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14 lines
260 B
HLSL
14 lines
260 B
HLSL
Texture2D image : register(t0);
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SamplerState def_sampler : register(s0);
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struct PS_INPUT
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{
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float4 pos : SV_POSITION;
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float2 tex : TEXCOORD;
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};
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float4 main_ps(PS_INPUT frag_in) : SV_Target
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{
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return image.Sample(def_sampler, frag_in.tex, 0);
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} |