mirror of
https://github.com/LizardByte/Sunshine.git
synced 2024-11-18 20:09:54 +00:00
287 lines
9.6 KiB
Plaintext
287 lines
9.6 KiB
Plaintext
# If no external IP address is given, Sunshine will attempt to automatically detect external ip-address
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# external_ip = 123.456.789.12
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# Set the familly of ports used by Sunshine
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# port = 47989
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# The private key must be 2048 bits
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# pkey = /dir/pkey.pem
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# The certificate must be signed with a 2048 bit key
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# cert = /dir/cert.pem
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# The name displayed by Moonlight
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# If not specified, the PC's hostname is used
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# sunshine_name = Sunshine
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# The minimum log level printed to standard out
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#
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# none -> no logs are printed to standard out
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#
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# verbose = [0]
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# debug = [1]
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# info = [2]
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# warning = [3]
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# error = [4]
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# fatal = [5]
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# none = [6]
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#
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# min_log_level = info
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# The origin of the remote endpoint address that is not denied for HTTP method /pin
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# Could be any of the following values:
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# pc|lan|wan
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# pc: Only localhost may access /pin
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# lan: Only those in LAN may access /pin
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# wan: Anyone may access /pin
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#
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# origin_pin_allowed = pc
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# The origin of the remote endpoint address that is not denied for HTTPS Web UI
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# Could be any of the following values:
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# pc|lan|wan
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# pc: Only localhost may access the Web Manager
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# lan: Only those in LAN may access the Web Manager
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# wan: Anyone may access the Web Manager
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#
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# origin_web_ui_allowed = lan
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# If UPnP is enabled, Sunshine will attempt to open ports for streaming over the internet
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# To enable it, uncomment the following line:
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# upnp = on
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# The file where current state of Sunshine is stored
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# file_state = sunshine_state.json
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# The file where user credentials for the UI are stored
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# By default, credentials are stored in `file_state`
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# credentials_file = sunshine_state.json
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# The display modes advertised by Sunshine
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#
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# Some versions of Moonlight, such as Moonlight-nx (Switch),
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# rely on this list to ensure that the requested resolutions and fps
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# are supported.
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#
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# fps = [10, 30, 60, 90, 120]
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# resolutions = [
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# 352x240,
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# 480x360,
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# 858x480,
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# 1280x720,
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# 1920x1080,
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# 2560x1080,
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# 3440x1440,
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# 1920x1200,
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# 3860x2160,
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# 3840x1600,
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# ]
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# Sometimes it may be usefull to map keybindings.
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# Wayland won't allow clients to capture the Win Key for example
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#
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# See https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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#
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# Note:
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# keybindings needs to have a multiple of two elements
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# keybindings = [
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# 0x10, 0xA0,
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# 0x11, 0xA2,
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# 0x12, 0xA4,
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# 0x4A, 0x4B
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# ]
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# How long to wait in milliseconds for data from moonlight before shutting down the stream
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# ping_timeout = 10000
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# The file where configuration for the different applications that Sunshine can run during a stream
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# file_apps = apps.json
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# Percentage of error correcting packets per data packet in each video frame
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# Higher values can correct for more network packet loss, but at the cost of increasing bandwidth usage
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# The default value of 20 is what GeForce Experience uses
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#
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# The value must be greater than 0 and lower than or equal to 255
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# fec_percentage = 20
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# When multicasting, it could be usefull to have different configurations for each connected Client.
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# For example:
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# Clients connected through WAN and LAN have different bitrate contstraints.
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# Decoders may require different settings for color
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#
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# Unlike simply broadcasting to multiple Client, this will generate distinct video streams.
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# Note, CPU usage increases for each distinct video stream generated
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# channels = 1
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# The back/select button on the controller
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# On the Shield, the home and powerbutton are not passed to Moonlight
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# If, after the timeout, the back button is still pressed down, Home/Guide button press is emulated.
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# If back_button_timeout < 0, then the Home/Guide button will not be emulated
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# back_button_timeout = 2000
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# !! Windows only !!
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# Gamepads supported by Sunshine
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# Possible values:
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# x360 -- xbox 360 controller
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# ds4 -- dualshock controller (PS4)
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# gamepad = x360
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# Control how fast keys will repeat themselves
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# The initial delay in milliseconds before repeating keys
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# key_repeat_delay = 500
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#
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# How often keys repeat every second
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# This configurable option supports decimals
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# key_repeat_frequency = 24.9
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# The name of the audio sink used for Audio Loopback
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# If you do not specify this variable, pulseaudio will select the default monitor device.
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#
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# You can find the name of the audio sink using the following command:
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# !! Linux only !!
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# pacmd list-sinks | grep "name:" if running vanilla pulseaudio
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# pactl info | grep Source` if running pipewire
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# audio_sink = alsa_output.pci-0000_09_00.3.analog-stereo
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#
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# !! Windows only !!
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# tools\audio-info.exe
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# audio_sink = {0.0.0.00000000}.{FD47D9CC-4218-4135-9CE2-0C195C87405B}
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#
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# The virtual sink, is the audio device that's virtual (Like Steam Streaming Speakers), it allows Sunshine
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# to stream audio, while muting the speakers.
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# virtual_sink = {0.0.0.00000000}.{8edba70c-1125-467c-b89c-15da389bc1d4}
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# !! Windows only !!
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# You can select the video card you want to stream:
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# The appropriate values can be found using the following command:
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# tools\dxgi-info.exe
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# adapter_name = Radeon RX 580 Series
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# output_name = \\.\DISPLAY1
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# !! Linux only !!
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# Set the display number to stream.
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# You can find them by the following command:
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# xrandr --listmonitors
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# Example output: "0: +HDMI-1 1920/518x1200/324+0+0 HDMI-1"
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# ^ <-- You need this.
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# output_name = 0
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###############################################
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# FFmpeg software encoding parameters
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# Honestly, I have no idea what the optimal values would be.
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# Play around with this :)
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# Quantitization Parameter
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# Some devices don't support Constant Bit Rate. For those devices, QP is used instead
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# Higher value means more compression, but less quality
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# qp = 28
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# Minimum number of threads used by ffmpeg to encode the video.
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# Increasing the value slightly reduces encoding efficiency, but the tradeoff is usually
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# worth it to gain the use of more CPU cores for encoding. The ideal value is the lowest
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# value that can reliably encode at your desired streaming settings on your hardware.
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# min_threads = 1
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# Allows the client to request HEVC Main or HEVC Main10 video streams.
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# HEVC is more CPU-intensive to encode, so enabling this may reduce performance when using software encoding.
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# If set to 0 (default), Sunshine will specify support for HEVC based on encoder
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# If set to 1, Sunshine will not advertise support for HEVC
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# If set to 2, Sunshine will advertise support for HEVC Main profile
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# If set to 3, Sunshine will advertise support for HEVC Main and Main10 (HDR) profiles
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# hevc_mode = 2
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# Force a specific encoder, otherwise Sunshine will use the first encoder that is available
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# supported encoders:
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# nvenc
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# amdvce # NOTE: alpha stage. The cursor is not yet displayed
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# software
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#
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# encoder = nvenc
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##################################### Software #####################################
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# See x264 --fullhelp for the different presets
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# sw_preset = superfast
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# sw_tune = zerolatency
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#
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##################################### NVENC #####################################
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###### presets ###########
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# default
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# hp -- high performance
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# hq -- high quality
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# slow -- hq 2 passes
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# medium -- hq 1 pass
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# fast -- hp 1 pass
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# bd
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# ll -- low latency
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# llhq
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# llhp
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# lossless
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# losslesshp
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##########################
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# nv_preset = llhq
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#
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####### rate control #####
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# auto -- let ffmpeg decide rate control
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# constqp -- constant QP mode
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# vbr -- variable bitrate
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# cbr -- constant bitrate
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# cbr_hq -- cbr high quality
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# cbr_ld_hq -- cbr low delay high quality
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# vbr_hq -- vbr high quality
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##########################
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# nv_rc = auto
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###### h264 entropy ######
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# auto -- let ffmpeg nvenc decide the entropy encoding
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# cabac
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# cavlc
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##########################
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# nv_coder = auto
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##################################### AMD #####################################
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###### presets ###########
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# default
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# speed
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# balanced
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##########################
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# amd_preset = balanced
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#
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####### rate control #####
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# auto -- let ffmpeg decide rate control
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# constqp -- constant QP mode
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# vbr_latency -- Latency Constrained Variable Bitrate
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# vbr_peak -- Peak Contrained Variable Bitrate
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# cbr -- constant bitrate
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##########################
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# amd_rc = auto
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###### h264 entropy ######
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# auto -- let ffmpeg nvenc decide the entropy encoding
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# cabac
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# cavlc
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##########################
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# amd_coder = auto
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#################################### VAAPI ###################################
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####### adapter ##########
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# Unlike with `amdvce` and `nvenc`, it doesn't matter if video encoding is done
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# on a different GPU.
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# Run the following commands:
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# 1. ls /dev/dri/renderD*
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# to find all devices capable of VAAPI
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# 2. vainfo --display drm --device /dev/dri/renderD129 | grep -E "((VAProfileH264High|VAProfileHEVCMain|VAProfileHEVCMain10).*VAEntrypointEncSlice)|Driver version"
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# Lists the name and capabilities of the device.
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# To be supported by Sunshine, it needs to have at the very minimum:
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# VAProfileH264High : VAEntrypointEncSlice
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# adapter_name = /dev/dri/renderD128
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##############################################
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# Some configurable parameters, are merely toggles for specific features
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# The first occurrence turns it on, the second occurence turns it off, the third occurence turns it on again, etc, etc
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# Here, you change the default state of any flag
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#
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# To set the initial state of flags -0 and -1 to on, set the following flags:
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# flags = 012
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#
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# See: sunshine --help for all options under the header: flags
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