feat(display): expose HDR toggle workaround delay to user (#3579)
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This commit is contained in:
Lukas Senionis 2025-02-18 16:32:21 +02:00 committed by GitHub
parent 9aaa40c3ca
commit fa22227fca
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7 changed files with 30 additions and 17 deletions

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@ -1156,14 +1156,15 @@ editing the `conf` file in a text editor. Use the examples as reference.
</tr>
</table>
### dd_wa_hdr_toggle
### dd_wa_hdr_toggle_delay
<table>
<tr>
<td>Description</td>
<td colspan="2">
When using virtual display device as for streaming, it might display incorrect (high-contrast) color.
With this option enabled, Sunshine will try to mitigate this issue.
When using virtual display device (VDD) for streaming, it might incorrectly display HDR color. Sunshine can try to mitigate this issue, by turning HDR off and then on again.<br>
If the value is set to 0, the workaround is disabled (default). If the value is between 0 and 3000 milliseconds, Sunshine will turn off HDR, wait for the specified amount of time and then turn HDR on again. The recommended delay time is around 500 milliseconds in most cases.<br>
DO NOT use this workaround unless you actually have issues with HDR as it directly impacts stream start time!
@note{This option works independently of [dd_hdr_option](#dd_hdr_option)}
@note{Applies to Windows only.}
</td>
@ -1171,13 +1172,13 @@ editing the `conf` file in a text editor. Use the examples as reference.
<tr>
<td>Default</td>
<td colspan="2">@code{}
disabled
0
@endcode</td>
</tr>
<tr>
<td>Example</td>
<td colspan="2">@code{}
dd_wa_hdr_toggle = enabled
dd_wa_hdr_toggle_delay = 500
@endcode</td>
</tr>
</table>

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@ -1136,7 +1136,11 @@ namespace config {
}
bool_f(vars, "dd_config_revert_on_disconnect", video.dd.config_revert_on_disconnect);
generic_f(vars, "dd_mode_remapping", video.dd.mode_remapping, dd::mode_remapping_from_view);
bool_f(vars, "dd_wa_hdr_toggle", video.dd.wa.hdr_toggle);
{
int value = 0;
int_between_f(vars, "dd_wa_hdr_toggle_delay", value, {0, 3000});
video.dd.wa.hdr_toggle_delay = std::chrono::milliseconds {value};
}
int_between_f(vars, "min_fps_factor", video.min_fps_factor, {1, 3});
int_f(vars, "max_bitrate", video.max_bitrate);

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@ -84,7 +84,7 @@ namespace config {
struct dd_t {
struct workarounds_t {
bool hdr_toggle; ///< Specify whether to apply HDR high-contrast color workaround.
std::chrono::milliseconds hdr_toggle_delay; ///< Specify whether to apply HDR high-contrast color workaround and what delay to use.
};
enum class config_option_e {

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@ -621,7 +621,7 @@ namespace display_device {
std::make_shared<FileSettingsPersistence>(persistence_filepath)
),
WinWorkarounds {
.m_hdr_blank_delay = video_config.dd.wa.hdr_toggle ? std::make_optional(500ms) : std::nullopt
.m_hdr_blank_delay = video_config.dd.wa.hdr_toggle_delay != std::chrono::milliseconds::zero() ? std::make_optional(video_config.dd.wa.hdr_toggle_delay) : std::nullopt
}
);
#else

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@ -177,7 +177,7 @@
"dd_config_revert_delay": 3000,
"dd_config_revert_on_disconnect": "disabled",
"dd_mode_remapping": {"mixed": [], "resolution_only": [], "refresh_rate_only": []},
"dd_wa_hdr_toggle": "disabled",
"dd_wa_hdr_toggle_delay": 0,
"min_fps_factor": 1,
"max_bitrate": 0,
},

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@ -1,7 +1,6 @@
<script setup>
import { ref } from 'vue'
import PlatformLayout from '../../../PlatformLayout.vue'
import Checkbox from "../../../Checkbox.vue";
const props = defineProps({
platform: String,
@ -132,11 +131,18 @@ function addRemappingEntry() {
<option value="auto">{{ $t('config.dd_hdr_option_auto') }}</option>
</select>
<!-- HDR toggle -->
<Checkbox id="dd_wa_hdr_toggle"
locale-prefix="config"
v-model="config.dd_wa_hdr_toggle"
default="false"
></Checkbox>
<label for="dd_wa_hdr_toggle_delay" class="form-label">
{{ $t('config.dd_wa_hdr_toggle_delay') }}
</label>
<input type="number" class="form-control" id="dd_wa_hdr_toggle_delay" placeholder="0" min="0" max="3000"
v-model="config.dd_wa_hdr_toggle_delay" />
<div class="form-text">
{{ $t('config.dd_wa_hdr_toggle_delay_desc_1') }}
<br>
{{ $t('config.dd_wa_hdr_toggle_delay_desc_2') }}
<br>
{{ $t('config.dd_wa_hdr_toggle_delay_desc_3') }}
</div>
</div>
<!-- Config revert delay -->

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@ -189,8 +189,10 @@
"dd_resolution_option_manual": "Use manually entered resolution",
"dd_resolution_option_manual_desc": "Enter the resolution to be used",
"dd_resolution_option_ogs_desc": "\"Optimize game settings\" option must be enabled on the Moonlight client for this to work.",
"dd_wa_hdr_toggle_desc": "When using virtual display device as for streaming, it might display incorrect HDR color. With this option enabled, Sunshine will try to mitigate this issue.",
"dd_wa_hdr_toggle": "Enable high-contrast workaround for HDR",
"dd_wa_hdr_toggle_delay_desc_1": "When using virtual display device (VDD) for streaming, it might incorrectly display HDR color. Sunshine can try to mitigate this issue, by turning HDR off and then on again.",
"dd_wa_hdr_toggle_delay_desc_2": "If the value is set to 0, the workaround is disabled (default). If the value is between 0 and 3000 milliseconds, Sunshine will turn off HDR, wait for the specified amount of time and then turn HDR on again. The recommended delay time is around 500 milliseconds in most cases.",
"dd_wa_hdr_toggle_delay_desc_3": "DO NOT use this workaround unless you actually have issues with HDR as it directly impacts stream start time!",
"dd_wa_hdr_toggle_delay": "High-contrast workaround for HDR",
"ds4_back_as_touchpad_click": "Map Back/Select to Touchpad Click",
"ds4_back_as_touchpad_click_desc": "When forcing DS4 emulation, map Back/Select to Touchpad Click",
"encoder": "Force a Specific Encoder",