Sunshine/sunshine/platform/linux/vaapi.cpp

854 lines
24 KiB
C++

#include <string>
#include <glad/egl.h>
#include <glad/gl.h>
#include <fcntl.h>
#include <gbm.h>
#include <va/va.h>
#include <va/va_drm.h>
#include <va/va_drmcommon.h>
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavutil/hwcontext_vaapi.h>
}
#include "sunshine/config.h"
#include "sunshine/main.h"
#include "sunshine/platform/common.h"
#include "sunshine/utility.h"
#include "sunshine/video.h"
// I want to have as little build dependencies as possible
// There aren't that many DRM_FORMAT I need to use, so define them here
//
// They aren't likely to change any time soon.
#define fourcc_code(a, b, c, d) ((std::uint32_t)(a) | ((std::uint32_t)(b) << 8) | \
((std::uint32_t)(c) << 16) | ((std::uint32_t)(d) << 24))
#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
#define SUNSHINE_SHADERS_DIR SUNSHINE_ASSETS_DIR "/shaders/opengl"
#define STRINGIFY(x) #x
#define gl_drain_errors_helper(x) gl::drain_errors("line " STRINGIFY(x))
#define gl_drain_errors gl_drain_errors_helper(__LINE__)
using namespace std::literals;
namespace va {
using display_t = util::safe_ptr_v2<void, VAStatus, vaTerminate>;
}
namespace gl {
static GladGLContext ctx;
void drain_errors(const std::string_view &prefix) {
GLenum err;
while((err = ctx.GetError()) != GL_NO_ERROR) {
BOOST_LOG(error) << "GL: "sv << prefix << ": ["sv << util::hex(err).to_string_view() << ']';
}
}
class tex_t : public util::buffer_t<GLuint> {
using util::buffer_t<GLuint>::buffer_t;
public:
tex_t(tex_t &&) = default;
tex_t &operator=(tex_t &&) = default;
~tex_t() {
if(!size() == 0) {
ctx.DeleteTextures(size(), begin());
}
}
static tex_t make(std::size_t count) {
tex_t textures { count };
ctx.GenTextures(textures.size(), textures.begin());
float color[] = { 0.0f, 0.0f, 0.0f, 1.0f };
for(auto tex : textures) {
gl::ctx.BindTexture(GL_TEXTURE_2D, tex);
gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // x
gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // y
gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl::ctx.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl::ctx.TexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
gl::ctx.TexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color);
}
return textures;
}
};
class frame_buf_t : public util::buffer_t<GLuint> {
using util::buffer_t<GLuint>::buffer_t;
public:
frame_buf_t(frame_buf_t &&) = default;
frame_buf_t &operator=(frame_buf_t &&) = default;
~frame_buf_t() {
if(begin()) {
ctx.DeleteFramebuffers(size(), begin());
}
}
static frame_buf_t make(std::size_t count) {
frame_buf_t frame_buf { count };
ctx.GenFramebuffers(frame_buf.size(), frame_buf.begin());
return frame_buf;
}
template<class It>
void bind(It it_begin, It it_end) {
if(std::distance(it_begin, it_end) > size()) {
BOOST_LOG(warning) << "To many elements to bind"sv;
return;
}
int x = 0;
std::for_each(it_begin, it_end, [&](auto tex) {
ctx.BindFramebuffer(GL_FRAMEBUFFER, (*this)[x]);
ctx.BindTexture(GL_TEXTURE_2D, tex);
ctx.FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, tex, 0);
++x;
});
}
};
class shader_t {
KITTY_USING_MOVE_T(shader_internal_t, GLuint, std::numeric_limits<GLuint>::max(), {
if(el != std::numeric_limits<GLuint>::max()) {
ctx.DeleteShader(el);
}
});
public:
std::string err_str() {
int length;
ctx.GetShaderiv(handle(), GL_INFO_LOG_LENGTH, &length);
std::string string;
string.resize(length);
ctx.GetShaderInfoLog(handle(), length, &length, string.data());
string.resize(length - 1);
return string;
}
static util::Either<shader_t, std::string> compile(const std::string_view &source, GLenum type) {
shader_t shader;
auto data = source.data();
GLint length = source.length();
shader._shader.el = ctx.CreateShader(type);
ctx.ShaderSource(shader.handle(), 1, &data, &length);
ctx.CompileShader(shader.handle());
int status = 0;
ctx.GetShaderiv(shader.handle(), GL_COMPILE_STATUS, &status);
if(!status) {
return shader.err_str();
}
return shader;
}
GLuint handle() const {
return _shader.el;
}
private:
shader_internal_t _shader;
};
class buffer_t {
KITTY_USING_MOVE_T(buffer_internal_t, GLuint, std::numeric_limits<GLuint>::max(), {
if(el != std::numeric_limits<GLuint>::max()) {
ctx.DeleteBuffers(1, &el);
}
});
public:
static buffer_t make(util::buffer_t<GLint> &&offsets, const char *block, const std::string_view &data) {
buffer_t buffer;
buffer._block = block;
buffer._size = data.size();
buffer._offsets = std::move(offsets);
ctx.GenBuffers(1, &buffer._buffer.el);
ctx.BindBuffer(GL_UNIFORM_BUFFER, buffer.handle());
ctx.BufferData(GL_UNIFORM_BUFFER, data.size(), (const std::uint8_t *)data.data(), GL_DYNAMIC_DRAW);
return buffer;
}
GLuint handle() const {
return _buffer.el;
}
const char *block() const {
return _block;
}
void update(const std::string_view &view, std::size_t offset = 0) {
ctx.BindBuffer(GL_UNIFORM_BUFFER, handle());
ctx.BufferSubData(GL_UNIFORM_BUFFER, offset, view.size(), (const void *)view.data());
}
void update(std::string_view *members, std::size_t count, std::size_t offset = 0) {
util::buffer_t<std::uint8_t> buffer { _size };
for(int x = 0; x < count; ++x) {
auto val = members[x];
std::copy_n((const std::uint8_t *)val.data(), val.size(), &buffer[_offsets[x]]);
}
update(util::view(buffer.begin(), buffer.end()), offset);
}
private:
const char *_block;
std::size_t _size;
util::buffer_t<GLint> _offsets;
buffer_internal_t _buffer;
};
class program_t {
KITTY_USING_MOVE_T(program_internal_t, GLuint, std::numeric_limits<GLuint>::max(), {
if(el != std::numeric_limits<GLuint>::max()) {
ctx.DeleteProgram(el);
}
});
public:
std::string err_str() {
int length;
ctx.GetProgramiv(handle(), GL_INFO_LOG_LENGTH, &length);
std::string string;
string.resize(length);
ctx.GetShaderInfoLog(handle(), length, &length, string.data());
string.resize(length - 1);
return string;
}
static util::Either<program_t, std::string> link(const shader_t &vert, const shader_t &frag) {
program_t program;
program._program.el = ctx.CreateProgram();
ctx.AttachShader(program.handle(), vert.handle());
ctx.AttachShader(program.handle(), frag.handle());
// p_handle stores a copy of the program handle, since program will be moved before
// the fail guard funcion is called.
auto fg = util::fail_guard([p_handle = program.handle(), &vert, &frag]() {
ctx.DetachShader(p_handle, vert.handle());
ctx.DetachShader(p_handle, frag.handle());
});
ctx.LinkProgram(program.handle());
int status = 0;
ctx.GetProgramiv(program.handle(), GL_LINK_STATUS, &status);
if(!status) {
return program.err_str();
}
return program;
}
void bind(const buffer_t &buffer) {
ctx.UseProgram(handle());
auto i = ctx.GetUniformBlockIndex(handle(), buffer.block());
ctx.BindBufferBase(GL_UNIFORM_BUFFER, i, buffer.handle());
}
std::optional<buffer_t> uniform(const char *block, std::pair<const char *, std::string_view> *members, std::size_t count) {
auto i = ctx.GetUniformBlockIndex(handle(), block);
if(i == GL_INVALID_INDEX) {
BOOST_LOG(error) << "Couldn't find index of ["sv << block << ']';
return std::nullopt;
}
int size;
ctx.GetActiveUniformBlockiv(handle(), i, GL_UNIFORM_BLOCK_DATA_SIZE, &size);
bool error_flag = false;
util::buffer_t<GLint> offsets { count };
auto indices = (std::uint32_t *)alloca(count * sizeof(std::uint32_t));
auto names = (const char **)alloca(count * sizeof(const char *));
auto names_p = names;
std::for_each_n(members, count, [names_p](auto &member) mutable {
*names_p++ = std::get<0>(member);
});
std::fill_n(indices, count, GL_INVALID_INDEX);
ctx.GetUniformIndices(handle(), count, names, indices);
for(int x = 0; x < count; ++x) {
if(indices[x] == GL_INVALID_INDEX) {
error_flag = true;
BOOST_LOG(error) << "Couldn't find ["sv << block << '.' << members[x].first << ']';
}
}
if(error_flag) {
return std::nullopt;
}
ctx.GetActiveUniformsiv(handle(), count, indices, GL_UNIFORM_OFFSET, offsets.begin());
util::buffer_t<std::uint8_t> buffer { (std::size_t)size };
for(int x = 0; x < count; ++x) {
auto val = std::get<1>(members[x]);
std::copy_n((const std::uint8_t *)val.data(), val.size(), &buffer[offsets[x]]);
}
return buffer_t::make(std::move(offsets), block, std::string_view { (char *)buffer.begin(), buffer.size() });
}
GLuint handle() const {
return _program.el;
}
private:
program_internal_t _program;
};
} // namespace gl
namespace platf {
namespace egl {
constexpr auto EGL_LINUX_DMA_BUF_EXT = 0x3270;
constexpr auto EGL_LINUX_DRM_FOURCC_EXT = 0x3271;
constexpr auto EGL_DMA_BUF_PLANE0_FD_EXT = 0x3272;
constexpr auto EGL_DMA_BUF_PLANE0_OFFSET_EXT = 0x3273;
constexpr auto EGL_DMA_BUF_PLANE0_PITCH_EXT = 0x3274;
using display_t = util::dyn_safe_ptr_v2<void, EGLBoolean, &eglTerminate>;
using gbm_t = util::safe_ptr<gbm_device, gbm_device_destroy>;
int vaapi_make_hwdevice_ctx(platf::hwdevice_t *base, AVBufferRef **hw_device_buf);
KITTY_USING_MOVE_T(file_t, int, -1, {
if(el >= 0) {
close(el);
}
});
struct nv12_img_t {
display_t::pointer display;
EGLImage r8;
EGLImage bg88;
gl::tex_t tex;
gl::frame_buf_t buf;
};
KITTY_USING_MOVE_T(nv12_t, nv12_img_t, , {
if(el.r8) {
eglDestroyImageKHR(el.display, el.r8);
}
if(el.bg88) {
eglDestroyImageKHR(el.display, el.bg88);
}
});
KITTY_USING_MOVE_T(ctx_t, (std::tuple<display_t::pointer, EGLContext>), , {
TUPLE_2D_REF(disp, ctx, el);
if(ctx) {
if(ctx == eglGetCurrentContext()) {
eglMakeCurrent(disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
eglDestroyContext(disp, ctx);
}
});
bool fail() {
return eglGetError() != EGL_SUCCESS;
}
class egl_t : public platf::hwdevice_t {
public:
std::optional<nv12_t> import(VASurfaceID surface) {
// No deallocation necessary
VADRMPRIMESurfaceDescriptor prime;
auto status = vaExportSurfaceHandle(
va_display,
surface,
VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME_2,
VA_EXPORT_SURFACE_WRITE_ONLY | VA_EXPORT_SURFACE_COMPOSED_LAYERS,
&prime);
if(status) {
BOOST_LOG(error) << "Couldn't export va surface handle: "sv << vaErrorStr(status);
return std::nullopt;
}
int img_attr_planes[2][13] {
{ EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_R8,
EGL_WIDTH, (int)prime.width,
EGL_HEIGHT, (int)prime.height,
EGL_DMA_BUF_PLANE0_FD_EXT, prime.objects[prime.layers[0].object_index[0]].fd,
EGL_DMA_BUF_PLANE0_OFFSET_EXT, (int)prime.layers[0].offset[0],
EGL_DMA_BUF_PLANE0_PITCH_EXT, (int)prime.layers[0].pitch[0],
EGL_NONE },
{ EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_GR88,
EGL_WIDTH, (int)prime.width / 2,
EGL_HEIGHT, (int)prime.height / 2,
EGL_DMA_BUF_PLANE0_FD_EXT, prime.objects[prime.layers[0].object_index[1]].fd,
EGL_DMA_BUF_PLANE0_OFFSET_EXT, (int)prime.layers[0].offset[1],
EGL_DMA_BUF_PLANE0_PITCH_EXT, (int)prime.layers[0].pitch[1],
EGL_NONE },
};
nv12_t nv12 {
display.get(),
eglCreateImageKHR(display.get(), EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, img_attr_planes[0]),
eglCreateImageKHR(display.get(), EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, img_attr_planes[1]),
gl::tex_t::make(2),
gl::frame_buf_t::make(2)
};
if(!nv12->r8 || !nv12->bg88) {
BOOST_LOG(error) << "Couldn't create KHR Image"sv;
return std::nullopt;
}
gl::ctx.BindTexture(GL_TEXTURE_2D, nv12->tex[0]);
gl::ctx.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, nv12->r8);
gl::ctx.BindTexture(GL_TEXTURE_2D, nv12->tex[1]);
gl::ctx.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, nv12->bg88);
nv12->buf.bind(std::begin(nv12->tex), std::end(nv12->tex));
gl_drain_errors;
return nv12;
}
void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) override {
video::color_t *color_p;
switch(colorspace) {
case 5: // SWS_CS_SMPTE170M
color_p = &video::colors[0];
break;
case 1: // SWS_CS_ITU709
color_p = &video::colors[2];
break;
case 9: // SWS_CS_BT2020
default:
BOOST_LOG(warning) << "Colorspace: ["sv << colorspace << "] not yet supported: switching to default"sv;
color_p = &video::colors[0];
};
if(color_range > 1) {
// Full range
++color_p;
}
std::string_view members[] {
util::view(color_p->color_vec_y),
util::view(color_p->color_vec_u),
util::view(color_p->color_vec_v),
util::view(color_p->range_y),
util::view(color_p->range_uv),
};
color_matrix.update(members, sizeof(members) / sizeof(decltype(members[0])));
}
int init(const char *render_device) {
file.el = open(render_device, O_RDWR);
if(file.el < 0) {
char error_buf[1024];
BOOST_LOG(error) << "Couldn't open ["sv << render_device << "]: "sv << strerror_r(errno, error_buf, sizeof(error_buf));
return -1;
}
gbm.reset(gbm_create_device(file.el));
if(!gbm) {
BOOST_LOG(error) << "Couldn't create GBM device: ["sv << util::hex(eglGetError()).to_string_view() << ']';
return -1;
}
constexpr auto EGL_PLATFORM_GBM_MESA = 0x31D7;
display.reset(eglGetPlatformDisplay(EGL_PLATFORM_GBM_MESA, gbm.get(), nullptr));
if(fail()) {
BOOST_LOG(error) << "Couldn't open EGL display: ["sv << util::hex(eglGetError()).to_string_view() << ']';
return -1;
}
int major, minor;
if(!eglInitialize(display.get(), &major, &minor)) {
BOOST_LOG(error) << "Couldn't initialize EGL display: ["sv << util::hex(eglGetError()).to_string_view() << ']';
return -1;
}
const char *extension_st = eglQueryString(display.get(), EGL_EXTENSIONS);
const char *version = eglQueryString(display.get(), EGL_VERSION);
const char *vendor = eglQueryString(display.get(), EGL_VENDOR);
const char *apis = eglQueryString(display.get(), EGL_CLIENT_APIS);
BOOST_LOG(debug) << "EGL: ["sv << vendor << "]: version ["sv << version << ']';
BOOST_LOG(debug) << "API's supported: ["sv << apis << ']';
const char *extensions[] {
"EGL_KHR_create_context",
"EGL_KHR_surfaceless_context",
"EGL_EXT_image_dma_buf_import",
"EGL_KHR_image_pixmap"
};
for(auto ext : extensions) {
if(!std::strstr(extension_st, ext)) {
BOOST_LOG(error) << "Missing extension: ["sv << ext << ']';
return -1;
}
}
constexpr int conf_attr[] {
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE
};
int count;
EGLConfig conf;
if(!eglChooseConfig(display.get(), conf_attr, &conf, 1, &count)) {
BOOST_LOG(error) << "Couldn't set config attributes: ["sv << util::hex(eglGetError()).to_string_view() << ']';
return -1;
}
if(!eglBindAPI(EGL_OPENGL_API)) {
BOOST_LOG(error) << "Couldn't bind API: ["sv << util::hex(eglGetError()).to_string_view() << ']';
return -1;
}
constexpr int attr[] {
EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE
};
ctx.el = { display.get(), eglCreateContext(display.get(), conf, EGL_NO_CONTEXT, attr) };
if(fail()) {
BOOST_LOG(error) << "Couldn't create EGL context: ["sv << util::hex(eglGetError()).to_string_view() << ']';
return -1;
}
TUPLE_EL_REF(ctx_p, 1, ctx.el);
if(!eglMakeCurrent(display.get(), EGL_NO_SURFACE, EGL_NO_SURFACE, ctx_p)) {
BOOST_LOG(error) << "Couldn't make current display"sv;
return -1;
}
if(!gladLoadGLContext(&gl::ctx, eglGetProcAddress)) {
BOOST_LOG(error) << "Couldn't load OpenGL library"sv;
return -1;
}
BOOST_LOG(debug) << "GL: vendor: "sv << gl::ctx.GetString(GL_VENDOR);
BOOST_LOG(debug) << "GL: renderer: "sv << gl::ctx.GetString(GL_RENDERER);
BOOST_LOG(debug) << "GL: version: "sv << gl::ctx.GetString(GL_VERSION);
BOOST_LOG(debug) << "GL: shader: "sv << gl::ctx.GetString(GL_SHADING_LANGUAGE_VERSION);
gl::ctx.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
{
const char *sources[] {
SUNSHINE_SHADERS_DIR "/ConvertUV.frag",
SUNSHINE_SHADERS_DIR "/ConvertUV.vert",
SUNSHINE_SHADERS_DIR "/ConvertY.frag",
SUNSHINE_SHADERS_DIR "/Scene.vert",
SUNSHINE_SHADERS_DIR "/Scene.frag",
};
GLenum shader_type[2] {
GL_FRAGMENT_SHADER,
GL_VERTEX_SHADER,
};
constexpr auto count = sizeof(sources) / sizeof(const char *);
util::Either<gl::shader_t, std::string> compiled_sources[count];
bool error_flag = false;
for(int x = 0; x < count; ++x) {
auto &compiled_source = compiled_sources[x];
compiled_source = gl::shader_t::compile(read_file(sources[x]), shader_type[x % 2]);
gl_drain_errors;
if(compiled_source.has_right()) {
BOOST_LOG(error) << sources[x] << ": "sv << compiled_source.right();
error_flag = true;
}
}
if(error_flag) {
return -1;
}
auto program = gl::program_t::link(compiled_sources[1].left(), compiled_sources[0].left());
if(program.has_right()) {
BOOST_LOG(error) << "GL linker: "sv << program.right();
return -1;
}
// UV - shader
this->program[1] = std::move(program.left());
program = gl::program_t::link(compiled_sources[3].left(), compiled_sources[2].left());
if(program.has_right()) {
BOOST_LOG(error) << "GL linker: "sv << program.right();
return -1;
}
// Y - shader
this->program[0] = std::move(program.left());
}
auto color_p = &video::colors[0];
std::pair<const char *, std::string_view> members[] {
std::make_pair("color_vec_y", util::view(color_p->color_vec_y)),
std::make_pair("color_vec_u", util::view(color_p->color_vec_u)),
std::make_pair("color_vec_v", util::view(color_p->color_vec_v)),
std::make_pair("range_y", util::view(color_p->range_y)),
std::make_pair("range_uv", util::view(color_p->range_uv)),
};
auto color_matrix = program[0].uniform("ColorMatrix", members, sizeof(members) / sizeof(decltype(members[0])));
if(!color_matrix) {
return -1;
}
this->color_matrix = std::move(*color_matrix);
tex_in = gl::tex_t::make(1);
data = (void *)vaapi_make_hwdevice_ctx;
gl_drain_errors;
return 0;
}
int convert(platf::img_t &img) override {
auto tex = tex_in[0];
gl::ctx.ActiveTexture(GL_TEXTURE0);
gl::ctx.BindTexture(GL_TEXTURE_2D, tex);
gl::ctx.TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, out_width, out_height, GL_BGRA, GL_UNSIGNED_BYTE, img.data);
GLenum attachments[] {
GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1
};
for(int x = 0; x < sizeof(attachments) / sizeof(decltype(attachments[0])); ++x) {
gl::ctx.BindFramebuffer(GL_FRAMEBUFFER, nv12->buf[x]);
gl::ctx.DrawBuffers(1, &attachments[x]);
auto status = gl::ctx.CheckFramebufferStatus(GL_FRAMEBUFFER);
if(status != GL_FRAMEBUFFER_COMPLETE) {
BOOST_LOG(error) << "Pass "sv << x << ": CheckFramebufferStatus() --> [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
gl::ctx.BindTexture(GL_TEXTURE_2D, tex);
gl::ctx.UseProgram(program[x].handle());
program[x].bind(color_matrix);
gl::ctx.Viewport(0, 0, out_width / (x + 1), out_height / (x + 1));
gl::ctx.DrawArrays(GL_TRIANGLES, 0, 3);
}
return 0;
}
int set_frame(AVFrame *frame) {
this->frame = frame;
if(av_hwframe_get_buffer(frame->hw_frames_ctx, frame, 0)) {
BOOST_LOG(error) << "Couldn't get hwframe for VAAPI"sv;
return -1;
}
VASurfaceID surface = (std::uintptr_t)frame->data[3];
auto nv12_opt = import(surface);
if(!nv12_opt) {
return -1;
}
nv12 = std::move(*nv12_opt);
out_width = frame->width;
out_height = frame->height;
auto tex = tex_in[0];
// gl::ctx.ActiveTexture(GL_TEXTURE0);
gl::ctx.BindTexture(GL_TEXTURE_2D, tex);
// gl::ctx.TexImage2D(GL_TEXTURE_2D, 0, 4, out_width, out_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, (void *)dummy_img.begin());
gl::ctx.TexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, out_width, out_height);
auto loc_width_i = gl::ctx.GetUniformLocation(program[1].handle(), "width_i");
if(loc_width_i < 0) {
BOOST_LOG(error) << "Couldn't find uniform [width_i]"sv;
return -1;
}
auto width_i = 1.0f / out_width;
gl::ctx.UseProgram(program[1].handle());
gl::ctx.Uniform1fv(loc_width_i, 1, &width_i);
gl_drain_errors;
return 0;
}
~egl_t() override {
if(gl::ctx.GetError) {
gl_drain_errors;
}
}
std::uint32_t out_width, out_height;
va::display_t::pointer va_display;
file_t file;
gbm_t gbm;
display_t display;
ctx_t ctx;
gl::tex_t tex_in;
nv12_t nv12;
gl::program_t program[2];
gl::buffer_t color_matrix;
};
/**
* This is a private structure of FFmpeg, I need this to manually create
* a VAAPI hardware context
*
* xdisplay will not be used internally by FFmpeg
*/
typedef struct VAAPIDevicePriv {
union {
void *xdisplay;
int fd;
} drm;
int drm_fd;
} VAAPIDevicePriv;
static void __log(void *level, const char *msg) {
BOOST_LOG(*(boost::log::sources::severity_logger<int> *)level) << msg;
}
int vaapi_make_hwdevice_ctx(platf::hwdevice_t *base, AVBufferRef **hw_device_buf) {
auto *priv = (VAAPIDevicePriv *)av_mallocz(sizeof(VAAPIDevicePriv));
priv->drm_fd = -1;
priv->drm.fd = -1;
auto fg = util::fail_guard([priv]() {
av_free(priv);
});
auto egl = (platf::egl::egl_t *)base;
va::display_t display { vaGetDisplayDRM(egl->file.el) };
if(!display) {
auto render_device = config::video.adapter_name.empty() ? "/dev/dri/renderD128" : config::video.adapter_name.c_str();
BOOST_LOG(error) << "Couldn't open a va display from DRM with device: "sv << render_device;
return -1;
}
egl->va_display = display.get();
vaSetErrorCallback(display.get(), __log, &error);
vaSetErrorCallback(display.get(), __log, &info);
int major, minor;
auto status = vaInitialize(display.get(), &major, &minor);
if(status) {
BOOST_LOG(error) << "Couldn't initialize va display: "sv << vaErrorStr(status);
return -1;
}
BOOST_LOG(debug) << "vaapi vendor: "sv << vaQueryVendorString(display.get());
*hw_device_buf = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_VAAPI);
auto ctx = (AVVAAPIDeviceContext *)((AVHWDeviceContext *)(*hw_device_buf)->data)->hwctx;
ctx->display = display.release();
fg.disable();
auto err = av_hwdevice_ctx_init(*hw_device_buf);
if(err) {
char err_str[AV_ERROR_MAX_STRING_SIZE] { 0 };
BOOST_LOG(error) << "Failed to create FFMpeg hardware device context: "sv << av_make_error_string(err_str, AV_ERROR_MAX_STRING_SIZE, err);
return err;
}
return 0;
}
std::shared_ptr<platf::hwdevice_t> make_hwdevice() {
auto egl = std::make_shared<egl_t>();
auto render_device = config::video.adapter_name.empty() ? "/dev/dri/renderD128" : config::video.adapter_name.c_str();
if(egl->init(render_device)) {
return nullptr;
}
return egl;
}
} // namespace egl
std::unique_ptr<deinit_t> init() {
if(!gladLoaderLoadEGL(EGL_NO_DISPLAY) || !eglGetPlatformDisplay) {
BOOST_LOG(error) << "Couldn't load EGL library"sv;
return nullptr;
}
return std::make_unique<deinit_t>();
}
} // namespace platf