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https://github.com/LizardByte/Sunshine.git
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Skip encoder reprobing if no GPU changes have occurred
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040c3a6916
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@ -558,6 +558,13 @@ namespace platf {
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std::vector<std::string>
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display_names(mem_type_e hwdevice_type);
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/**
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* @brief Returns if GPUs/drivers have changed since the last call to this function.
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* @return `true` if a change has occurred or if it is unknown whether a change occurred.
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*/
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bool
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needs_encoder_reenumeration();
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boost::process::child
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run_command(bool elevated, bool interactive, const std::string &cmd, boost::filesystem::path &working_dir, const boost::process::environment &env, FILE *file, std::error_code &ec, boost::process::group *group);
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@ -773,6 +773,16 @@ namespace platf {
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return {};
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}
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/**
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* @brief Returns if GPUs/drivers have changed since the last call to this function.
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* @return `true` if a change has occurred or if it is unknown whether a change occurred.
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*/
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bool
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needs_encoder_reenumeration() {
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// We don't track GPU state, so we will always reenumerate. Fortunately, it is fast on Linux.
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return true;
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}
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std::shared_ptr<display_t>
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display(mem_type_e hwdevice_type, const std::string &display_name, const video::config_t &config) {
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#ifdef SUNSHINE_BUILD_CUDA
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@ -181,4 +181,14 @@ namespace platf {
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return display_names;
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}
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/**
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* @brief Returns if GPUs/drivers have changed since the last call to this function.
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* @return `true` if a change has occurred or if it is unknown whether a change occurred.
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*/
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bool
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needs_encoder_reenumeration() {
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// We don't track GPU state, so we will always reenumerate. Fortunately, it is fast on macOS.
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return true;
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}
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} // namespace platf
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@ -1124,4 +1124,35 @@ namespace platf {
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return display_names;
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}
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/**
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* @brief Returns if GPUs/drivers have changed since the last call to this function.
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* @return `true` if a change has occurred or if it is unknown whether a change occurred.
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*/
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bool
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needs_encoder_reenumeration() {
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// Serialize access to the static DXGI factory
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static std::mutex reenumeration_state_lock;
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auto lg = std::lock_guard(reenumeration_state_lock);
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// Keep a reference to the DXGI factory, which will keep track of changes internally.
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static dxgi::factory1_t factory;
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if (!factory || !factory->IsCurrent()) {
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factory.reset();
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auto status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **) &factory);
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if (FAILED(status)) {
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BOOST_LOG(error) << "Failed to create DXGIFactory1 [0x"sv << util::hex(status).to_string_view() << ']';
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factory.release();
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}
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// Always request reenumeration on the first streaming session just to ensure we
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// can deal with any initialization races that may occur when the system is booting.
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BOOST_LOG(info) << "Encoder reenumeration is required"sv;
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return true;
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}
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else {
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// The DXGI factory from last time is still current, so no encoder changes have occurred.
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return false;
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}
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}
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} // namespace platf
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@ -276,7 +276,7 @@ namespace video {
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enum flag_e : uint32_t {
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DEFAULT = 0,
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PARALLEL_ENCODING = 1 << 1,
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PARALLEL_ENCODING = 1 << 1, // Capture and encoding can run concurrently on separate threads
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H264_ONLY = 1 << 2, // When HEVC is too heavy
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LIMITED_GOP_SIZE = 1 << 3, // Some encoders don't like it when you have an infinite GOP_SIZE. *cough* VAAPI *cough*
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SINGLE_SLICE_ONLY = 1 << 4, // Never use multiple slices <-- Older intel iGPU's ruin it for everyone else :P
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@ -284,6 +284,7 @@ namespace video {
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RELAXED_COMPLIANCE = 1 << 6, // Use FF_COMPLIANCE_UNOFFICIAL compliance mode
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NO_RC_BUF_LIMIT = 1 << 7, // Don't set rc_buffer_size
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REF_FRAMES_INVALIDATION = 1 << 8, // Support reference frames invalidation
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ALWAYS_REPROBE = 1 << 9, // This is an encoder of last resort and we want to aggressively probe for a better one
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};
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struct encoder_platform_formats_t {
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@ -922,7 +923,7 @@ namespace video {
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std::make_optional<encoder_t::option_t>("qp"s, &config::video.qp),
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"libx264"s,
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},
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H264_ONLY | PARALLEL_ENCODING
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H264_ONLY | PARALLEL_ENCODING | ALWAYS_REPROBE
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};
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#ifdef __linux__
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@ -2579,6 +2580,11 @@ namespace video {
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probe_encoders() {
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auto encoder_list = encoders;
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// If we already have a good encoder, check to see if another probe is required
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if (chosen_encoder && !(chosen_encoder->flags & ALWAYS_REPROBE) && !platf::needs_encoder_reenumeration()) {
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return 0;
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}
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// Restart encoder selection
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auto previous_encoder = chosen_encoder;
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chosen_encoder = nullptr;
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