Sunshine/assets/ScenePS.hlsl
2021-05-06 12:00:39 +02:00

26 lines
627 B
HLSL

Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
cbuffer ColorMatrix : register(b0) {
float4 color_vec_y;
float4 color_vec_u;
float4 color_vec_v;
};
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
float4 main_ps(PS_INPUT frag_in) : SV_Target
{
float4 color = image.Sample(def_sampler, frag_in.tex, 0);
clip(color.a < 0.1f ? -1 : 1);
return color;
}