Plasma 6.
|
|
|
|
.. seealso::
|
|
`Arch wiki on HDR Support for Linux <https://wiki.archlinux.org/title/HDR_monitor_support>`__ and
|
|
`Reddit Guide for HDR Support for AMD GPUs
|
|
<https://www.reddit.com/r/linux_gaming/comments/10m2gyx/guide_alpha_test_hdr_on_linux>`__
|
|
|
|
Tutorials and Guides
|
|
--------------------
|
|
Tutorial videos are available `here <https://www.youtube.com/playlist?list=PLMYr5_xSeuXAbhxYHz86hA1eCDugoxXY0>`_.
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|
|
|
Guides are available :doc:`here <./guides/guides>`.
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|
|
.. admonition:: Community!
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|
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Tutorials and Guides are community generated. Want to contribute? Reach out to us on our discord server.
|