mirror of
https://github.com/LizardByte/Sunshine.git
synced 2024-11-18 20:09:54 +00:00
590 lines
17 KiB
C++
590 lines
17 KiB
C++
#include <libevdev/libevdev-uinput.h>
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#include <libevdev/libevdev.h>
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#include <X11/X.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/extensions/XTest.h>
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#include <cmath>
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#include <cstring>
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#include <filesystem>
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#include "sunshine/main.h"
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#include "sunshine/platform/common.h"
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#include "sunshine/utility.h"
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// Support older versions
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#ifndef REL_HWHEEL_HI_RES
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#define REL_HWHEEL_HI_RES 0x0c
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#endif
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#ifndef REL_WHEEL_HI_RES
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#define REL_WHEEL_HI_RES 0x0b
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#endif
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namespace platf {
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using namespace std::literals;
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using evdev_t = util::safe_ptr<libevdev, libevdev_free>;
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using uinput_t = util::safe_ptr<libevdev_uinput, libevdev_uinput_destroy>;
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using keyboard_t = util::safe_ptr_v2<Display, int, XCloseDisplay>;
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constexpr touch_port_t target_touch_port {
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0, 0,
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19200, 12000
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};
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struct input_raw_t {
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public:
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void clear_touchscreen() {
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std::filesystem::path touch_path { "sunshine_touchscreen"sv };
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if(std::filesystem::is_symlink(touch_path)) {
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std::filesystem::remove(touch_path);
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}
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touch_input.reset();
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}
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void clear_mouse() {
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std::filesystem::path mouse_path { "sunshine_mouse"sv };
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if(std::filesystem::is_symlink(mouse_path)) {
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std::filesystem::remove(mouse_path);
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}
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mouse_input.reset();
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}
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void clear_gamepad(int nr) {
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std::stringstream ss;
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ss << "sunshine_gamepad_"sv << nr;
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std::filesystem::path gamepad_path { ss.str() };
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if(std::filesystem::is_symlink(gamepad_path)) {
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std::filesystem::remove(gamepad_path);
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}
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gamepads[nr] = std::make_pair(uinput_t {}, gamepad_state_t {});
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}
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int create_mouse() {
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int err = libevdev_uinput_create_from_device(mouse_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &mouse_input);
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if(err) {
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BOOST_LOG(error) << "Could not create Sunshine Mouse: "sv << strerror(-err);
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return -1;
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}
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std::filesystem::create_symlink(libevdev_uinput_get_devnode(mouse_input.get()), "sunshine_mouse"sv);
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return 0;
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}
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int create_touchscreen() {
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int err = libevdev_uinput_create_from_device(touch_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &touch_input);
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if(err) {
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BOOST_LOG(error) << "Could not create Sunshine Touchscreen: "sv << strerror(-err);
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return -1;
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}
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std::filesystem::create_symlink(libevdev_uinput_get_devnode(touch_input.get()), "sunshine_touchscreen"sv);
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return 0;
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}
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int alloc_gamepad(int nr) {
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TUPLE_2D_REF(input, gamepad_state, gamepads[nr]);
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int err = libevdev_uinput_create_from_device(gamepad_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &input);
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gamepad_state = gamepad_state_t {};
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if(err) {
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BOOST_LOG(error) << "Could not create Sunshine Gamepad: "sv << strerror(-err);
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return -1;
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}
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std::stringstream ss;
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ss << "sunshine_gamepad_"sv << nr;
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std::filesystem::path gamepad_path { ss.str() };
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if(std::filesystem::is_symlink(gamepad_path)) {
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std::filesystem::remove(gamepad_path);
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}
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std::filesystem::create_symlink(libevdev_uinput_get_devnode(input.get()), gamepad_path);
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return 0;
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}
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void clear() {
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clear_touchscreen();
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clear_mouse();
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for(int x = 0; x < gamepads.size(); ++x) {
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clear_gamepad(x);
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}
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}
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~input_raw_t() {
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clear();
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}
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std::vector<std::pair<uinput_t, gamepad_state_t>> gamepads;
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uinput_t mouse_input;
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uinput_t touch_input;
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evdev_t gamepad_dev;
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evdev_t touch_dev;
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evdev_t mouse_dev;
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keyboard_t keyboard;
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};
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void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {
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auto touchscreen = ((input_raw_t *)input.get())->touch_input.get();
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auto scaled_x = (int)std::lround((x + touch_port.offset_x) * ((float)target_touch_port.width / (float)touch_port.width));
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auto scaled_y = (int)std::lround((y + touch_port.offset_y) * ((float)target_touch_port.height / (float)touch_port.height));
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libevdev_uinput_write_event(touchscreen, EV_ABS, ABS_X, scaled_x);
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libevdev_uinput_write_event(touchscreen, EV_ABS, ABS_Y, scaled_y);
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libevdev_uinput_write_event(touchscreen, EV_KEY, BTN_TOOL_FINGER, 1);
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libevdev_uinput_write_event(touchscreen, EV_KEY, BTN_TOOL_FINGER, 0);
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libevdev_uinput_write_event(touchscreen, EV_SYN, SYN_REPORT, 0);
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}
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void move_mouse(input_t &input, int deltaX, int deltaY) {
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auto mouse = ((input_raw_t *)input.get())->mouse_input.get();
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if(deltaX) {
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libevdev_uinput_write_event(mouse, EV_REL, REL_X, deltaX);
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}
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if(deltaY) {
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libevdev_uinput_write_event(mouse, EV_REL, REL_Y, deltaY);
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}
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libevdev_uinput_write_event(mouse, EV_SYN, SYN_REPORT, 0);
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}
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void button_mouse(input_t &input, int button, bool release) {
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int btn_type;
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int scan;
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if(button == 1) {
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btn_type = BTN_LEFT;
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scan = 90001;
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}
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else if(button == 2) {
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btn_type = BTN_MIDDLE;
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scan = 90003;
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}
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else if(button == 3) {
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btn_type = BTN_RIGHT;
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scan = 90002;
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}
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else if(button == 4) {
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btn_type = BTN_SIDE;
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scan = 90004;
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}
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else {
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btn_type = BTN_EXTRA;
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scan = 90005;
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}
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auto mouse = ((input_raw_t *)input.get())->mouse_input.get();
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libevdev_uinput_write_event(mouse, EV_MSC, MSC_SCAN, scan);
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libevdev_uinput_write_event(mouse, EV_KEY, btn_type, release ? 0 : 1);
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libevdev_uinput_write_event(mouse, EV_SYN, SYN_REPORT, 0);
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}
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void scroll(input_t &input, int high_res_distance) {
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int distance = high_res_distance / 120;
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auto mouse = ((input_raw_t *)input.get())->mouse_input.get();
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libevdev_uinput_write_event(mouse, EV_REL, REL_WHEEL, distance);
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libevdev_uinput_write_event(mouse, EV_REL, REL_WHEEL_HI_RES, high_res_distance);
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libevdev_uinput_write_event(mouse, EV_SYN, SYN_REPORT, 0);
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}
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uint16_t keysym(uint16_t modcode) {
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constexpr auto VK_NUMPAD = 0x60;
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constexpr auto VK_F1 = 0x70;
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if(modcode >= VK_NUMPAD && modcode < VK_NUMPAD + 10) {
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return XK_KP_0 + (modcode - VK_NUMPAD);
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}
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if(modcode >= VK_F1 && modcode < VK_F1 + 13) {
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return XK_F1 + (modcode - VK_F1);
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}
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switch(modcode) {
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case 0x08:
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return XK_BackSpace;
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case 0x09:
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return XK_Tab;
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case 0x0D:
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return XK_Return;
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case 0x13:
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return XK_Pause;
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case 0x14:
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return XK_Caps_Lock;
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case 0x1B:
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return XK_Escape;
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case 0x21:
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return XK_Page_Up;
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case 0x22:
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return XK_Page_Down;
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case 0x23:
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return XK_End;
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case 0x24:
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return XK_Home;
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case 0x25:
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return XK_Left;
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case 0x26:
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return XK_Up;
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case 0x27:
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return XK_Right;
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case 0x28:
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return XK_Down;
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case 0x29:
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return XK_Select;
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case 0x2B:
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return XK_Execute;
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case 0x2C:
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return XK_Print;
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case 0x2D:
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return XK_Insert;
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case 0x2E:
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return XK_Delete;
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case 0x2F:
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return XK_Help;
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case 0x6A:
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return XK_KP_Multiply;
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case 0x6B:
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return XK_KP_Add;
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case 0x6C:
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return XK_KP_Separator;
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case 0x6D:
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return XK_KP_Subtract;
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case 0x6E:
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return XK_KP_Decimal;
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case 0x6F:
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return XK_KP_Divide;
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case 0x90:
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return XK_Num_Lock;
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case 0x91:
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return XK_Scroll_Lock;
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case 0xA0:
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return XK_Shift_L;
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case 0xA1:
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return XK_Shift_R;
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case 0xA2:
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return XK_Control_L;
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case 0xA3:
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return XK_Control_R;
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case 0xA4:
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return XK_Alt_L;
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case 0xA5: /* return XK_Alt_R; */
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return XK_Super_L;
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case 0x5B:
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return XK_Super_L;
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case 0x5C:
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return XK_Super_R;
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case 0xBA:
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return XK_semicolon;
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case 0xBB:
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return XK_equal;
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case 0xBC:
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return XK_comma;
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case 0xBD:
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return XK_minus;
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case 0xBE:
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return XK_period;
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case 0xBF:
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return XK_slash;
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case 0xC0:
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return XK_grave;
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case 0xDB:
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return XK_bracketleft;
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case 0xDC:
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return XK_backslash;
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case 0xDD:
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return XK_bracketright;
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case 0xDE:
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return XK_apostrophe;
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}
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return modcode;
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}
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void keyboard(input_t &input, uint16_t modcode, bool release) {
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auto &keyboard = ((input_raw_t *)input.get())->keyboard;
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KeyCode kc = XKeysymToKeycode(keyboard.get(), keysym(modcode));
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if(!kc) {
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return;
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}
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XTestFakeKeyEvent(keyboard.get(), kc, !release, 0);
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XSync(keyboard.get(), 0);
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XFlush(keyboard.get());
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}
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int alloc_gamepad(input_t &input, int nr) {
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return ((input_raw_t *)input.get())->alloc_gamepad(nr);
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}
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void free_gamepad(input_t &input, int nr) {
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((input_raw_t *)input.get())->clear_gamepad(nr);
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}
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void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state) {
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TUPLE_2D_REF(uinput, gamepad_state_old, ((input_raw_t *)input.get())->gamepads[nr]);
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auto bf = gamepad_state.buttonFlags ^ gamepad_state_old.buttonFlags;
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auto bf_new = gamepad_state.buttonFlags;
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if(bf) {
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// up pressed == -1, down pressed == 1, else 0
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if((DPAD_UP | DPAD_DOWN) & bf) {
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int button_state = bf_new & DPAD_UP ? -1 : (bf_new & DPAD_DOWN ? 1 : 0);
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libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_HAT0Y, button_state);
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}
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if((DPAD_LEFT | DPAD_RIGHT) & bf) {
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int button_state = bf_new & DPAD_LEFT ? -1 : (bf_new & DPAD_RIGHT ? 1 : 0);
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libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_HAT0X, button_state);
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}
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if(START & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_START, bf_new & START ? 1 : 0);
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if(BACK & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_SELECT, bf_new & BACK ? 1 : 0);
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if(LEFT_STICK & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_THUMBL, bf_new & LEFT_STICK ? 1 : 0);
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if(RIGHT_STICK & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_THUMBR, bf_new & RIGHT_STICK ? 1 : 0);
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if(LEFT_BUTTON & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_TL, bf_new & LEFT_BUTTON ? 1 : 0);
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if(RIGHT_BUTTON & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_TR, bf_new & RIGHT_BUTTON ? 1 : 0);
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if(HOME & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_MODE, bf_new & HOME ? 1 : 0);
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if(A & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_SOUTH, bf_new & A ? 1 : 0);
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if(B & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_EAST, bf_new & B ? 1 : 0);
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if(X & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_NORTH, bf_new & X ? 1 : 0);
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if(Y & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_WEST, bf_new & Y ? 1 : 0);
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}
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if(gamepad_state_old.lt != gamepad_state.lt) {
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libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_Z, gamepad_state.lt);
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}
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if(gamepad_state_old.rt != gamepad_state.rt) {
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libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_RZ, gamepad_state.rt);
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}
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if(gamepad_state_old.lsX != gamepad_state.lsX) {
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libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_X, gamepad_state.lsX);
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}
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if(gamepad_state_old.lsY != gamepad_state.lsY) {
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libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_Y, -gamepad_state.lsY);
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}
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if(gamepad_state_old.rsX != gamepad_state.rsX) {
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libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_RX, gamepad_state.rsX);
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}
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if(gamepad_state_old.rsY != gamepad_state.rsY) {
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libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_RY, -gamepad_state.rsY);
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}
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gamepad_state_old = gamepad_state;
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libevdev_uinput_write_event(uinput.get(), EV_SYN, SYN_REPORT, 0);
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}
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evdev_t mouse() {
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evdev_t dev { libevdev_new() };
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libevdev_set_uniq(dev.get(), "Sunshine Mouse");
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libevdev_set_id_product(dev.get(), 0x4038);
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libevdev_set_id_vendor(dev.get(), 0x46D);
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libevdev_set_id_bustype(dev.get(), 0x3);
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libevdev_set_id_version(dev.get(), 0x111);
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libevdev_set_name(dev.get(), "Logitech Wireless Mouse PID:4038");
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libevdev_enable_event_type(dev.get(), EV_KEY);
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libevdev_enable_event_code(dev.get(), EV_KEY, BTN_LEFT, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, BTN_RIGHT, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, BTN_MIDDLE, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, BTN_SIDE, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, BTN_EXTRA, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, BTN_FORWARD, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, BTN_BACK, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TASK, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, 280, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, 281, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, 282, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, 283, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, 284, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, 285, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, 286, nullptr);
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libevdev_enable_event_code(dev.get(), EV_KEY, 287, nullptr);
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libevdev_enable_event_type(dev.get(), EV_REL);
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libevdev_enable_event_code(dev.get(), EV_REL, REL_X, nullptr);
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libevdev_enable_event_code(dev.get(), EV_REL, REL_Y, nullptr);
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libevdev_enable_event_code(dev.get(), EV_REL, REL_WHEEL, nullptr);
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libevdev_enable_event_code(dev.get(), EV_REL, REL_WHEEL_HI_RES, nullptr);
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libevdev_enable_event_code(dev.get(), EV_REL, REL_HWHEEL, nullptr);
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libevdev_enable_event_code(dev.get(), EV_REL, REL_HWHEEL_HI_RES, nullptr);
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libevdev_enable_event_type(dev.get(), EV_MSC);
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libevdev_enable_event_code(dev.get(), EV_MSC, MSC_SCAN, nullptr);
|
|
|
|
return dev;
|
|
}
|
|
|
|
evdev_t touchscreen() {
|
|
evdev_t dev { libevdev_new() };
|
|
|
|
libevdev_set_uniq(dev.get(), "Sunshine Touch");
|
|
libevdev_set_id_product(dev.get(), 0xDEAD);
|
|
libevdev_set_id_vendor(dev.get(), 0xBEEF);
|
|
libevdev_set_id_bustype(dev.get(), 0x3);
|
|
libevdev_set_id_version(dev.get(), 0x111);
|
|
libevdev_set_name(dev.get(), "Touchscreen passthrough");
|
|
|
|
libevdev_enable_property(dev.get(), INPUT_PROP_DIRECT);
|
|
|
|
|
|
libevdev_enable_event_type(dev.get(), EV_KEY);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TOUCH, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TOOL_PEN, nullptr); // Needed to be enabled for BTN_TOOL_FINGER to work.
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TOOL_FINGER, nullptr);
|
|
|
|
input_absinfo absx {
|
|
0,
|
|
0,
|
|
target_touch_port.width,
|
|
1,
|
|
0,
|
|
28
|
|
};
|
|
|
|
input_absinfo absy {
|
|
0,
|
|
0,
|
|
target_touch_port.height,
|
|
1,
|
|
0,
|
|
28
|
|
};
|
|
libevdev_enable_event_type(dev.get(), EV_ABS);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_X, &absx);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_Y, &absy);
|
|
|
|
return dev;
|
|
}
|
|
|
|
evdev_t x360() {
|
|
evdev_t dev { libevdev_new() };
|
|
|
|
input_absinfo stick {
|
|
0,
|
|
-32768, 32767,
|
|
16,
|
|
128,
|
|
0
|
|
};
|
|
|
|
input_absinfo trigger {
|
|
0,
|
|
0, 255,
|
|
0,
|
|
0,
|
|
0
|
|
};
|
|
|
|
input_absinfo dpad {
|
|
0,
|
|
-1, 1,
|
|
0,
|
|
0,
|
|
0
|
|
};
|
|
|
|
libevdev_set_uniq(dev.get(), "Sunshine Gamepad");
|
|
libevdev_set_id_product(dev.get(), 0x28E);
|
|
libevdev_set_id_vendor(dev.get(), 0x45E);
|
|
libevdev_set_id_bustype(dev.get(), 0x3);
|
|
libevdev_set_id_version(dev.get(), 0x110);
|
|
libevdev_set_name(dev.get(), "Microsoft X-Box 360 pad");
|
|
|
|
libevdev_enable_event_type(dev.get(), EV_KEY);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_WEST, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_EAST, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_NORTH, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_SOUTH, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_THUMBL, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_THUMBR, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TR, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TL, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_SELECT, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_MODE, nullptr);
|
|
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_START, nullptr);
|
|
|
|
libevdev_enable_event_type(dev.get(), EV_ABS);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_HAT0Y, &dpad);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_HAT0X, &dpad);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_Z, &trigger);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_RZ, &trigger);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_X, &stick);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_RX, &stick);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_Y, &stick);
|
|
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_RY, &stick);
|
|
|
|
return dev;
|
|
}
|
|
|
|
input_t input() {
|
|
input_t result { new input_raw_t() };
|
|
auto &gp = *(input_raw_t *)result.get();
|
|
|
|
gp.keyboard.reset(XOpenDisplay(nullptr));
|
|
|
|
// If we do not have a keyboard, gamepad or mouse, no input is possible and we should abort
|
|
if(!gp.keyboard) {
|
|
BOOST_LOG(fatal) << "Could not open x11 display for keyboard"sv;
|
|
log_flush();
|
|
std::abort();
|
|
}
|
|
|
|
gp.gamepads.resize(MAX_GAMEPADS);
|
|
|
|
// Ensure starting from clean slate
|
|
gp.clear();
|
|
gp.touch_dev = touchscreen();
|
|
gp.mouse_dev = mouse();
|
|
gp.gamepad_dev = x360();
|
|
|
|
if(gp.create_mouse() || gp.create_touchscreen()) {
|
|
log_flush();
|
|
std::abort();
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void freeInput(void *p) {
|
|
auto *input = (input_raw_t *)p;
|
|
delete input;
|
|
}
|
|
|
|
std::unique_ptr<deinit_t> init() { return std::make_unique<deinit_t>(); }
|
|
} // namespace platf
|