mirror of
https://github.com/LizardByte/Sunshine.git
synced 2024-11-18 20:09:54 +00:00
421 lines
12 KiB
C++
421 lines
12 KiB
C++
//
|
|
// Created by loki on 6/20/19.
|
|
//
|
|
|
|
extern "C" {
|
|
#include <moonlight-common-c/src/Input.h>
|
|
}
|
|
|
|
#include <bitset>
|
|
|
|
#include "main.h"
|
|
#include "config.h"
|
|
#include "utility.h"
|
|
#include "platform/common.h"
|
|
#include "thread_pool.h"
|
|
|
|
namespace input {
|
|
|
|
constexpr auto MAX_GAMEPADS = std::min((std::size_t)platf::MAX_GAMEPADS, sizeof(std::int16_t)*8);
|
|
enum class button_state_e {
|
|
NONE,
|
|
DOWN,
|
|
UP
|
|
};
|
|
|
|
template<std::size_t N>
|
|
int alloc_id(std::bitset<N> &gamepad_mask) {
|
|
for(int x = 0; x < gamepad_mask.size(); ++x) {
|
|
if(!gamepad_mask[x]) {
|
|
gamepad_mask[x] = true;
|
|
return x;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
template<std::size_t N>
|
|
void free_id(std::bitset<N> &gamepad_mask, int id) {
|
|
gamepad_mask[id] = false;
|
|
}
|
|
|
|
static util::TaskPool::task_id_t task_id {};
|
|
static std::unordered_map<short, bool> key_press {};
|
|
static std::array<std::uint8_t, 5> mouse_press {};
|
|
|
|
static platf::input_t platf_input;
|
|
static std::bitset<platf::MAX_GAMEPADS> gamepadMask {};
|
|
|
|
void free_gamepad(platf::input_t &platf_input, int id) {
|
|
platf::gamepad(platf_input, id, platf::gamepad_state_t{});
|
|
platf::free_gamepad(platf_input, id);
|
|
|
|
free_id(gamepadMask, id);
|
|
}
|
|
struct gamepad_t {
|
|
gamepad_t() : gamepad_state {}, back_timeout_id {}, id { -1 }, back_button_state { button_state_e::NONE } {}
|
|
~gamepad_t() {
|
|
if(id >= 0) {
|
|
task_pool.push([id=this->id]() {
|
|
free_gamepad(platf_input, id);
|
|
});
|
|
}
|
|
}
|
|
|
|
platf::gamepad_state_t gamepad_state;
|
|
|
|
util::ThreadPool::task_id_t back_timeout_id;
|
|
|
|
int id;
|
|
|
|
// When emulating the HOME button, we may need to artificially release the back button.
|
|
// Afterwards, the gamepad state on sunshine won't match the state on Moonlight.
|
|
// To prevent Sunshine from sending erronious input data to the active application,
|
|
// Sunshine forces the button to be in a specific state until the gamepad state matches that of
|
|
// Moonlight once more.
|
|
button_state_e back_button_state;
|
|
};
|
|
|
|
struct input_t {
|
|
input_t() : active_gamepad_state {}, gamepads (MAX_GAMEPADS) { }
|
|
|
|
std::uint16_t active_gamepad_state;
|
|
std::vector<gamepad_t> gamepads;
|
|
};
|
|
|
|
using namespace std::literals;
|
|
|
|
void print(PNV_MOUSE_MOVE_PACKET packet) {
|
|
BOOST_LOG(debug)
|
|
<< "--begin mouse move packet--"sv << std::endl
|
|
<< "deltaX ["sv << util::endian::big(packet->deltaX) << ']' << std::endl
|
|
<< "deltaY ["sv << util::endian::big(packet->deltaY) << ']' << std::endl
|
|
<< "--end mouse move packet--"sv;
|
|
}
|
|
|
|
void print(PNV_MOUSE_BUTTON_PACKET packet) {
|
|
BOOST_LOG(debug)
|
|
<< "--begin mouse button packet--"sv << std::endl
|
|
<< "action ["sv << util::hex(packet->action).to_string_view() << ']' << std::endl
|
|
<< "button ["sv << util::hex(packet->button).to_string_view() << ']' << std::endl
|
|
<< "--end mouse button packet--"sv;
|
|
}
|
|
|
|
void print(PNV_SCROLL_PACKET packet) {
|
|
BOOST_LOG(debug)
|
|
<< "--begin mouse scroll packet--"sv << std::endl
|
|
<< "scrollAmt1 ["sv << util::endian::big(packet->scrollAmt1) << ']' << std::endl
|
|
<< "--end mouse scroll packet--"sv;
|
|
}
|
|
|
|
void print(PNV_KEYBOARD_PACKET packet) {
|
|
BOOST_LOG(debug)
|
|
<< "--begin keyboard packet--"sv << std::endl
|
|
<< "keyAction ["sv << util::hex(packet->keyAction).to_string_view() << ']' << std::endl
|
|
<< "keyCode ["sv << util::hex(packet->keyCode).to_string_view() << ']' << std::endl
|
|
<< "modifiers ["sv << util::hex(packet->modifiers).to_string_view() << ']' << std::endl
|
|
<< "--end keyboard packet--"sv;
|
|
}
|
|
|
|
void print(PNV_MULTI_CONTROLLER_PACKET packet) {
|
|
BOOST_LOG(debug)
|
|
<< "--begin controller packet--"sv << std::endl
|
|
<< "controllerNumber ["sv << packet->controllerNumber << ']' << std::endl
|
|
<< "activeGamepadMask ["sv << util::hex(packet->activeGamepadMask).to_string_view() << ']' << std::endl
|
|
<< "buttonFlags ["sv << util::hex(packet->buttonFlags).to_string_view() << ']' << std::endl
|
|
<< "leftTrigger ["sv << util::hex(packet->leftTrigger).to_string_view() << ']' << std::endl
|
|
<< "rightTrigger ["sv << util::hex(packet->rightTrigger).to_string_view() << ']' << std::endl
|
|
<< "leftStickX ["sv << packet->leftStickX << ']' << std::endl
|
|
<< "leftStickY ["sv << packet->leftStickY << ']' << std::endl
|
|
<< "rightStickX ["sv << packet->rightStickX << ']' << std::endl
|
|
<< "rightStickY ["sv << packet->rightStickY << ']' << std::endl
|
|
<< "--end controller packet--"sv;
|
|
}
|
|
|
|
constexpr int PACKET_TYPE_SCROLL_OR_KEYBOARD = PACKET_TYPE_SCROLL;
|
|
void print(void *input) {
|
|
int input_type = util::endian::big(*(int*)input);
|
|
|
|
switch(input_type) {
|
|
case PACKET_TYPE_MOUSE_MOVE:
|
|
print((PNV_MOUSE_MOVE_PACKET)input);
|
|
break;
|
|
case PACKET_TYPE_MOUSE_BUTTON:
|
|
print((PNV_MOUSE_BUTTON_PACKET)input);
|
|
break;
|
|
case PACKET_TYPE_SCROLL_OR_KEYBOARD:
|
|
{
|
|
char *tmp_input = (char*)input + 4;
|
|
if(tmp_input[0] == 0x0A) {
|
|
print((PNV_SCROLL_PACKET)input);
|
|
}
|
|
else {
|
|
print((PNV_KEYBOARD_PACKET)input);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case PACKET_TYPE_MULTI_CONTROLLER:
|
|
print((PNV_MULTI_CONTROLLER_PACKET)input);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void passthrough(platf::input_t &input, PNV_MOUSE_MOVE_PACKET packet) {
|
|
display_cursor = true;
|
|
|
|
platf::move_mouse(input, util::endian::big(packet->deltaX), util::endian::big(packet->deltaY));
|
|
}
|
|
|
|
void passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet) {
|
|
auto constexpr BUTTON_RELEASED = 0x09;
|
|
|
|
display_cursor = true;
|
|
|
|
auto button = util::endian::big(packet->button);
|
|
if(button > 0 && button < mouse_press.size()) {
|
|
mouse_press[button] = packet->action != BUTTON_RELEASED;
|
|
}
|
|
|
|
platf::button_mouse(platf_input, button, packet->action == BUTTON_RELEASED);
|
|
}
|
|
|
|
void repeat_key(short key_code) {
|
|
// If key no longer pressed, stop repeating
|
|
if(!key_press[key_code]) {
|
|
task_id = nullptr;
|
|
return;
|
|
}
|
|
|
|
platf::keyboard(platf_input, key_code & 0x00FF, false);
|
|
|
|
task_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_period, key_code).task_id;
|
|
}
|
|
|
|
void passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) {
|
|
auto constexpr BUTTON_RELEASED = 0x04;
|
|
|
|
auto release = packet->keyAction == BUTTON_RELEASED;
|
|
|
|
auto &pressed = key_press[packet->keyCode];
|
|
if(!pressed) {
|
|
if(!release) {
|
|
if(task_id) {
|
|
task_pool.cancel(task_id);
|
|
}
|
|
|
|
if(config::input.key_repeat_delay.count() > 0) {
|
|
task_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_delay, packet->keyCode).task_id;
|
|
}
|
|
}
|
|
else {
|
|
// Already released
|
|
return;
|
|
}
|
|
}
|
|
else if(!release) {
|
|
// Already pressed down key
|
|
return;
|
|
}
|
|
|
|
pressed = !release;
|
|
platf::keyboard(platf_input, packet->keyCode & 0x00FF, release);
|
|
}
|
|
|
|
void passthrough(platf::input_t &input, PNV_SCROLL_PACKET packet) {
|
|
display_cursor = true;
|
|
|
|
platf::scroll(input, util::endian::big(packet->scrollAmt1));
|
|
}
|
|
|
|
int updateGamepads(std::vector<gamepad_t> &gamepads, std::int16_t old_state, std::int16_t new_state) {
|
|
auto xorGamepadMask = old_state ^ new_state;
|
|
if (!xorGamepadMask) {
|
|
return 0;
|
|
}
|
|
|
|
for(int x = 0; x < sizeof(std::int16_t) * 8; ++x) {
|
|
if((xorGamepadMask >> x) & 1) {
|
|
auto &gamepad = gamepads[x];
|
|
|
|
if((old_state >> x) & 1) {
|
|
if (gamepad.id < 0) {
|
|
return -1;
|
|
}
|
|
|
|
free_gamepad(platf_input, gamepad.id);
|
|
gamepad.id = -1;
|
|
}
|
|
else {
|
|
auto id = alloc_id(gamepadMask);
|
|
|
|
if(id < 0) {
|
|
// Out of gamepads
|
|
return -1;
|
|
}
|
|
|
|
if(platf::alloc_gamepad(platf_input, id)) {
|
|
free_id(gamepadMask, id);
|
|
// allocating a gamepad failed: solution: ignore gamepads
|
|
// The implementations of platf::alloc_gamepad already has logging
|
|
return -1;
|
|
}
|
|
|
|
gamepad.id = id;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void passthrough(std::shared_ptr<input_t> &input, PNV_MULTI_CONTROLLER_PACKET packet) {
|
|
if(updateGamepads(input->gamepads, input->active_gamepad_state, packet->activeGamepadMask)) {
|
|
return;
|
|
}
|
|
|
|
input->active_gamepad_state = packet->activeGamepadMask;
|
|
|
|
if(packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {
|
|
BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']';
|
|
|
|
return;
|
|
}
|
|
|
|
if(!((input->active_gamepad_state >> packet->controllerNumber) & 1)) {
|
|
BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv;
|
|
|
|
return;
|
|
}
|
|
|
|
auto &gamepad = input->gamepads[packet->controllerNumber];
|
|
|
|
// If this gamepad has not been initialized, ignore it.
|
|
// This could happen when platf::alloc_gamepad fails
|
|
if(gamepad.id < 0) {
|
|
return;
|
|
}
|
|
|
|
display_cursor = false;
|
|
|
|
std::uint16_t bf = packet->buttonFlags;
|
|
platf::gamepad_state_t gamepad_state{
|
|
bf,
|
|
packet->leftTrigger,
|
|
packet->rightTrigger,
|
|
packet->leftStickX,
|
|
packet->leftStickY,
|
|
packet->rightStickX,
|
|
packet->rightStickY
|
|
};
|
|
|
|
auto bf_new = gamepad_state.buttonFlags;
|
|
switch(gamepad.back_button_state) {
|
|
case button_state_e::UP:
|
|
if(!(platf::BACK & bf_new)) {
|
|
gamepad.back_button_state = button_state_e::NONE;
|
|
}
|
|
gamepad_state.buttonFlags &= ~platf::BACK;
|
|
break;
|
|
case button_state_e::DOWN:
|
|
if(platf::BACK & bf_new) {
|
|
gamepad.back_button_state = button_state_e::NONE;
|
|
}
|
|
gamepad_state.buttonFlags |= platf::BACK;
|
|
break;
|
|
case button_state_e::NONE:
|
|
break;
|
|
}
|
|
|
|
bf = gamepad_state.buttonFlags ^ gamepad.gamepad_state.buttonFlags;
|
|
bf_new = gamepad_state.buttonFlags;
|
|
|
|
if (platf::BACK & bf) {
|
|
if (platf::BACK & bf_new) {
|
|
// Don't emulate home button if timeout < 0
|
|
if(config::input.back_button_timeout >= 0ms) {
|
|
gamepad.back_timeout_id = task_pool.pushDelayed([input, controller=packet->controllerNumber]() {
|
|
auto &gamepad = input->gamepads[controller];
|
|
|
|
auto &state = gamepad.gamepad_state;
|
|
|
|
// Force the back button up
|
|
gamepad.back_button_state = button_state_e::UP;
|
|
state.buttonFlags &= ~platf::BACK;
|
|
platf::gamepad(platf_input, gamepad.id, state);
|
|
|
|
// Press Home button
|
|
state.buttonFlags |= platf::HOME;
|
|
platf::gamepad(platf_input, gamepad.id, state);
|
|
|
|
// Release Home button
|
|
state.buttonFlags &= ~platf::HOME;
|
|
platf::gamepad(platf_input, gamepad.id, state);
|
|
|
|
gamepad.back_timeout_id = nullptr;
|
|
}, config::input.back_button_timeout).task_id;
|
|
}
|
|
}
|
|
else if (gamepad.back_timeout_id) {
|
|
task_pool.cancel(gamepad.back_timeout_id);
|
|
gamepad.back_timeout_id = nullptr;
|
|
}
|
|
}
|
|
|
|
platf::gamepad(platf_input, gamepad.id, gamepad_state);
|
|
|
|
gamepad.gamepad_state = gamepad_state;
|
|
}
|
|
|
|
void passthrough_helper(std::shared_ptr<input_t> input, std::vector<std::uint8_t> &&input_data) {
|
|
void *payload = input_data.data();
|
|
|
|
int input_type = util::endian::big(*(int*)payload);
|
|
|
|
switch(input_type) {
|
|
case PACKET_TYPE_MOUSE_MOVE:
|
|
passthrough(platf_input, (PNV_MOUSE_MOVE_PACKET)payload);
|
|
break;
|
|
case PACKET_TYPE_MOUSE_BUTTON:
|
|
passthrough(input, (PNV_MOUSE_BUTTON_PACKET)payload);
|
|
break;
|
|
case PACKET_TYPE_SCROLL_OR_KEYBOARD:
|
|
{
|
|
char *tmp_input = (char*)payload + 4;
|
|
if(tmp_input[0] == 0x0A) {
|
|
passthrough(platf_input, (PNV_SCROLL_PACKET)payload);
|
|
}
|
|
else {
|
|
passthrough(input, (PNV_KEYBOARD_PACKET)payload);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case PACKET_TYPE_MULTI_CONTROLLER:
|
|
passthrough(input, (PNV_MULTI_CONTROLLER_PACKET)payload);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void passthrough(std::shared_ptr<input_t> &input, std::vector<std::uint8_t> &&input_data) {
|
|
task_pool.push(passthrough_helper, input, util::cmove(input_data));
|
|
}
|
|
|
|
void init() {
|
|
platf_input = platf::input();
|
|
}
|
|
|
|
std::shared_ptr<input_t> alloc() {
|
|
auto input = std::make_shared<input_t>();
|
|
|
|
// Workaround to ensure new frames will be captured when a client connects
|
|
task_pool.pushDelayed([]() {
|
|
platf::move_mouse(platf_input, 1, 1);
|
|
platf::move_mouse(platf_input, -1, -1);
|
|
}, 100ms);
|
|
|
|
return input;
|
|
}
|
|
}
|