mirror of
https://github.com/LizardByte/Sunshine.git
synced 2024-11-16 23:10:13 +00:00
56 lines
2.0 KiB
CMake
56 lines
2.0 KiB
CMake
cmake_minimum_required(VERSION 3.18)
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# `CMAKE_CUDA_ARCHITECTURES` requires 3.18
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# todo - set this conditionally
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# todo - set version to 0.0.0 once confident in automated versioning
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project(Sunshine VERSION 0.20.0
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DESCRIPTION "Sunshine is a self-hosted game stream host for Moonlight."
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HOMEPAGE_URL "https://app.lizardbyte.dev/Sunshine")
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set(PROJECT_LICENSE "GPL-3.0")
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set(PROJECT_LONG_DESCRIPTION "Offering low latency, cloud gaming server capabilities with support for AMD, Intel, \
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and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any \
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Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from \
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your favorite web browser. Pair from the local server or any mobile device.")
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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message(STATUS "Setting build type to 'Release' as none was specified.")
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set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE)
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endif()
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# set the module path, used for includes
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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# set version info for this build
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include(${CMAKE_MODULE_PATH}/prep/build_version.cmake)
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# cmake build flags
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include(${CMAKE_MODULE_PATH}/prep/options.cmake)
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# configure special package files, such as sunshine.desktop, Flatpak manifest, Portfile , etc.
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include(${CMAKE_MODULE_PATH}/prep/special_package_configuration.cmake)
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# Exit early if END_BUILD is ON, i.e. when only generating package manifests
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if(${END_BUILD})
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return()
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endif()
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# project constants
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include(${CMAKE_MODULE_PATH}/prep/constants.cmake)
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# load macros
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include(${CMAKE_MODULE_PATH}/macros/common.cmake)
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# load dependencies
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include(${CMAKE_MODULE_PATH}/dependencies/common.cmake)
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# setup compile definitions
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include(${CMAKE_MODULE_PATH}/compile_definitions/common.cmake)
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# target definitions
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include(${CMAKE_MODULE_PATH}/targets/common.cmake)
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# packaging
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include(${CMAKE_MODULE_PATH}/packaging/common.cmake)
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