Sunshine/sunshine/platform/linux/input.cpp

507 lines
14 KiB
C++

#include <libevdev/libevdev.h>
#include <libevdev/libevdev-uinput.h>
#include <X11/X.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/extensions/XTest.h>
#include <cstring>
#include <filesystem>
#include "sunshine/platform/common.h"
#include "sunshine/main.h"
#include "sunshine/utility.h"
// Support older versions
#ifndef REL_HWHEEL_HI_RES
#define REL_HWHEEL_HI_RES 0x0c
#endif
#ifndef REL_WHEEL_HI_RES
#define REL_WHEEL_HI_RES 0x0b
#endif
namespace platf {
using namespace std::literals;
using evdev_t = util::safe_ptr<libevdev, libevdev_free>;
using uinput_t = util::safe_ptr<libevdev_uinput, libevdev_uinput_destroy>;
using keyboard_t = util::safe_ptr_v2<Display, int, XCloseDisplay>;
struct input_raw_t {
public:
void clear_mouse() {
std::filesystem::path mouse_path { "sunshine_mouse"sv };
if(std::filesystem::is_symlink(mouse_path)) {
std::filesystem::remove(mouse_path);
}
mouse_input.reset();
}
void clear_gamepad(int nr) {
std::stringstream ss;
ss << "sunshine_gamepad_"sv << nr;
std::filesystem::path gamepad_path { ss.str() };
if(std::filesystem::is_symlink(gamepad_path)) {
std::filesystem::remove(gamepad_path);
}
gamepads[nr] = std::make_pair(uinput_t{}, gamepad_state_t {});
}
int create_mouse() {
libevdev_uinput *buf;
int err = libevdev_uinput_create_from_device(mouse_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &buf);
mouse_input.reset(buf);
if(err) {
BOOST_LOG(error) << "Could not create Sunshine Mouse: "sv << strerror(-err);
return -1;
}
std::filesystem::create_symlink(libevdev_uinput_get_devnode(mouse_input.get()), "sunshine_mouse"sv);
return 0;
}
int alloc_gamepad(int nr) {
TUPLE_2D_REF(input, gamepad_state, gamepads[nr]);
libevdev_uinput *buf;
int err = libevdev_uinput_create_from_device(gamepad_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &buf);
input.reset(buf);
gamepad_state = gamepad_state_t {};
if(err) {
BOOST_LOG(error) << "Could not create Sunshine Gamepad: "sv << strerror(-err);
return -1;
}
std::stringstream ss;
ss << "sunshine_gamepad_"sv << nr;
std::filesystem::path gamepad_path { ss.str() };
if(std::filesystem::is_symlink(gamepad_path)) {
std::filesystem::remove(gamepad_path);
}
std::filesystem::create_symlink(libevdev_uinput_get_devnode(input.get()), gamepad_path);
return 0;
}
void clear() {
clear_mouse();
for(int x = 0; x < gamepads.size(); ++x) {
clear_gamepad(x);
}
}
~input_raw_t() {
clear();
}
evdev_t gamepad_dev;
std::vector<std::pair<uinput_t, gamepad_state_t>> gamepads;
evdev_t mouse_dev;
uinput_t mouse_input;
keyboard_t keyboard;
};
void move_mouse(input_t &input, int deltaX, int deltaY) {
auto mouse = ((input_raw_t*)input.get())->mouse_input.get();
if(deltaX) {
libevdev_uinput_write_event(mouse, EV_REL, REL_X, deltaX);
}
if(deltaY) {
libevdev_uinput_write_event(mouse, EV_REL, REL_Y, deltaY);
}
libevdev_uinput_write_event(mouse, EV_SYN, SYN_REPORT, 0);
}
void button_mouse(input_t &input, int button, bool release) {
int btn_type;
int scan;
if(button == 1) {
btn_type = BTN_LEFT;
scan = 90001;
}
else if(button == 2) {
btn_type = BTN_MIDDLE;
scan = 90003;
}
else if(button == 3) {
btn_type = BTN_RIGHT;
scan = 90002;
}
else if(button == 4) {
btn_type = BTN_SIDE;
scan = 90004;
}
else {
btn_type = BTN_EXTRA;
scan = 90005;
}
auto mouse = ((input_raw_t*)input.get())->mouse_input.get();
libevdev_uinput_write_event(mouse, EV_MSC, MSC_SCAN, scan);
libevdev_uinput_write_event(mouse, EV_KEY, btn_type, release ? 0 : 1);
libevdev_uinput_write_event(mouse, EV_SYN, SYN_REPORT, 0);
}
void scroll(input_t &input, int high_res_distance) {
int distance = high_res_distance / 120;
auto mouse = ((input_raw_t*)input.get())->mouse_input.get();
libevdev_uinput_write_event(mouse, EV_REL, REL_WHEEL, distance);
libevdev_uinput_write_event(mouse, EV_REL, REL_WHEEL_HI_RES, high_res_distance);
libevdev_uinput_write_event(mouse, EV_SYN, SYN_REPORT, 0);
}
uint16_t keysym(uint16_t modcode) {
constexpr auto VK_NUMPAD = 0x60;
constexpr auto VK_F1 = 0x70;
if(modcode >= VK_NUMPAD && modcode < VK_NUMPAD + 10) {
return XK_KP_0 + (modcode - VK_NUMPAD);
}
if(modcode >= VK_F1 && modcode < VK_F1 + 13) {
return XK_F1 + (modcode - VK_F1);
}
switch(modcode) {
case 0x08:
return XK_BackSpace;
case 0x09:
return XK_Tab;
case 0x0D:
return XK_Return;
case 0x13:
return XK_Pause;
case 0x14:
return XK_Caps_Lock;
case 0x1B:
return XK_Escape;
case 0x21:
return XK_Page_Up;
case 0x22:
return XK_Page_Down;
case 0x23:
return XK_End;
case 0x24:
return XK_Home;
case 0x25:
return XK_Left;
case 0x26:
return XK_Up;
case 0x27:
return XK_Right;
case 0x28:
return XK_Down;
case 0x29:
return XK_Select;
case 0x2B:
return XK_Execute;
case 0x2C:
return XK_Print;
case 0x2D:
return XK_Insert;
case 0x2E:
return XK_Delete;
case 0x2F:
return XK_Help;
case 0x6A:
return XK_KP_Multiply;
case 0x6B:
return XK_KP_Add;
case 0x6C:
return XK_KP_Separator;
case 0x6D:
return XK_KP_Subtract;
case 0x6E:
return XK_KP_Decimal;
case 0x6F:
return XK_KP_Divide;
case 0x90:
return XK_Num_Lock;
case 0x91:
return XK_Scroll_Lock;
case 0xA0:
return XK_Shift_L;
case 0xA1:
return XK_Shift_R;
case 0xA2:
return XK_Control_L;
case 0xA3:
return XK_Control_R;
case 0xA4:
return XK_Alt_L;
case 0xA5: /* return XK_Alt_R; */
return XK_Super_L;
case 0x5B:
return XK_Super_L;
case 0x5C:
return XK_Super_R;
case 0xBA:
return XK_semicolon;
case 0xBB:
return XK_equal;
case 0xBC:
return XK_comma;
case 0xBD:
return XK_minus;
case 0xBE:
return XK_period;
case 0xBF:
return XK_slash;
case 0xC0:
return XK_grave;
case 0xDB:
return XK_bracketleft;
case 0xDC:
return XK_backslash;
case 0xDD:
return XK_bracketright;
case 0xDE:
return XK_apostrophe;
}
return modcode;
}
void keyboard(input_t &input, uint16_t modcode, bool release) {
auto &keyboard = ((input_raw_t*)input.get())->keyboard;
KeyCode kc = XKeysymToKeycode(keyboard.get(), keysym(modcode));
if(!kc) {
return;
}
XTestFakeKeyEvent(keyboard.get(), kc, !release, 0);
XSync(keyboard.get(), 0);
XFlush(keyboard.get());
}
int alloc_gamepad(input_t &input, int nr) {
return ((input_raw_t*)input.get())->alloc_gamepad(nr);
}
void free_gamepad(input_t &input, int nr) {
((input_raw_t*)input.get())->clear_gamepad(nr);
}
void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state) {
TUPLE_2D_REF(uinput, gamepad_state_old, ((input_raw_t*)input.get())->gamepads[nr]);
auto bf = gamepad_state.buttonFlags ^ gamepad_state_old.buttonFlags;
auto bf_new = gamepad_state.buttonFlags;
if(bf) {
// up pressed == -1, down pressed == 1, else 0
if((DPAD_UP | DPAD_DOWN) & bf) {
int button_state = bf_new & DPAD_UP ? -1 : (bf_new & DPAD_DOWN ? 1 : 0);
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_HAT0Y, button_state);
}
if((DPAD_LEFT | DPAD_RIGHT) & bf) {
int button_state = bf_new & DPAD_LEFT ? -1 : (bf_new & DPAD_RIGHT ? 1 : 0);
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_HAT0X, button_state);
}
if(START & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_START, bf_new & START ? 1 : 0);
if(BACK & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_SELECT, bf_new & BACK ? 1 : 0);
if(LEFT_STICK & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_THUMBL, bf_new & LEFT_STICK ? 1 : 0);
if(RIGHT_STICK & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_THUMBR, bf_new & RIGHT_STICK ? 1 : 0);
if(LEFT_BUTTON & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_TL, bf_new & LEFT_BUTTON ? 1 : 0);
if(RIGHT_BUTTON & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_TR, bf_new & RIGHT_BUTTON ? 1 : 0);
if(HOME & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_MODE, bf_new & HOME ? 1 : 0);
if(A & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_SOUTH, bf_new & A ? 1 : 0);
if(B & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_EAST, bf_new & B ? 1 : 0);
if(X & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_NORTH, bf_new & X ? 1 : 0);
if(Y & bf) libevdev_uinput_write_event(uinput.get(), EV_KEY, BTN_WEST, bf_new & Y ? 1 : 0);
}
if(gamepad_state_old.lt != gamepad_state.lt) {
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_Z, gamepad_state.lt);
}
if(gamepad_state_old.rt != gamepad_state.rt) {
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_RZ, gamepad_state.rt);
}
if(gamepad_state_old.lsX != gamepad_state.lsX) {
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_X, gamepad_state.lsX);
}
if(gamepad_state_old.lsY != gamepad_state.lsY) {
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_Y, -gamepad_state.lsY);
}
if(gamepad_state_old.rsX != gamepad_state.rsX) {
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_RX, gamepad_state.rsX);
}
if(gamepad_state_old.rsY != gamepad_state.rsY) {
libevdev_uinput_write_event(uinput.get(), EV_ABS, ABS_RY, -gamepad_state.rsY);
}
gamepad_state_old = gamepad_state;
libevdev_uinput_write_event(uinput.get(), EV_SYN, SYN_REPORT, 0);
}
evdev_t mouse() {
evdev_t dev { libevdev_new() };
libevdev_set_uniq(dev.get(), "Sunshine Mouse");
libevdev_set_id_product(dev.get(), 0x4038);
libevdev_set_id_vendor(dev.get(), 0x46D);
libevdev_set_id_bustype(dev.get(), 0x3);
libevdev_set_id_version(dev.get(), 0x111);
libevdev_set_name(dev.get(), "Logitech Wireless Mouse PID:4038");
libevdev_enable_event_type(dev.get(), EV_KEY);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_LEFT, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_RIGHT, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_MIDDLE, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_SIDE, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_EXTRA, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_FORWARD, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_BACK, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TASK, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 280, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 281, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 282, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 283, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 284, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 285, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 286, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, 287, nullptr);
libevdev_enable_event_type(dev.get(), EV_REL);
libevdev_enable_event_code(dev.get(), EV_REL, REL_X, nullptr);
libevdev_enable_event_code(dev.get(), EV_REL, REL_Y, nullptr);
libevdev_enable_event_code(dev.get(), EV_REL, REL_WHEEL, nullptr);
libevdev_enable_event_code(dev.get(), EV_REL, REL_WHEEL_HI_RES, nullptr);
libevdev_enable_event_code(dev.get(), EV_REL, REL_HWHEEL, nullptr);
libevdev_enable_event_code(dev.get(), EV_REL, REL_HWHEEL_HI_RES, nullptr);
libevdev_enable_event_type(dev.get(), EV_MSC);
libevdev_enable_event_code(dev.get(), EV_MSC, MSC_SCAN, nullptr);
return dev;
}
evdev_t x360() {
evdev_t dev { libevdev_new() };
input_absinfo stick {
0,
-32768, 32767,
16,
128,
0
};
input_absinfo trigger {
0,
0, 255,
0,
0,
0
};
input_absinfo dpad {
0,
-1, 1,
0,
0,
0
};
libevdev_set_uniq(dev.get(), "Sunshine Gamepad");
libevdev_set_id_product(dev.get(), 0x28E);
libevdev_set_id_vendor(dev.get(), 0x45E);
libevdev_set_id_bustype(dev.get(), 0x3);
libevdev_set_id_version(dev.get(), 0x110);
libevdev_set_name(dev.get(), "Microsoft X-Box 360 pad");
libevdev_enable_event_type(dev.get(), EV_KEY);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_WEST, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_EAST, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_NORTH, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_SOUTH, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_THUMBL, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_THUMBR, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TR, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TL, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_SELECT, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_MODE, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_START, nullptr);
libevdev_enable_event_type(dev.get(), EV_ABS);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_HAT0Y, &dpad);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_HAT0X, &dpad);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_Z, &trigger);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_RZ, &trigger);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_X, &stick);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_RX, &stick);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_Y, &stick);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_RY, &stick);
return dev;
}
input_t input() {
input_t result { new input_raw_t() };
auto &gp = *(input_raw_t*)result.get();
gp.keyboard.reset(XOpenDisplay(nullptr));
// If we do not have a keyboard, gamepad or mouse, no input is possible and we should abort
if(!gp.keyboard) {
BOOST_LOG(fatal) << "Could not open x11 display for keyboard"sv;
log_flush();
std::abort();
}
gp.gamepads.resize(MAX_GAMEPADS);
// Ensure starting from clean slate
gp.clear();
gp.mouse_dev = mouse();
gp.gamepad_dev = x360();
if(gp.create_mouse()) {
log_flush();
std::abort();
}
return result;
}
void freeInput(void *p) {
auto *input = (input_raw_t*)p;
delete input;
}
std::unique_ptr<deinit_t> init() { return nullptr; }
}