Add setting for suppressing input from mouse, keyboard, or gamepads (#941)

This commit is contained in:
Brian Kendall 2023-03-08 07:47:19 -05:00 committed by GitHub
parent 31885434f2
commit f238cf5303
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 98 additions and 0 deletions

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@ -408,6 +408,10 @@ input_t input {
platf::supported_gamepads().front().data(),
platf::supported_gamepads().front().size(),
}, // Default gamepad
false,
false,
false,
};
sunshine_t sunshine {
@ -947,6 +951,10 @@ void apply_config(std::unordered_map<std::string, std::string> &&vars) {
string_restricted_f(vars, "gamepad"s, input.gamepad, platf::supported_gamepads());
bool_f(vars, "mouse", input.mouse);
bool_f(vars, "keyboard", input.keyboard);
bool_f(vars, "controller", input.controller);
int port = sunshine.port;
int_f(vars, "port"s, port);
sunshine.port = (std::uint16_t)port;

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@ -100,6 +100,10 @@ struct input_t {
std::chrono::duration<double> key_repeat_period;
std::string gamepad;
bool keyboard;
bool mouse;
bool controller;
};
namespace flag {

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@ -263,11 +263,19 @@ void print(void *payload) {
}
void passthrough(std::shared_ptr<input_t> &input, PNV_REL_MOUSE_MOVE_PACKET packet) {
if(!config::input.mouse) {
return;
}
input->mouse_left_button_timeout = DISABLE_LEFT_BUTTON_DELAY;
platf::move_mouse(platf_input, util::endian::big(packet->deltaX), util::endian::big(packet->deltaY));
}
void passthrough(std::shared_ptr<input_t> &input, PNV_ABS_MOUSE_MOVE_PACKET packet) {
if(!config::input.mouse) {
return;
}
if(input->mouse_left_button_timeout == DISABLE_LEFT_BUTTON_DELAY) {
input->mouse_left_button_timeout = ENABLE_LEFT_BUTTON_DELAY;
}
@ -313,6 +321,10 @@ void passthrough(std::shared_ptr<input_t> &input, PNV_ABS_MOUSE_MOVE_PACKET pack
}
void passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet) {
if(!config::input.mouse) {
return;
}
auto release = util::endian::little(packet->header.magic) == MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5;
auto button = util::endian::big(packet->button);
if(button > 0 && button < mouse_press.size()) {
@ -430,6 +442,10 @@ void repeat_key(short key_code) {
}
void passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) {
if(!config::input.keyboard) {
return;
}
auto release = util::endian::little(packet->header.magic) == KEY_UP_EVENT_MAGIC;
auto keyCode = packet->keyCode & 0x00FF;
@ -467,14 +483,26 @@ void passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) {
}
void passthrough(PNV_SCROLL_PACKET packet) {
if(!config::input.mouse) {
return;
}
platf::scroll(platf_input, util::endian::big(packet->scrollAmt1));
}
void passthrough(PSS_HSCROLL_PACKET packet) {
if(!config::input.mouse) {
return;
}
platf::hscroll(platf_input, util::endian::big(packet->scrollAmount));
}
void passthrough(PNV_UNICODE_PACKET packet) {
if(!config::input.keyboard) {
return;
}
auto size = util::endian::big(packet->header.size) - sizeof(packet->header.magic);
platf::unicode(platf_input, packet->text, size);
}
@ -521,6 +549,10 @@ int updateGamepads(std::vector<gamepad_t> &gamepads, std::int16_t old_state, std
}
void passthrough(std::shared_ptr<input_t> &input, PNV_MULTI_CONTROLLER_PACKET packet) {
if(!config::input.controller) {
return;
}
if(updateGamepads(input->gamepads, input->active_gamepad_state, packet->activeGamepadMask, input->rumble_queue)) {
return;
}

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@ -297,6 +297,57 @@
If back_button_timeout &lt; 0, then the Home/Guide button will not be emulated<br />
</div>
</div>
<!--Enable Mouse Input-->
<div class="mb-3">
<label for="mouse" class="form-label"
>Enable Mouse Input</label
>
<select
id="mouse"
class="form-select"
v-model="config.mouse"
>
<option value="disabled">Disabled</option>
<option value="enabled">Enabled</option>
</select>
<div class="form-text">
Allows guests to control the host system with the mouse
</div>
</div>
<!--Enable Keyboard Input-->
<div class="mb-3">
<label for="keyboard" class="form-label"
>Enable Keyboard Input</label
>
<select
id="keyboard"
class="form-select"
v-model="config.keyboard"
>
<option value="disabled">Disabled</option>
<option value="enabled">Enabled</option>
</select>
<div class="form-text">
Allows guests to control the host system with the keyboard
</div>
</div>
<!--Enable Gamepad Input-->
<div class="mb-3">
<label for="gamepad" class="form-label"
>Enable Gamepad Input</label
>
<select
id="gamepad"
class="form-select"
v-model="config.controller"
>
<option value="disabled">Disabled</option>
<option value="enabled">Enabled</option>
</select>
<div class="form-text">
Allows guests to control the host system with a gamepad / controller
</div>
</div>
<!-- Key Repeat Delay-->
<div class="mb-3" v-if="platform === 'windows'">
<label for="key_repeat_delay" class="form-label"
@ -952,6 +1003,9 @@
this.config.origin_pin_allowed || "pc";
this.config.origin_web_ui_allowed =
this.config.origin_web_ui_allowed || "lan";
this.config.mouse = this.config.mouse || "enabled";
this.config.keyboard = this.config.keyboard || "enabled";
this.config.controller = this.config.controller || "enabled";
this.config.hevc_mode = this.config.hevc_mode || 0;
this.config.encoder = this.config.encoder || "";
this.config.nv_preset = this.config.nv_preset || "p4";