Sunshine/sunshine/platform/linux/graphics.h
2021-09-14 15:07:34 +02:00

320 lines
7.4 KiB
C++

#ifndef SUNSHINE_PLATFORM_LINUX_OPENGL_H
#define SUNSHINE_PLATFORM_LINUX_OPENGL_H
#include <optional>
#include <string_view>
#include <glad/egl.h>
#include <glad/gl.h>
#include "misc.h"
#include "sunshine/main.h"
#include "sunshine/platform/common.h"
#include "sunshine/utility.h"
#define SUNSHINE_STRINGIFY_HELPER(x) #x
#define SUNSHINE_STRINGIFY(x) SUNSHINE_STRINGIFY_HELPER(x)
#define gl_drain_errors_helper(x) gl::drain_errors(x)
#define gl_drain_errors gl_drain_errors_helper(__FILE__ ":" SUNSHINE_STRINGIFY(__LINE__))
extern "C" int close(int __fd);
// X11 Display
extern "C" struct _XDisplay;
struct AVFrame;
void free_frame(AVFrame *frame);
using frame_t = util::safe_ptr<AVFrame, free_frame>;
namespace gl {
extern GladGLContext ctx;
void drain_errors(const std::string_view &prefix);
class tex_t : public util::buffer_t<GLuint> {
using util::buffer_t<GLuint>::buffer_t;
public:
tex_t(tex_t &&) = default;
tex_t &operator=(tex_t &&) = default;
~tex_t();
static tex_t make(std::size_t count);
};
class frame_buf_t : public util::buffer_t<GLuint> {
using util::buffer_t<GLuint>::buffer_t;
public:
frame_buf_t(frame_buf_t &&) = default;
frame_buf_t &operator=(frame_buf_t &&) = default;
~frame_buf_t();
static frame_buf_t make(std::size_t count);
inline void bind(std::nullptr_t, std::nullptr_t) {
int x = 0;
for(auto fb : (*this)) {
ctx.BindFramebuffer(GL_FRAMEBUFFER, fb);
ctx.FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, 0, 0);
++x;
}
return;
}
template<class It>
void bind(It it_begin, It it_end) {
using namespace std::literals;
if(std::distance(it_begin, it_end) > size()) {
BOOST_LOG(warning) << "To many elements to bind"sv;
return;
}
int x = 0;
std::for_each(it_begin, it_end, [&](auto tex) {
ctx.BindFramebuffer(GL_FRAMEBUFFER, (*this)[x]);
ctx.BindTexture(GL_TEXTURE_2D, tex);
ctx.FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, tex, 0);
++x;
});
}
/**
* Copies a part of the framebuffer to texture
*/
void copy(int id, int texture, int offset_x, int offset_y, int width, int height);
};
class shader_t {
KITTY_USING_MOVE_T(shader_internal_t, GLuint, std::numeric_limits<GLuint>::max(), {
if(el != std::numeric_limits<GLuint>::max()) {
ctx.DeleteShader(el);
}
});
public:
std::string err_str();
static util::Either<shader_t, std::string> compile(const std::string_view &source, GLenum type);
GLuint handle() const;
private:
shader_internal_t _shader;
};
class buffer_t {
KITTY_USING_MOVE_T(buffer_internal_t, GLuint, std::numeric_limits<GLuint>::max(), {
if(el != std::numeric_limits<GLuint>::max()) {
ctx.DeleteBuffers(1, &el);
}
});
public:
static buffer_t make(util::buffer_t<GLint> &&offsets, const char *block, const std::string_view &data);
GLuint handle() const;
const char *block() const;
void update(const std::string_view &view, std::size_t offset = 0);
void update(std::string_view *members, std::size_t count, std::size_t offset = 0);
private:
const char *_block;
std::size_t _size;
util::buffer_t<GLint> _offsets;
buffer_internal_t _buffer;
};
class program_t {
KITTY_USING_MOVE_T(program_internal_t, GLuint, std::numeric_limits<GLuint>::max(), {
if(el != std::numeric_limits<GLuint>::max()) {
ctx.DeleteProgram(el);
}
});
public:
std::string err_str();
static util::Either<program_t, std::string> link(const shader_t &vert, const shader_t &frag);
void bind(const buffer_t &buffer);
std::optional<buffer_t> uniform(const char *block, std::pair<const char *, std::string_view> *members, std::size_t count);
GLuint handle() const;
private:
program_internal_t _program;
};
} // namespace gl
namespace gbm {
struct device;
typedef void (*device_destroy_fn)(device *gbm);
typedef device *(*create_device_fn)(int fd);
extern device_destroy_fn device_destroy;
extern create_device_fn create_device;
using gbm_t = util::dyn_safe_ptr<device, &device_destroy>;
int init();
} // namespace gbm
namespace egl {
using display_t = util::dyn_safe_ptr_v2<void, EGLBoolean, &eglTerminate>;
struct rgb_img_t {
display_t::pointer display;
EGLImage xrgb8;
gl::tex_t tex;
};
struct nv12_img_t {
display_t::pointer display;
EGLImage r8;
EGLImage bg88;
gl::tex_t tex;
gl::frame_buf_t buf;
// sizeof(va::DRMPRIMESurfaceDescriptor::objects) / sizeof(va::DRMPRIMESurfaceDescriptor::objects[0]);
static constexpr std::size_t num_fds = 4;
std::array<file_t, num_fds> fds;
};
KITTY_USING_MOVE_T(rgb_t, rgb_img_t, , {
if(el.xrgb8) {
eglDestroyImage(el.display, el.xrgb8);
}
});
KITTY_USING_MOVE_T(nv12_t, nv12_img_t, , {
if(el.r8) {
eglDestroyImage(el.display, el.r8);
}
if(el.bg88) {
eglDestroyImage(el.display, el.bg88);
}
});
KITTY_USING_MOVE_T(ctx_t, (std::tuple<display_t::pointer, EGLContext>), , {
TUPLE_2D_REF(disp, ctx, el);
if(ctx) {
eglMakeCurrent(disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(disp, ctx);
}
});
struct surface_descriptor_t {
int width;
int height;
int fds[4];
std::uint32_t fourcc;
std::uint64_t modifier;
std::uint32_t pitches[4];
std::uint32_t offsets[4];
};
display_t make_display(std::variant<gbm::gbm_t::pointer, wl_display *, _XDisplay *> native_display);
std::optional<ctx_t> make_ctx(display_t::pointer display);
std::optional<rgb_t> import_source(
display_t::pointer egl_display,
const surface_descriptor_t &xrgb);
std::optional<nv12_t> import_target(
display_t::pointer egl_display,
std::array<file_t, nv12_img_t::num_fds> &&fds,
const surface_descriptor_t &r8, const surface_descriptor_t &gr88);
class cursor_t : public platf::img_t {
public:
int x, y;
unsigned long serial;
std::vector<std::uint8_t> buffer;
};
// Allow cursor and the underlying image to be kept together
class img_descriptor_t : public cursor_t {
public:
~img_descriptor_t() {
reset();
}
void reset() {
for(auto x = 0; x < 4; ++x) {
if(sd.fds[x] >= 0) {
close(sd.fds[x]);
sd.fds[x] = -1;
}
}
}
surface_descriptor_t sd;
// Increment sequence when new rgb_t needs to be created
std::uint64_t sequence;
};
class sws_t {
public:
static std::optional<sws_t> make(int in_width, int in_height, int out_width, int out_heigth, gl::tex_t &&tex);
static std::optional<sws_t> make(int in_width, int in_height, int out_width, int out_heigth);
// Convert the loaded image into the first two framebuffers
int convert(gl::frame_buf_t &fb);
// Make an area of the image black
int blank(gl::frame_buf_t &fb, int offsetX, int offsetY, int width, int height);
void load_ram(platf::img_t &img);
void load_vram(img_descriptor_t &img, int offset_x, int offset_y, int texture);
void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range);
// The first texture is the monitor image.
// The second texture is the cursor image
gl::tex_t tex;
// The cursor image will be blended into this framebuffer
gl::frame_buf_t cursor_framebuffer;
gl::frame_buf_t copy_framebuffer;
// Y - shader, UV - shader, Cursor - shader
gl::program_t program[3];
gl::buffer_t color_matrix;
int out_width, out_height;
int in_width, in_height;
int offsetX, offsetY;
// Pointer to the texture to be converted to nv12
int loaded_texture;
// Store latest cursor for load_vram
std::uint64_t serial;
};
bool fail();
} // namespace egl
#endif