Sunshine/src/nvhttp.h

93 lines
2.0 KiB
C++

/**
* @file src/nvhttp.h
* @brief Declarations for the nvhttp (GameStream) server.
*/
// macros
#pragma once
// standard includes
#include <string>
// lib includes
#include <boost/property_tree/ptree.hpp>
// local includes
#include "thread_safe.h"
/**
* @brief Contains all the functions and variables related to the nvhttp (GameStream) server.
*/
namespace nvhttp {
/**
* @brief The protocol version.
* @details The version of the GameStream protocol we are mocking.
* @note The negative 4th number indicates to Moonlight that this is Sunshine.
*/
constexpr auto VERSION = "7.1.431.-1";
/**
* @brief The GFE version we are replicating.
*/
constexpr auto GFE_VERSION = "3.23.0.74";
/**
* @brief The HTTP port, as a difference from the config port.
*/
constexpr auto PORT_HTTP = 0;
/**
* @brief The HTTPS port, as a difference from the config port.
*/
constexpr auto PORT_HTTPS = -5;
/**
* @brief Start the nvhttp server.
* @examples
* nvhttp::start();
* @examples_end
*/
void
start();
/**
* @brief Compare the user supplied pin to the Moonlight pin.
* @param pin The user supplied pin.
* @param name The user supplied name.
* @return `true` if the pin is correct, `false` otherwise.
* @examples
* bool pin_status = nvhttp::pin("1234", "laptop");
* @examples_end
*/
bool
pin(std::string pin, std::string name);
/**
* @brief Remove single client.
* @examples
* nvhttp::unpair_client("4D7BB2DD-5704-A405-B41C-891A022932E1");
* @examples_end
*/
int
unpair_client(std::string uniqueid);
/**
* @brief Get all paired clients.
* @return The list of all paired clients.
* @examples
* boost::property_tree::ptree clients = nvhttp::get_all_clients();
* @examples_end
*/
boost::property_tree::ptree
get_all_clients();
/**
* @brief Remove all paired clients.
* @examples
* nvhttp::erase_all_clients();
* @examples_end
*/
void
erase_all_clients();
} // namespace nvhttp