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https://github.com/LizardByte/Sunshine.git
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feat: add support to specifying start_dir to processes
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7a920da06d
commit
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@ -150,6 +150,22 @@
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that sleeps indefinitely
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</div>
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</div>
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<!--starting dir-->
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<div class="mb-3">
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<label for="appStartingDir" class="form-label">Starting Dir</label>
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<input
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type="text"
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class="form-control monospace"
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id="appStartindDir"
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aria-describedby="appStartindDirHelp"
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v-model="editForm.startingDir"
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/>
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<div id="appStartindDirHelp" class="form-text">
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The starting dir that should be passed to the process.
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Some apps needs this set to find configuration files for example.
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If not set, will default to the parent directory of the command
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</div>
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</div>
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<!--buttons-->
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<div class="d-flex">
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<button @click="showEditForm = false" class="btn btn-secondary m-2">
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@ -11,6 +11,7 @@
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#include <boost/property_tree/json_parser.hpp>
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#include <boost/property_tree/ptree.hpp>
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#include <boost/filesystem.hpp>
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#include "main.h"
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#include "utility.h"
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@ -109,14 +110,17 @@ int proc_t::execute(int app_id) {
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if(proc.cmd.empty()) {
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BOOST_LOG(debug) << "Executing [Desktop]"sv;
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placebo = true;
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}
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else if(proc.output.empty() || proc.output == "null"sv) {
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BOOST_LOG(info) << "Executing: ["sv << proc.cmd << ']';
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_process = bp::child(_process_handle, proc.cmd, _env, bp::std_out > bp::null, bp::std_err > bp::null, ec);
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}
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else {
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BOOST_LOG(info) << "Executing: ["sv << proc.cmd << ']';
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_process = bp::child(_process_handle, proc.cmd, _env, bp::std_out > _pipe.get(), bp::std_err > _pipe.get(), ec);
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} else {
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boost::filesystem::path start_dir = proc.starting_dir.empty() ?
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boost::filesystem::path(proc.cmd).parent_path() : boost::filesystem::path(proc.starting_dir);
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if(proc.output.empty() || proc.output == "null"sv) {
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BOOST_LOG(info) << "Executing: ["sv << proc.cmd << ']';
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_process = bp::child(_process_handle, proc.cmd, _env, bp::start_dir(start_dir), bp::std_out > bp::null, bp::std_err > bp::null, ec);
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}
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else {
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BOOST_LOG(info) << "Executing: ["sv << proc.cmd << ']';
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_process = bp::child(_process_handle, proc.cmd, _env, bp::start_dir(start_dir), bp::std_out > _pipe.get(), bp::std_err > _pipe.get(), ec);
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}
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}
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if(ec) {
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@ -275,6 +279,7 @@ std::optional<proc::proc_t> parse(const std::string &file_name) {
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auto output = app_node.get_optional<std::string>("output"s);
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auto name = parse_env_val(this_env, app_node.get<std::string>("name"s));
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auto cmd = app_node.get_optional<std::string>("cmd"s);
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auto starting_dir = app_node.get_optional<std::string>("startingDir"s);
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std::vector<proc::cmd_t> prep_cmds;
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if(prep_nodes_opt) {
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@ -312,6 +317,10 @@ std::optional<proc::proc_t> parse(const std::string &file_name) {
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ctx.cmd = parse_env_val(this_env, *cmd);
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}
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if(starting_dir) {
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ctx.starting_dir = parse_env_val(this_env, *starting_dir);
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}
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ctx.name = std::move(name);
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ctx.prep_cmds = std::move(prep_cmds);
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ctx.detached = std::move(detached);
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@ -34,6 +34,7 @@ struct cmd_t {
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* cmd -- Runs indefinitely until:
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* No session is running and a different set of commands it to be executed
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* Command exits
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* starting_dir -- the process starting dir. This is required for some games to run properly.
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* cmd_output --
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* empty -- The output of the commands are appended to the output of sunshine
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* "null" -- The output of the commands are discarded
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@ -52,6 +53,7 @@ struct ctx_t {
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std::string name;
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std::string cmd;
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std::string starting_dir;
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std::string output;
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};
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