Merge pull request #144 from SunshineStream/add-cpack

Add cpack
This commit is contained in:
ReenigneArcher 2022-06-15 17:12:19 -04:00 committed by GitHub
commit f5d7cf7692
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88 changed files with 1177 additions and 895 deletions

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@ -6,3 +6,10 @@ updates:
interval: "daily"
target-branch: "nightly"
open-pull-requests-limit: 20
- package-ecosystem: "pip"
directory: "/scripts"
schedule:
interval: "daily"
target-branch: "nightly"
open-pull-requests-limit: 10

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@ -13,21 +13,21 @@ jobs:
name: Check Changelog
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Verify Changelog
id: verify_changelog
if: ${{ github.ref == 'refs/heads/master' || github.base_ref == 'master' }}
# base_ref for pull request check, ref for push
uses: SunshineStream/actions/verify_changelog@master
with:
token: ${{ secrets.GITHUB_TOKEN }}
- name: Checkout
uses: actions/checkout@v3
- name: Verify Changelog
id: verify_changelog
if: ${{ github.ref == 'refs/heads/master' || github.base_ref == 'master' }}
# base_ref for pull request check, ref for push
uses: SunshineStream/actions/verify_changelog@master
with:
token: ${{ secrets.GITHUB_TOKEN }}
outputs:
next_version: ${{ steps.verify_changelog.outputs.changelog_parser_version }}
next_version_bare: ${{ steps.verify_changelog.outputs.changelog_parser_version_bare }}
last_version: ${{ steps.verify_changelog.outputs.latest_release_tag_name }}
release_body: ${{ steps.verify_changelog.outputs.changelog_parser_description }}
release_body: ${{ steps.verify_changelog.outputs.changelog_parser_description }}
check_versions:
name: Check Versions
@ -36,127 +36,218 @@ jobs:
if: ${{ github.ref == 'refs/heads/master' || github.base_ref == 'master' }}
# base_ref for pull request check, ref for push
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Checkout
uses: actions/checkout@v3
- name: Check CMakeLists.txt Version
run: |
version=$(grep -o -E '^project\(Sunshine VERSION [0-9]+\.[0-9]+\.[0-9]+\)' CMakeLists.txt | grep -o -E '[0-9]+\.[0-9]+\.[0-9]+')
echo "cmakelists_version=${version}" >> $GITHUB_ENV
- name: Compare CMakeList.txt Version
if: ${{ env.cmakelists_version != needs.check_changelog.outputs.next_version_bare }}
run: |
echo CMakeLists version: "$cmakelists_version"
echo Changelog version: "${{ needs.check_changelog.outputs.next_version_bare }}"
echo Within 'CMakeLists.txt' change "project(Sunshine VERSION $cmakelists_version)" to "project(Sunshine VERSION ${{ needs.check_changelog.outputs.next_version_bare }})"
exit 1
- name: Check CMakeLists.txt Version
run: |
version=$(grep -o -E '^project\(Sunshine VERSION [0-9]+\.[0-9]+\.[0-9]+' CMakeLists.txt | grep -o -E '[0-9]+\.[0-9]+\.[0-9]+')
echo "cmakelists_version=${version}" >> $GITHUB_ENV
build_appimage:
name: AppImage
runs-on: ubuntu-20.04
needs: check_changelog
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Setup Dependencies AppImage
run: |
mkdir -p artifacts
sudo apt-get update -y && \
sudo apt-get --reinstall install -y \
git wget gcc-10 g++-10 build-essential cmake libssl-dev libavdevice-dev libboost-thread-dev libboost-filesystem-dev libboost-log-dev libpulse-dev libopus-dev libxtst-dev libx11-dev libxrandr-dev libxfixes-dev libevdev-dev libxcb1-dev libxcb-shm0-dev libxcb-xfixes0-dev libdrm-dev libcap-dev libwayland-dev
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-10 100 --slave /usr/bin/g++ g++ /usr/bin/g++-10
sudo wget https://developer.download.nvidia.com/compute/cuda/11.4.2/local_installers/cuda_11.4.2_470.57.02_linux.run --progress=bar:force:noscroll -q --show-progress -O /root/cuda.run && sudo chmod a+x /root/cuda.run
sudo /root/cuda.run --silent --toolkit --toolkitpath=/usr --no-opengl-libs --no-man-page --no-drm && sudo rm /root/cuda.run
sudo add-apt-repository ppa:savoury1/graphics -y
sudo add-apt-repository ppa:savoury1/multimedia -y
sudo add-apt-repository ppa:savoury1/ffmpeg4 -y
sudo apt-get update -y
sudo apt-get upgrade -y && sudo apt-get dist-upgrade -y
sudo apt-get install ffmpeg -y
- name: Build AppImage
run: |
CMAKE_BUILD_TYPE="${CMAKE_BUILD_TYPE:-Release}"
SUNSHINE_EXECUTABLE_PATH="${SUNSHINE_EXECUTABLE_PATH:-/usr/bin/sunshine}"
SUNSHINE_ASSETS_DIR="${SUNSHINE_ASSETS_DIR:-sunshine.AppImage.config}"
SUNSHINE_ENABLE_WAYLAND=${SUNSHINE_ENABLE_WAYLAND:-ON}
SUNSHINE_ENABLE_X11=${SUNSHINE_ENABLE_X11:-ON}
SUNSHINE_ENABLE_DRM=${SUNSHINE_ENABLE_DRM:-ON}
SUNSHINE_ENABLE_CUDA=${SUNSHINE_ENABLE_CUDA:-ON}
mkdir -p appimage-build && cd appimage-build
cmake "-DCMAKE_BUILD_TYPE=$CMAKE_BUILD_TYPE" "-DSUNSHINE_EXECUTABLE_PATH=$SUNSHINE_EXECUTABLE_PATH" "-DSUNSHINE_ASSETS_DIR=$SUNSHINE_ASSETS_DIR" "-DSUNSHINE_ENABLE_WAYLAND=$SUNSHINE_ENABLE_WAYLAND" "-DSUNSHINE_ENABLE_X11=$SUNSHINE_ENABLE_X11" "-DSUNSHINE_ENABLE_DRM=$SUNSHINE_ENABLE_DRM" "-DSUNSHINE_ENABLE_CUDA=$SUNSHINE_ENABLE_CUDA" "../" -DCMAKE_INSTALL_PREFIX=/usr
make -j ${nproc} DESTDIR=AppDir
- name: Set AppImage Version
if: ${{ needs.check_changelog.outputs.next_version_bare != needs.check_changelog.outputs.latest_version }}
run: |
version=${{ needs.check_changelog.outputs.next_version_bare }}
echo "VERSION=${version}" >> $GITHUB_ENV
- name: Package AppImage
# https://docs.appimage.org/packaging-guide/index.html
run: |
mkdir -p appimage_temp && cd appimage_temp
DESKTOP_FILE="${DESKTOP_FILE:-sunshine.desktop}"
ICON_FILE="${ICON_FILE:-sunshine.png}"
CONFIG_DIR="${CONFIG_DIR:-sunshine/sunshine.AppImage.config/}"
HOME_DIR="${HOME_DIR:-sunshine/sunshine.AppImage.home/}"
wget https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage && chmod +x linuxdeploy-x86_64.AppImage
./linuxdeploy-x86_64.AppImage --appdir ../AppDir -e ../appimage-build/sunshine -i "../$ICON_FILE" -d "../appimage-build/$DESKTOP_FILE" -l /usr/lib/x86_64-linux-gnu/libpango-1.0.so.0 -l /usr/lib/x86_64-linux-gnu/libpangoft2-1.0.so.0 -l /usr/lib/x86_64-linux-gnu/libpangocairo-1.0.so.0 --output appimage
mv sunshine*.AppImage sunshine.AppImage
mkdir sunshine && mv sunshine.AppImage sunshine/
./sunshine/sunshine.AppImage --appimage-portable-config
./sunshine/sunshine.AppImage --appimage-portable-home
cp -r ../assets/* "$CONFIG_DIR"
rm -f "$CONFIG_DIR"/apps_windows.json
mkdir -p ./"$HOME_DIR"/.config/"$CONFIG_DIR"
cp ./"$CONFIG_DIR"/apps_linux.json ./"$HOME_DIR"/.config/"$CONFIG_DIR"
zip -r ./sunshine-appimage.zip ./sunshine/*
mv sunshine-appimage.zip ../artifacts/
- name: Verify AppImage
run: |
cd appimage_temp
wget https://github.com/TheAssassin/appimagelint/releases/download/continuous/appimagelint-x86_64.AppImage && chmod +x appimagelint-x86_64.AppImage && ./appimagelint-x86_64.AppImage ./sunshine/sunshine.AppImage
- name: Upload Artifacts
if: ${{ github.event_name == 'pull_request' || github.event_name == 'workflow_dispatch' }}
uses: actions/upload-artifact@v3
with:
name: sunshine-appimage
path: artifacts/
- name: Create Release
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
uses: SunshineStream/actions/create_release@master
with:
token: ${{ secrets.GITHUB_TOKEN }}
next_version: ${{ needs.check_changelog.outputs.next_version }}
last_version: ${{ needs.check_changelog.outputs.last_version }}
release_body: ${{ needs.check_changelog.outputs.release_body }}
- name: Compare CMakeList.txt Version
if: ${{ env.cmakelists_version != needs.check_changelog.outputs.next_version_bare }}
run: |
echo CMakeLists version: "$cmakelists_version"
echo Changelog version: "${{ needs.check_changelog.outputs.next_version_bare }}"
echo Within 'CMakeLists.txt' change "project(Sunshine [VERSION $cmakelists_version]" to "project(Sunshine [VERSION ${{ needs.check_changelog.outputs.next_version_bare }}]"
exit 1
build_linux:
name: Linux
runs-on: ubuntu-20.04
needs: check_changelog
strategy:
fail-fast: true # false to test all, true to fail entire job if any fail
fail-fast: false # false to test all, true to fail entire job if any fail
matrix:
distro: [ debian, ubuntu_18_04, ubuntu_20_04, ubuntu_21_10 ]
package: [ -p ]
extension: [ deb ]
include: # package these differently
- distro: fedora_35
package: '-p'
extension: rpm
include: # package these differently
- type: cpack
CMAKE_INSTALL_PREFIX: ''
SUNSHINE_ASSETS_DIR: '/usr/local/sunshine/assets'
SUNSHINE_CONFIG_DIR: '/usr/local/sunshine/config'
- type: appimage
CMAKE_INSTALL_PREFIX: '/usr'
SUNSHINE_ASSETS_DIR: 'sunshine.AppImage.config'
SUNSHINE_CONFIG_DIR: 'sunshine.AppImage.home'
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Setup Dependencies Linux
run: |
sudo add-apt-repository ppa:savoury1/ffmpeg4 -y
# sudo add-apt-repository ppa:savoury1/boost-defaults-1.71 -y
sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y
sudo apt-get update -y
sudo apt-get install -y \
build-essential \
cmake \
gcc-10 \
git \
g++-10 \
libavdevice-dev \
libboost-filesystem-dev \
libboost-log-dev \
libboost-thread-dev \
libcap-dev \
libdrm-dev \
libevdev-dev \
libpulse-dev \
libopus-dev \
libssl-dev \
libwayland-dev \
libx11-dev \
libxcb-shm0-dev \
libxcb-xfixes0-dev \
libxcb1-dev \
libxfixes-dev \
libxrandr-dev \
libxtst-dev \
wget
# # Ubuntu 20.04+ packages
# libboost-filesystem-dev
# libboost-log-dev
# libboost-thread-dev
# # Ubuntu 18.04 packages
# libboost-filesystem1.71-dev \
# libboost-log1.71-dev \
# libboost-regex1.71-dev \
# libboost-thread1.71-dev \
# clean apt cache
sudo apt-get clean
sudo rm -rf /var/lib/apt/lists/*
# Update gcc alias
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-10 100 --slave /usr/bin/g++ g++ /usr/bin/g++-10
# Install CuDA
sudo wget https://developer.download.nvidia.com/compute/cuda/11.4.2/local_installers/cuda_11.4.2_470.57.02_linux.run --progress=bar:force:noscroll -q --show-progress -O /root/cuda.run
sudo chmod a+x /root/cuda.run
sudo /root/cuda.run --silent --toolkit --toolkitpath=/usr --no-opengl-libs --no-man-page --no-drm
sudo rm /root/cuda.run
# # Install cmake (necessary for 18.04)
# wget https://cmake.org/files/v3.22/cmake-3.22.2-linux-x86_64.sh
# chmod +x cmake-3.22.2-linux-x86_64.sh
# mkdir /opt/cmake
# ./cmake-3.22.2-linux-x86_64.sh --prefix=/opt/cmake --skip-license
# ln --force --symbolic /opt/cmake/bin/cmake /usr/local/bin/cmake
# cmake --version
- name: Build Linux
run: |
mkdir -p build
mkdir -p artifacts
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=${{ matrix.CMAKE_INSTALL_PREFIX }} -DSUNSHINE_ASSETS_DIR=${{ matrix.SUNSHINE_ASSETS_DIR }} -DSUNSHINE_CONFIG_DIR=${{ matrix.SUNSHINE_CONFIG_DIR }} -DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine -DSUNSHINE_ENABLE_WAYLAND=ON -DSUNSHINE_ENABLE_X11=ON -DSUNSHINE_ENABLE_DRM=ON -DSUNSHINE_ENABLE_CUDA=ON ..
make -j ${nproc}
- name: Package Linux - CPACK
if: ${{ matrix.type == 'cpack' }}
working-directory: build
run: |
# package
cpack -G DEB
cpack -G RPM
# move
mv ./cpack_artifacts/Sunshine.deb ../artifacts/sunshine.deb
mv ./cpack_artifacts/Sunshine.rpm ../artifacts/sunshine.rpm
- name: Set AppImage Version
if: ${{ matrix.type == 'appimage' && ( needs.check_changelog.outputs.next_version_bare != needs.check_changelog.outputs.latest_version ) }}
run: |
version=${{ needs.check_changelog.outputs.next_version_bare }}
echo "VERSION=${version}" >> $GITHUB_ENV
- name: Package Linux - AppImage
if: ${{ matrix.type == 'appimage' }}
working-directory: build
run: |
# install sunshine to the DESTDIR
make install DESTDIR=AppDir
# portable home and config
# todo - this is ugly... we should use a custom AppRun script to take care of this
mv ./AppDir${{ matrix.CMAKE_INSTALL_PREFIX }}/sunshine.AppImage.* ../artifacts/
mkdir -p ../artifacts/${{ matrix.SUNSHINE_CONFIG_DIR }}/.config/sunshine/${{ matrix.SUNSHINE_CONFIG_DIR }}
cp ../artifacts/${{ matrix.SUNSHINE_CONFIG_DIR }}/apps.json ../artifacts/${{ matrix.SUNSHINE_CONFIG_DIR }}/.config/sunshine/${{ matrix.SUNSHINE_CONFIG_DIR }}/
# variables
DESKTOP_FILE="${DESKTOP_FILE:-sunshine.desktop}"
ICON_FILE="${ICON_FILE:-sunshine.png}"
# AppImage
# https://docs.appimage.org/packaging-guide/index.html
wget https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
chmod +x linuxdeploy-x86_64.AppImage
# # https://github.com/linuxdeploy/linuxdeploy-plugin-gtk
# sudo apt-get install libgtk-3-dev librsvg2-dev -y
# wget https://raw.githubusercontent.com/linuxdeploy/linuxdeploy-plugin-gtk/master/linuxdeploy-plugin-gtk.sh
# chmod +x linuxdeploy-plugin-gtk.sh
# export DEPLOY_GTK_VERSION=3
./linuxdeploy-x86_64.AppImage \
--appdir ./AppDir \
--executable ./sunshine \
--icon-file "../$ICON_FILE" \
--desktop-file "./$DESKTOP_FILE" \
--library /usr/lib/x86_64-linux-gnu/libpango-1.0.so.0 \
--library /usr/lib/x86_64-linux-gnu/libpangocairo-1.0.so.0 \
--library /usr/lib/x86_64-linux-gnu/libpangoft2-1.0.so.0 \
--output appimage
# # add this argument back if using gtk plugin
# --plugin gtk \
# move
mv Sunshine*.AppImage ../artifacts/sunshine.AppImage
# permissions
chmod +x ../artifacts/sunshine.AppImage
- name: Verify AppImage
if: ${{ matrix.type == 'appimage' }}
run: |
wget https://github.com/TheAssassin/appimagelint/releases/download/continuous/appimagelint-x86_64.AppImage
chmod +x appimagelint-x86_64.AppImage
# rm -rf ~/.cache/appimagelint/
./appimagelint-x86_64.AppImage ./artifacts/sunshine.AppImage
- name: Archive AppImage
if: ${{ matrix.type == 'appimage' }}
working-directory: artifacts
run: |
chmod +x ./sunshine.AppImage
zip --recurse-paths --move --test ./sunshine-appimage.zip ./*
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: sunshine-linux-${{ matrix.type }}
path: artifacts/
- name: Create Release
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
uses: SunshineStream/actions/create_release@master
with:
token: ${{ secrets.GITHUB_TOKEN }}
next_version: ${{ needs.check_changelog.outputs.next_version }}
last_version: ${{ needs.check_changelog.outputs.last_version }}
release_body: ${{ needs.check_changelog.outputs.release_body }}
build_mac:
name: MacOS
runs-on: macos-11
needs: check_changelog
steps:
- name: Checkout
@ -164,29 +255,84 @@ jobs:
with:
submodules: recursive
- name: Setup Container
run: |
mkdir -p artifacts
# this is for the macports job
- name: Cache Artifacts
uses: actions/cache@v3
with:
path: artifacts
key: ${{ runner.os }}-artifacts
cd scripts
sudo ./build-container.sh -c build -f Dockerfile-${{ matrix.distro }} -n sunshine-${{ matrix.distro }}
- name: Build Linux
- name: Setup Dependencies MacOS
run: |
cd scripts
sudo ./build-sunshine.sh ${{ matrix.package }} -e ${{ matrix.extension }} -u -n sunshine-${{ matrix.distro }} -s ..
- name: Package Linux
if: ${{ matrix.package != '' }}
# install dependencies using homebrew
brew install boost cmake ffmpeg opus
# fix openssl header not found
ln -sf /usr/local/opt/openssl/include/openssl /usr/local/include/openssl
- name: Build MacOS
run: |
cd scripts
sudo mv ./sunshine-${{ matrix.distro }}-build/sunshine-${{ matrix.distro }}.${{ matrix.extension }} ../artifacts/
# variables for Portfile
owner=$(echo ${{ github.repository_owner }} | tr '[:upper:]' '[:lower:]' )
repo=$(echo ${GITHUB_REPOSITORY#*/} | tr '[:upper:]' '[:lower:]' )
branch=${GITHUB_HEAD_REF}
# check the branch variable
if [ -z "$branch" ]
then
echo "This is a PUSH event"
branch=${GITHUB_BASE_REF}
else
echo "This is a PR event"
fi
echo "Owner: ${owner}"
echo "Repo: ${repo}"
echo "Branch: ${branch}"
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DSUNSHINE_ASSETS_DIR=/usr/local/sunshine/assets -DSUNSHINE_CONFIG_DIR=/usr/local/sunshine/config -DGITHUB_OWNER=${owner} -DGITHUB_REPO=${repo} -DGITHUB_BRANCH=${branch} ..
make -j ${nproc}
- name: Package MacOS
run: |
# remove cached artifacts
rm -r -f ./artifacts
mkdir artifacts
mkdir -p artifacts
cd build
# package
cpack -G DragNDrop
mv ./cpack_artifacts/Sunshine.dmg ../artifacts/sunshine-macos-experimental-dragndrop.dmg
cpack -G Bundle
mv ./cpack_artifacts/Sunshine.dmg ../artifacts/sunshine-macos-experimental-bundle.dmg
cpack -G ZIP
mv ./cpack_artifacts/Sunshine.zip ../artifacts/sunshine-macos-experimental-archive.zip
# move
mv Portfile ../artifacts/Portfile
- name: Upload Artifacts
if: ${{ matrix.package == '-p' && ( github.event_name == 'pull_request' || github.event_name == 'workflow_dispatch' ) }}
uses: actions/upload-artifact@v3
with:
name: sunshine-${{ matrix.distro }}
name: sunshine-macos
path: artifacts/
# this step can be removed after packages are fixed
- name: Delete experimental packages
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
working-directory: artifacts
run: |
rm -f ./sunshine-macos-experimental-dragndrop.dmg
rm -f ./sunshine-macos-experimental-bundle.dmg
rm -f ./sunshine-macos-experimental-archive.zip
- name: Create Release
if: ${{ matrix.package == '-p' && github.event_name == 'push' && github.ref == 'refs/heads/master' }}
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
uses: SunshineStream/actions/create_release@master
with:
token: ${{ secrets.GITHUB_TOKEN }}
@ -194,6 +340,104 @@ jobs:
last_version: ${{ needs.check_changelog.outputs.last_version }}
release_body: ${{ needs.check_changelog.outputs.release_body }}
# build_mac_port:
# name: Macports
# runs-on: macos-11
# needs: [check_changelog, build_mac]
#
# steps:
# - name: Cache Artifacts
# uses: actions/cache@v3
# with:
# path: artifacts
# key: ${{ runner.os }}-artifacts
#
# - name: Setup Macports
# run : |
# # update paths for macports
# echo "/opt/local/sbin" >> $GITHUB_PATH
# echo "/opt/local/bin" >> $GITHUB_PATH
#
# # Set OpenSSL 1.1 as default
# # rm -rf /usr/local/opt/openssl
# # rm -rf /usr/local/bin/openssl
# # ln -sf /usr/local/Cellar/openssl@1.1/1.1.1o/bin/openssl /usr/local/bin/openssl
# # ln -sf /usr/local/Cellar/openssl@1.1/1.1.1o /usr/local/opt/openssl
#
# # download and extract macports
# curl -O https://distfiles.macports.org/MacPorts/MacPorts-2.7.2.tar.bz2
# tar xf MacPorts-2.7.2.tar.bz2
#
# # build macports
# cd MacPorts-2.7.2
# ./configure
# make
# sudo make install
# cd ../
# rm -rf MacPorts-2.7.2*
#
# - name: Configure Macports
# run: |
# # update sources
# sudo port -v selfupdate
#
# # use custom sources
# sudo chmod 777 /opt/local/etc/macports/sources.conf
# echo file://$(echo ~)/ports > /opt/local/etc/macports/sources.conf
# echo rsync://rsync.macports.org/macports/release/tarballs/ports.tar [default] >> /opt/local/etc/macports/sources.conf
# sudo chmod 644 /opt/local/etc/macports/sources.conf
#
# # setup custom port
# mkdir -p ~/ports/multimedia/sunshine
#
# # copy configured Portfile
# mv ./artifacts/Portfile ~/ports/multimedia/sunshine/
#
# # remove remaining cached artifacts
# rm -r -f ./artifacts
# mkdir artifacts
#
# # index the ports
# cd ~/ports
# portindex
#
# - name: Build
# run: |
# # build port
# sudo port install sunshine \
# || cat /opt/local/var/macports/logs/_Users_runner_ports_multimedia_sunshine/Sunshine/main.log \
# && exit 1
#
# # create packages
# sudo port dmg sunshine
# sudo port pkg sunshine
#
# # move
# mv $(port work sunshine)/Sunshine*.dmg ./artifacts/sunshine.dmg
# mv $(port work sunshine)/Sunshine*.ppkg ./artifacts/sunshine.pkg
#
# # testing only
# # ls ~/ports/multimedia/sunshine
# # cat ~/ports/multimedia/sunshine/Portfile
# # cat /opt/local/etc/macports/sources.conf
# # cat ~/ports/Portindex
# # port search sunshine
#
# - name: Upload Artifacts
# uses: actions/upload-artifact@v3
# with:
# name: sunshine-macports
# path: artifacts/
#
# - name: Create Release
# if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
# uses: SunshineStream/actions/create_release@master
# with:
# token: ${{ secrets.GITHUB_TOKEN }}
# next_version: ${{ needs.check_changelog.outputs.next_version }}
# last_version: ${{ needs.check_changelog.outputs.last_version }}
# release_body: ${{ needs.check_changelog.outputs.release_body }}
build_win:
name: Windows
runs-on: windows-2019
@ -204,51 +448,55 @@ jobs:
uses: actions/checkout@v3
with:
submodules: recursive
- name: MSYS2 Setup
- name: Setup Dependencies Windows
uses: msys2/setup-msys2@v2
with:
update: true
install: >-
base-devel
diffutils
git
mingw-w64-x86_64-binutils
mingw-w64-x86_64-openssl
mingw-w64-x86_64-cmake
mingw-w64-x86_64-toolchain
mingw-w64-x86_64-opus
mingw-w64-x86_64-x265
mingw-w64-x86_64-boost
git
yasm
nasm
diffutils
make
mingw-w64-x86_64-binutils
mingw-w64-x86_64-boost
mingw-w64-x86_64-cmake
mingw-w64-x86_64-nsis
mingw-w64-x86_64-openssl
mingw-w64-x86_64-opus
mingw-w64-x86_64-toolchain
mingw-w64-x86_64-x265
nasm
yasm
- name: Build Windows
shell: msys2 {0}
run: |
mkdir sunshine-windows-build && cd sunshine-windows-build
cmake -DCMAKE_BUILD_TYPE=Release -DSUNSHINE_ASSETS_DIR=assets -G "MinGW Makefiles" ..
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DSUNSHINE_ASSETS_DIR=assets -DSUNSHINE_CONFIG_DIR=config -G "MinGW Makefiles" ..
mingw32-make -j2
- name: Package Windows
shell: msys2 {0}
run: |
cd sunshine-windows-build
del ..\assets\apps_linux.json
7z a sunshine-windows.zip ..\assets
7z a sunshine-windows.zip sunshine.exe
7z a sunshine-windows.zip tools\dxgi-info.exe
7z a sunshine-windows.zip tools\audio-info.exe
7z a sunshine-windows.zip tools\sunshinesvc.exe
7z a sunshine-windows.zip ..\tools\install-service.bat
7z a sunshine-windows.zip ..\tools\uninstall-service.bat
cd ..
mkdir artifacts
move "sunshine-windows-build\sunshine-windows.zip" "artifacts"
mkdir -p artifacts
cd build
# package
cpack -G NSIS
cpack -G ZIP
# move
mv ./cpack_artifacts/Sunshine.exe ../artifacts/sunshine-windows.exe
mv ./cpack_artifacts/Sunshine.zip ../artifacts/sunshine-windows.zip
- name: Upload Artifacts
if: ${{ github.event_name == 'pull_request' || github.event_name == 'workflow_dispatch' }}
uses: actions/upload-artifact@v3
with:
name: sunshine-windows
path: artifacts/
- name: Create Release
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
uses: SunshineStream/actions/create_release@master

16
.gitignore vendored
View File

@ -10,14 +10,14 @@ cmake-build*
.idea
# Extra FontAwesome files
/assets/web/fonts/fontawesome-free-web/css/*.css
!/assets/web/fonts/fontawesome-free-web/css/*min.css
/assets/web/fonts/fontawesome-free-web/js/
/assets/web/fonts/fontawesome-free-web/less/
/assets/web/fonts/fontawesome-free-web/metadata/
/assets/web/fonts/fontawesome-free-web/scss/
/assets/web/fonts/fontawesome-free-web/sprites/
/assets/web/fonts/fontawesome-free-web/svgs/
/src_assets/common/assets/web/fonts/fontawesome-free-web/css/*.css
!/src_assets/common/assets/web/fonts/fontawesome-free-web/css/*min.css
/src_assets/common/assets/web/fonts/fontawesome-free-web/js/
/src_assets/common/assets/web/fonts/fontawesome-free-web/less/
/src_assets/common/assets/web/fonts/fontawesome-free-web/metadata/
/src_assets/common/assets/web/fonts/fontawesome-free-web/scss/
/src_assets/common/assets/web/fonts/fontawesome-free-web/sprites/
/src_assets/common/assets/web/fonts/fontawesome-free-web/svgs/
# Translations
*.mo

View File

@ -1,8 +1,12 @@
cmake_minimum_required(VERSION 3.0)
project(Sunshine VERSION 0.13.0)
project(Sunshine VERSION 0.13.0
DESCRIPTION "Sunshine is a Gamestream host for Moonlight."
HOMEPAGE_URL "https://sunshinestream.github.io"
)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
set(SUNSHINE_SOURCE_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src_assets")
if(WIN32)
# Ugly hack to compile with #include <qos2.h>
@ -58,7 +62,7 @@ if(WIN32)
INPUT "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled.zip"
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/pre-compiled)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
if(NOT DEFINED SUNSHINE_PREPARED_BINARIES)
set(SUNSHINE_PREPARED_BINARIES "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled/windows")
endif()
@ -66,8 +70,6 @@ if(WIN32)
add_compile_definitions(SUNSHINE_PLATFORM="windows")
add_subdirectory(tools) #This is temporary, only tools for Windows are needed, for now
list(APPEND SUNSHINE_DEFINITIONS APPS_JSON="apps_windows.json")
include_directories(third-party/ViGEmClient/include)
if(NOT DEFINED SUNSHINE_ICON_PATH)
@ -126,7 +128,6 @@ if(WIN32)
set_source_files_properties(third-party/ViGEmClient/src/ViGEmClient.cpp PROPERTIES COMPILE_FLAGS "-Wno-unknown-pragmas -Wno-misleading-indentation -Wno-class-memaccess")
elseif(APPLE)
add_compile_definitions(SUNSHINE_PLATFORM="macos")
list(APPEND SUNSHINE_DEFINITIONS APPS_JSON="apps_mac.json")
link_directories(/opt/local/lib)
link_directories(/usr/local/lib)
ADD_DEFINITIONS(-DBOOST_LOG_DYN_LINK)
@ -147,6 +148,8 @@ elseif(APPLE)
set(PLATFORM_INCLUDE_DIRS
${Boost_INCLUDE_DIR})
set(APPLE_PLIST_FILE ${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/Info.plist)
set(PLATFORM_TARGET_FILES
sunshine/platform/macos/av_audio.h
sunshine/platform/macos/av_audio.m
@ -163,10 +166,9 @@ elseif(APPLE)
sunshine/platform/macos/publish.cpp
sunshine/platform/macos/TPCircularBuffer/TPCircularBuffer.c
sunshine/platform/macos/TPCircularBuffer/TPCircularBuffer.h
${CMAKE_CURRENT_SOURCE_DIR}/assets/Info.plist)
${APPLE_PLIST_FILE})
else()
add_compile_definitions(SUNSHINE_PLATFORM="linux")
list(APPEND SUNSHINE_DEFINITIONS APPS_JSON="apps_linux.json")
option(SUNSHINE_ENABLE_DRM "Enable KMS grab if available" ON)
option(SUNSHINE_ENABLE_X11 "Enable X11 grab if available" ON)
@ -296,14 +298,14 @@ else()
third-party/glad/include/KHR/khrplatform.h
third-party/glad/include/glad/gl.h
third-party/glad/include/glad/egl.h)
list(APPEND PLATFORM_LIBRARIES
dl
evdev
pulse
pulse-simple
)
include_directories(
/usr/include/libevdev-1.0
third-party/nv-codec-headers/include
@ -312,9 +314,6 @@ else()
if(NOT DEFINED SUNSHINE_EXECUTABLE_PATH)
set(SUNSHINE_EXECUTABLE_PATH "sunshine")
endif()
configure_file(gen-deb.in gen-deb @ONLY)
configure_file(gen-rpm.in gen-rpm @ONLY)
configure_file(sunshine.desktop.in sunshine.desktop @ONLY)
configure_file(sunshine.service.in sunshine.service @ONLY)
endif()
@ -394,15 +393,11 @@ else()
endif()
if(NOT SUNSHINE_ASSETS_DIR)
set(SUNSHINE_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/assets")
set(SUNSHINE_ASSETS_DIR "${CMAKE_CURRENT_BINARY_DIR}/assets")
endif()
if(NOT SUNSHINE_CONFIG_DIR)
set(SUNSHINE_CONFIG_DIR "${SUNSHINE_ASSETS_DIR}")
endif()
if(NOT SUNSHINE_DEFAULT_DIR)
set(SUNSHINE_DEFAULT_DIR "${SUNSHINE_ASSETS_DIR}")
set(SUNSHINE_CONFIG_DIR "${CMAKE_CURRENT_BINARY_DIR}/config")
endif()
list(APPEND CBS_EXTERNAL_LIBRARIES
@ -425,7 +420,6 @@ endif()
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_ASSETS_DIR="${SUNSHINE_ASSETS_DIR}")
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_CONFIG_DIR="${SUNSHINE_CONFIG_DIR}")
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_DEFAULT_DIR="${SUNSHINE_DEFAULT_DIR}")
add_executable(sunshine ${SUNSHINE_TARGET_FILES})
target_link_libraries(sunshine ${SUNSHINE_EXTERNAL_LIBRARIES} ${EXTRA_LIBS})
target_compile_definitions(sunshine PUBLIC ${SUNSHINE_DEFINITIONS})
@ -440,7 +434,7 @@ if(NOT DEFINED CMAKE_CUDA_STANDARD)
endif()
if(APPLE)
target_link_options(sunshine PRIVATE LINKER:-sectcreate,__TEXT,__info_plist,${CMAKE_CURRENT_SOURCE_DIR}/assets/Info.plist)
target_link_options(sunshine PRIVATE LINKER:-sectcreate,__TEXT,__info_plist,${APPLE_PLIST_FILE})
endif()
foreach(flag IN LISTS SUNSHINE_COMPILE_OPTIONS)
@ -448,3 +442,153 @@ foreach(flag IN LISTS SUNSHINE_COMPILE_OPTIONS)
endforeach()
target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>)
# CPACK / Packaging
# Common options
set(CPACK_PACKAGE_NAME "SunshineStream")
set(CPACK_PACKAGE_VENDOR "SunshineStream")
set(CPACK_PACKAGE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/cpack_artifacts)
set(CPACK_PACKAGE_CONTACT "https://github.com/SunshineStream/Sunshine")
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "https://github.com/SunshineStream/Sunshine")
set(CPACK_PACKAGE_DESCRIPTION ${CMAKE_PROJECT_DESCRIPTION})
set(CPACK_PACKAGE_HOMEPAGE_URL ${CMAKE_PROJECT_HOMEPAGE_URL})
set(CPACK_RESOURCE_FILE_LICENSE ${PROJECT_SOURCE_DIR}/LICENSE)
set(CPACK_PACKAGE_ICON ${PROJECT_SOURCE_DIR}/sunshine.png)
set(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_STRIP_FILES YES)
# Platform specific options
if(WIN32) # see options at: https://cmake.org/cmake/help/latest/cpack_gen/nsis.html
install(TARGETS sunshine RUNTIME DESTINATION "." COMPONENT application)
# Adding tools
install(TARGETS dxgi-info RUNTIME DESTINATION "tools" COMPONENT dxgi)
install(TARGETS audio-info RUNTIME DESTINATION "tools" COMPONENT audio)
install(TARGETS sunshinesvc RUNTIME DESTINATION "tools" COMPONENT sunshinesvc)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/" DESTINATION "${SUNSHINE_ASSETS_DIR}" COMPONENT assets)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/" DESTINATION "${SUNSHINE_ASSETS_DIR}" COMPONENT assets)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/config/" DESTINATION "${SUNSHINE_CONFIG_DIR}" COMPONENT config)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/config/" DESTINATION "${SUNSHINE_CONFIG_DIR}" COMPONENT config)
# set(CPACK_NSIS_MUI_HEADERIMAGE "") # TODO: image should be 150x57 bmp
set(CPACK_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}\\\\sunshine.ico")
set(CPACK_NSIS_INSTALLED_ICON_NAME "${PROJECT__DIR}\\\\${PROJECT_EXE}")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}") # The name of the directory that will be created in C:/Program files/
string(APPEND CPACK_NSIS_DEFINES "\n RequestExecutionLevel admin") # TODO: Not sure if this is needed but it took me a while to figure out where to put this option so I'm leaving it here
# Sets permissions on the installed folder so that we can write in it
SET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS
"${CPACK_NSIS_EXTRA_INSTALL_COMMANDS}
ExecWait 'icacls \\\"$INSTDIR\\\" /grant:r Users:\\\(OI\\\)\\\(CI\\\)\\\(F\\\)'
")
# Adding an option for the start menu and PATH
set(CPACK_NSIS_MODIFY_PATH "OFF") # TODO: it asks to add it to the PATH but is not working https://gitlab.kitware.com/cmake/cmake/-/issues/15635
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
set(CPACK_NSIS_MUI_FINISHPAGE_RUN "${CMAKE_PROJECT_NAME}.exe")
set(CPACK_NSIS_INSTALLED_ICON_NAME "${CMAKE_PROJECT_NAME}.exe") # This will be shown on the installed apps Windows settings
set(CPACK_NSIS_CREATE_ICONS "CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\${CMAKE_PROJECT_NAME}.lnk' '\$INSTDIR\\\\${CMAKE_PROJECT_NAME}.exe'")
# Checking for previous installed versions
# set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL "ON") # TODO: doesn't work on my machine when Sunshine is already installed
# Setting components groups and dependencies
# sunshine binary
set(CPACK_COMPONENT_APPLICATION_DISPLAY_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_COMPONENT_APPLICATION_DESCRIPTION "The main application.")
set(CPACK_COMPONENT_APPLICATION_GROUP "${CMAKE_PROJECT_NAME}")
set(CPACK_COMPONENT_APPLICATION_REQUIRED true)
set(CPACK_COMPONENT_APPLICATION_DEPENDS assets)
# assets
set(CPACK_COMPONENT_ASSETS_DISPLAY_NAME "Assets")
set(CPACK_COMPONENT_ASSETS_DESCRIPTION "Shaders, default box art, and web ui.")
set(CPACK_COMPONENT_ASSETS_GROUP "${CMAKE_PROJECT_NAME}")
set(CPACK_COMPONENT_ASSETS_REQUIRED true)
# config
set(CPACK_COMPONENT_CONFIG_DISPLAY_NAME "Config")
set(CPACK_COMPONENT_CONFIG_DESCRIPTION "Default config and apps.json files.")
set(CPACK_COMPONENT_CONFIG_GROUP "${CMAKE_PROJECT_NAME}")
set(CPACK_COMPONENT_CONFIG_REQUIRED true)
# audio tool
set(CPACK_COMPONENT_AUDIO_DISPLAY_NAME "audio-info.exe")
set(CPACK_COMPONENT_AUDIO_DESCRIPTION "CLI tool that allows you to get information about sound devices.")
set(CPACK_COMPONENT_AUDIO_GROUP "Tools")
# display tool
set(CPACK_COMPONENT_DXGI_DISPLAY_NAME "dxgi-info.exe")
set(CPACK_COMPONENT_DXGI_DESCRIPTION "CLI tool that allows you to get information about graphics cards and displays.")
set(CPACK_COMPONENT_DXGI_GROUP "Tools")
# service tool
set(CPACK_COMPONENT_SUNSHINESVC_DISPLAY_NAME "sunshinesvc.exe")
set(CPACK_COMPONENT_SUNSHINESVC_DESCRIPTION "CLI tool that allows you to enable/disable the Sunshine service.")
set(CPACK_COMPONENT_SUNSHINESVC_GROUP "Tools")
endif()
if(UNIX)
# Installation destination dir
set(CPACK_SET_DESTDIR true)
if(NOT CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/local/sunshine")
endif()
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/" DESTINATION "${SUNSHINE_ASSETS_DIR}")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/config/" DESTINATION "${SUNSHINE_CONFIG_DIR}")
endif()
if(APPLE) # TODO: test
set(prefix "${CMAKE_PROJECT_NAME}.app/Contents")
set(INSTALL_RUNTIME_DIR "${prefix}/MacOS")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/" DESTINATION "${SUNSHINE_ASSETS_DIR}")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/config/" DESTINATION "${SUNSHINE_CONFIG_DIR}")
install(TARGETS sunshine
BUNDLE DESTINATION . COMPONENT Runtime
RUNTIME DESTINATION ${INSTALL_RUNTIME_DIR} COMPONENT Runtime)
# TODO: bundle doesn't produce a valid .app use cpack -G DragNDrop
set(CPACK_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_BUNDLE_PLIST "${APPLE_PLIST_FILE}")
set(CPACK_BUNDLE_ICON "${PROJECT_SOURCE_DIR}/sunshine.icns")
# set(CPACK_BUNDLE_STARTUP_COMMAND "${INSTALL_RUNTIME_DIR}/sunshine")
# Portfile
configure_file(Portfile.in Portfile @ONLY)
endif()
if(UNIX AND NOT APPLE)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/" DESTINATION "${SUNSHINE_ASSETS_DIR}")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/config/" DESTINATION "${SUNSHINE_CONFIG_DIR}")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/85-sunshine-rules.rules" DESTINATION "/etc/udev/rules.d")
install(TARGETS sunshine RUNTIME DESTINATION "/usr/bin")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service" DESTINATION "/usr/lib/systemd/user")
# Pre and post install
set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA
"${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/preinst;${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst;${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/conffiles")
set(CPACK_RPM_PRE_INSTALL_SCRIPT_FILE "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/preinst")
set(CPACK_RPM_POST_INSTALL_SCRIPT_FILE "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
# Dependencies
set(CPACK_DEB_COMPONENT_INSTALL ON)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "openssl, libavdevice58, libboost-thread1.67.0 | libboost-thread1.71.0 | libboost-thread1.74.0, libboost-filesystem1.67.0 | libboost-filesystem1.71.0 | libboost-filesystem1.74.0, libboost-log1.67.0 | libboost-log1.71.0 | libboost-log1.74.0, libpulse0, libopus0, libxcb-shm0, libxcb-xfixes0, libxtst6, libevdev2, libdrm2, libcap2")
set(CPACK_RPM_PACKAGE_REQUIRES "openssl >= 1.1, libavdevice >= 4.3, boost-thread >= 1.67.0, boost-filesystem >= 1.67.0, boost-log >= 1.67.0, pulseaudio-libs >= 10.0, libopusenc >= 0.2.1, libxcb >= 1.13, libXtst >= 1.2.3, libevdev >= 1.5.6, libdrm >= 2.4.97, libcap >= 2.22")
set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF) # This should automatically figure out dependencies, doesn't work with the current config
# AppImage desktop file
configure_file(sunshine.desktop.in sunshine.desktop @ONLY)
endif()
include(CPack)

View File

@ -1,48 +0,0 @@
# -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4
PortSystem 1.0
PortGroup cmake 1.1
PortGroup github 1.0
PortGroup boost 1.0
github.setup abusse sunshine macos-dev
version 20220224
categories multimedia
platforms darwin
license GPL-2
maintainers {outlook.com:anselm.busse}
fetch.type git
post-fetch {
system -W ${worksrcpath} "${git.cmd} submodule update --init --recursive"
}
description Sunshine is a Gamestream host for Moonlight
long_description Sunshine is a Gamestream host for Moonlight
homepage https://github.com/SunshineStream/Sunshine
depends_lib port:avahi port:ffmpeg port:libopus
boost.version 1.76
configure.args -DBOOST_ROOT=[boost::install_area] \
-DSUNSHINE_ASSETS_DIR=${prefix}/etc/sunshine
cmake.out_of_source yes
destroot {
xinstall -d -m 755 ${destroot}${prefix}/etc/${name}
xinstall ${worksrcpath}/assets/apps_mac.json ${destroot}${prefix}/etc/${name}
xinstall ${worksrcpath}/assets/box.png ${destroot}${prefix}/etc/${name}
xinstall ${worksrcpath}/assets/sunshine.conf ${destroot}${prefix}/etc/${name}
xinstall -d -m 755 ${destroot}${prefix}/etc/${name}/web
xinstall {*}[glob ${worksrcpath}/assets/web/*.html] ${destroot}${prefix}/etc/${name}/web
xinstall -d -m 755 ${destroot}${prefix}/etc/${name}/web/third_party
xinstall {*}[glob ${worksrcpath}/assets/web/third_party/*] ${destroot}${prefix}/etc/${name}/web/third_party
xinstall ${workpath}/build/${name} ${destroot}${prefix}/bin
}

75
Portfile.in Normal file
View File

@ -0,0 +1,75 @@
# -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4
PortSystem 1.0
PortGroup cmake 1.1
PortGroup github 1.0
PortGroup boost 1.0
# bump revision when changes are made to this file
revision 1
github.setup @GITHUB_OWNER@ @GITHUB_REPO@ @GITHUB_BRANCH@
name @PROJECT_NAME@
version @PROJECT_VERSION@
categories multimedia emulators games
platforms darwin
license GPL-3
maintainers {@SunshineStream sunshinestream}
description @PROJECT_DESCRIPTION@
long_description {*}${description}
homepage @PROJECT_HOMEPAGE_URL@
master_sites https://github.com/@GITHUB_OWNER@/@GITHUB_REPO@/releases
fetch.type git
post-fetch {
system -W ${worksrcpath} "${git.cmd} submodule update --init --recursive"
}
depends_lib port:avahi \
port:ffmpeg \
port:libopus
boost.version 1.76
configure.args -DBOOST_ROOT=[boost::install_area] \
-DSUNSHINE_ASSETS_DIR=${prefix}/etc/sunshine/assets \
-DSUNSHINE_CONFIG_DIR=${prefix}/etc/sunshine/config
cmake.out_of_source yes
startupitem.create yes
startupitem.executable "${prefix}/bin/{$name}"
startupitem.location LaunchDaemons
startupitem.name ${name}
startupitem.netchange yes
# is this actually necessary? this should all be handled by CMakeLists
destroot {
# install assets
xinstall -d -m 755 ${destroot}${prefix}/etc/${name}/assets
xinstall {*}[glob ${worksrcpath}/src_assets/common/assets/*.*] ${destroot}${prefix}/etc/${name}/assets
xinstall {*}[glob ${worksrcpath}/src_assets/macos/assets/*.*] ${destroot}${prefix}/etc/${name}/assets
# install web assets
xinstall -d -m 755 ${destroot}${prefix}/etc/${name}/assets/web/fonts/fontawesome-free-web/css
xinstall -d -m 755 ${destroot}${prefix}/etc/${name}/assets/web/fonts/fontawesome-free-web/webfonts
xinstall {*}[glob ${worksrcpath}/src_assets/common/assets/web/*.*] ${destroot}${prefix}/etc/${name}/assets/web
xinstall {*}[glob ${worksrcpath}/src_assets/common/assets/web/fonts/fontawesome-free-web/*.*] ${destroot}${prefix}/etc/${name}/assets/web/fonts/fontawesome-free-web
xinstall {*}[glob ${worksrcpath}/src_assets/common/assets/web/fonts/fontawesome-free-web/css/*.*] ${destroot}${prefix}/etc/${name}/assets/web/fonts/fontawesome-free-web/css
xinstall {*}[glob ${worksrcpath}/src_assets/common/assets/web/fonts/fontawesome-free-web/webfonts/*.*] ${destroot}${prefix}/etc/${name}/assets/web/fonts/fontawesome-free-web/webfonts
xinstall -d -m 755 ${destroot}${prefix}/etc/${name}/assets/web/images
xinstall -d -m 755 ${destroot}${prefix}/etc/${name}/assets/web/third_party
xinstall {*}[glob ${worksrcpath}/src_assets/common/assets/web/images/*.*] ${destroot}${prefix}/etc/${name}/assets/web/images
xinstall {*}[glob ${worksrcpath}/src_assets/common/assets/web/third_party/*.*] ${destroot}${prefix}/etc/${name}/assets/web/third_party
xinstall -d -m 755 ${destroot}${prefix}/etc/${name}/config
# install sunshine.conf
xinstall {*}[glob ${worksrcpath}/src_assets/common/config/*.*] ${destroot}${prefix}/etc/${name}/config
# install apps.json
xinstall {*}[glob ${worksrcpath}/src_assets/macos/config/*.*] ${destroot}${prefix}/etc/${name}/config
# install the binary
xinstall ${workpath}/build/${name} ${destroot}${prefix}/bin
}

View File

@ -1,44 +0,0 @@
services:
- docker
environment:
matrix:
- APPVEYOR_BUILD_WORKER_IMAGE: Ubuntu2004
DOCKERFILE: Dockerfile-ubuntu_20_04
- APPVEYOR_BUILD_WORKER_IMAGE: Ubuntu2004
DOCKERFILE: Dockerfile-ubuntu_21_04
- APPVEYOR_BUILD_WORKER_IMAGE: Ubuntu2004
DOCKERFILE: Dockerfile-debian
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019
BUILD_TYPE: Release
install:
- cmd: C:\msys64\usr\bin\bash -lc "pacman --needed --noconfirm -S mingw-w64-x86_64-binutils mingw-w64-x86_64-openssl mingw-w64-x86_64-cmake mingw-w64-x86_64-toolchain mingw-w64-x86_64-opus mingw-w64-x86_64-x265 mingw-w64-x86_64-boost git yasm nasm diffutils make"
before_build:
- cmd: git submodule update --init --recursive
- cmd: mkdir build
- cmd: cd build
- sh: cd scripts
- sh: ./build-container.sh -f $DOCKERFILE
build_script:
- cmd: set OLDPATH=%PATH%
- cmd: set PATH=C:\msys64\mingw64\bin
- cmd: cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSUNSHINE_ASSETS_DIR=assets -G "MinGW Makefiles" ..
- cmd: mingw32-make -j2
- cmd: set PATH=%OLDPATH%
- sh: ./build-sunshine.sh -pu
after_build:
- cmd: Del ..\assets\apps_linux.json
- cmd: 7z a Sunshine-Windows.zip ..\assets
- cmd: 7z a Sunshine-Windows.zip sunshine.exe
- cmd: 7z a Sunshine-Windows.zip tools\dxgi-info.exe
- cmd: 7z a Sunshine-Windows.zip tools\audio-info.exe
- cmd: 7z a Sunshine-Windows.zip tools\sunshinesvc.exe
- cmd: 7z a Sunshine-Windows.zip ..\tools\install-service.bat
- cmd: 7z a Sunshine-Windows.zip ..\tools\uninstall-service.bat
- cmd: appveyor PushArtifact Sunshine-Windows.zip
- sh: appveyor PushArtifact sunshine-build/sunshine.deb

View File

@ -1 +0,0 @@
KERNEL=="uinput", GROUP="input", MODE="0660"

View File

@ -6,9 +6,12 @@ Sunshine will work with the default settings for most users. In some cases you m
Configuration
-------------
The default location for the configuration file is ``./assets/sunshine.conf``. You can use another location if you
The default location for the configuration file is listed below. You can use another location if you
choose, by passing in the full configuration file path as the first argument when you start Sunshine.
The default location of the ``apps.json`` is the same as the configuration file. You can use a custom
location by modifying the configuration file.
**Default File Location**
.. table::
@ -17,9 +20,10 @@ choose, by passing in the full configuration file path as the first argument whe
======= ===========
Value Description
======= ===========
Linux ./assets/sunshine.conf
MacOS /opt/local/etc/sunshine.conf
Windows ./assets/sunshine.conf
Docker /config/
Linux /usr/local/sunshine/config/
MacOS /usr/local/sunshine/config/
Windows ./config/
======= ===========
Example
@ -1051,7 +1055,7 @@ Description
by Moonlight.
Default
OS dependent
OS and package dependent
Example
.. code-block:: text

View File

@ -21,53 +21,92 @@ Docker
Linux
-----
Follow the instructions for your preferred package type below.
AppImage
^^^^^^^^
.. image:: https://img.shields.io/github/issues/sunshinestream/sunshine/pkg:appimage?logo=github&style=for-the-badge
:alt: GitHub issues by-label
#. Download and extract `sunshine-appimage.zip`
The current known compatibility of the AppImage is shown below.
- [✖] Debian oldstable (buster)
- [✔] Debian stable (bullseye)
- [✔] Debian testing (bookworm)
- [✔] Debian unstable (sid)
- [✔] Ubuntu jammy
- [✔] Ubuntu impish
- [✔] Ubuntu focal
- [✖] Ubuntu bionic
- [✖] Ubuntu xenial
- [✖] Ubuntu trusty
- [✖] CentOS 7
#. Download and extract ``sunshine-appimage.zip`` to your home directory.
Debian Packages
^^^^^^^^^^^^^^^
.. image:: https://img.shields.io/github/issues/sunshinestream/sunshine/os:linux:debian?logo=github&style=for-the-badge
:alt: GitHub issues by-label
#. Download the corresponding `.deb` file, e.g. ``sunshine-ubuntu_20_04.deb``
#. ``sudo apt install -f <downloaded deb file>``, e.g. ``sudo apt install -f ./sunshine-ubuntu_20_04.deb``
#. Download ``sunshine.deb`` and run the following code.
.. code-block:: bash
sudo apt install -f ./sunshine.deb
.. Tip:: You can double click the deb file to see details about the package and begin installation.
Red Hat Packages
^^^^^^^^^^^^^^^^
.. image:: https://img.shields.io/github/issues/sunshinestream/sunshine/os:linux:fedora?logo=github&style=for-the-badge
:alt: GitHub issues by-label
#. Download the corresponding `.rpm` file, e.g. ``sunshine-fedora_35.rpm``
#. ``sudo dnf install <downloaded rpm file>``, e.g. ``sudo dnf install ./sunshine-fedora_35.rpm``
#. Add `rpmfusion` repositories by running the following code.
.. Hint:: If this is the first time installing.
.. code-block:: bash
.. code-block:: bash
sudo dnf install https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \
https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm
sudo usermod -a -G input $USER
sudo reboot now
#. Download ``sunshine.rpm`` and run the following code.
.. Tip:: Optionally, run Sunshine in the background.
.. code-block:: bash
.. code-block:: bash
sudo dnf install ./sunshine.rpm
systemctl --user start sunshine
.. Tip:: You can double click the rpm file to see details about the package and begin installation.
MacOS
-----
.. image:: https://img.shields.io/github/issues/sunshinestream/sunshine/os:macos?logo=github&style=for-the-badge
:alt: GitHub issues by-label
#. Install `MacPorts <https://www.macports.org>`_
#. Download the `Portfile <https://github.com/SunshineStream/Sunshine/blob/master/Portfile>`_ from this repository to
``/tmp``
#. In a terminal run ``cd /tmp && sudo port install``
#. The first time you start Sunshine, you will be asked to grant access to screen recording and your microphone.
Portfile
#. Install `MacPorts <https://www.macports.org>`_
#. Update the Macports sources.
.. code-block:: bash
sudo nano /opt/local/etc/macports/sources.conf
Add this line, replacing your username, below the line that starts with ``rsync``.
file://Users/<username>/ports
``Ctrl+x``, then ``Y`` to exit and save changes.
#. Download the ``Portfile`` to ``~/Downloads`` and run the following code.
.. code-block:: bash
mkdir -p ~/ports/multimedia/sunshine
mv ~/Downlaods/Portfile ~/ports/multimedia/sunshine
cd ~/ports
portindex
sudo port install sunshine
#. The first time you start Sunshine, you will be asked to grant access to screen recording and your microphone.
Windows
-------
@ -77,7 +116,11 @@ Windows
.. image:: https://img.shields.io/github/issues/sunshinestream/sunshine/os:windows:11?logo=github&style=for-the-badge
:alt: GitHub issues by-label
#. Download and extract ``sunshine-windows.zip``
Installed option:
#. Download and install ``sunshine-windows.exe``
Standalone option:
#. Download and extract ``sunshine-windows.zip``
.. _latest release: https://github.com/SunshineStream/Sunshine/releases/latest
.. _Dockerhub.io: https://hub.docker.com/repository/docker/sunshinestream/sunshine

View File

@ -10,6 +10,7 @@ AUR (Arch Linux User Repository)
.. image:: https://img.shields.io/aur/version/sunshine?style=for-the-badge&logo=archlinux
:alt: AUR version
:target: https://aur.archlinux.org/packages/sunshine
.. image:: https://img.shields.io/aur/last-modified/sunshine?style=for-the-badge&logo=archlinux
:alt: AUR last modified
@ -20,38 +21,31 @@ AUR (Arch Linux User Repository)
.. image:: https://img.shields.io/aur/maintainer/sunshine?style=for-the-badge&logo=archlinux
:alt: AUR maintainer
.. image:: https://img.shields.io/static/v1?label=maintainer&message=hadogenes&color=blue&style=for-the-badge&logo=github
:alt: GitHub Maintainer
:target: https://github.com/hadogenes
Chocolatey
----------
.. image:: https://img.shields.io/chocolatey/v/Sunshine?style=for-the-badge&logo=chocolatey
:alt: Chocolatey Version
:target: https://community.chocolatey.org/packages/sunshine
.. image:: https://img.shields.io/chocolatey/dt/sunshine?style=for-the-badge&logo=chocolatey
:alt: Chocolatey
.. image:: https://img.shields.io/static/v1?label=maintainer&message=AeliusSaionji&color=blue&style=for-the-badge&logo=github
:alt: GitHub Maintainer
:target: https://github.com/AeliusSaionji
Scoop
-----
.. image:: https://img.shields.io/scoop/v/sunshine?bucket=extras&style=for-the-badge
:alt: Scoop Version (extras bucket)
.. image:: https://img.shields.io/static/v1?label=maintainer&message=sitiom&color=blue&style=for-the-badge&logo=github
:alt: GitHub Maintainer
:target: https://github.com/sitiom
:target: https://scoop.sh/#/apps?s=0&d=1&o=true&q=sunshine
Legacy GitHub Repo
------------------
.. Attention:: This repo is no longer maintained. Thank you to Loki for bringing this amazing project to life!
.. Attention:: This repo is not maintained. Thank you to Loki for bringing this amazing project to life!
.. image:: https://img.shields.io/static/v1?label=repo&message=loki-47-6F-64/sunshine&color=blue&style=for-the-badge&logo=github
:alt: GitHub Maintainer
:target: https://github.com/loki-47-6F-64/sunshine/releases
.. image:: https://img.shields.io/github/last-commit/loki-47-6F-64/sunshine?style=for-the-badge&logo=github
:alt: GitHub last commit
@ -61,7 +55,3 @@ Legacy GitHub Repo
.. image:: https://img.shields.io/github/downloads/loki-47-6F-64/sunshine/total?style=for-the-badge&logo=github
:alt: GitHub Releases
.. image:: https://img.shields.io/static/v1?label=maintainer&message=loki-47-6F-64&color=blue&style=for-the-badge&logo=github
:alt: GitHub Maintainer
:target: https://github.com/loki-47-6F-64

View File

@ -23,8 +23,9 @@ Usage
Add games and applications.
This can be configured in the web ui.
.. Note:: Additionally, apps can be configured manually. `assets/apps_<os>.json` is an example of a list of
applications that are started just before running a stream.
.. Note:: Additionally, apps can be configured manually. `src_assets/<os>/config/apps.json` is an example of a
list of applications that are started just before running a stream. This is the directory within the GitHub
repo.
.. Attention:: Application list is not fully supported on MacOS
@ -55,20 +56,26 @@ Setup
Linux
^^^^^
The deb and rpm packages handle these steps automatically. The AppImage does not, third party packages may not as well.
Sunshine needs access to `uinput` to create mouse and gamepad events.
Add user to group `input`.
Add user to group `input`, if this is the first time installing.
.. code-block:: bash
usermod -a -G input $USER
sudo usermod -a -G input $USER
sudo reboot now
Create `udev` rules.
.. code-block:: bash
nano /etc/udev/rules.d/85-sunshine-input.rules
sudo nano /etc/udev/rules.d/85-sunshine-input.rules
Input the following contents:
``KERNEL=="uinput", GROUP="input", MODE="0660"``
Input the following contents.
.. code-block::
KERNEL=="uinput", GROUP="input", MODE="0660", OPTIONS+="static_node=uinput"
Save the file and exit:
@ -76,18 +83,54 @@ Create `udev` rules.
#. ``Y`` to save modifications.
Configure autostart service
`path/to/build/dir/sunshine.service` is used to start sunshine in the background. To use it, do the following:
- filename: ``~/.config/systemd/user/sunshine.service``
- contents:
#. Copy it to the users systemd: ``cp sunshine.service ~/.config/systemd/user/``
#. Starting
.. code-block::
- One time: ``systemctl --user start sunshine``
- Always on boot: ``systemctl --user enable sunshine``
[Unit]
Description=Sunshine Gamestream Server for Moonlight
[Service]
ExecStart=<see table>
[Install]
WantedBy=graphical-session.target
.. table::
:widths: auto
======== =================== ===============
package ExecStart Auto Configured
======== =================== ===============
deb /usr/bin/sunshine ✔
rpm /usr/bin/sunshine ✔
AppImage ~/sunshine.AppImage ✖
======== =================== ===============
Start once
.. code-block:: bash
systemctl --user start sunshine
Start on boot
.. code-block:: bash
systemctl --user enable sunshine
Additional Setup for KMS
.. Note:: ``cap_sys_admin`` may as well be root, except you don't need to be root to run it.
.. Note:: ``cap_sys_admin`` may as well be root, except you don't need to be root to run it. It is necessary to
allow Sunshine to use KMS.
It is necessary to allow Sunshine to use KMS: ``sudo setcap cap_sys_admin+p sunshine``
Enable
.. code-block:: bash
sudo setcap cap_sys_admin+p $(readlink -f $(which sunshine))
Disable
.. code-block:: bash
sudo setcap -r $(readlink -f $(which sunshine))
MacOS
^^^^^
@ -98,7 +141,14 @@ select their sink as audio device in `sunshine.conf`.
.. Note:: Command Keys are not forwarded by Moonlight. Right Option-Key is mapped to CMD-Key.
.. Caution:: Gamepads are not supported.
.. Caution:: Gamepads are not currently supported.
Configure autostart service
MacPorts
.. code-block:: bash
sudo port load Sunshine
Windows
^^^^^^^
@ -114,7 +164,7 @@ All shortcuts start with CTRL + ALT + SHIFT, just like Moonlight
Application List
----------------
- You can use Environment variables in place of values
- ``$(HOME)` will be replaced by the value of ``$HOME``
- ``$(HOME)`` will be replaced by the value of ``$HOME``
- ``$$`` will be replaced by ``$``, e.g. ``$$(HOME)`` will be replaced by ``$(HOME)``
- ``env`` - Adds or overwrites Environment variables for the commands/applications run by Sunshine
- ``"Variable name":"Variable value"``

View File

@ -239,6 +239,8 @@ Finally
.. code-block:: bash
make -j ${nproc}
cpack -G DEB # optionally, create a deb package
cpack -G RPM # optionally, create a rpm package
Dockerfile Builds
-----------------

View File

@ -14,14 +14,14 @@ MacPorts
Install Requirements
.. code-block:: bash
sudo port install cmake boost libopus ffmpeg
sudo port install cmake boost ffmpeg libopus
Homebrew
""""""""
Install Requirements
.. code-block:: bash
brew install boost cmake ffmpeg libopusenc
brew install boost cmake ffmpeg opus
# if there are issues with an SSL header that is not found:
cd /usr/local/include
ln -s ../opt/openssl/include/openssl .
@ -35,6 +35,8 @@ Build
cmake ..
make -j ${nproc}
cpack -G DragNDrop # optionally, create a MacOS dmg package
If cmake fails complaining to find Boost, try to set the path explicitly.
``cmake -DBOOST_ROOT=[boost path] ..``, e.g., ``cmake -DBOOST_ROOT=/opt/local/libexec/boost/1.76 ..``

View File

@ -8,7 +8,7 @@ Requirements
First you need to install `MSYS2 <https://www.msys2.org>`_, then startup "MSYS2 MinGW 64-bit" and install the
following packages using:
.. code-block:: batch
.. code-block:: bash
pacman -S mingw-w64-x86_64-binutils mingw-w64-x86_64-openssl mingw-w64-x86_64-cmake mingw-w64-x86_64-toolchain mingw-w64-x86_64-opus mingw-w64-x86_64-x265 mingw-w64-x86_64-boost git mingw-w64-x86_64-make cmake make gcc
@ -16,7 +16,12 @@ Build
-----
.. Attention:: Ensure you are in the build directory created during the clone step earlier before continuing.
.. code-block:: batch
.. code-block:: bash
cmake -G"Unix Makefiles" ..
cmake -G"MinGW Makefiles" .. # alternatively
mingw32-make
cpack -G NSIS # optionally, create a windows installer
cpack -G ZIP # optionally, create a windows standalone package

View File

@ -27,7 +27,7 @@ author = 'ReenigneArcher'
# The full version, including alpha/beta/rc tags
with open(os.path.join(root_dir, 'CMakeLists.txt'), 'r') as f:
version = re.search(r"project\(Sunshine VERSION ((\d+)\.(\d+)\.(\d+))\)", str(f.read())).group(1)
version = re.search(r"project\(Sunshine VERSION ((\d+)\.(\d+)\.(\d+))", str(f.read())).group(1)
"""
To use cmake method for obtaining version instead of regex,
1. Within CMakeLists.txt add the following line without backticks:
@ -46,7 +46,8 @@ extensions = [
'm2r2', # enable markdown files
'sphinx.ext.autosectionlabel',
'sphinx.ext.todo', # enable to-do sections
'sphinx.ext.viewcode' # add links to view source code
'sphinx.ext.viewcode', # add links to view source code
'sphinx_copybutton', # add a copy button to code blocks
]
# Add any paths that contain templates here, relative to this directory.

View File

@ -9,6 +9,15 @@
about/usage
about/advanced_usage
.. toctree::
:maxdepth: 2
:caption: Troubleshooting
troubleshooting/general
troubleshooting/linux
troubleshooting/macos
troubleshooting/windows
.. toctree::
:maxdepth: 2
:caption: Build

View File

@ -0,0 +1,13 @@
:github_url: https://github.com/SunshineStream/Sunshine/tree/nightly/docs/source/troubleshooting/general.rst
General
=======
If you forgot your credentials to the web UI, try this.
.. code-block:: bash
sunshine -creds <new username> <new password>
Can't access the web UI?
#. Check firefall rules.

View File

@ -0,0 +1,9 @@
:github_url: https://github.com/SunshineStream/Sunshine/tree/nightly/docs/source/troubleshooting/linux.rst
Linux
=====
If screencasting fails with Wayland, you may need to run the following to force screencasting with X11.
.. code-block:: bash
sudo setcap -r $(readlink -f $(which sunshine))

View File

@ -0,0 +1,14 @@
:github_url: https://github.com/SunshineStream/Sunshine/tree/nightly/docs/source/troubleshooting/macos.rst
MacOS
=====
If you get this error:
``Dynamic session lookup supported but failed: launchd did not provide a socket path, verify that
org.freedesktop.dbus-session.plist is loaded!``
Try this.
.. code-block:: bash
launchctl load -w /Library/LaunchAgents/org.freedesktop.dbus-session.plist

View File

@ -0,0 +1,7 @@
:github_url: https://github.com/SunshineStream/Sunshine/tree/nightly/docs/source/troubleshooting/windows.rst
Windows
=======
No gamepad is detected.
#. Verify that you've installed `ViGEmBus <https://github.com/ViGEm/ViGEmBus/releases/latest>`_.

View File

@ -1,123 +0,0 @@
#!/bin/sh
if [ ! "@SUNSHINE_UNDEFINED_VARIABLE@" = "" ]; then
echo "Please run gen-deb generated by cmake inside the build directory"
exit 1
fi
if [ -d package-deb ]; then
echo "package-deb already exists: It will be replaced"
rm -rf package-deb
fi
export DEBIAN=@CMAKE_CURRENT_BINARY_DIR@/package-deb/sunshine/DEBIAN
export RULES=@CMAKE_CURRENT_BINARY_DIR@/package-deb/sunshine/etc/udev/rules.d
export BIN=@CMAKE_CURRENT_BINARY_DIR@/package-deb/sunshine/usr/bin
export SERVICE=@CMAKE_CURRENT_BINARY_DIR@/package-deb/sunshine/usr/lib/systemd/user
export ASSETS=@CMAKE_CURRENT_BINARY_DIR@/package-deb/sunshine/etc/sunshine
mkdir -p $DEBIAN
mkdir -p $RULES
mkdir -p $BIN
mkdir -p $ASSETS/shaders
mkdir -p $SERVICE
if [ ! -f sunshine ]; then
echo "Error: Can't find sunshine"
exit 1
fi
cat << 'EOF' > $DEBIAN/conffiles
/etc/sunshine/sunshine.conf
/etc/sunshine/apps_linux.json
EOF
cat << 'EOF' > $DEBIAN/control
Package: sunshine
Architecture: amd64
Maintainer: @loki
Priority: optional
Version: @PROJECT_VERSION@
Depends: libssl1.1, libavdevice58, libboost-thread1.67.0 | libboost-thread1.71.0 | libboost-thread1.74.0, libboost-filesystem1.67.0 | libboost-filesystem1.71.0 | libboost-filesystem1.74.0, libboost-log1.67.0 | libboost-log1.71.0 | libboost-log1.74.0, libpulse0, libopus0, libxcb-shm0, libxcb-xfixes0, libxtst6, libevdev2, libdrm2, libcap2
Description: Gamestream host for Moonlight
EOF
cat << 'EOF' > $DEBIAN/preinst
#Store backup for old config files to prevent it from being overwritten
if [ -f /etc/sunshine/sunshine.conf ]; then
cp /etc/sunshine/sunshine.conf /etc/sunshine/sunshine.conf.old
fi
if [ -f /etc/sunshine/apps_linux.json ]; then
cp /etc/sunshine/apps_linux.json /etc/sunshine/apps_linux.json.old
fi
EOF
cat << 'EOF' > $DEBIAN/postinst
#!/bin/sh
export GROUP_INPUT=input
if [ -f /etc/group ]; then
if ! grep -q $GROUP_INPUT /etc/group; then
echo "Creating group $GROUP_INPUT"
groupadd $GROUP_INPUT
fi
else
echo "Warning: /etc/group not found"
fi
if [ -f /etc/sunshine/sunshine.conf.old ]; then
echo "Restoring old sunshine.conf"
mv /etc/sunshine/sunshine.conf.old /etc/sunshine/sunshine.conf
fi
if [ -f /etc/sunshine/apps_linux.json.old ]; then
echo "Restoring old apps_linux.json"
mv /etc/sunshine/apps_linux.json.old /etc/sunshine/apps_linux.json
fi
# Update permissions on config files for Web Manager
if [ -f /etc/sunshine/apps_linux.json ]; then
echo "chmod 666 /etc/sunshine/apps_linux.json"
chmod 666 /etc/sunshine/apps_linux.json
fi
if [ -f /etc/sunshine/sunshine.conf ]; then
echo "chmod 666 /etc/sunshine/sunshine.conf"
chmod 666 /etc/sunshine/sunshine.conf
fi
# Ensure Sunshine can grab images from KMS
path_to_setcap=$(which setcap)
if [ -x "$path_to_setcap" ] ; then
echo "$path_to_setcap cap_sys_admin+p /usr/bin/sunshine"
$path_to_setcap cap_sys_admin+p /usr/bin/sunshine
fi
EOF
cat << 'EOF' > $RULES/85-sunshine-rules.rules
KERNEL=="uinput", GROUP="input", MODE="0660"
EOF
cp sunshine $BIN/sunshine
cp @CMAKE_CURRENT_SOURCE_DIR@/assets/apps_linux.json $ASSETS/apps_linux.json
cp @CMAKE_CURRENT_SOURCE_DIR@/assets/sunshine.conf $ASSETS/sunshine.conf
cp @CMAKE_CURRENT_BINARY_DIR@/sunshine.service $SERVICE/sunshine.service
cp -r @CMAKE_CURRENT_SOURCE_DIR@/assets/web $ASSETS/web
cp -r @CMAKE_CURRENT_SOURCE_DIR@/assets/shaders/opengl $ASSETS/shaders/opengl
chmod 755 $DEBIAN/postinst
chmod 755 $DEBIAN/preinst
chmod 755 $BIN/sunshine
chmod 644 $RULES/85-sunshine-rules.rules
chmod 666 $ASSETS/apps_linux.json
chmod 666 $ASSETS/sunshine.conf
cd package-deb
if fakeroot dpkg-deb --build sunshine; then
echo "generated debian package: @CMAKE_CURRENT_BINARY_DIR@/package-deb/sunshine.deb"
fi
cd ..

View File

@ -1,179 +0,0 @@
#!/bin/sh
# Export filepaths
export BUILDDIR=@CMAKE_CURRENT_SOURCE_DIR@/build
export BUILDROOT=~/rpmbuild/
export RPMSRC=~/rpmbuild/SOURCES
export RPMSPEC=~/rpmbuild/SPECS
export RPMBUILD=~/rpmbuild/BUILD
# Check for Docker switch
if [ "$1" == "-d" ]; then
export DOCKERSTATUS=TRUE
else
export DOCKERSTATUS=FALSE
fi
# Check if user's rpmbuild folder is there, if so, temoprairly rename it.
if [ -d ~/rpmbuild ]; then
echo "Backing up rpmbuild"
~/rpmbuild ~/rpmbuild.bkp
export RPMBUILDEXISTS=TRUE
else
export RPMBUILDEXISTS=FALSE
fi
# Create rpmbuild folder structure
mkdir ~/rpmbuild
mkdir ~/rpmbuild/BUILD
mkdir ~/rpmbuild/BUILDROOT
mkdir ~/rpmbuild/RPMS
mkdir ~/rpmbuild/SOURCES
mkdir ~/rpmbuild/SPECS
mkdir ~/rpmbuild/SRPMS
# Create sunshine .spec file with preinstall and postinstall scripts
cat << 'EOF' > $RPMSPEC/sunshine.spec
Name: sunshine
Version: @PROJECT_VERSION@
Release: 1%{?dist}
Summary: An NVIDIA Gamestream-compatible hosting server
BuildArch: x86_64
License: GPLv3
URL: https://github.com/SunshineStream/Sunshine
Source0: sunshine-@PROJECT_VERSION@_bin.tar.gz
Requires: systemd ffmpeg rpmfusion-free-release
%description
An NVIDIA Gamestream-compatible hosting server
%pre
#!/bin/sh
# Sunshine Pre-Install Script
# Store backup for old config files to prevent it from being overwritten
if [ -f /etc/sunshine/sunshine.conf ]; then
cp /etc/sunshine/sunshine.conf /etc/sunshine/sunshine.conf.old
fi
if [ -f /etc/sunshine/apps_linux.json ]; then
cp /etc/sunshine/apps_linux.json /etc/sunshine/apps_linux.json.old
fi
%post
#!/bin/sh
# Sunshine Post-Install Script
export GROUP_INPUT=input
if [ -f /etc/group ]; then
if ! grep -q $GROUP_INPUT /etc/group; then
echo "Creating group $GROUP_INPUT"
groupadd $GROUP_INPUT
fi
else
echo "Warning: /etc/group not found"
fi
if [ -f /etc/sunshine/sunshine.conf.old ]; then
echo "Restoring old sunshine.conf"
mv /etc/sunshine/sunshine.conf.old /etc/sunshine/sunshine.conf
fi
if [ -f /etc/sunshine/apps_linux.json.old ]; then
echo "Restoring old apps_linux.json"
mv /etc/sunshine/apps_linux.json.old /etc/sunshine/apps_linux.json
fi
# Update permissions on config files for Web Manager
if [ -f /etc/sunshine/apps_linux.json ]; then
echo "chmod 666 /etc/sunshine/apps_linux.json"
chmod 666 /etc/sunshine/apps_linux.json
fi
if [ -f /etc/sunshine/sunshine.conf ]; then
echo "chmod 666 /etc/sunshine/sunshine.conf"
chmod 666 /etc/sunshine/sunshine.conf
fi
# Ensure Sunshine can grab images from KMS
path_to_setcap=$(which setcap)
if [ -x "$path_to_setcap" ] ; then
echo "$path_to_setcap cap_sys_admin+p /usr/bin/sunshine"
$path_to_setcap cap_sys_admin+p /usr/bin/sunshine
fi
%prep
%setup -q
%install
rm -rf $RPM_BUILD_ROOT
mkdir -p $RPM_BUILD_ROOT/%{_bindir}
mkdir -p $RPM_BUILD_ROOT/etc/sunshine
mkdir -p $RPM_BUILD_ROOT/usr/lib/systemd/user
mkdir -p $RPM_BUILD_ROOT/usr/share/applications
mkdir -p $RPM_BUILD_ROOT/etc/udev/rules.d
cp sunshine $RPM_BUILD_ROOT/%{_bindir}/sunshine
cp sunshine.conf $RPM_BUILD_ROOT/etc/sunshine/sunshine.conf
cp apps_linux.json $RPM_BUILD_ROOT/etc/sunshine/apps_linux.json
cp sunshine.service $RPM_BUILD_ROOT/usr/lib/systemd/user/sunshine.service
cp sunshine.desktop $RPM_BUILD_ROOT/usr/share/applications/sunshine.desktop
cp 85-sunshine-rules.rules $RPM_BUILD_ROOT/etc/udev/rules.d/85-sunshine-rules.rules
%clean
rm -rf $RPM_BUILD_ROOT
%files
%{_bindir}/sunshine
/usr/lib/systemd/user/sunshine.service
/etc/sunshine/sunshine.conf
/etc/sunshine/apps_linux.json
/usr/share/applications/sunshine.desktop
/etc/udev/rules.d/85-sunshine-rules.rules
%changelog
* Sat Mar 12 2022 h <65380846+thatsysadmin@users.noreply.github.com>
- Initial packaging of Sunshine.
EOF
# Copy over sunshine binary and supplemental files into rpmbuild/BUILD/
mkdir genrpm
mkdir genrpm/sunshine-@PROJECT_VERSION@
cp sunshine-@PROJECT_VERSION@ genrpm/sunshine-@PROJECT_VERSION@/sunshine
cp sunshine.service genrpm/sunshine-@PROJECT_VERSION@/sunshine.service
cp sunshine.desktop genrpm/sunshine-@PROJECT_VERSION@/sunshine.desktop
cp @CMAKE_CURRENT_SOURCE_DIR@/assets/sunshine.conf genrpm/sunshine-@PROJECT_VERSION@/sunshine.conf
cp @CMAKE_CURRENT_SOURCE_DIR@/assets/apps_linux.json genrpm/sunshine-@PROJECT_VERSION@/apps_linux.json
cp @CMAKE_CURRENT_SOURCE_DIR@/assets/85-sunshine-rules.rules genrpm/sunshine-@PROJECT_VERSION@/85-sunshine-rules.rules
cd genrpm
# tarball everything as if it was a source file for rpmbuild
tar --create --file sunshine-@PROJECT_VERSION@_bin.tar.gz sunshine-@PROJECT_VERSION@/
cp sunshine-@PROJECT_VERSION@_bin.tar.gz ~/rpmbuild/SOURCES
# Use rpmbuild to build the RPM package.
rpmbuild -bb $RPMSPEC/sunshine.spec
# Check if running in a CT
if [ "$DOCKERSTATUS" == "FALSE" ]; then
# Move the completed RPM into the cmake build folder
mv ~/rpmbuild/RPMS/x86_64/sunshine-@PROJECT_VERSION@-1.fc*.x86_64.rpm @CMAKE_CURRENT_BINARY_DIR@/
echo "Moving completed RPM package into CMake build folder."
elif [ "$DOCKERSTATUS" == "TRUE" ]; then
# Move into pickup location
mkdir -p /root/sunshine-build/package-rpm/
mv ~/rpmbuild/RPMS/x86_64/sunshine-@PROJECT_VERSION@-1.fc*.x86_64.rpm /root/sunshine-build/package-rpm/sunshine.rpm
echo "Moving completed RPM package for pickup."
fi
# Clean up; delete the rpmbuild folder we created and move back the original one
if [ "$RPMBUILDEXISTS" == "TRUE" ]; then
echo "Removing and replacing original rpmbuild folder."
rm -rf ~/rpmbuild
mv ~/rpmbuild.bkp ~/rpmbuild
fi
exit 0

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@ -1,4 +1,5 @@
Babel==2.9.1
m2r2==0.3.2
Sphinx==4.5.0
sphinx-copybutton==0.5.0
sphinx-rtd-theme==1.0.0

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@ -1 +1 @@
# See our documentation at https://sunshinestream.readthedocs.io/en/latest/about/advanced_usage.html
# See our documentation at https://sunshinestream.readthedocs.io/en/latest/about/advanced_usage.html

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@ -1,35 +1,35 @@
#version 300 es
#ifdef GL_ES
precision lowp float;
#endif
uniform sampler2D image;
layout(shared) uniform ColorMatrix {
vec4 color_vec_y;
vec4 color_vec_u;
vec4 color_vec_v;
vec2 range_y;
vec2 range_uv;
};
in vec3 uuv;
layout(location = 0) out vec2 color;
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
void main() {
vec3 rgb_left = texture(image, uuv.xz).rgb;
vec3 rgb_right = texture(image, uuv.yz).rgb;
vec3 rgb = (rgb_left + rgb_right) * 0.5;
float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;
float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;
u = u * range_uv.x + range_uv.y;
v = v * range_uv.x + range_uv.y;
color = vec2(u, v * 224.0f / 256.0f + 0.0625);
#version 300 es
#ifdef GL_ES
precision lowp float;
#endif
uniform sampler2D image;
layout(shared) uniform ColorMatrix {
vec4 color_vec_y;
vec4 color_vec_u;
vec4 color_vec_v;
vec2 range_y;
vec2 range_uv;
};
in vec3 uuv;
layout(location = 0) out vec2 color;
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
void main() {
vec3 rgb_left = texture(image, uuv.xz).rgb;
vec3 rgb_right = texture(image, uuv.yz).rgb;
vec3 rgb = (rgb_left + rgb_right) * 0.5;
float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;
float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;
u = u * range_uv.x + range_uv.y;
v = v * range_uv.x + range_uv.y;
color = vec2(u, v * 224.0f / 256.0f + 0.0625);
}

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@ -1,27 +1,27 @@
#version 300 es
#ifdef GL_ES
precision mediump float;
#endif
uniform float width_i;
out vec3 uuv;
//--------------------------------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------------------------------
void main()
{
float idHigh = float(gl_VertexID >> 1);
float idLow = float(gl_VertexID & int(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u_right = idHigh * 2.0;
float u_left = u_right - width_i;
float v = idLow * 2.0;
uuv = vec3(u_left, u_right, v);
gl_Position = vec4(x, y, 0.0, 1.0);
#version 300 es
#ifdef GL_ES
precision mediump float;
#endif
uniform float width_i;
out vec3 uuv;
//--------------------------------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------------------------------
void main()
{
float idHigh = float(gl_VertexID >> 1);
float idLow = float(gl_VertexID & int(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u_right = idHigh * 2.0;
float u_left = u_right - width_i;
float v = idLow * 2.0;
uuv = vec3(u_left, u_right, v);
gl_Position = vec4(x, y, 0.0, 1.0);
}

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@ -1,26 +1,26 @@
#version 300 es
#ifdef GL_ES
precision lowp float;
#endif
uniform sampler2D image;
layout(shared) uniform ColorMatrix {
vec4 color_vec_y;
vec4 color_vec_u;
vec4 color_vec_v;
vec2 range_y;
vec2 range_uv;
};
in vec2 tex;
layout(location = 0) out float color;
void main()
{
vec3 rgb = texture(image, tex).rgb;
float y = dot(color_vec_y.xyz, rgb);
color = y * range_y.x + range_y.y;
#version 300 es
#ifdef GL_ES
precision lowp float;
#endif
uniform sampler2D image;
layout(shared) uniform ColorMatrix {
vec4 color_vec_y;
vec4 color_vec_u;
vec4 color_vec_v;
vec2 range_y;
vec2 range_uv;
};
in vec2 tex;
layout(location = 0) out float color;
void main()
{
vec3 rgb = texture(image, tex).rgb;
float y = dot(color_vec_y.xyz, rgb);
color = y * range_y.x + range_y.y;
}

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@ -1,14 +1,14 @@
#version 300 es
#ifdef GL_ES
precision lowp float;
#endif
uniform sampler2D image;
in vec2 tex;
layout(location = 0) out vec4 color;
void main()
{
color = texture(image, tex);
#version 300 es
#ifdef GL_ES
precision lowp float;
#endif
uniform sampler2D image;
in vec2 tex;
layout(location = 0) out vec4 color;
void main()
{
color = texture(image, tex);
}

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@ -1,22 +1,22 @@
#version 300 es
#ifdef GL_ES
precision mediump float;
#endif
out vec2 tex;
void main()
{
float idHigh = float(gl_VertexID >> 1);
float idLow = float(gl_VertexID & int(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u = idHigh * 2.0;
float v = idLow * 2.0;
gl_Position = vec4(x, y, 0.0, 1.0);
tex = vec2(u, v);
#version 300 es
#ifdef GL_ES
precision mediump float;
#endif
out vec2 tex;
void main()
{
float idHigh = float(gl_VertexID >> 1);
float idLow = float(gl_VertexID & int(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u = idHigh * 2.0;
float v = idLow * 2.0;
gl_Position = vec4(x, y, 0.0, 1.0);
tex = vec2(u, v);
}

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@ -0,0 +1 @@
KERNEL=="uinput", GROUP="input", MODE="0660", OPTIONS+="static_node=uinput"

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@ -0,0 +1,2 @@
/usr/local/sunshine/config/sunshine.conf
/usr/local/sunshine/config/apps.json

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@ -0,0 +1,41 @@
#!/bin/sh
export GROUP_INPUT=input
if [ -f /etc/group ]; then
if ! grep -q $GROUP_INPUT /etc/group; then
echo "Creating group $GROUP_INPUT"
groupadd $GROUP_INPUT
fi
else
echo "Warning: /etc/group not found"
fi
if [ -f /usr/local/sunshine/config/sunshine.conf.old ]; then
echo "Restoring old sunshine.conf"
mv /usr/local/sunshine/config/sunshine.conf.old /usr/local/sunshine/config/sunshine.conf
fi
if [ -f /usr/local/sunshine/config/apps.json.old ]; then
echo "Restoring old apps.json"
mv /usr/local/sunshine/config/apps.json.old /usr/local/sunshine/config/apps.json
fi
# Update permissions on config files for Web Manager
if [ -f /usr/local/sunshine/config/apps.json ]; then
echo "chmod 666 /etc/sunshine/apps.json"
chmod 666 /usr/local/sunshine/config/apps.json
fi
if [ -f /usr/local/sunshine/config/sunshine.conf ]; then
echo "chmod 666 /etc/sunshine/sunshine.conf"
chmod 666 /usr/local/sunshine/config/sunshine.conf
fi
# Ensure Sunshine can grab images from KMS
path_to_setcap=$(which setcap)
if [ -x "$path_to_setcap" ] ; then
echo "$path_to_setcap cap_sys_admin+p /usr/bin/sunshine"
$path_to_setcap cap_sys_admin+p $(readlink -f /usr/bin/sunshine)
fi

View File

@ -0,0 +1,9 @@
#!/bin/sh
#Store backup for old config files to prevent it from being overwritten
if [ -f /usr/local/sunshine/config/sunshine.conf ]; then
cp /usr/local/sunshine/config/sunshine.conf /usr/local/sunshine/config/sunshine.conf.old
fi
if [ -f /usr/local/sunshine/config/apps.json ]; then
cp /usr/local/sunshine/config/apps.json /usr/local/sunshine/config/apps.json.old
fi

View File

@ -1,33 +1,33 @@
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
struct FragTexWide {
float3 uuv : TEXCOORD0;
};
cbuffer ColorMatrix : register(b0) {
float4 color_vec_y;
float4 color_vec_u;
float4 color_vec_v;
float2 range_y;
float2 range_uv;
};
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
float2 main_ps(FragTexWide input) : SV_Target
{
float3 rgb_left = image.Sample(def_sampler, input.uuv.xz).rgb;
float3 rgb_right = image.Sample(def_sampler, input.uuv.yz).rgb;
float3 rgb = (rgb_left + rgb_right) * 0.5;
float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;
float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;
u = u * range_uv.x + range_uv.y;
v = v * range_uv.x + range_uv.y;
return float2(u, v * 224.0f/256.0f + 0.0625);
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
struct FragTexWide {
float3 uuv : TEXCOORD0;
};
cbuffer ColorMatrix : register(b0) {
float4 color_vec_y;
float4 color_vec_u;
float4 color_vec_v;
float2 range_y;
float2 range_uv;
};
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
float2 main_ps(FragTexWide input) : SV_Target
{
float3 rgb_left = image.Sample(def_sampler, input.uuv.xz).rgb;
float3 rgb_right = image.Sample(def_sampler, input.uuv.yz).rgb;
float3 rgb = (rgb_left + rgb_right) * 0.5;
float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;
float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;
u = u * range_uv.x + range_uv.y;
v = v * range_uv.x + range_uv.y;
return float2(u, v * 224.0f/256.0f + 0.0625);
}

View File

@ -1,29 +1,29 @@
struct VertTexPosWide {
float3 uuv : TEXCOORD;
float4 pos : SV_POSITION;
};
cbuffer info : register(b0) {
float width_i;
};
//--------------------------------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------------------------------
VertTexPosWide main_vs(uint vI : SV_VERTEXID)
{
float idHigh = float(vI >> 1);
float idLow = float(vI & uint(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u_right = idHigh * 2.0;
float u_left = u_right - width_i;
float v = 1.0 - idLow * 2.0;
VertTexPosWide vert_out;
vert_out.uuv = float3(u_left, u_right, v);
vert_out.pos = float4(x, y, 0.0, 1.0);
return vert_out;
struct VertTexPosWide {
float3 uuv : TEXCOORD;
float4 pos : SV_POSITION;
};
cbuffer info : register(b0) {
float width_i;
};
//--------------------------------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------------------------------
VertTexPosWide main_vs(uint vI : SV_VERTEXID)
{
float idHigh = float(vI >> 1);
float idLow = float(vI & uint(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u_right = idHigh * 2.0;
float u_left = u_right - width_i;
float v = 1.0 - idLow * 2.0;
VertTexPosWide vert_out;
vert_out.uuv = float3(u_left, u_right, v);
vert_out.pos = float4(x, y, 0.0, 1.0);
return vert_out;
}

View File

@ -1,25 +1,25 @@
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
cbuffer ColorMatrix : register(b0) {
float4 color_vec_y;
float4 color_vec_u;
float4 color_vec_v;
float2 range_y;
float2 range_uv;
};
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
float main_ps(PS_INPUT frag_in) : SV_Target
{
float3 rgb = image.Sample(def_sampler, frag_in.tex, 0).rgb;
float y = dot(color_vec_y.xyz, rgb);
return y * range_y.x + range_y.y;
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
cbuffer ColorMatrix : register(b0) {
float4 color_vec_y;
float4 color_vec_u;
float4 color_vec_v;
float2 range_y;
float2 range_uv;
};
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
float main_ps(PS_INPUT frag_in) : SV_Target
{
float3 rgb = image.Sample(def_sampler, frag_in.tex, 0).rgb;
float y = dot(color_vec_y.xyz, rgb);
return y * range_y.x + range_y.y;
}

View File

@ -1,14 +1,14 @@
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
float4 main_ps(PS_INPUT frag_in) : SV_Target
{
return image.Sample(def_sampler, frag_in.tex, 0);
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
float4 main_ps(PS_INPUT frag_in) : SV_Target
{
return image.Sample(def_sampler, frag_in.tex, 0);
}

View File

@ -1,22 +1,22 @@
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
PS_INPUT main_vs(uint vI : SV_VERTEXID)
{
float idHigh = float(vI >> 1);
float idLow = float(vI & uint(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u = idHigh * 2.0;
float v = 1.0 - idLow * 2.0;
PS_INPUT vert_out;
vert_out.pos = float4(x, y, 0.0, 1.0);
vert_out.tex = float2(u, v);
return vert_out;
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
PS_INPUT main_vs(uint vI : SV_VERTEXID)
{
float idHigh = float(vI >> 1);
float idLow = float(vI & uint(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u = idHigh * 2.0;
float v = 1.0 - idLow * 2.0;
PS_INPUT vert_out;
vert_out.pos = float4(x, y, 0.0, 1.0);
vert_out.tex = float2(u, v);
return vert_out;
}

View File

@ -1,9 +1,9 @@
[Desktop Entry]
Type=Application
Name=sunshine
Name=@PROJECT_NAME@
Exec=sunshine
Version=1.0
Comment=Host for Moonlight Streaming Client
Comment=@PROJECT_DESCRIPTION@
Icon=sunshine
Categories=Utility;
Terminal=true

BIN
sunshine.icns Normal file

Binary file not shown.

View File

@ -1,5 +1,5 @@
[Unit]
Description=Sunshine Gamestream Server for Moonlight
Description=@PROJECT_DESCRIPTION@
[Service]
ExecStart=@SUNSHINE_EXECUTABLE_PATH@

View File

@ -20,7 +20,7 @@ using namespace std::literals;
#define PRIVATE_KEY_FILE CA_DIR "/cakey.pem"
#define CERTIFICATE_FILE CA_DIR "/cacert.pem"
#define APPS_JSON_PATH SUNSHINE_CONFIG_DIR "/" APPS_JSON
#define APPS_JSON_PATH SUNSHINE_CONFIG_DIR "/apps.json"
namespace config {
namespace nv {
@ -695,7 +695,7 @@ int apply_flags(const char *line) {
void apply_config(std::unordered_map<std::string, std::string> &&vars) {
if(!fs::exists(stream.file_apps.c_str())) {
fs::copy_file(SUNSHINE_DEFAULT_DIR "/" APPS_JSON, stream.file_apps);
fs::copy_file(SUNSHINE_CONFIG_DIR "/apps.json", stream.file_apps);
}
for(auto &[name, val] : vars) {
@ -906,7 +906,7 @@ int parse(int argc, char *argv[]) {
}
if(!fs::exists(sunshine.config_file)) {
fs::copy_file(SUNSHINE_DEFAULT_DIR "/sunshine.conf", sunshine.config_file);
fs::copy_file(SUNSHINE_CONFIG_DIR "/sunshine.conf", sunshine.config_file);
}
auto vars = parse_config(read_file(sunshine.config_file.c_str()));