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https://github.com/LizardByte/Sunshine.git
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2b450839a1
This commit introduces initial support for MacOS as third major host platform. It relies on the VideoToolbox framework for audio and video processing, which enables hardware accelerated processing of the stream on most platforms. Audio capturing requires third party tools as MacOS does not offer the recording of the audio output like the other platforms do. The commit enables most features offered by Sunshine for MacOS with the big exception of gamepad support. The patch sets was tested by a few volunteers, which allowed to remove some of the early bugs. However, several bugs especially regarding corner cases have probably not surfaced yet. Besides instructions how to build from source, the commit also adds a Portfile that allows a more easy installation. After available on the release branch, a pull request for the Portfile in the MacPorts project is planned. Signed-off-by: Anselm Busse <anselm.busse@outlook.com>
316 lines
7.4 KiB
C++
316 lines
7.4 KiB
C++
//
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// Created by loki on 6/21/19.
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//
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#ifndef SUNSHINE_COMMON_H
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#define SUNSHINE_COMMON_H
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#include <bitset>
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#include <filesystem>
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#include <functional>
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#include <mutex>
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#include <string>
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#include "sunshine/thread_safe.h"
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#include "sunshine/utility.h"
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struct sockaddr;
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struct AVFrame;
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namespace platf {
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constexpr auto MAX_GAMEPADS = 32;
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constexpr std::uint16_t DPAD_UP = 0x0001;
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constexpr std::uint16_t DPAD_DOWN = 0x0002;
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constexpr std::uint16_t DPAD_LEFT = 0x0004;
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constexpr std::uint16_t DPAD_RIGHT = 0x0008;
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constexpr std::uint16_t START = 0x0010;
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constexpr std::uint16_t BACK = 0x0020;
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constexpr std::uint16_t LEFT_STICK = 0x0040;
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constexpr std::uint16_t RIGHT_STICK = 0x0080;
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constexpr std::uint16_t LEFT_BUTTON = 0x0100;
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constexpr std::uint16_t RIGHT_BUTTON = 0x0200;
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constexpr std::uint16_t HOME = 0x0400;
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constexpr std::uint16_t A = 0x1000;
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constexpr std::uint16_t B = 0x2000;
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constexpr std::uint16_t X = 0x4000;
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constexpr std::uint16_t Y = 0x8000;
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struct rumble_t {
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KITTY_DEFAULT_CONSTR(rumble_t)
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rumble_t(std::uint16_t id, std::uint16_t lowfreq, std::uint16_t highfreq)
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: id { id }, lowfreq { lowfreq }, highfreq { highfreq } {}
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std::uint16_t id;
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std::uint16_t lowfreq;
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std::uint16_t highfreq;
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};
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using rumble_queue_t = safe::mail_raw_t::queue_t<rumble_t>;
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namespace speaker {
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enum speaker_e {
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FRONT_LEFT,
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FRONT_RIGHT,
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FRONT_CENTER,
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LOW_FREQUENCY,
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BACK_LEFT,
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BACK_RIGHT,
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SIDE_LEFT,
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SIDE_RIGHT,
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MAX_SPEAKERS,
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};
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constexpr std::uint8_t map_stereo[] {
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FRONT_LEFT, FRONT_RIGHT
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};
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constexpr std::uint8_t map_surround51[] {
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FRONT_LEFT,
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FRONT_RIGHT,
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FRONT_CENTER,
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LOW_FREQUENCY,
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BACK_LEFT,
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BACK_RIGHT,
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};
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constexpr std::uint8_t map_surround71[] {
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FRONT_LEFT,
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FRONT_RIGHT,
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FRONT_CENTER,
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LOW_FREQUENCY,
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LOW_FREQUENCY,
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BACK_LEFT,
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BACK_RIGHT,
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SIDE_LEFT,
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SIDE_RIGHT,
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};
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} // namespace speaker
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enum class mem_type_e {
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system,
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vaapi,
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dxgi,
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cuda,
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unknown
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};
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enum class pix_fmt_e {
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yuv420p,
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yuv420p10,
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nv12,
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p010,
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unknown
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};
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inline std::string_view from_pix_fmt(pix_fmt_e pix_fmt) {
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using namespace std::literals;
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#define _CONVERT(x) \
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case pix_fmt_e::x: \
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return #x##sv
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switch(pix_fmt) {
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_CONVERT(yuv420p);
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_CONVERT(yuv420p10);
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_CONVERT(nv12);
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_CONVERT(p010);
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_CONVERT(unknown);
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}
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#undef _CONVERT
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return "unknown"sv;
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}
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// Dimensions for touchscreen input
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struct touch_port_t {
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int offset_x, offset_y;
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int width, height;
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};
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struct gamepad_state_t {
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std::uint16_t buttonFlags;
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std::uint8_t lt;
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std::uint8_t rt;
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std::int16_t lsX;
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std::int16_t lsY;
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std::int16_t rsX;
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std::int16_t rsY;
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};
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class deinit_t {
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public:
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virtual ~deinit_t() = default;
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};
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struct img_t {
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public:
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img_t() = default;
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img_t(img_t &&) = delete;
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img_t(const img_t &) = delete;
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img_t &operator=(img_t &&) = delete;
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img_t &operator=(const img_t &) = delete;
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std::uint8_t *data {};
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std::int32_t width {};
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std::int32_t height {};
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std::int32_t pixel_pitch {};
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std::int32_t row_pitch {};
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virtual ~img_t() = default;
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};
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struct sink_t {
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// Play on host PC
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std::string host;
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// On MacOS and Windows, it is not possible to create a virtual sink
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// Therefore, it is optional
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struct null_t {
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std::string stereo;
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std::string surround51;
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std::string surround71;
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};
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std::optional<null_t> null;
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};
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struct hwdevice_t {
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void *data {};
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AVFrame *frame {};
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virtual int convert(platf::img_t &img) {
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return -1;
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}
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/**
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* implementations must take ownership of 'frame'
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*/
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virtual int set_frame(AVFrame *frame) {
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std::abort(); // ^ This function must never be called
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return -1;
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};
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virtual void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) {};
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virtual ~hwdevice_t() = default;
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};
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enum class capture_e : int {
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ok,
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reinit,
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timeout,
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error
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};
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class display_t {
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public:
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/**
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* When display has a new image ready, this callback will be called with the new image.
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*
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* On Break Request -->
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* Returns nullptr
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*
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* On Success -->
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* Returns the image object that should be filled next.
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* This may or may not be the image send with the callback
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*/
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using snapshot_cb_t = std::function<std::shared_ptr<img_t>(std::shared_ptr<img_t> &img)>;
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display_t() noexcept : offset_x { 0 }, offset_y { 0 } {}
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/**
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* snapshot_cb --> the callback
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* std::shared_ptr<img_t> img --> The first image to use
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* bool *cursor --> A pointer to the flag that indicates wether the cursor should be captured as well
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*
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* Returns either:
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* capture_e::ok when stopping
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* capture_e::error on error
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* capture_e::reinit when need of reinitialization
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*/
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virtual capture_e capture(snapshot_cb_t &&snapshot_cb, std::shared_ptr<img_t> img, bool *cursor) = 0;
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virtual std::shared_ptr<img_t> alloc_img() = 0;
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virtual int dummy_img(img_t *img) = 0;
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virtual std::shared_ptr<hwdevice_t> make_hwdevice(pix_fmt_e pix_fmt) {
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return std::make_shared<hwdevice_t>();
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}
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virtual ~display_t() = default;
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// Offsets for when streaming a specific monitor. By default, they are 0.
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int offset_x, offset_y;
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int env_width, env_height;
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int width, height;
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};
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class mic_t {
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public:
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virtual capture_e sample(std::vector<std::int16_t> &frame_buffer) = 0;
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virtual ~mic_t() = default;
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};
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class audio_control_t {
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public:
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virtual int set_sink(const std::string &sink) = 0;
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virtual std::unique_ptr<mic_t> microphone(const std::uint8_t *mapping, int channels, std::uint32_t sample_rate, std::uint32_t frame_size) = 0;
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virtual std::optional<sink_t> sink_info() = 0;
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virtual ~audio_control_t() = default;
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};
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void freeInput(void *);
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using input_t = util::safe_ptr<void, freeInput>;
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std::filesystem::path appdata();
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std::string get_mac_address(const std::string_view &address);
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std::string from_sockaddr(const sockaddr *const);
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std::pair<std::uint16_t, std::string> from_sockaddr_ex(const sockaddr *const);
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std::unique_ptr<audio_control_t> audio_control();
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/**
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* display_name --> The name of the monitor that SHOULD be displayed
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* If display_name is empty --> Use the first monitor that's compatible you can find
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* If you require to use this parameter in a seperate thread --> make a copy of it.
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*
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* framerate --> The peak number of images per second
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*
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* Returns display_t based on hwdevice_type
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*/
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std::shared_ptr<display_t> display(mem_type_e hwdevice_type, const std::string &display_name, int framerate);
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// A list of names of displays accepted as display_name with the mem_type_e
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std::vector<std::string> display_names(mem_type_e hwdevice_type);
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input_t input();
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void move_mouse(input_t &input, int deltaX, int deltaY);
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void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y);
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void button_mouse(input_t &input, int button, bool release);
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void scroll(input_t &input, int distance);
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void keyboard(input_t &input, uint16_t modcode, bool release);
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void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state);
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue);
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void free_gamepad(input_t &input, int nr);
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#define SERVICE_NAME "Sunshine"
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#define SERVICE_TYPE "_nvstream._tcp"
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namespace publish {
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[[nodiscard]] std::unique_ptr<deinit_t> start();
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}
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[[nodiscard]] std::unique_ptr<deinit_t> init();
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std::vector<std::string_view> &supported_gamepads();
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} // namespace platf
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#endif //SUNSHINE_COMMON_H
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