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25 lines
493 B
HLSL
25 lines
493 B
HLSL
Texture2D image : register(t0);
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SamplerState def_sampler : register(s0);
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cbuffer ColorMatrix : register(b0) {
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float4 color_vec_y;
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float4 color_vec_u;
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float4 color_vec_v;
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float2 range_y;
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float2 range_uv;
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};
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struct PS_INPUT
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{
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float4 pos : SV_POSITION;
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float2 tex : TEXCOORD;
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};
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float main_ps(PS_INPUT frag_in) : SV_Target
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{
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float3 rgb = image.Sample(def_sampler, frag_in.tex, 0).rgb;
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float y = dot(color_vec_y.xyz, rgb);
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return y * range_y.x + range_y.y;
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} |