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a4acaf15b0
- this will allow for common cpp workflow files within org
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
//
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// Created by loki on 1/23/20.
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//
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#include <d3dcommon.h>
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#include <dxgi.h>
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#include <iostream>
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#include "src/utility.h"
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using namespace std::literals;
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namespace dxgi {
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template<class T>
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void Release(T *dxgi) {
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dxgi->Release();
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}
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using factory1_t = util::safe_ptr<IDXGIFactory1, Release<IDXGIFactory1>>;
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using adapter_t = util::safe_ptr<IDXGIAdapter1, Release<IDXGIAdapter1>>;
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using output_t = util::safe_ptr<IDXGIOutput, Release<IDXGIOutput>>;
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} // namespace dxgi
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int main(int argc, char *argv[]) {
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HRESULT status;
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dxgi::factory1_t::pointer factory_p {};
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status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **)&factory_p);
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dxgi::factory1_t factory { factory_p };
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if(FAILED(status)) {
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std::cout << "Failed to create DXGIFactory1 [0x"sv << util::hex(status).to_string_view() << ']' << std::endl;
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return -1;
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}
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dxgi::adapter_t::pointer adapter_p {};
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for(int x = 0; factory->EnumAdapters1(x, &adapter_p) != DXGI_ERROR_NOT_FOUND; ++x) {
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dxgi::adapter_t adapter { adapter_p };
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DXGI_ADAPTER_DESC1 adapter_desc;
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adapter->GetDesc1(&adapter_desc);
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std::cout
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<< "====== ADAPTER ====="sv << std::endl;
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std::wcout
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<< L"Device Name : "sv << adapter_desc.Description << std::endl;
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std::cout
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<< "Device Vendor ID : 0x"sv << util::hex(adapter_desc.VendorId).to_string_view() << std::endl
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<< "Device Device ID : 0x"sv << util::hex(adapter_desc.DeviceId).to_string_view() << std::endl
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<< "Device Video Mem : "sv << adapter_desc.DedicatedVideoMemory / 1048576 << " MiB"sv << std::endl
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<< "Device Sys Mem : "sv << adapter_desc.DedicatedSystemMemory / 1048576 << " MiB"sv << std::endl
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<< "Share Sys Mem : "sv << adapter_desc.SharedSystemMemory / 1048576 << " MiB"sv << std::endl
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<< std::endl
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<< " ====== OUTPUT ======"sv << std::endl;
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dxgi::output_t::pointer output_p {};
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for(int y = 0; adapter->EnumOutputs(y, &output_p) != DXGI_ERROR_NOT_FOUND; ++y) {
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dxgi::output_t output { output_p };
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DXGI_OUTPUT_DESC desc;
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output->GetDesc(&desc);
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auto width = desc.DesktopCoordinates.right - desc.DesktopCoordinates.left;
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auto height = desc.DesktopCoordinates.bottom - desc.DesktopCoordinates.top;
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std::wcout
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<< L" Output Name : "sv << desc.DeviceName << std::endl;
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std::cout
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<< " AttachedToDesktop : "sv << (desc.AttachedToDesktop ? "yes"sv : "no"sv) << std::endl
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<< " Resolution : "sv << width << 'x' << height << std::endl
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<< std::endl;
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}
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}
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return 0;
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}
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