mirror of
https://github.com/LizardByte/Sunshine.git
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171 lines
3.8 KiB
C++
171 lines
3.8 KiB
C++
/**
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* @file src/config.h
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* @brief todo
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*/
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#pragma once
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#include <bitset>
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#include <chrono>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace config {
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struct video_t {
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// ffmpeg params
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int qp; // higher == more compression and less quality
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int hevc_mode;
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int min_threads; // Minimum number of threads/slices for CPU encoding
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struct {
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std::string sw_preset;
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std::string sw_tune;
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} sw;
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struct {
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std::optional<int> nv_preset;
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std::optional<int> nv_tune;
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std::optional<int> nv_rc;
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int nv_coder;
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} nv;
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struct {
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std::optional<int> qsv_preset;
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std::optional<int> qsv_cavlc;
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} qsv;
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struct {
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std::optional<int> amd_quality_h264;
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std::optional<int> amd_quality_hevc;
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std::optional<int> amd_rc_h264;
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std::optional<int> amd_rc_hevc;
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std::optional<int> amd_usage_h264;
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std::optional<int> amd_usage_hevc;
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std::optional<int> amd_preanalysis;
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std::optional<int> amd_vbaq;
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int amd_coder;
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} amd;
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struct {
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int vt_allow_sw;
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int vt_require_sw;
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int vt_realtime;
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int vt_coder;
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} vt;
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std::string capture;
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std::string encoder;
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std::string adapter_name;
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std::string output_name;
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bool dwmflush;
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};
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struct audio_t {
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std::string sink;
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std::string virtual_sink;
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bool install_steam_drivers;
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};
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struct stream_t {
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std::chrono::milliseconds ping_timeout;
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std::string file_apps;
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int fec_percentage;
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// max unique instances of video and audio streams
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int channels;
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};
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struct nvhttp_t {
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// Could be any of the following values:
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// pc|lan|wan
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std::string origin_pin_allowed;
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std::string origin_web_ui_allowed;
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std::string pkey; // must be 2048 bits
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std::string cert; // must be signed with a key of 2048 bits
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std::string sunshine_name;
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std::string file_state;
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std::string external_ip;
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std::vector<std::string> resolutions;
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std::vector<int> fps;
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};
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struct input_t {
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std::unordered_map<int, int> keybindings;
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std::chrono::milliseconds back_button_timeout;
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std::chrono::milliseconds key_repeat_delay;
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std::chrono::duration<double> key_repeat_period;
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std::string gamepad;
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bool keyboard;
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bool mouse;
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bool controller;
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bool always_send_scancodes;
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};
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namespace flag {
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enum flag_e : std::size_t {
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PIN_STDIN = 0, // Read PIN from stdin instead of http
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FRESH_STATE, // Do not load or save state
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FORCE_VIDEO_HEADER_REPLACE, // force replacing headers inside video data
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UPNP, // Try Universal Plug 'n Play
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CONST_PIN, // Use "universal" pin
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FLAG_SIZE
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};
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}
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struct prep_cmd_t {
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prep_cmd_t(std::string &&do_cmd, std::string &&undo_cmd, bool &&elevated):
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do_cmd(std::move(do_cmd)), undo_cmd(std::move(undo_cmd)), elevated(std::move(elevated)) {}
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explicit prep_cmd_t(std::string &&do_cmd, bool &&elevated):
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do_cmd(std::move(do_cmd)), elevated(std::move(elevated)) {}
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std::string do_cmd;
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std::string undo_cmd;
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bool elevated;
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};
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struct sunshine_t {
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int min_log_level;
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std::bitset<flag::FLAG_SIZE> flags;
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std::string credentials_file;
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std::string username;
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std::string password;
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std::string salt;
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std::string config_file;
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struct cmd_t {
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std::string name;
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int argc;
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char **argv;
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} cmd;
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std::uint16_t port;
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std::string log_file;
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std::vector<prep_cmd_t> prep_cmds;
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};
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extern video_t video;
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extern audio_t audio;
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extern stream_t stream;
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extern nvhttp_t nvhttp;
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extern input_t input;
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extern sunshine_t sunshine;
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int
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parse(int argc, char *argv[]);
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std::unordered_map<std::string, std::string>
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parse_config(const std::string_view &file_content);
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} // namespace config
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