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29 lines
832 B
HLSL
29 lines
832 B
HLSL
//--------------------------------------------------------------------------------------
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// YCbCrPS2.hlsl
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//--------------------------------------------------------------------------------------
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Texture2D image : register(t0);
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SamplerState def_sampler : register(s0);
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cbuffer ColorMatrix : register(b0) {
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float4 color_vec_y;
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float4 color_vec_u;
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float4 color_vec_v;
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};
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struct PS_INPUT
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{
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float4 pos : SV_POSITION;
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float2 tex : TEXCOORD;
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};
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//--------------------------------------------------------------------------------------
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// Pixel Shader
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//--------------------------------------------------------------------------------------
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float PS(PS_INPUT frag_in) : SV_Target
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{
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float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
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float y = dot(color_vec_y.xyz, rgb) + color_vec_y.w;
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return y;
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} |