mirror of
https://github.com/LizardByte/Sunshine.git
synced 2024-11-18 02:09:49 +00:00
225 lines
5.7 KiB
C++
Executable File
225 lines
5.7 KiB
C++
Executable File
#include <thread>
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#include <windows.h>
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#include <winuser.h>
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#include <ViGEm/Client.h>
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#include "sunshine/main.h"
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#include "common.h"
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namespace platf {
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using namespace std::literals;
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class vigem_t {
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public:
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using client_t = util::safe_ptr<_VIGEM_CLIENT_T, vigem_free>;
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using target_t = util::safe_ptr<_VIGEM_TARGET_T, vigem_target_free>;
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int init() {
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VIGEM_ERROR status;
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client.reset(vigem_alloc());
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status = vigem_connect(client.get());
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if(!VIGEM_SUCCESS(status)) {
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BOOST_LOG(warning) << "Couldn't setup connection to ViGEm for gamepad support ["sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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x360.reset(vigem_target_x360_alloc());
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status = vigem_target_add(client.get(), x360.get());
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if(!VIGEM_SUCCESS(status)) {
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BOOST_LOG(error) << "Couldn't add Gamepad to ViGEm connection ["sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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return 0;
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}
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~vigem_t() {
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if(client) {
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if(vigem_target_is_attached(x360.get())) {
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auto status = vigem_target_remove(client.get(), x360.get());
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if(!VIGEM_SUCCESS(status)) {
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BOOST_LOG(warning) << "Couldn't detach gamepad from ViGEm ["sv << util::hex(status).to_string_view() << ']';
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}
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}
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vigem_disconnect(client.get());
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}
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}
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target_t x360;
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client_t client;
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};
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std::string get_local_ip() { return "192.168.0.119"s; }
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input_t input() {
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input_t result { new vigem_t {} };
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auto vigem = (vigem_t*)result.get();
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if(vigem->init()) {
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return nullptr;
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}
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return result;
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}
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void move_mouse(input_t &input, int deltaX, int deltaY) {
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INPUT i {};
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i.type = INPUT_MOUSE;
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auto &mi = i.mi;
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mi.dwFlags = MOUSEEVENTF_MOVE;
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mi.dx = deltaX;
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mi.dy = deltaY;
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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BOOST_LOG(warning) << "Couldn't send mouse movement input"sv;
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}
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}
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void button_mouse(input_t &input, int button, bool release) {
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constexpr SHORT KEY_STATE_DOWN = 0x8000;
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INPUT i {};
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i.type = INPUT_MOUSE;
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auto &mi = i.mi;
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int mouse_button;
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if(button == 1) {
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mi.dwFlags = release ? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_LEFTDOWN;
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mouse_button = VK_LBUTTON;
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}
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else if(button == 2) {
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mi.dwFlags = release ? MOUSEEVENTF_MIDDLEUP : MOUSEEVENTF_MIDDLEDOWN;
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mouse_button = VK_MBUTTON;
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}
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else {
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mi.dwFlags = release ? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_RIGHTDOWN;
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mouse_button = VK_RBUTTON;
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}
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auto key_state = GetAsyncKeyState(mouse_button);
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bool key_state_down = (key_state & KEY_STATE_DOWN) != 0;
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if(key_state_down != release) {
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BOOST_LOG(warning) << "Button state of mouse_button ["sv << button << "] does not match the desired state"sv;
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return;
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}
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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BOOST_LOG(warning) << "Couldn't send mouse button input"sv;
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}
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}
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void scroll(input_t &input, int distance) {
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INPUT i {};
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i.type = INPUT_MOUSE;
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auto &mi = i.mi;
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mi.dwFlags = MOUSEEVENTF_WHEEL;
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mi.mouseData = distance;
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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BOOST_LOG(warning) << "Couldn't send moue movement input"sv;
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}
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}
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void keyboard(input_t &input, uint16_t modcode, bool release) {
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constexpr SHORT KEY_STATE_DOWN = 0x8000;
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if(modcode == VK_RMENU) {
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modcode = VK_LWIN;
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}
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auto key_state = GetAsyncKeyState(modcode);
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bool key_state_down = (key_state & KEY_STATE_DOWN) != 0;
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if(key_state_down != release) {
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BOOST_LOG(warning) << "Key state of vkey ["sv << util::hex(modcode).to_string_view() << "] does not match the desired state ["sv << (release ? "on]"sv : "off]"sv);
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return;
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}
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INPUT i {};
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i.type = INPUT_KEYBOARD;
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auto &ki = i.ki;
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// For some reason, MapVirtualKey(VK_LWIN, MAPVK_VK_TO_VSC) doesn't seem to work :/
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if(modcode != VK_LWIN && modcode != VK_RWIN) {
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ki.wScan = MapVirtualKey(modcode, MAPVK_VK_TO_VSC);
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ki.dwFlags = KEYEVENTF_SCANCODE;
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}
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else {
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ki.wVk = modcode;
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}
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if(release) {
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ki.dwFlags |= KEYEVENTF_KEYUP;
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}
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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BOOST_LOG(warning) << "Couldn't send moue movement input"sv;
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}
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}
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void gamepad(input_t &input, const gamepad_state_t &gamepad_state) {
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// If there is no gamepad support
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if(!input) {
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return;
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}
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auto vigem = (vigem_t*)input.get();
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auto &xusb = *(PXUSB_REPORT)&gamepad_state;
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auto status = vigem_target_x360_update(vigem->client.get(), vigem->x360.get(), xusb);
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if(!VIGEM_SUCCESS(status)) {
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BOOST_LOG(fatal) << "Couldn't send gamepad input to ViGEm ["sv << util::hex(status).to_string_view() << ']';
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log_flush();
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std::abort();
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}
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}
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namespace gp {
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void dpad_y(input_t &input, int button_state) {} // up pressed == -1, down pressed == 1, else 0
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void dpad_x(input_t &input, int button_state) {} // left pressed == -1, right pressed == 1, else 0
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void start(input_t &input, int button_down) {}
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void back(input_t &input, int button_down) {}
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void left_stick(input_t &input, int button_down) {}
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void right_stick(input_t &input, int button_down) {}
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void left_button(input_t &input, int button_down) {}
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void right_button(input_t &input, int button_down) {}
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void home(input_t &input, int button_down) {}
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void a(input_t &input, int button_down) {}
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void b(input_t &input, int button_down) {}
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void x(input_t &input, int button_down) {}
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void y(input_t &input, int button_down) {}
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void left_trigger(input_t &input, std::uint8_t abs_z) {}
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void right_trigger(input_t &input, std::uint8_t abs_z) {}
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void left_stick_x(input_t &input, std::int16_t x) {}
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void left_stick_y(input_t &input, std::int16_t y) {}
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void right_stick_x(input_t &input, std::int16_t x) {}
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void right_stick_y(input_t &input, std::int16_t y) {}
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void sync(input_t &input) {}
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}
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void freeInput(void *p) {
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auto vigem = (vigem_t*)p;
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delete vigem;
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}
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}
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