mirror of
https://github.com/LizardByte/Sunshine.git
synced 2024-11-18 20:09:54 +00:00
582 lines
17 KiB
C++
582 lines
17 KiB
C++
//
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// Created by loki on 6/20/19.
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//
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// define uint32_t for <moonlight-common-c/src/Input.h>
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#include <cstdint>
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extern "C" {
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#include <moonlight-common-c/src/Input.h>
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}
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#include <bitset>
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#include "config.h"
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#include "input.h"
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#include "main.h"
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#include "platform/common.h"
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#include "thread_pool.h"
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#include "utility.h"
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namespace input {
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constexpr auto MAX_GAMEPADS = std::min((std::size_t)platf::MAX_GAMEPADS, sizeof(std::int16_t) * 8);
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#define DISABLE_LEFT_BUTTON_DELAY ((util::ThreadPool::task_id_t)0x01)
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#define ENABLE_LEFT_BUTTON_DELAY nullptr
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enum class button_state_e {
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NONE,
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DOWN,
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UP
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};
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template<std::size_t N>
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int alloc_id(std::bitset<N> &gamepad_mask) {
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for(int x = 0; x < gamepad_mask.size(); ++x) {
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if(!gamepad_mask[x]) {
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gamepad_mask[x] = true;
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return x;
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}
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}
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return -1;
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}
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template<std::size_t N>
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void free_id(std::bitset<N> &gamepad_mask, int id) {
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gamepad_mask[id] = false;
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}
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platf::touch_port_t touch_port {
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0, 0, 0, 0
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};
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static util::TaskPool::task_id_t task_id {};
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static std::unordered_map<short, bool> key_press {};
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static std::array<std::uint8_t, 5> mouse_press {};
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static platf::input_t platf_input;
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static std::bitset<platf::MAX_GAMEPADS> gamepadMask {};
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void free_gamepad(platf::input_t &platf_input, int id) {
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platf::gamepad(platf_input, id, platf::gamepad_state_t {});
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platf::free_gamepad(platf_input, id);
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free_id(gamepadMask, id);
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}
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struct gamepad_t {
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gamepad_t() : gamepad_state {}, back_timeout_id {}, id { -1 }, back_button_state { button_state_e::NONE } {}
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~gamepad_t() {
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if(id >= 0) {
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task_pool.push([id = this->id]() {
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free_gamepad(platf_input, id);
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});
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}
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}
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platf::gamepad_state_t gamepad_state;
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util::ThreadPool::task_id_t back_timeout_id;
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int id;
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// When emulating the HOME button, we may need to artificially release the back button.
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// Afterwards, the gamepad state on sunshine won't match the state on Moonlight.
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// To prevent Sunshine from sending erronious input data to the active application,
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// Sunshine forces the button to be in a specific state until the gamepad state matches that of
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// Moonlight once more.
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button_state_e back_button_state;
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};
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struct input_t {
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input_t(safe::mail_raw_t::event_t<platf::touch_port_t> touch_port_event)
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: active_gamepad_state {}, gamepads(MAX_GAMEPADS), touch_port_event { std::move(touch_port_event) }, mouse_left_button_timeout {} {}
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std::uint16_t active_gamepad_state;
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std::vector<gamepad_t> gamepads;
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safe::mail_raw_t::event_t<platf::touch_port_t> touch_port_event;
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util::ThreadPool::task_id_t mouse_left_button_timeout;
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};
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using namespace std::literals;
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void print(PNV_REL_MOUSE_MOVE_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin relative mouse move packet--"sv << std::endl
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<< "deltaX ["sv << util::endian::big(packet->deltaX) << ']' << std::endl
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<< "deltaY ["sv << util::endian::big(packet->deltaY) << ']' << std::endl
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<< "--end relative mouse move packet--"sv;
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}
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void print(PNV_ABS_MOUSE_MOVE_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin absolute mouse move packet--"sv << std::endl
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<< "x ["sv << util::endian::big(packet->x) << ']' << std::endl
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<< "y ["sv << util::endian::big(packet->y) << ']' << std::endl
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<< "width ["sv << util::endian::big(packet->width) << ']' << std::endl
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<< "height ["sv << util::endian::big(packet->height) << ']' << std::endl
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<< "--end absolute mouse move packet--"sv;
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}
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void print(PNV_MOUSE_BUTTON_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin mouse button packet--"sv << std::endl
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<< "action ["sv << util::hex(packet->action).to_string_view() << ']' << std::endl
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<< "button ["sv << util::hex(packet->button).to_string_view() << ']' << std::endl
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<< "--end mouse button packet--"sv;
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}
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void print(PNV_SCROLL_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin mouse scroll packet--"sv << std::endl
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<< "scrollAmt1 ["sv << util::endian::big(packet->scrollAmt1) << ']' << std::endl
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<< "--end mouse scroll packet--"sv;
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}
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void print(PNV_KEYBOARD_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin keyboard packet--"sv << std::endl
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<< "keyAction ["sv << util::hex(packet->keyAction).to_string_view() << ']' << std::endl
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<< "keyCode ["sv << util::hex(packet->keyCode).to_string_view() << ']' << std::endl
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<< "modifiers ["sv << util::hex(packet->modifiers).to_string_view() << ']' << std::endl
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<< "--end keyboard packet--"sv;
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}
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void print(PNV_MULTI_CONTROLLER_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin controller packet--"sv << std::endl
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<< "controllerNumber ["sv << packet->controllerNumber << ']' << std::endl
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<< "activeGamepadMask ["sv << util::hex(packet->activeGamepadMask).to_string_view() << ']' << std::endl
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<< "buttonFlags ["sv << util::hex(packet->buttonFlags).to_string_view() << ']' << std::endl
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<< "leftTrigger ["sv << util::hex(packet->leftTrigger).to_string_view() << ']' << std::endl
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<< "rightTrigger ["sv << util::hex(packet->rightTrigger).to_string_view() << ']' << std::endl
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<< "leftStickX ["sv << packet->leftStickX << ']' << std::endl
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<< "leftStickY ["sv << packet->leftStickY << ']' << std::endl
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<< "rightStickX ["sv << packet->rightStickX << ']' << std::endl
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<< "rightStickY ["sv << packet->rightStickY << ']' << std::endl
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<< "--end controller packet--"sv;
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}
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constexpr int PACKET_TYPE_SCROLL_OR_KEYBOARD = PACKET_TYPE_SCROLL;
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void print(void *input) {
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int input_type = util::endian::big(*(int *)input);
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switch(input_type) {
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case PACKET_TYPE_REL_MOUSE_MOVE:
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print((PNV_REL_MOUSE_MOVE_PACKET)input);
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break;
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case PACKET_TYPE_ABS_MOUSE_MOVE:
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print((PNV_ABS_MOUSE_MOVE_PACKET)input);
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break;
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case PACKET_TYPE_MOUSE_BUTTON:
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print((PNV_MOUSE_BUTTON_PACKET)input);
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break;
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case PACKET_TYPE_SCROLL_OR_KEYBOARD: {
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char *tmp_input = (char *)input + 4;
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if(tmp_input[0] == 0x0A) {
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print((PNV_SCROLL_PACKET)input);
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}
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else {
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print((PNV_KEYBOARD_PACKET)input);
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}
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break;
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}
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case PACKET_TYPE_MULTI_CONTROLLER:
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print((PNV_MULTI_CONTROLLER_PACKET)input);
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break;
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}
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}
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void passthrough(std::shared_ptr<input_t> &input, PNV_REL_MOUSE_MOVE_PACKET packet) {
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display_cursor = true;
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input->mouse_left_button_timeout = DISABLE_LEFT_BUTTON_DELAY;
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platf::move_mouse(platf_input, util::endian::big(packet->deltaX), util::endian::big(packet->deltaY));
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}
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void passthrough(std::shared_ptr<input_t> &input, PNV_ABS_MOUSE_MOVE_PACKET packet) {
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display_cursor = true;
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if(input->mouse_left_button_timeout == DISABLE_LEFT_BUTTON_DELAY) {
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input->mouse_left_button_timeout = ENABLE_LEFT_BUTTON_DELAY;
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}
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auto &touch_port_event = input->touch_port_event;
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if(touch_port_event->peek()) {
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touch_port = *touch_port_event->pop();
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}
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float x = util::endian::big(packet->x);
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float y = util::endian::big(packet->y);
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// Prevent divide by zero
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// Don't expect it to happen, but just in case
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if(!packet->width || !packet->height) {
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BOOST_LOG(warning) << "Moonlight passed invalid dimensions"sv;
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return;
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}
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int width = util::endian::big(packet->width);
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int height = util::endian::big(packet->height);
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auto offsetX = (width - (float)touch_port.width) * 0.5f;
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auto offsetY = (height - (float)touch_port.height) * 0.5f;
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std::clamp(x, offsetX, width - offsetX);
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std::clamp(y, offsetX, height - offsetY);
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platf::touch_port_t abs_port {
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touch_port.offset_x, touch_port.offset_y,
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touch_port.env_width, touch_port.env_height
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};
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platf::abs_mouse(platf_input, abs_port, x - offsetX, y - offsetY); //touch_port, x * scale_x + offsetX, y * scale_y + offsetY);
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}
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void passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet) {
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auto constexpr BUTTON_RELEASED = 0x09;
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auto constexpr BUTTON_LEFT = 0x01;
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auto constexpr BUTTON_RIGHT = 0x03;
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display_cursor = true;
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auto release = packet->action == BUTTON_RELEASED;
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auto button = util::endian::big(packet->button);
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if(button > 0 && button < mouse_press.size()) {
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if(mouse_press[button] != release) {
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// button state is already what we want
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return;
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}
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mouse_press[button] = !release;
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}
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///////////////////////////////////
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/*/
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* When Moonlight sends mouse input through absolute coordinates,
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* it's possible that BUTTON_RIGHT is pressed down immediately after releasing BUTTON_LEFT.
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* As a result, Sunshine will left click on hyperlinks in the browser before right clicking
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*
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* This can be solved by delaying BUTTON_LEFT, however, any delay on input is undesirable during gaming
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* As a compromise, Sunshine will only put delays on BUTTON_LEFT when
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* absolute mouse coordinates have been send.
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*
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* Try to make sure BUTTON_RIGHT gets called before BUTTON_LEFT is released.
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*
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* input->mouse_left_button_timeout can only be nullptr
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* when the last mouse coordinates were absolute
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/*/
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if(button == BUTTON_LEFT && release && !input->mouse_left_button_timeout) {
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auto f = [=]() {
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auto left_released = mouse_press[BUTTON_LEFT];
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if(left_released) {
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// Already released left button
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return;
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}
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platf::button_mouse(platf_input, BUTTON_LEFT, release);
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mouse_press[BUTTON_LEFT] = false;
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input->mouse_left_button_timeout = nullptr;
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};
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input->mouse_left_button_timeout = task_pool.pushDelayed(std::move(f), 10ms).task_id;
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return;
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}
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if(
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button == BUTTON_RIGHT && !release &&
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input->mouse_left_button_timeout > DISABLE_LEFT_BUTTON_DELAY) {
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platf::button_mouse(platf_input, BUTTON_RIGHT, false);
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platf::button_mouse(platf_input, BUTTON_RIGHT, true);
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mouse_press[BUTTON_RIGHT] = false;
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return;
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}
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///////////////////////////////////
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platf::button_mouse(platf_input, button, release);
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}
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void repeat_key(short key_code) {
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// If key no longer pressed, stop repeating
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if(!key_press[key_code]) {
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task_id = nullptr;
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return;
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}
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platf::keyboard(platf_input, key_code & 0x00FF, false);
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task_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_period, key_code).task_id;
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}
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short map_keycode(short keycode) {
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keycode &= 0x00FF;
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switch(keycode) {
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case 0x10:
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return 0xA0;
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case 0x11:
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return 0xA2;
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case 0x12:
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return 0xA4;
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}
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return keycode;
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}
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void passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) {
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auto constexpr BUTTON_RELEASED = 0x04;
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auto release = packet->keyAction == BUTTON_RELEASED;
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auto &pressed = key_press[packet->keyCode];
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if(!pressed) {
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if(!release) {
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if(task_id) {
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task_pool.cancel(task_id);
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}
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if(config::input.key_repeat_delay.count() > 0) {
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task_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_delay, packet->keyCode).task_id;
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}
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}
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else {
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// Already released
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return;
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}
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}
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else if(!release) {
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// Already pressed down key
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return;
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}
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pressed = !release;
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platf::keyboard(platf_input, map_keycode(packet->keyCode), release);
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}
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void passthrough(PNV_SCROLL_PACKET packet) {
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display_cursor = true;
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platf::scroll(platf_input, util::endian::big(packet->scrollAmt1));
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}
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int updateGamepads(std::vector<gamepad_t> &gamepads, std::int16_t old_state, std::int16_t new_state) {
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auto xorGamepadMask = old_state ^ new_state;
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if(!xorGamepadMask) {
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return 0;
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}
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for(int x = 0; x < sizeof(std::int16_t) * 8; ++x) {
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if((xorGamepadMask >> x) & 1) {
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auto &gamepad = gamepads[x];
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if((old_state >> x) & 1) {
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if(gamepad.id < 0) {
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return -1;
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}
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free_gamepad(platf_input, gamepad.id);
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gamepad.id = -1;
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}
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else {
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auto id = alloc_id(gamepadMask);
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if(id < 0) {
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// Out of gamepads
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return -1;
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}
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if(platf::alloc_gamepad(platf_input, id)) {
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free_id(gamepadMask, id);
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// allocating a gamepad failed: solution: ignore gamepads
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// The implementations of platf::alloc_gamepad already has logging
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return -1;
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}
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gamepad.id = id;
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}
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}
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}
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return 0;
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}
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void passthrough(std::shared_ptr<input_t> &input, PNV_MULTI_CONTROLLER_PACKET packet) {
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if(updateGamepads(input->gamepads, input->active_gamepad_state, packet->activeGamepadMask)) {
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return;
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}
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input->active_gamepad_state = packet->activeGamepadMask;
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if(packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {
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BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']';
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return;
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}
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if(!((input->active_gamepad_state >> packet->controllerNumber) & 1)) {
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BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv;
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return;
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}
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auto &gamepad = input->gamepads[packet->controllerNumber];
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// If this gamepad has not been initialized, ignore it.
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// This could happen when platf::alloc_gamepad fails
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if(gamepad.id < 0) {
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return;
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}
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display_cursor = false;
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std::uint16_t bf = packet->buttonFlags;
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platf::gamepad_state_t gamepad_state {
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bf,
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packet->leftTrigger,
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packet->rightTrigger,
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packet->leftStickX,
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packet->leftStickY,
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packet->rightStickX,
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packet->rightStickY
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};
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auto bf_new = gamepad_state.buttonFlags;
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switch(gamepad.back_button_state) {
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case button_state_e::UP:
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if(!(platf::BACK & bf_new)) {
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gamepad.back_button_state = button_state_e::NONE;
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}
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gamepad_state.buttonFlags &= ~platf::BACK;
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break;
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case button_state_e::DOWN:
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if(platf::BACK & bf_new) {
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gamepad.back_button_state = button_state_e::NONE;
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}
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gamepad_state.buttonFlags |= platf::BACK;
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break;
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case button_state_e::NONE:
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break;
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}
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bf = gamepad_state.buttonFlags ^ gamepad.gamepad_state.buttonFlags;
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bf_new = gamepad_state.buttonFlags;
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if(platf::BACK & bf) {
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if(platf::BACK & bf_new) {
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// Don't emulate home button if timeout < 0
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if(config::input.back_button_timeout >= 0ms) {
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auto f = [input, controller = packet->controllerNumber]() {
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auto &gamepad = input->gamepads[controller];
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auto &state = gamepad.gamepad_state;
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// Force the back button up
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gamepad.back_button_state = button_state_e::UP;
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state.buttonFlags &= ~platf::BACK;
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platf::gamepad(platf_input, gamepad.id, state);
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// Press Home button
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state.buttonFlags |= platf::HOME;
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platf::gamepad(platf_input, gamepad.id, state);
|
|
|
|
// Release Home button
|
|
state.buttonFlags &= ~platf::HOME;
|
|
platf::gamepad(platf_input, gamepad.id, state);
|
|
|
|
gamepad.back_timeout_id = nullptr;
|
|
};
|
|
|
|
gamepad.back_timeout_id = task_pool.pushDelayed(std::move(f), config::input.back_button_timeout).task_id;
|
|
}
|
|
}
|
|
else if(gamepad.back_timeout_id) {
|
|
task_pool.cancel(gamepad.back_timeout_id);
|
|
gamepad.back_timeout_id = nullptr;
|
|
}
|
|
}
|
|
|
|
platf::gamepad(platf_input, gamepad.id, gamepad_state);
|
|
|
|
gamepad.gamepad_state = gamepad_state;
|
|
}
|
|
|
|
void passthrough_helper(std::shared_ptr<input_t> input, std::vector<std::uint8_t> &&input_data) {
|
|
void *payload = input_data.data();
|
|
|
|
int input_type = util::endian::big(*(int *)payload);
|
|
|
|
switch(input_type) {
|
|
case PACKET_TYPE_REL_MOUSE_MOVE:
|
|
passthrough(input, (PNV_REL_MOUSE_MOVE_PACKET)payload);
|
|
break;
|
|
case PACKET_TYPE_ABS_MOUSE_MOVE:
|
|
passthrough(input, (PNV_ABS_MOUSE_MOVE_PACKET)payload);
|
|
break;
|
|
case PACKET_TYPE_MOUSE_BUTTON:
|
|
passthrough(input, (PNV_MOUSE_BUTTON_PACKET)payload);
|
|
break;
|
|
case PACKET_TYPE_SCROLL_OR_KEYBOARD: {
|
|
char *tmp_input = (char *)payload + 4;
|
|
if(tmp_input[0] == 0x0A) {
|
|
passthrough((PNV_SCROLL_PACKET)payload);
|
|
}
|
|
else {
|
|
passthrough(input, (PNV_KEYBOARD_PACKET)payload);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case PACKET_TYPE_MULTI_CONTROLLER:
|
|
passthrough(input, (PNV_MULTI_CONTROLLER_PACKET)payload);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void passthrough(std::shared_ptr<input_t> &input, std::vector<std::uint8_t> &&input_data) {
|
|
task_pool.push(passthrough_helper, input, util::cmove(input_data));
|
|
}
|
|
|
|
void reset(std::shared_ptr<input_t> &input) {
|
|
task_pool.cancel(task_id);
|
|
task_pool.cancel(input->mouse_left_button_timeout);
|
|
|
|
// Ensure input is synchronous, by using the task_pool
|
|
task_pool.push([]() {
|
|
for(int x = 0; x < mouse_press.size(); ++x) {
|
|
if(mouse_press[x]) {
|
|
platf::button_mouse(platf_input, x, true);
|
|
mouse_press[x] = false;
|
|
}
|
|
}
|
|
|
|
for(auto &kp : key_press) {
|
|
platf::keyboard(platf_input, kp.first & 0x00FF, true);
|
|
key_press[kp.first] = false;
|
|
}
|
|
});
|
|
}
|
|
|
|
void init() {
|
|
platf_input = platf::input();
|
|
}
|
|
|
|
std::shared_ptr<input_t> alloc(safe::mail_t mail) {
|
|
auto input = std::make_shared<input_t>(mail->event<platf::touch_port_t>(mail::touch_port));
|
|
|
|
// Workaround to ensure new frames will be captured when a client connects
|
|
task_pool.pushDelayed([]() {
|
|
platf::move_mouse(platf_input, 1, 1);
|
|
platf::move_mouse(platf_input, -1, -1);
|
|
},
|
|
100ms);
|
|
|
|
return input;
|
|
}
|
|
} // namespace input
|