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https://github.com/LizardByte/Sunshine.git
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Improve reliability of hybrid graphics detection (#801)
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7242202291
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@ -191,15 +191,10 @@ bool probe_for_gpu_preference(const std::string &display_name) {
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// GPU driver overrides than Sunshine.exe, we want to avoid a scenario where
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// autoselection might work for ddprobe.exe but not for us.
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for(int i = 1; i < 5; i++) {
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// Run the probe tool
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// Run the probe tool. It returns the status of DuplicateOutput().
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//
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// Arg format: [GPU preference] [Display name]
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//
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// Exit codes:
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// < 0 -> Error performing the probe
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// 0 -> Probe failed (DD API doesn't work with that GPU preference)
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// 1 -> Probe successful (DD API works)
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int result;
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HRESULT result;
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try {
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result = bp::system(cmd, std::to_string(i), display_name, bp::std_out > bp::null, bp::std_err > bp::null);
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}
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@ -208,9 +203,12 @@ bool probe_for_gpu_preference(const std::string &display_name) {
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return false;
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}
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BOOST_LOG(debug) << "ddprobe.exe ["sv << i << "] ["sv << display_name << "] returned: "sv << result;
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BOOST_LOG(info) << "ddprobe.exe ["sv << i << "] ["sv << display_name << "] returned: 0x"sv << util::hex(result).to_string_view();
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if(result > 0) {
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// E_ACCESSDENIED can happen at the login screen. If we get this error,
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// we know capture would have been supported, because DXGI_ERROR_UNSUPPORTED
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// would have been raised first if it wasn't.
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if(result == S_OK || result == E_ACCESSDENIED) {
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// We found a working GPU preference, so set ourselves to use that.
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if(set_gpu_preference_on_self(i)) {
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set_gpu_preference = true;
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@ -220,17 +218,61 @@ bool probe_for_gpu_preference(const std::string &display_name) {
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return false;
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}
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}
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else if(result == 0) {
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else {
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// This configuration didn't work, so continue testing others
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continue;
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}
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else {
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BOOST_LOG(error) << "ddprobe.exe ["sv << i << "] ["sv << display_name << "] failed: "sv << result;
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}
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}
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// If none of the manual options worked, we'll try autoselection as a last-ditch effort
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set_gpu_preference_on_self(0);
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// If none of the manual options worked, leave the GPU preference alone
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return false;
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}
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bool test_dxgi_duplication(adapter_t &adapter, output_t &output) {
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D3D_FEATURE_LEVEL featureLevels[] {
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1
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};
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device_t device;
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auto status = D3D11CreateDevice(
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adapter.get(),
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D3D_DRIVER_TYPE_UNKNOWN,
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nullptr,
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D3D11_CREATE_DEVICE_FLAGS,
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featureLevels, sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
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D3D11_SDK_VERSION,
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&device,
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nullptr,
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nullptr);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to create D3D11 device for DD test [0x"sv << util::hex(status).to_string_view() << ']';
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return false;
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}
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output1_t output1;
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status = output->QueryInterface(IID_IDXGIOutput1, (void **)&output1);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to query IDXGIOutput1 from the output"sv;
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return false;
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}
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// Check if we can use the Desktop Duplication API on this output
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for(int x = 0; x < 2; ++x) {
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dup_t dup;
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status = output1->DuplicateOutput((IUnknown *)device.get(), &dup);
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if(SUCCEEDED(status)) {
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return true;
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}
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Sleep(200);
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}
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BOOST_LOG(error) << "DuplicateOutput() test failed [0x"sv << util::hex(status).to_string_view() << ']';
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return false;
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}
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@ -300,7 +342,7 @@ int display_base_t::init(int framerate, const std::string &display_name) {
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continue;
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}
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if(desc.AttachedToDesktop) {
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if(desc.AttachedToDesktop && test_dxgi_duplication(adapter_tmp, output_tmp)) {
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output = std::move(output_tmp);
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offset_x = desc.DesktopCoordinates.left;
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@ -681,7 +723,7 @@ std::vector<std::string> display_names(mem_type_e) {
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>, wchar_t> converter;
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// We must set the GPU preference before calling any DXGI APIs!
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if(!dxgi::probe_for_gpu_preference("")) {
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if(!dxgi::probe_for_gpu_preference(config::video.output_name)) {
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BOOST_LOG(warning) << "Failed to set GPU preference. Capture may not work!"sv;
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}
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@ -727,7 +769,10 @@ std::vector<std::string> display_names(mem_type_e) {
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<< " Resolution : "sv << width << 'x' << height << std::endl
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<< std::endl;
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display_names.emplace_back(std::move(device_name));
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// Don't include the display in the list if we can't actually capture it
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if(desc.AttachedToDesktop && dxgi::test_dxgi_duplication(adapter, output)) {
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display_names.emplace_back(std::move(device_name));
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}
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}
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}
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@ -24,7 +24,7 @@ using dup_t = util::safe_ptr<IDXGIOutputDuplication, Release<IDXGIOutputDup
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} // namespace dxgi
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bool set_gpu_preference(int preference) {
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LSTATUS set_gpu_preference(int preference) {
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// The GPU preferences key uses app path as the value name.
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WCHAR executable_path[MAX_PATH];
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GetModuleFileNameW(NULL, executable_path, ARRAYSIZE(executable_path));
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@ -39,14 +39,14 @@ bool set_gpu_preference(int preference) {
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value_data,
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(wcslen(value_data) + 1) * sizeof(WCHAR));
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if(status != ERROR_SUCCESS) {
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std::cout << "Failed to set GPU preference: "sv << std::endl;
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return false;
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std::cout << "Failed to set GPU preference: "sv << status << std::endl;
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return status;
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}
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return true;
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return ERROR_SUCCESS;
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}
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bool test_dxgi_duplication(dxgi::adapter_t &adapter, dxgi::output_t &output) {
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HRESULT test_dxgi_duplication(dxgi::adapter_t &adapter, dxgi::output_t &output) {
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D3D_FEATURE_LEVEL featureLevels[] {
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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@ -70,27 +70,19 @@ bool test_dxgi_duplication(dxgi::adapter_t &adapter, dxgi::output_t &output) {
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nullptr);
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if(FAILED(status)) {
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std::cout << "Failed to create D3D11 device for DD test [0x"sv << util::hex(status).to_string_view() << ']' << std::endl;
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return false;
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return status;
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}
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dxgi::output1_t output1;
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status = output->QueryInterface(IID_IDXGIOutput1, (void **)&output1);
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if(FAILED(status)) {
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std::cout << "Failed to query IDXGIOutput1 from the output"sv << std::endl;
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return false;
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return status;
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}
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// Check if we can use the Desktop Duplication API on this output
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for(int x = 0; x < 2; ++x) {
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dxgi::dup_t dup;
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status = output1->DuplicateOutput((IUnknown *)device.get(), &dup);
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if(SUCCEEDED(status)) {
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return true;
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}
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Sleep(200);
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}
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return false;
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// Return the result of DuplicateOutput() to Sunshine
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dxgi::dup_t dup;
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return output1->DuplicateOutput((IUnknown *)device.get(), &dup);
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}
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int main(int argc, char *argv[]) {
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@ -109,8 +101,9 @@ int main(int argc, char *argv[]) {
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}
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// We must set the GPU preference before making any DXGI/D3D calls
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if(!set_gpu_preference(atoi(argv[1]))) {
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return -2;
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status = set_gpu_preference(atoi(argv[1]));
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if(status != ERROR_SUCCESS) {
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return status;
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}
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// Remove the GPU preference when we're done
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@ -127,7 +120,7 @@ int main(int argc, char *argv[]) {
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status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **)&factory);
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if(FAILED(status)) {
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std::cout << "Failed to create DXGIFactory1 [0x"sv << util::hex(status).to_string_view() << ']' << std::endl;
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return -3;
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return status;
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}
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dxgi::adapter_t::pointer adapter_p {};
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@ -152,7 +145,7 @@ int main(int argc, char *argv[]) {
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}
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// We found the matching output. Test it and return the result.
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return test_dxgi_duplication(adapter, output) ? 1 : 0;
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return test_dxgi_duplication(adapter, output);
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}
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}
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